Tag Archives: wildcats

Mini Reviews: WildC.A.T.s, Danger Street, and Know Your Station!

WildC.A.T.s #3

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling reviews of the comics, or graphic novels, we just didn’t get a chance to write a full one for.

These are Graphic Policy’s Mini Reviews and Recommendations.

Logan

WildC.A.T.s #3 (DC Comics)WildC.A.T.s #3 begins and ends with an exciting splash page, and Matthew Rosenberg and Stephen Segovia focus on action in this issue as the Wildcats face off against the newly minted Seven Soldiers of Victory (Not the Grant Morrison or classic one ; more like the Wish.com/ Authority) and one a covert mission to rescue a kid whose death could lead to a Crisis level event. Rosenberg really puts the Wildcats on the shit-end of the stick in this issue, which fits their new role as the Halo Corporation’s sacrificial lambs and dirty workers while the Seven Soldiers get the headlines and good life. Segovia’s skill at page architecture ramps up the team’s mission from routine to impossible as they get holed up in a building, and their only salvation is a character being teleported in from a subplot who can’t fly a chopper. The tenseness of the main plot really helped to start to bond with the team beyond just Zealot with Ladytron’s deadpan quips about bloodstream nanites making her especially endearing. WildCATS is definitely a throwback to the Extreme 90s and the wide screen 00s, but with modern, bleeding edge visual storytelling from Stephen Segovia and smart writing and straightforward plotting from Matthew Rosenberg. Overall: 8.5 Verdict: Buy

Danger Street #2 (DC Comics/DC Black Label)Tom King, Jorge Fornes, and Dave Stewart continue to link together obscure DC characters in the apocalyptic murder mystery Danger Street #2. King’s (by way of Dr. Fate’s helmet) storybook-style narration gives the comic a good flow and connects some of the seemingly disparate threads. Some of the most powerful scenes in the issue are the Danger Street Dingbats coming to terms with losing their own and the futility of hope as their cop friend struggles to find a lead on the murder. The stuff with the Green Team and Jack Ryder is pretty standard satire of ultracapitalism, but I love that Stewart uses similar flame colors for the Green Team’s murder basement, the exploding ship, and Darkseid’s realm. Yes, Darkseid still continues to appear in the title and shares a hug that makes you know the world is really coming to an end. This isn’t my favorite comic right now, but Fornes’ layouts and use of close-up’s in emotional scenes are really effective, and I continue to be a sucker for books that dig deeper into the motivations of B and C list characters. Overall: 7.9 Verdict: Buy

Know Your Station #2 (BOOM! Studios)Know Your Station is a class-conscious murder mystery in space from Sarah Gailey, Liana Kangas, Rebecca Nalty, and Cardinal Rae. In this issue, protagonist Elise (A security liaison for a bunch of rich corporate people living in space) tries to find out who killed one of the passengers and her cop partner. This seems straightforward, but Gailey and Kangas make the story compelling by having her dealing with withdrawal symptoms from a psychedelic drug called Blue with the help of the onboard AI St Brigid, who is totally the best character. Rae’s wobbling letters and Nalty’s trippy palette are a standout in this issue and do a great job of simulating her struggles with sobriety and losing time. It’s a visual experience that can only be done in comic and is nicely by suspense and good interactions between Elise and this issue’s red herring Marin, an executive who she has a connection with. Overall 8.8 Verdict: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

WildC.A.T.s #3 is a hell of a lot of fun

WildC.A.T.s #3

WildC.A.T.s #3 continues the upward momentum of the series with its best issue yet. As the previous issue ended, Halo was introducing its group of superheroes… the Seven Soldiers of Victory. Wait, what!? While the WildC.A.T.s do the actual work, it looks like this new team is going to get all of the credit, and you better believe that’s not going to sit well.

Writer Matthew Rosenberg delivers a beyond entertaining issue as we get to know this new superhero team with some great commentary from the WildC.A.T.s. It’s just perfectly played out that brings the larger than life feel of 90s comics but to the line where it all doesn’t feel eye-rolling comical. Rosenberg’s writing delivers a natural reaction that we can all see ourselves doing. Snide remarks lead into some tense moments and a few fists flying but it never crosses that silly line of two superhero groups fighting due to a misunderstanding. And through it all, Rosenberg delivers lines and moments that are hard to not laugh at. There’s a perfect delivery and comical timing that creates a comic that’s almost a superhero action comedy. It’s just… fun!

But, it’s not the WildC.A.T.s without some messed up mission and lots of action and Rosenberg delivers that as well. Grifter continues his mission to figure out what’s up with the Court of Owls, again with some amazing comedic timing and the rest of the team has to rescue a diplomat’s kid. It all goes spectacularly wrong as it always does with the team. But, at least it’s off the rails entertaining.

A lot of the timing and comedy as to do with Stephen Segovia‘s art. With Elmer Santos on color and Ferran Delgado‘s lettering, it’s all laid out on the page and delivered perfectly. Jokes about falling out of a window are played so well with a balance of what’s shown and what’s not. The reactions to the introduction to the Seven Soldiers is about what is said as much as the look on a face and body language of who said it. This is a great example of story and art perfectly aligned. Then there’s the action. The team delivers that with such great visuals, it feels like watching a summer action film. The sequences are over the top but delivered with such confidence and such a way that again it’s just… fun.

WildC.A.T.s #3 is exactly that, fun. It continues a series that takes what worked so well in the 90s but refines it. Much like the re-launches of this team throughout the years, this latest volume focuses on certain aspects and does them so well delivering a new take that has the DNA of what was but mixes it up just enough to deliver something new but familiar. After years of false starts, this is a series that might have finally cracked the code of re-introducing the world of Wildstorm into the DC Universe proper.

Story: Matthew Rosenberg Art: Stephen Segovia
Color: Elmer Santos Letterer: Ferran Delgado
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Graphic Policy’s Top Comic Picks this Week!

Lazaraus Planet Alpha #1

Wednesdays (and Tuesdays) are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in

Each week our contributors choose what they can’t wait to read this week or just sounds interesting. In other words, this is what we’re looking forward to and think you should be taking a look at!

Find out what folks think below, and what comics you should be looking out for this week.

Avengers: War Across Time #1 (Marvel) – Paul Levitz and Alan Davis give us a bit of a retro Avengers story!

Black Cloak #1 (Image Comics) – Two Black Cloaks try to solve the murder of a beloved prince before a civil war breaks out. The sci-fi/fantasy mix meets murder mystery has us excited.

Coming Home #1 (Re Live) – A new anthology sharing true stories of UK military veterans’ mental health journeys.

Dark Ride #4 (Image Comics) – The series has been really intriguing horror so far and we’re excited as it looks like we’re about to get some real details as to what’s going on.

Helck Vol. 1 (VIZ Media) – An intense tournament gathering powerful fighters who hope to be crowned the next Demon Lord draws in the unlikeliest of contestants-Helck, who claims to hate humans but is a human himself!

Lazaraus Planet Alpha #1 (DC Comics) – The Lazarus Volcano has erupted causing Lazarus clouds to rain down causing people to develop new abilities. It kind of sounds like DC’s version of the terrigen cloud…

Nemesis Reloaded #1 (Image Comics) – What if Batman was evil? It’s been a long time since we read the original series but we’re intrigued by Mark Millar’s plan for a big crossover this year.

WildC.A.T.s #3 (DC Comics) – The series has a been a lot of fun finally really folding in the Wildstorm characters into the DC Universe.

Mini Reviews: WildC.A.T.s, Danger Street, and Batman/Spawn!

WildC.A.T.s #2

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling reviews of the comics, or graphic novels, we just didn’t get a chance to write a full one for.

These are Graphic Policy’s Mini Reviews and Recommendations.

Logan

Danger Street #1 (DC/Black Label)Tom King and Jorge Fornes‘ latest, Danger Street #1, is Stand by Me meets Network meets Seven Soldiers focusing on seemingly unconnected DC B and Z-listers like the Danger Street Dingbats, Starman (Not Jack Knight), Metamorpho, Warlord, Creeper/Jack Ryder and more. Fornes’ art and Dave Stewart‘s colors give the book a kind of late Bronze Age/early 1980s vibe to go with King’s multi-layered script that combines satire with superhero shenanigans all held together by omniscient, fantasy style narration. Even though the players in Danger Street have vastly different personalities and moral codes, Tom King and Jorge Fornes thread them together by having them aspire to something more than their current lives whether that’s Jack Ryder having his own TV show, or Starman, Warlord, and Metamoropho wanting to join the Justice League in a very roundabout way. The extended length of book is enough time to give you a feel for the large cast of characters before the status quo is upset, and the goofy, zany superheroes have actual responsibilities and mistakes to own up to. Overall: 8.5 Verdict: Buy

Batman/Spawn #1 (DC/Image)Batman/Spawn has smooth visuals and poster-worthy poses and spreads from artists Greg Capullo, Todd McFarlane, and Dave McCaig. But McFarlane’s plot is weak, the captions overwritten, and by the end, this is only a setup for a sequel featuring one of the two antihero’s clown villains. Batman/Spawn tries to find a parallel between both Bruce Wayne and Al Simmons’ loss, but there’s no emotional resonance: just an excuse for fisticuffs. (And speaking of fisticuffs, nothing tops the first fight between Batman and Spawn where the Hellspawn shreds the mere mortal.) In a nod to Capullo’s run on Batman, the main antagonist is the Court of Owls who also exist in Spawn’s dimension and want to use one of Martha Wayne’s pearls to travel between mentions. It’s Turtles in Time shit, but played absolutely seriously. Capullo is one hell of an artist, and it’s cool to see him on Spawn again, but this project needed a script worthier of his talents instead of yet another origin story retread with a crossover twist. The intentional (or unintentional) parody of that one scene from Batman v Superman did make crack a smile though. Overall: 5.9 Verdict: Pass

WildC.A.T.s #2 (DC)Matthew Rosenberg and Stephen Segovia balance the corporate boardroom maneuvering and metahuman battles nicely in WildC.A.T.s #2. Grifter continues to be the ultimate wild card continuing to go off leash and investigating the Court of Owls while the rest of his team try to tow the corporate line. The fight scenes featuring him, (especially) Zealot, and the rest of the team are thrilling and also show that the Halo Corporation maybe needs a more public superhero team in this time and place. Along with the shootouts and board meetings, Rosenberg finds some time for a little levity in his script like when Maxine visits Grifter in the hospital to see if he got his dick shot off. Scenes like this make the cast of the book more endearing and down to Earth and keeps things fun as WildC.A.T.s continues to introduce loads of more characters and concepts. But, as I said in my review of the first issue, Matthew Rosenberg and Stephen Segovia do an excellent job of showing why you should actually care about some of the more obscure Wildstorm characters and don’t require a knowledge of old continuity even roasting it at times. Overall: 8.1 Verdict: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Preview: WildC.A.T.s #2

WildC.A.T.s #2

(W) Matthew Rosenberg (A)
Stephen Segovia
In Shops: Dec 13, 2022
SRP: $3.99

The mission has gone sideways for the Cats team as they inadvertently run afoul of the last group they wanted to cross paths with…the Court of Owls! It’s the fight of the year: Talon versus Zealot!

WildC.A.T.s #2

Review: WildC.A.T.s #2

WildC.A.T.s #2

When I think of 90s Image Comics, I think of comics that are more flash than depth. While they looked great, the stories were often muddled, disjointed, or incoherent gibberish. Things were up and down for a while with the publisher and overall it felt like art was the priority over story. In reality, you need a solid balance of both for a successful comic and even today some comics struggle. So, it was interesting to dive back in the world of WildC.A.T.s with a debut issue that launched the team into the spotlight once more after lurking in the background. The first issue was entertaining full of action and humor but overall it leaned heavy into the action end of things. WildC.A.T.s #2 finds that nice balance with action, humor, some solid character interaction, and a lot of surprises.

With their latest mission gone wrong, Cole and Zealot are stuck in the basement with a knocked out teammate and a mysterious cult around them and the security forces of the place they just hit in pursuit. But, what could be worse? How about the Court of Owls’ Talons! Yeah, it’s Grifter and Zealot versus Talons in what feels like the perfect nemesis for the team and the Halo Corporation.

Written by Matthew Rosenberg, WildC.A.T.s #2 is a solid second issue building off of the first and really getting things going. We get hints as to where this team came from and what their mission is with an ending that’s quite a surprise. But, Rosenberg delivers a perfect foil. The Halo Corporation, as presented, is a semi-benevolent corporation set on protecting this Earth and dimension. They have their hands in all sorts of goods but also a strike team to get their hands dirty. They manipulate things on a consumer scale. The Court of Owls manipulate things from the shadows, also with their own strike team to do battle. The team are solid adversaries and Rosenberg gives the first encounter a nice wtf aspect of it. He expands upon it with a debate as to what to do next about it all that hints there’s more going on.

The art by Stephen Segovia is fantastic with color by Elmer Santos and lettering by Ferran Delgado. There’s an interesting aspect to the art style with a lot of action but also a lot of more “straight” moments of boardroom meetings. The fact both can be done without it feeling a bit weird and no change in style is great. Zealot gets the spotlight during a sequence dealing with would-be assassins and the choice of panel use and art is great with Zealot looking like she pops off the page. The art too feels like it emphasizes the humor with moments that are both silly and straight at the same time.

WildC.A.T.s #2 improves on the first issue giving a solid villain for the team to go against and delivering surprises. This is a comic that delivers action but also the ramification of those actions. It takes what worked well with the original and updates things a bit with the team finally fitting in nicely with the DC Universe and delivering a bit more personality beyond how cool they look when they do battle.

Story: Matthew Rosenberg Art: Stephen Segovia
Color: Elmer Santos Letterer: Ferran Delgado
Story: 8.4 Art: 8.4 Overall: 8.4 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

Preview: WildC.A.T.s #2

WildC.A.T.s #2

(W) Matthew Rosenberg (A)
Stephen Segovia
In Shops: Dec 13, 2022
SRP: $3.99

The mission has gone sideways for the Cats team as they inadvertently run afoul of the last group they wanted to cross paths with…the Court of Owls! It’s the fight of the year: Talon versus Zealot!

WildC.A.T.s #2

Mini Reviews: WildC.A.T.s and Space Trash!

Space Trash Vol. 1

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling reviews of the comics, or graphic novels, we just didn’t get a chance to write a full one for.

These are Graphic Policy’s Mini Reviews and Recommendations.

Logan

WildC.A.T.S #1 (DC Comics) – Matthew Rosenberg, Stephen Segovia, and Elmer Santos bring back the (maybe) classic 90s paramilitary super team in an action-packed, accessible way. Rosenberg continues his characterization of Cole Clash as a violent, but slightly lovable fuck-up shooting his way through the DC Universe and generally being a terrible teammate. However, my favorite part of this first issue was Segovia’s varied fight choreography for the various WildCATs from Grifter’s drunken gun fu to Zealot’s precision and Caitlin Fairchild basically being a kid on Grand Theft Auto 5 with all the cheat codes turned on. You don’t have to be a Wildstorm stan to jump into this book, but maybe you will be by the end. Overall: 8.4 Verdict: Buy

Space Trash Vol. 1 (Oni Press) Space Trash Vol. 1 is the opening salvo in Jenn Woodall’s queer punk dystopian sci-fi series. This volume introduces readers to the three leads Una, Stab, and Yuki and their place in the ecosystem of a fully automated school on the Moon. Woodall’s art is full of gorgeous and occasionally hilarious background details, like the graffiti that fills the school. I also love her approach to character design and personalities through fashion and hair styles. It takes a bit for the plot to kick in, but Space Trash ends up being quite revolutionary and relatable to our late capitalist world exploring themes of misinformation, surveillance, and of fucking course, queer liberation. Overall: 8.1 Verdict: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

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