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The Brothers Behind Riverman Media

A large pizza rolls down a snowy hill, smashing evil skeletons as it gets closer and closer to its destination. Wings flap as a flying man straight out of Greek mythology tries his best to traverse as much as he can. The weight of a large silver-mining company on his shoulders, an executive fights werewolves to defend his livelihood.

These are just a few of the games from Riverman Media, a game development company made up of just two people: brothers Jacob and Paul Stevens.

“Until we became adults, we played every game together. Actually, we still do, for the most part!” said Jacob via Skype interview.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Studio Website.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Media Website.

After Jacob and Paul finished schooling from Northern Arizona University and Arizona University (CORRRECTION: UNIVERSITY OF ARIZONA) respectively, both with degrees in computer science, they got to work on game development full-time. Over the last decade, the duo have been releasing games on mostly iPhones and iPads, with one release on the Wii’s old online store for digital games, “WiiWare,” and some for Windows computers. Jacob does the art and music for the games, while Paul does the programming.

Their first games were first Cash Cow and then Primate Panic, both released for Windows. Cash Cow, a puzzle-game based on familiar mechanics of matching shapes together, is probably their most mass-market game, Jacob explained.

“A lot of people, including our relatives, still play [Cash Cow] all the time,” Jacob said.

The two then developed a game called Madstone for WiiWare, which released in 2008. The game was another shape-matching puzzler, which received some negative reception. IGN critic of the time Mark Bozon gave the game a 4/10, writing “it’s a title that isn’t worth your cash, your Wii storage space, or or [sic] attention.” He criticized the game for overly simplistic gameplay, lack of pointer-controls and widescreen presentation, and a dearth of game mode variety.

“Ultimately I think [the review] drove us to make better and better stuff, even though I don’t quite agree with their review,” Jacob said with a laugh. “I do think that it’s intelligent critiques that push you forward.”

Reception was not entirely negative, however. Nintendo Life critic Spencer McIlvaine gave the game a 7/10, writing “Madstone provides just enough new ideas to make it worth checking out.” The review praised the retro aesthetics and simple-to-play mechanics.

Madstone. Image from Riverman Media Website.

Madstone. Image from Riverman Media Website.

The two were invited to a “Developers Summit” hosted by Nintendo of America in April of 2008, before the release of Madstone. The two said they loved the event, focused on interaction with fellow indie developers as well as guidance given by Nintendo employees. This was one of Paul’s favorite moments of his tenure with Riverman Media, he explained.

“We grew up on Nintendo. It’s what we love,” said Paul.

In 2009, the brothers released a port of Cash Cow for iOS, published by Chillingo, the publisher behind smash-hit Angry Birds. In 2011, IKAROS, a procedurally-generated endless runner, Space Frak, a shoot-em-up, and Deathfall, an arcade-style game, released on iOS, all games made and released quickly as experiments in iOS game development, Jacob explained.

Space Frak was originally released as an ad-supported game, but the team didn’t like that model for game development, leading to that version being replaced with the $2, ad-free version available now. Deathfall, a $3 game, is very similar, in terms of gameplay, to another game released by Riverman Media during that time, called Fat Roll Santa, released for the holidays. Because Deathfall was the more popular game and Fat Roll Santa was so tied to a certain time of year, the two decided to cease support of Fat Roll Santa, which is no longer available to download, according to Paul.

Noticing a trend? Riverman Media is not prone to releasing games with micro-transactions or ads, both models popular to implement into mobile games.

“We don’t really understand ad-supported or freemium games because it’s not what we grew up with,” said Paul via Skype interview.

Jacob said similar things, offering more comments about these practices.

“I really don’t have any principal against in-app purchases, but in practice I think it makes games less fun,” said Jacob.

Games including in-app purchases have been widely criticized by players and pundits alike, one of the loudest critics being former Reviews Editor for Destructoid and The Escapist and current independent games critic Jim Sterling. In a half-star out of five review for The Escapist, Sterling described free-to-play mobile game Dungeon Keeper Mobile, published by Electronic Arts, thusly:

“A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return. A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry.”

Sterling recently reviewed Riverman Media’s latest game, The Executive, for his website The Jimquisition, and awarded it a 9.5/10. He praised the game highly as “brilliant,” and pointed to the lack of micro-transactions as its best feature.

“No bullshit premium currencies, no insidious paywalls. It’s sad that such a thing should even be worthy of praise, but that’s the world we live in now,” his review states.

The Executive. Image from Riverman Media.

The Executive. Image from Riverman Media.

The Executive is widely loved by not just iOS-focused websites but also general video game enthusiast sites, in fact. Kotaku writer Mike Fahey wrote that it’s “a brilliant amalgamation of classic concepts that’s dressed to impress – and it certainly does.” App Spy and Touch Arcade both gave the game a 5/5, and Pocket Gamer gave it a 9/10.

The Executive, a $3, soon-to-be $5 (after the launch sale) beat-em-up game with elements of platforming about an executive of a silver-mining company fighting off werewolves, went through a three-year development cycle and was made with a myriad of influences, Paul explained. He recounted a story about driving home from a video store, thinking about the blisteringly fast and action-packed Jackie Chan movies, and how they’ve barely been properly represented in games. Mad Men’s suited characters also found themselves in Paul’s (CORRECTION: JACOB’S) brain when brainstorming for The Executive, which was originally called “Linear Ninja” behind the scenes, he said.

On the subject of the abnormal enemy designs in the game, Jacob told me a funny yet accurate comment he said he has said on multiple occasions.

“I was trying really hard to make a game that wasn’t as strange as Pizza vs. Skeletons, but I guess I failed,” said Jacob with a laugh.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons was their game previous to The Executive, released in 2012 to similar acclaim, brandishing a 90% score on the review aggregate site Metacritic. The game is hard to describe, the best genre descriptor being a platformer, but with lots of other elements. It took 9 months to finish, according to Jacob.

Riverman Media focuses mainly on developing games for iOS devices, finding Apple easy to work with, Jacob explained. He also sees the marketplace as both advantageous and disadvantage for them to release games in.

“The App Store is oddly more competitive and less competitive. It’s more competitive because there are a hundred games being released a day… it’s less competitive because the scopes of those games is usually small compared to a console game,” said Jacob.

The team would like to get more games on home consoles in the future, because of the additions of a controller and a television, Paul explained.

Riverman Media also offers consulting services to other designers, and have helped small, college-enrolled indie game developers as well as big, non-game companies on general design. Fees are sometimes charged for these services, but small, local jobs to little guys tend to be free, Jacob explained.

The two developers have been passionate their whole lives together. Jacob had been doing art and music since a young age, learning through self-teaching and various lessons.

“Video games are really the perfect melding of [technology, art and music] for me,” said Jacob.

Programming is something a lot of people probably see as dull, but it’s far from that for Paul.

“To me, programming is like playing with Lego’s, except rather than a physical creation it’s on the screen,” said Paul. The process of building something others can interact with is still present, he explained.

Their passion doesn’t seem to be dying any time soon, either.

“We both hope to do this as long as we can,” said Paul.

SDCC 2015: Heroes Reborn Games Announced

heroes rebornImperative Entertainment has announced a licensing agreement with Universal Partnerships & Licensing to produce two new games to celebrate the launch of NBC‘s Heroes Reborn event series this fall, which expands upon the “Heroes” universe. The games, Heroes Reborn: Gemini (console/PC/Mac) and Heroes Reborn: Enigma (smartphone/tablet), feature two different stories from Heroes creator and Heroes Reborn Executive Producer Tim Kring.

In the expansive Heroes franchise, this is the first time mobile and console games have been created. Both games will be available for digital download and offer fans a chance to dive deeper into the world of Heroes Reborn, allowing users to experience what it’s like to “Be The Hero” for the first time. Heroes Reborn: Gemini and Heroes Reborn: Enigma will introduce players to never-before-seen characters and environments.

Kring, creator of the Heroes universe and Imperative Entertainment co-founder, tapped Phosphor, a leading independent producer of quality console and mobile games, to develop both games. To make for a truly immersive 3-D experience, the Unreal Engine 4 was used to create both games.

Heroes Reborn: Gemini and Heroes Reborn: Enigma tell two interlocking tales of characters and environments that fans of Heroes Reborn have never seen.

Expanding on the television story arc of Heroes Reborn, Heroes Reborn: Gemini is a next-generation first-person adventure PC/console game that brings players into the dangerous world of Cassandra, a young woman who is determined to solve the mysteries of her past while discovering her new powers. The first-person action-puzzle mobile game, Heroes Reborn: Enigma, follows Dahlia, an evolved human with incredible powers, as she attempts to escape captivity at a secret government facility called The Quarry.

Both games can be played and enjoyed separately but share key characters, story points and gameplay dynamics, creating a richer experience for those who play both games.

A teaser video for the game will be unveiled on Sunday, July 12, at NBC’s Heroes Reborn panel at San Diego Comic-Con, after which it will be widely viewable across numerous video platforms.

Heroes Reborn premieres Thursday, September 24, at 8 p.m. ET/PT on NBC.

SDCC 2015: Doctor Who Travels Across Time and Space in LEGO Dimensions

Warner Bros. Interactive Entertainment revealed at San Diego Comic-Con details about Doctor Who in LEGO Dimensions, the upcoming entertainment experience that allows players to expand their imaginations beyond traditional gaming to merge physical LEGO brick building with interactive console gameplay. Peter Capaldi, who plays the 12th Doctor, Jenna Coleman, who plays Clara Oswald, and Michelle Gomez, who plays Missy, will voice their respective characters from the long running British science fiction television series in LEGO Dimensions.

In a new trailer giving the first look at the Doctor Who gameplay, worlds collide in ways only possible in LEGO Dimensions, such as the TARDIS popping up in Gotham City and Hill Valley, the Doctor battling alongside Homer Simpson in Aperture Science, riding a haunted mine car with Scooby and Shaggy, or fighting alongside Kai and Cragger in a Ninjago battle arena.

Doctor Who, which has never before been in a LEGO videogame, will be playable in the LEGO Dimensions Starter Pack with a complete Doctor Who level where the game’s heroes continue their quest while encountering Daleks, Cybermen and other adversaries from the Whoniverse.

Fans who want more Doctor Who in LEGO Dimensions will be able to purchase the Doctor Who Level Pack which includes an additional mission-based Doctor Who level, along with a LEGO minifigure of the 12th Doctor and LEGO models of the TARDIS and K-9, all playable in the game.  When the 12th Doctor is defeated in the level, he returns as the 1st Doctor and then regenerates back up to the 12th Doctor again.  The interior of the TARDIS will reflect the corresponding Doctor the player embodies or can be manually selected.  There’s even a jukebox inside where players can choose among different versions of the Doctor Who theme music.  The TARDIS and K-9 models can each be physically built and then rebuilt twice to do entirely different things in the digital game for massive variety.

There will also be a Doctor Who Fun Pack, which includes a playable Cyberman minifigure and Dalek model which can be physically built and then rebuilt twice for a total of three different objects.

Launching September 27, 2015, LEGO Dimensions will be available for Xbox One, the all-in one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, PlayStation4 and PlayStation3 computer entertainment systems and the Wii U system from Nintendo.

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For those in the US, hope you all have a safe and fun 4th of July! For those who aren’t and have to work, here’s some news you might have missed to make the day go by quicker.

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Kotaku – Batman: Arkham Knight‘s Secret Intro Is Great – Pretty cool.

CBR – Tokyopop Returns — But Don’t Call It A Comeback – Interesting.

Kotaku – This Week’s Superman Comic Is Basically About Ferguson – A good read.

City Lab – Ka-Pow! Developers Are Using Comic Books to Sell Condos – Pretty cool to see!

Fusion – Diversity in comic books began all the way back in the 1940s with one visionary artist – Some great history here!

 

Around the Tubes Reviews

CBR – Secret Wars #4

Game Review: Batman: Arkham Knight (Console Version)

Batman: Arkham Asylum’s release back in 2009 was an amazing surprise that changed the way action elements in games were made, evident in releases like Shadow of Mordor and Witcher 3. Arkham City in 2011 tweaked and expanded the original foundation, fitted then with an open-world structure, enough to give the game a unique feel without stripping the formula of what made it so engaging in the first place. Now, this year’s Batman: Arkham Knight has done the same thing, offering more welcome tweaks and a big expansion in the form of the Batmobile’s offerings of high-speed travel and tank battle. Those gameplay evolutions along with the most interesting story of the trilogy, one that is sure to please even the most hardcore comic book readers, makes Arkham Knight a fitting conclusion to Rocksteady’s three games, even though it is troubled by some technical hiccups and downright embarrassing portrayal of women.

arkham knight

Scarecrow takes over for Joker as the main antagonist this time around, but don’t expect anything nearly as memorable as the Clown Prince of Crime. Unfortunately, he serves mainly as a catalyst for getting Gotham evacuated again to give players a very video gamey playground to mess around with, as well as a catalyst for the developers to play around a whole lot with fear toxin as a plot device. Because of everything done with his fear toxin to create disturbing and exciting hallucinations, his disappointing role as the lead villain is easily forgivable. Sometimes the fear toxin leads to some cheap, that didn’t really happen! cop-outs, but it’s mostly great stuff. It also helps that there is certainly no lack of villains to go around, the titular Arkham Knight, an interesting riff on an established character that ties in thematically to the arc of the whole Arkham series, being the other most notable.

As a whole, the narrative is great. As always, the voice performances are top-notch stuff, making this game indistinguishable from the most high-profile animated films in that regard. There are constant twists and turns until the very end of the game, keeping one guessing the entire time. It’s a lot like The Dark Knight Rises in that it constantly punches Batman in the gut time and time again, testing his psychological and physical strength ruthlessly. Arkham Knight takes advantage of what’s become a common storytelling strategy in superhero stories in the modern age, that being displaying a hero’s strength by forcing him to overcome conflicts that exploit his greatest weaknesses. Along the way, players are treated with some truly high-concept, abstract, and daring segments that offer some of the most killer story beats in games the past few years.

Sadly, the biggest problem with the game cuts away at the narrative, one of its strongest facets. Almost point-for-point, Arkham Knight does a hugely disappointing disservice to the most prominent female characters of the series. Oracle, Poison Ivy and Catwoman, characters that at their best serve as some of the most fascinating and empowering female characters in superhero fiction, are treated miserably in this game. Oracle and Catwoman are stripped of any agency for the vast majority of their screen time, captured and in need of saving. Poison Ivy’s role is particularly laughable, serving as the first villain to challenge Batman at the start only to almost immediately give in and aid him in whatever he asks throughout the game. Not to mention the fact that the prison guards throw her in jail with mostly just underwear; it would be a shame to give up that eye-candy, after all.

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Things get a bit better towards the end of the main story, what with advancements like Harley Quinn’s inclusion in the plot featuring legitimate agency, but let’s be honest here; a character whose defining character trait in this series being her obsession with a man getting some decent screen time isn’t exactly a shining moment for feminism.

The PC version has secured Warner Bros. into quite the media spectacle, thanks to its prominent technical issues. I played the Xbox One version, and I can attest to an experience free of any regular framerate drops or similar glitches. The game did crash around three times, and another time Batman got himself stuck in the environment (even though he visually wasn’t touching anything, frustratingly) so bad that I had to restart to the last checkpoint. Thankfully, the game saves very frequently, so this isn’t too alarming of a problem.

On a more positive note, Rocksteady has done a tremendous job creating a Gotham to explore. This is truly a current-generation video game not possible on the PS3 and 360, with a gorgeous and massive city. There is a tremendous degree of draw distance and complex lighting and smoke effects, helping its world feel more and more alive. Great care was also taken to recreate iconic scenery, like Wayne Tower, Ace Chemical and the GCPD Building.

Grappling, gliding and swinging around in this world has never been quite this joyful. Like Metroid Prime 3 did for the Prime series, Arkham Knight doesn’t make players re-obtain abilities that were already available by the end of Arkham City. This not only means that the player is able to feel instantly powerful, but also means that the rest of the game is able to up the ante more and more. Upgrades to the boost ability after grappling to a surface make for a particularly pleasurable experience that feels almost like true flight. It works so seamlessly and quickly that it makes for an absolute blast. I don’t remember the last time I had so much fun screwing around in an open-world.

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The other method for quick travel in this game is the Batmobile, this game’s big new toy. The car is able to go blisteringly fast, forcing players to be wary of how much pressure they apply on the trigger to drive it, making for an intricate and dynamic driving experience. It has become a common complaint that the car is unwieldy, but I’d say with the proper amount of effort controlling the Batmobile is quite rewarding. It integrates into the rest of Batman’s antics without a hitch, too. There is a really remarkable satisfaction to diving off a building only to pull up toward the ground, calling the Batmobile to pull up underneath to catch Batman after the momentum from the dive has worn off.

Holding the left trigger instantly transforms the Batmobile into a tank: a necessary step Batman had to take to deal with the vast numbers of enemy tanks to deal with. There is a bit of a logistical hoop to jump through concerning Batman using guns, given his iconic, strict policy against firearms formed through the trauma of his parents’ death by gun shots, but it works. The plot conveniently pushes Batman into a corner, and he still refuses to kill. It’s worth it for the tank combat, because it’s a ton of fun. Dodging enemy missiles and taking down tanks to charge up a bar used to execute special abilities like missile barrages is sweet. Battles are intense, challenging and add much needed diversity to the Arkham formula.

That isn’t to say that the tried-and-true gameplay of the Arkham series isn’t enjoyable anymore, because that certainly isn’t the case. The hand-to-hand combat and stealth sections have only gotten more complex and challenging, adding another layer of nuance and satisfaction. Arkham Knight’s challenge is refreshingly respectful to players, expecting them to be caught up with the series enough to skip over introductory and boring sections at the beginning, without going too fast or forgoing any optional resources for newcomers or lapsed veterans.

Additionally, this installment features a bigger emphasis on puzzle-solving, and it is all rather clever. The environmental manipulation and use of gadgetry required to best these challenges offer some intellectually-rewarding bits that thankfully manage not to cause the pacing to suffer, like in other action games such as Uncharted 3. If the player finds him or herself particularly wrapped up in these puzzles, there are tons and tons of optional Riddler trophies to find, as always. The bulk of these collectables are hidden behind inventive little puzzles throughout the game’s world.

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I really love Arkham Knight and still find myself excited to tackle its side missions despite having already beaten the main story. Prompting these side missions does make one feel a lot like the Dark Knight, either stumbled upon by exploring (patrolling) the city or deciphering intercepted audio from crooks around the city that automatically plays, with directions to their whereabouts.

The most positive thing I can say about my time with Arkham Knight is that I was always excited to start it up again, really. It’s an exciting game, with a story that impresses so much that it doesn’t feel out of place in discussion of great Batman stories, despite its dreadful problems with women. Exploring the city is a blast, whether it be through swinging and grappling around or driving, both at breakneck speeds. Tank combat finds itself a welcome addition alongside the still engaging fisticuffs and stealth. Batman: Arkham Knight successfully ends one of the most beloved triple-A game series of the last decade.

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Around the Tubes

It was new comic book day yesterday? Anyone read anything they really enjoyed? Anything you hated? While you decide on that, here’s some news and reviews from around the web you might have missed.

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Kotaku – Iron Man Looks Very Fancy In Leather – Beautiful.

GamePolitics – Report: WBIE knew the PC version of Batman Arkham Knight was broken – People are surprised?

Kotaku – Batman: Arkham Knight‘s True Ending Has A Cool Easter Egg – That’s pretty cool.

GamePolitics – Calif. anti-video game law author Leland Yee pleads guilty to racketeering in federal court – This guy was one of the leaders against “violent video games.” Good riddance.

 

Around the Tubes Reviews

Capsule Computers – The Legend of Zelda: A Link to the Past

CBR – The Omega Men #2

CBR – We Stand on Guard #1

CBR – The Wicked + The Divine #12

Around the Tubes

We’re getting closer to San Diego Comic-Con! We’re still getting our plans set, but we’ll be there covering as much news as we can!

While you wait for the convention, here’s some news and reviews you might have missed in our morning roundup.

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San Diego Jewish Journal – IDW Publishing Opens San Diego’s First Comic Art Gallery – Can’t wait to check this out. But, Lenny Bruce!?

Newsbusters – First Abortion Graphic Novel Illustrates ‘Funny,’ ‘Humorous Look’ – Oh, this is one I have to read.

Kotaku – Batman: Arkham Knight Mod Makes Everybody Playable In Free Roam – That’s pretty cool. How long before a Batman vs. Superman mod?

GamePoltiics – Rocksteady working ‘like crazy’ to fix PC version of ‘Batman: Arkham Knight’ – I hope so!

 

Around the Tubes Reviews

Talking Comics – Green Lantern: The Lost Army #1

CBR – Justice League 3000 #1

Around the Tubes

The weekend is almost here. How’s everyone spending it? While you decide that, here’s some news and reviews you might have missed from around the web?

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The Beat – SDCC ’15: Comic-Con is staying in San Diego! Plus next year’s dates and this year’s wristbands – Interesting news.

Kotaku – Warner Bros Suspends Arkham Knight PC Sales – Not surprising?

The Straits Times – Second sell-out success, third print run for controversial Sonny Liew graphic novel – This is what happens when you try to ban something.

 

Around the Tubes Reviews

Comic Vine – Black Widow #19

CBR – Grayson #9

CBR – Howard the Duck #4

BlogCritics – Louise Brooks: Detective

Comic Vine – Planet Hulk #2

Batman News – We Are Robin #1

Around the Tubes

It was new comic book day yesterday. What’d everyone get that you liked? Anything that you didn’t?

While you decide, here’s some news and reviews from around the web you might like.

Around the Tubes

Kotaku – Batman: Arkham Knight Is Full of Superman Easter Eggs – Cool to see.

ICv2 – Confessions of a Comic Book Guy–And That’s a Good Thing – A good read.

 

Around the Tubes Reviews

Comic Vine – Age of Ultron vs Marvel Zombies #1

Talking Comics – Black Canary #1

Flickering Myth – Bullet Gal #12

CBR – Fight Club 2 #2

CBR – Jem and the Holograms #4

Comic Vine – Superman #41

CBR – We Are Robin #1

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