Mini Reviews For The Week Ending 12/7

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.


Joe Hesh

Batman #84 (DC) SPOILERS -So here we are the penultimate issue before the end of City of Bane arc and its two steps forward and one step back. This issue opens with Bruce and Thomas squaring off in the dining area of Wayne Manor, as we are quickly whisked in many many time jumps showing us Thomas’s activities since rejoining us on our Earth. While there are some cool beats there are also many confusing ones. For example we get a Selena Kyle who joins Thomas on his cruade as his Robin but she refers to him as Dad? Its never apparent which Selena this is, is another Selena in the multiverse or is it our Selena and she’s been manipulating Bruce all along. I’m not sure which one. We then see Thomas hunt down everything and anything he sees as a threat to Bruce including shooting our Oswald Cobblepot in the head. (that was interesting) We also get Thomas’s version of Bruce’s famous vow which was cool. I have been a big fan of Thomas Wayne Flashpoint Batman and feel The Button arc is one of the best comics I’ve ever read but the way that King has used him in this is so convoluted and way beyond tough love that it makes any chance for redemption ridiculous. Any outcome other than Bruce killing Thomas for what he has done is not acceptable. King only has one issue to wrap this all up and I have little faith he can accomplish that feat. So once again, the pictures have been grand and I get the impact he’s going for but its just so muddled that it becomes so hard to see Thomas as anything other than an Arkham psycho. This is a character that started so rich and deserves so much more. Like Harvey Dent said in The Dark Knight “You either die a hero, or live long enough to see yourself become the villain.” One issue left lets hope King and Co. give us the ending we deserve.
Score: 7 Recommendation: Read

Logan

Thor: The Worthy #1 (Marvel)– In Thor: The Worthy #1, Marvel rustles up some of the greatest creators of Asgardian comic content to tell stories about heroism and perserverance even if your dad isn’t Odin. Legendary Thor writer Walter Simonson teams up with artists Mike Hawthorne, Sal Buscema (Who is 83!), and Tamra Bonvillain to tell a Kirby-esque of Beta Ray Bill, Sif, and a rock troll threatening Asgard. It doubles as an homage to his run, a great Young Thor tale story, and a look back at the underrated relationship between Sif and Bill. The second story by Tom DeFalco and Ron Frenz is a day in the life of The militarized cop supporting cast hasn’t aged well, but Frenz’s muscular linework and Eric’s salt of the Earth heroism is timeless. There’s even a a fantastic Secret Wars homage, and it reminds readers that the late Eric Masterson was a great, relatable hero in the “extreme” era of the 1990s. The final story from Kathryn Immonen and Tom Reilly is a fantastic Sif and Thor (Jane Foster) team-up as Sif shows Thor the ropes of Asgardian diplomacy, and Thor realizes that she is truly worthy of wielding Mjolnir. The art has a great Kirby meets Simonson vibe to tie it into the first story, and Reilly’s explosive pencils complement Immonen’s witty dialogue nicely. Overall: 8.6 Verdict: Buy

James Bond #1 (Dynamite)– The first chapter of Vita Ayala, Danny Lore, and Eric Gapstur’s James Bond ongoing series is relatively Bond-lite, but provides an intriguing look into the world of art forgeries and thefts. After an explosive sex and violence filled cold open with a Will Eisner-esque title page, the comic has the feel of a slick procedural as claims investigator Brandy Keys tries to figure out how a priceless Rothko was forged/stolen. Ayala and Lore assume readers already know Bond so they spend this issue building up Keys as a character and crafting a playground of fine art and ultraviolence. And this issue is a true thrill ride with a conclusion that definitely piqued my interest into seeing how Bond fits into this story. Overall: 8 Verdict: Buy

Die #10 (Image)– The final issue of the “Split the Party” arc definitely lives up to the title as Ash and Izzy take over the fantasy realm of Angria, which was revealed as a creation of a young Charlotte Bronte, in a previous issue. Ash’s descent into evil and authoritarianism has been fun as she has progressed from wanting to exit the world of Die to wanting to play the game. Kieron Gillen falls into some RPG nerdery in this issue (As he has throughout the whole series to be honest), but Stephanie Hans’ art makes concepts like godbinding and dictators compelling and cool. However, some of her best moments happen in muted flashbacks to Dominic Ash finally seeing his wife become pregnant before cutting to Ash taking over Angria. The first arc of Die ended with the game-maker Sol imprisoned, and the party desperately wanting to go home to the real world. However, in the second arc, Gillen and Hans have replaced him with an equally compelling villain as the protagonists (and antagonists) immerse themselves in fantasy quests and realpolitik. Overall: 8.2 Verdict: Buy

X-Men #3 (Marvel)– Jonathan Hickman indulges his weird side and turns in the most entertaining issue of the X-Men ongoing with artists Leinil Yu, Gerry Alanguilan, and Sunny Gho. Basically, some 70 and 80-something female botanist and agrochemists called Hordeculture hack Krakoa in the Savage Land and totally put the mutants’ new utopia out of wack so Cyclops, Emma Frost, and Sebastian Shaw investigate and get their asses handed to them. This is a serious problem, but creates some amazing opportunities for comedy like Yu’s hilarious beat panel after one of the Hordeculture spit roasts Emma Frost’s fashion sense. Some of the writing here is straight out of an X-Men meme page (For better or worse), but Hickman and Yu do a good job of showing that there’s trouble in paradise, er, Krakoa. Overall: 9.0 Verdict: Buy

Marauders #3 (Marvel)– Wow, Sebastian Shaw is the worst father ever. Gerry Duggan and Michele Bandini continue to put their proverbial “pieces” on the Hellfire Club board with Sebastian Shaw resurrecting his son Shinobi Shaw to serve as the Red King, and when that didn’t work out thanks to Kate Pryde in the last issue, the Black Bishop. Marauders #3 has the vibe of one of those early season episodes of Game of Thrones (When it was decent show.) where characters are plotting and doing morally questionable things to gain power. The theme of a utopia being undermined continues with Shaw as a throughline from X-Men to Marauders. It’s so cool to see the connections between the X-Books as they blossom into SF realpolitik thrillers instead of the usual superhero fare. Marauder #3’s only key blemish is its art, which has some slick character costume designs and landscapes for the Hellfire Bay, but falters in the emotional storytelling department probably due to the biweekly schedule. Overall: 7.9 Verdict: Buy

Excalibur #3 (Marvel)– Tini Howard and Marcus To combine fantasy action (Jubilee’s son Shogo is a dragon in Otherworld.) with some sharp characterization as Betsy Braddock struggles with her new mantle of Captain Britain, Gambit basically misses Rogue like crazy, and Rictor rejects the call to Krakoa, but may end up an unwitting pawn in Apocalypse’s schemes. Erick Arciniega’s colors are the special sauce that make Otherworld look different from the human world or even Krakoa, and there is a tone of derring do, magic, and high drama in these scenes as Betsy fights Brian and sees nothing in his eyes. However, Excalibur isn’t a straightforward magical fantasy book with Howard and To crafting plenty of intrigue towards the beginning and end of the comic as well as in the diagrams leading to a final page that creates another obstacle for the team. Overall: 8.5 Verdict: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).