Tag Archives: fantasy flight games

Fantasy Flight Announces Delay Due to Port Dispute

FFG-Logo-BlueFantasy Flight Games took to their site to announce the delay of numerous releases due to the dispute currently taking place between the Pacific Maritime Association and the workers of the International Longshore and Warehouse Union.

The labor dispute has hampered shipping causing delays not just for Fantasy Flight, but also Wizkids, and most recently IDW Publishing.

The following new products have currently been affected by the unloading complications:

  • Rogue Squadron cycle for Star Wars™: The Card Game
  • Fly Casual supplement for Edge of the Empire
  • First wave of Imperial Assault Ally Packs and Villain Packs
  • The Lost Realm deluxe expansion for The Lord of the Rings: The Card Game
  • Star Wars: Armada Core Set
  • Star Wars: Armada Dice Pack

The following product reprints have currently been affected and are delayed:

  • X-Wing Core Set
  • Y-Wing Expansion Pack
  • TIE Advanced Expansion Pack
  • Millennium Falcon Expansion Pack
  • Slave I Expansion Pack
  • A-Wing Expansion Pack
  • TIE Interceptor Expansion Pack
  • B-Wing Expansion Pack
  • TIE Bomber Expansion Pack
  • Z-95 Headhunter Expansion Pack
  • TIE Defender Expansion Pack
  • E-Wing Expansion Pack
  • TIE Phantom Expansion Pack
  • Imperial Aces Expansion Pack
  • The Genesis Cycle for Android Netrunner: The Card Game
  • Talisman Revised 4th Edition
  • Descent: Journeys in the Dark Second Edition
  • Elder Sign
  • Deathwatch

It is unknown when things might return to normal.

Fantasy Flight Announces the Star Wars: Force and Destiny Beginner Game

Star Wars Force and Destiny Beginner Game 1Fantasy Flight Games has announced a perfect way for folks to experience their Star Wars roleplay game, with the Star Wars: Force and Destiny Beginner Game. The release is designed for players of all skill levels and is a perfect entry into the RPG experience.

The release has a learn-as-you-go adventure that allows players to just open up the box, and get their lightsaber and force powers on. The box for 3 to 5 players features pre-generated characters that allows you to have the rules at your fingertips, as well as the dice and materials you need for folks the narrate the game.

This isn’t the full ruleset, it’s an abridged version, and all of it is built directly into the adventure setting up the ability to learn as you play through.

Star Wars Force and Destiny Beginner Game 2The designers made sure that there’s plenty of opportunities for combat, social encounters, clever thinking, moral conflict, and more, Mountaintop Rescue, the included adventure leads you through the fundamentals of Force and Destiny even as you participate in its action-packed narrative.

High up the snow-clad slopes of Mount Tellec on the Outer Rim planet Spintir, you and your allies must travel to an ancient temple and rescue the humble scholar Hethan Romund, one of the few individuals still willing to share any knowledge of the fallen Jedi Order. All the while, the game’s mechanics are introduced incrementally as part of the exciting narrative.

Star Wars Force and Destiny Beginner Game 3The game features four pre-generated characters, allowing folks to dive right in and play. You can play as a human trained in the arts of defense, a mysterious Zabrak mystic, an agile Togruta seeker, or a lightsaber-wielding Kel Dor able to move objects with the power of the Force? The character sheets are all eight pages that explains the character’s background, connection with Hethan Romund, the Force, and the other heroes. They also include some basic rules and ways you can advance the characters.

For those who’ve never played, Fantasy Flight’s Star Wars RPG uses a custom dice mechanic. These dice feature symbols that show off if you succeed or fail.

The Star Wars: Force and Destiny Beginner Game is scheduled to arrive at retailers in the second quarter of 2015.

Fantasy Flight Games Merges with Asmodee

Asmodee-DOYAsmodee is gobbling up the game industry. The company has announced it will be merging with juggernaut Fantasy Flight Games. This is the second acquisition for Asmodee in six month. The company earlier this year acquired Days of Wonder.

Fantasy Flight Games brings a solid list of licensed games including Star Wars, Game of Thrones, Lord of the Rings and Sid Meier’s Civilization, and Games Workshop’s various worlds. It also helps Asmodee get a further foothold into North America, as Fantasy Flight has a great infrastructure with which they can build.

In return, Fantasy Flight gets better access and distribution in Europe. Asmodee oversees has distribution companies in the UK, Germany and the Benelux countries. They also act as a distributor for other brands not their own in various European countries.

FFG-Logo-BlueFantasy Flight Games will continue to operate as a fully independent publisher in the Asmodee Group out of its Roseville, MN headquarters and Fantasy Flight CEO Christian T. Petersen will continue in his current position, while also becoming a significant shareholder of the combined entity.

Most games will not be affected, though some games that are a better fit for Asmodee may shift over to them and vice versa.

Join the Aces with Star Wars: X-Wing

The Rebels now have some more firepower courtesy of the Rebel Aces Expansion Pack for Star Wars: X-Wing. The set is out now and features one A-wing miniature and one B-wing miniature – both of which boast alternative paint schemes.

The expansion not only features two new miniatures to add to your fleet, but also a new mission Jump to Subspace, as well as new pilots and upgrades.

Rebel Aces Expansion Pack for X-Wing content
Check out a better view of both the A-wing and B-Wing miniatures.

RebelAce-A-Wing_600pxRebelAce-B-Wing_600px

It’s time to test the limits of your A-wings and B-wings. It’s time to put them through their paces, to race them across the battlefield, and to blast through screens of Imperial TIEs.

Fantasy Flight Announces Lords of Nal Hutta for Star Wars: Edge of Empire

SWE11_book_leftFantasy Flight Games has announced Lords of Nal Hutta, a new sourcebook for the Star Wars: Edge of The Empire Roleplaying Game that allows you and your friends to escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts.

In the 144 pages of Lords of Nal Hutta, game masters are given all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. You get information on over a dozen planets, the history, culture, and points on interest in them.

There’s also new options for character creations with four more species options:

  • Sakiyans are unparalleled killers in the galaxy. Their predatory skill is unmatched, but protecting and defending their families and prides are their top priorities. While most show little to no interest in leaving their homeworld, Saki, those who do leave quickly become renowned as bounty hunters and assassins, finding their skills in high demand among the Hutt kajidics. Sakiyans are also noted for their distinct lack of humor as well as their intellectual and problem-solving abilities; they rarely take kindly to being proven wrong.
  • Niktos are hardy, stoic creatures known for being slaves to the Hutts. Reptilian humanoids with tough, leathery skin and standing roughly the height of an average human, the Niktos are a product of the environment of their harsh home planet, Kintan. All five of the Nikto sub-species are commonly found throughout Hutt Space and the Outer Rim. Most of them operate somewhere between illegal and immoral–doing dirty work for their powerful and devious employers.
  • A feared and mysterious species of mercenaries in the employ of the Hutts, the Ganks are among the most bloodthirsty killers in Hutt Space. Fur-laden carnivorous bipeds, they are clad from head to toe in high-tech battle armor, and are rarely seen in the flesh by non-Ganks. At their best as faceless thugs and enforcers, Ganks are almost exclusively bounty hunters, assassins, and bodyguards for Hutts and others willing to pay cold, hard credits for their unseemly services.
  • Hutts are large, slow-moving, long-living gastropods with remarkable physical and mental strength. Hutts can be found in nearly any profession, though the most infamous Hutts in the galaxy tend to be gangsters and crime lords. The massive slug-like creatures live for hundreds of years, and though they are slow, they are still physically powerful in their own right. Hutts also retain a great deal of societal power from the influence of the Hutt kajidics.

Because the Hutts are tied into black markets, the book also provides profiles for a wide range of new weapons, armor, gear, and even exotic weapons. If you’ve got the credits, you can get it all!

The book also has five modular encounters that run anywhere from thirty minutes to a full session perfect for game masters to run.

The book is scheduled to arrive in the fourth quarter of 2014.

Fantasy Flight Announces Their 2015 Store Championships

FFG-Logo-BlueFantasy Flight Games has announced Store Championships, the first major tournament season of their 2015 Organized Play schedule. Stores have until October 3rd to apply to take part and host games.

The 2015 Store Championship season will run for three months, starting January 1st through March 31st. This allows stores more flexibility in their scheduling, and also gives players a chance to play in larger local events.

Store Championships began in 2014 as part of Fantasy Flight Game’s Organized Play Program. They use the same structure as events such as Regional, National, and World Championships. And brought a competitive level to local events, allowing players to vie for the title of Store Champion. The winners of each event receive one bye at a Regional Championship of their choice. Players that finish high enough also receive a playmat, set of tokens, or other prices depending on their standing. The top 32 players will each receive an alternate art card.

Each store that is approved to host a Store Championship will have the opportunity to purchase an event kit containing prizes and support for hosting their event. Check out the links below to see what those kits are and get more information on each game.

Players who want to take part should encourage their store to apply! These exclusive items and alternate art cards in the kits are only available for the 2015 Store Championships.

For stores interested, applications close October 3rd at 23:59 CST.

Fantasy Flight’s Rebellion Day Events

SWAP02_ScrollTextImageThis September 13th, Fantasy Flight Games is kicking off Rebellion Day. It’s everyone’s chance to try out their Star Wars: Age of Rebellion roleplaying game. Folks who head to participating locations will be able to play the adventure Rescue at Glare Peak!

Rescue at Glare Peak is a special introductory Age of Rebellion adventure designed specifically for the event, and it challenges you and your friends to complete a daring rescue mission while the fate of the galaxy hangs in the balance.

You can find a location near you that’s participating with this handy list.

SWAP02-layoutThe highlight of Rebellion Day is Rescue at Glare Peak campaign. Designed for two to five players, Rescue at Glare Peak allows individuals to assume the roles of heroic Rebel agents who must work together to rescue a pair of Rebel pilots who have crash-landed on the planet Trivar II.

The kit includes four different pre-generated characters which introduce several of the many careers, specializations, skills, and talents of Age of Rebellion. Your group will be able to take on the roles of an Ithorian Engineer, a Bothan Spy, a Human Commander, and a Duros Soldier. You’ll need to make good use of all their tricks, talents, and technology in order to succeed at your mission!

The Age of Rebellion is the second of three epic, fully cross-compatible Star Wars roleplaying systems by Fantasy Flight Games. It thrusts players directly into the ongoing Galactic Civil War between the evil Empire and the rag-tag Rebel Alliance. Woefully outnumbered and outgunned by the Empire and its vast military might, player characters may undertake any of a wide variety of missions. They may perform reconnaissance, engage in guerrilla warfare, or recruit citizens from across the galaxy.

At the core of FFG’s Star Wars roleplaying mechanics are its custom dice. Designed to enhance a heavily narrative roleplaying system, these dice combine symbols for success and failure with symbols for “threat” and “advantage.” As a result, players may succeed at their actions but still earn “threat,” or fail but still “advantages.” These results encourage stunning plot twists, and every roll of the dice encourages additional storytelling.

Dark Heresy’s Forgotten Gods

dark heresy forgotten godsValatine Lewin was good. Few knew of her, but those who did ensured she always had work. She had been Faceless many times before, smuggling Eldar trinkets, silver devices of unknown origin, and even fresh Ork teef from battles along the Stygies Cluster. The Faceless Trade never ended; the voracious appetite for the outré and forbidden meant that there would always be people like her to whet it.

Fantasy Flight Games has announced Forgotten Gods, the first book-length adventure for Dark Heresy Second Edition!

A moment of unchecked heresy can damn millions of lives. Any Warhammer 40K fan knows that as fact. As an Acolyte of an Inquisitor, your job is to forestall this fate, holding off the eternal corruption of Chaos. You’ll investigate proscribed artifacts of deadly power and battle a cult whose heresies reach far into the Askellon sector’s past.

Mankind was not always such a powerful force in the galaxy. Long before the first humans achieved consciousness, ancient gods ruled the stars and spaces between them. In Forgotten Gods, your fears are about to be realised. A cult has hired the smugglers of the Faceless Trade to bring them forbidden artifacts, and they plot to use the power of these artifacts to reawaken a god from the time before Man. As a devoted servant of the Emperor, you cannot allow this heresy to occur.

Forgotten Gods is the first book-length adventure for Dark Heresy Second Edition, and shows off more of the Askellon Sector! The adventure continues the storyline begun in the Dark Heresy Core Rulebook, where the Dark Pursuits adventure started your investigations into the dangerous xenos artifacts that pollute Hive Desoleum.

You’ll be able to to continue developing your character if you’ve place the Dark Pursuits or Desolation of the Dead adventures, or you can play without have already experienced the previous adventures. Forgotten Gods also offers new options for Acolyte creation. Each of the three major locations explored in this book includes rules for using that location as an Acolyte’s home world, so new players can craft characters hailing from these vastly different parts of the Imperium. Alternatively, a player can use this information to create a new Acolyte should his existing character not survive their climatic adventures in Forgotten Gods!

 

Fantasy Flight Takes us to The End of the World

The End of the WorldFantasy Flight Games is taking us to The End of the World with a new roleplaying game line of horror and survival in humanity’s last days!

The roleplaying game will be made up of four books. Each book offers a different apocalyptic genre and experience. As you’d expect the series kicks off with a Zombie Apocalypse. The gam challenges you to face hordes of undead that rise and stalk the earth, hungry for the flesh of the living. The second released forces you to feel with the Wrath of the Gods. Players are pitted against a pantheon of supernatural foes intent of destroying humanity. This ranges from the Mayan apocalypse to Cthulhu, the gods return to exact terrible vengeance in this book. The third installment brings an Alien Invasion. Get ready to battle unknown life forms from beyond our galaxy. You may face a species of conquering warriors, or aliens too small to see with the naked eye. After all of that destruction there’s a Revolt of the Machines. There you match wits against artificial intelligence. When our technology develops consciousness, even normal people will need to battle technology in every form.

Each book is self-contained, containing the rules systems, so you can pick just one book up and you’re good to go!

Also, instead of taking ont he role of some fictional character, this roleplaying game(s) throws you into the mix. That’s right, this is you dealing with the world ending. You’ll be able to pick attributes to better represent you. This also means you’ll start with what you’d actually be limited to in real life. It’s not only a game, but practice for when the real thing happens!

 

The game hits shelves later this year.

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