Review: CLUE #1
Do you like board games? What about murder? Well, if you like both then you’re in luck. The popular and infamous board game CLUE has been brought to life once again. As most murder mysteries begin, we are brought to a strange dinner party with a hodgepodge of guests, someone is killed, and an old lady is put into a chokehold. That being said, humor is dropped in throughout the pages at all the right places, making it an enjoyable and fast read. The story is narrated by the butler, Upton, who consistently breaks the fourth wall to speak to readers. He brings the most light-hearted banter to the piece.
From the start, readers are told to be on a lookout for at least three clues in this issue alone. This had me scanning each panel several times over. Much to my disappointment, I couldn’t find them if there were any blatant visuals. My hope is that the clues weren’t simply in the dialogue. That seems too easy. I had fun searching for them though, and I wish there was at least one blatantly obvious clue to help the curious and invested, like me.
I’m looking forward to getting to know the other characters more. While they are introduced, we don’t learn much about their motives just yet, and the story is merely pushing the plot to the kill. It moved fast and I would have liked to see it a little slower but I supposed there are only so many pages a comic can have.
Just when you think the story is over, after the last few pages of advertisements, it’s made known an additional three pages has been added to each edition, and each variant has a different storyline. This is there way of getting readers to buy more comics and confuse you further about whodunnit. As much as I want to know where the story goes, I don’t think I’m will to shell out the extra funds for even my favorite of comics.
Story: Paul Allor Art: Nelson Daniel Cover: Gabriel Rodriguez
Story: 9.0 Art: 7.0 Overall: 8.0 Recommendation: Buy
IDW Publishing provided Graphic Policy with a FREE copy for review