Review: Haxor #2

Haxor #2

As a kid of the 80s, I grew up watching some very iconic movies. One of those movies was Tron. Watching it now, one would say the technology was very crude, and it was, but at the time, it was cutting edge. It showed a world where everything was connected to technology.

The sequel would capitalize on this very notion, utilizing today’s technological advances, giving viewers, a true view of the new world. How we were connected was not only clairvoyant but relevant. As we are approaching a world in which much of that is becoming very true. In the second issue of Walter Ostlie’s excellent Haxor, we find a new world, where technology blurs what is visceral

We find Iso at the beginning of the game where she is meeting up with the rest of her team, right before a game starts. One of her teammates, Verve, senses something is wrong with the lineup, giving them some cause for concern, but still ready to play. As they are watching where one team is getting obliterated by the game, often making moves that would otherwise have them on the winning side. By the issue’s end, the team in the game gets “deleted” but Iso remains vigilant despite what she just saw.

Overall, Haxor #2 is an excellent chapter that gets us deeper into the story. The story by Ostlie is exciting. The art by Ostlie is stunning. Altogether, a story that explores the possibilities of technology.

Story: Walter Ostlie Art: Walter Ostlie
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy