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Review: Justice League #43

jl043In the past several years at DC Comics, Geoff Johns undeniably has been behind some of the biggest successes.  Although the big event crossovers that he has led have tended to focus around the Green Lantern Corps during his run on those titles, with the relaunch of DC into the new 52 his interest has lain with the Justice League and its main collection of DC’s most popular and most powerful heroes.  That having been said though, that while Johns’ work has led to some of the best 5-star epic story lines, that they are not necessarily always extremely original.  After all, when his formula works it doesn’t need too much to make it work elsewhere as long as the players and the stories underneath are different.  Such is the case with Justice League, with such an impressive collection of characters to work with that have been assembled in this book, it makes sense to throw them all together in a way which will be for a big flashy story.  So far Darkseid War has worked at that, especially with the twist ending at the end of the previous issue with Batman taking over the role of Metron.

This issue plays out a bit differently, although it fits into the same kind of Geoff Johns formula.  Batman as Metron discusses the virtue of the Mobius Chair and whether he should sit in it at all.  At the same time the heroes are hesitant about the arrival of both the Anti-Monitor and Darkseid, as they have to prepare for the worst scenario that they could conceive of.  Elsewhere Superman and Lex are continued to be forced to work together as they have to struggle for survival in their own corner of Apokolips.  Although the issue starts slowly, there is the promise of a lot of action as the issue comes to a close, as pretty much every major player in this story arc gets thrown into some kind of battle.

There might be those who read this and recognize some of the hallmarks of a Geoff Johns epic story.  After a big plot twist at the end of the previous issue, it seems as though Johns could not resist doing the same here, although the effect is less impressive.  At the same time, there is a good reason that Johns keeps getting handed the reins to such ambitious projects and this issue is proof of his abilities.  Such an issue as this almost has to exist as there needs to be some setup for what is to come, and this issue might therefore seem to be a bit more low key to others which have come before, but also most certainly those that will follow.  At the very least, although there are fewer fireworks here, it is easy to see where this fits in the bigger picture of the story arc, especially as Johns takes the times to devote a bit of effort to characterization even in the midst of this big show.  In the end, it all works, even if it we have seen some of the same before.

Story: Geoff Johns Art: Jason Fabok
Story: 8.6 Art: 8.6 Overall: 8.6 Recommendation: Buy

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