After plodding through uneventful mission after uneventful mission, Christine Chapel is itching for a real adventure. So, when an opportunity to reunite with her old scientist friend Jinare for research on the planet Poilant crops up, Chapel is excited to finally do what Starfleet does best: explore strange new worlds. However, when the Enterprise arrives in Poilant’s space, the crew cannot get into contact with Jinare or any of her researchers. Chapel, Una, Spock, La’An, and Scotty beam down, and they are greeted by…nothing…no one…and no signs of what caused their disappearance, only a robot named D6 who urges them to descend into the planet’s depths in search of his friends. But there’s more than scientists lurking in the watery abyss. Ancient life-forms and behemoths await—and they might mean more adventure than even Chapel can handle. Star Trek: Strange New Worlds – The Seeds of Salvation #1 is a solid start that’s welcoming to Star Trek fans as well as new readers.
While I’ve seen all of the Star Trek films and watched a lot of the television shows, I’m not a Star Trek diehard. I know my basics and enjoy what I’ve seen but I haven’t watched the new shows on streaming (mostly because I don’t want to pay for yet another streaming service). So, I’ve never seen a full episode of Star Trek: Strange New Worlds, but know enough about it, that it’s a prequel to the original Star Trek series. And even that knowledge is unnecessary.
Writer Robbie Thompson delivers a debut issue in Star Trek: Strange New Worlds – The Seeds of Salvation #1 that’s easy for anyone to dive into. There’s little you need to know about the series to enjoy what is a fairly basic concept, a team arrives at a base to find it empty and only clues as to where everyone has gone. Add in a feeling of danger lurking and you have this comic. It’s straightforward but it works well.
Star Trek: Strange New Worlds – The Seeds of Salvation #1 isn’t a comic lost in Star Trek lore and details. Instead, it puts its focus on the characters and the mystery providing a read that plays into the puzzle as to what happened and playing with tropes like readers guessing what’s lurking in a shadow or around the corner. It keeps things focused and simple in that way.
Travis Mercer‘s art, along with color by JP Morgan and lettering by Jodie Troutman helps things out by really playing into that slight tension of the story. The characters feel a bit antsy in the beginning which then builds into the tension as the team begins to explore their destination. The art has fun with that at times focusing visuals elsewhere as the team explores off the page, instead focusing on what lurks in the shadows. It just dives right into what can make horror work and goes with it. Add in a nice take on the actors where they’re all easily recognizable, and it all comes together for a comic that looks good and is having fun visually with the already entertaining script.
Star Trek: Strange New Worlds – The Seeds of Salvation #1 is a nice start. Star Trek fans should enjoy this adventure of the crew while new readers can just enjoy a sci-fi mystery and not get caught up on it being based on an existing property. It’s the best of both worlds in that case as it explores a whole new world.
Story: Robbie Thompson Art: Travis Mercer
Color: JP Morgan Letterer: Jodie Troutman
Story: 7.75 Art: 7.75 Overall: 7.75 Recommendation: Read
IDW Publishing provided Graphic Policy with a FREE copy for review
Purchase: Zeus Comics – Kindle