TV Review: DC’s Legends of Tomorrow S2E12 Camelot/3000
As the Legends continue their hunt for the Spear of Destiny, they must join forces with the Knights of the Round Table.
DC’s Legends of Tomorrow goes full on LARP in an episode that sends the team to ancient times to fight beside Arthur and recover a piece of the spear. The episode does come off as a bad LARP at times, but there’s the usual fun of the show that makes it a fun watch.
Where the show succeeds is that it sets up tropes of this sort of story and then spins them in some way. There’s Ray acting like a fanboy while meeting people, Sara seducing yet another person, or who pulls the sword out of the stone, that’s three examples. They’re entertaining twists that keep the viewers on their toes and shows off the usual fun that it feels like is at the heart of the series.
Part of that fun is the humor that’s shown off. Ray’s interactions are classic and nerdy and how that plays off of Nate, who really should be in charge for this mission, is some solid television. None of it really breaks the mold, but it’s more than enough to keep us entertained for the episode.
It’s the details and writing that makes the episode stand out. By challenging the viewers, it makes the show rise above the previous season. The solution of how to defeat mind control for instance, or again who Sara seduces, it’s unique in so many ways.
The episode is perfect fun in a series that has found its groove and giving us comic popcorn entertainment.
Overall Rating: 7.85