Tag Archives: ether

Graphic Policy’s Top Comic Picks this Week!

4-kids-walk-3-6Wednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in!

We’re bringing back something we haven’t done for a while, what the team thinks. Our contributors are choosing up to five books each week and why they’re choosing the books.

Find out what folks think below, and what comics you should be looking out for this Wednesday.

Joe

Top Pick: 4 Kids Walk Into A Bank #3 (Black Mask Studios) – You know you’re onto something when you wrote two issues and people are begging you for the next issue. Rosenberg has taken 2016 by storm and it shows. After the success of this awesome comic, and Civil War II: Kingpin, he will now be writing ongoing titles at Marvel for Rocket Raccoon, Secret Warriors, and Kingpin. Find this comic, with the first two issues if you can. It is one of the top books of the year, from one of the best writers of the year.

Ether #2 (Dark Horse) – After a fantastic first issue, I cannot wait to continue the adventures of Boone and the crazy world of Ether. Fans of Doctor Strange and even Sherlock Holmes will love this quirky original book.

Batman #13 (DC Comics) – The last issue was controversial, and I loved it. Now that Tom King has let us know what “I Am Suicide” is about, I want to see where he takes us to end this arc. I love what he has been doing with the character. Will he break Bane’s back this time around?Black Hammer #6 (Dark Horse) – It feels like it has been forever since I’ve read this book, but maybe it’s because I want it to come out every week. This comic has such an original and refreshing way to tell super hero stories and turn the tropes on their head.

Black Hammer #6 (Dark Horse) – It feels like it has been forever since I’ve read this book, but maybe it’s because I want it to come out every week. This comic has such an original and refreshing way to tell super hero stories and turn the tropes on their head.

Dept. H #9 (Dark Horse) – Will we get some answers on who’s sabotaging the base? I love this slow burn of a book that builds its slow tension with each issue. So far so good from the Kindt duo. One of the best books of the year!

 

Alex

Top Pick: Divinity III: Stalinverse #1 (Valiant) – When this year started I hadn’t read Divinity. Then I went on vacation and had time to read the first trade, and after scraping my jaw from the floor I realized that Divinity II was just about to drop in stores, which meant I had to scrape my jaw up again. Needless to say, I have my jaw scraper ready as we head into the Stalinverse.

Black Hammer #6 (Dark Horse) – Narrowly missing out on my top spot this week is this underrated gem from Jeff Lemire. There has been a lot of scene setting over the last five issues as Lemire takes his time to really delve into the story of the missing heroes turned civilians. It’s such a fantastic journey that I’m not at all concerned we haven’t really done too much more than set the stage right now. Miss this at your peril.

Bloodshot USA #3 (Valiant) –  While there may be some debate over whether or not this should have been a separate miniseries or a continuation of Bloodshot Reborn, the end result is pretty fantastic. I’m stoked for this issue (or I would be had I not already read it – review spoiler: it’s good).

Harbinger Renegade #2 (Valiant) – After I read the first issue of Harbinger Renegade I went back and read the first Harbinger series. I still haven’t read Imperium yet, but I will. I have the issues and some time off over the holidays, so I’ll be making a dent in the next chapter of the Toyo Harada and Peter Stanchek story. As for this issue? I’ll add it to the pile to reread once I finish Imperium.

Klaus And The Witch Of Winter (BOOM! Studios) – I loved the Klaus miniseries released last year, and somehow I missed the announcement that this was coming out. Needless to say, I’m excited about it.

 

Elana

4 Kids Walk Into a Bank #3 (Black Mask Studios)4 Kids Walk Into A Bank is back! 4 Kids Walk Into A Bank is back! It’s like a Coen Bros movie meets The Goonies but with a female protagonist and more diversity. Which means it’s actually better than The Goonies. Yes I SAID IT. It’s charming and funny and insightful caper comic and I’m going to make everyone read it goddamnit.

 

Shay

Top Pick: Harley Quinn #10 (DC Comics) – It’s Harley! It’s holiday short stories! It’s going to be awesome, dark and deranged! If you’re looking for a gateway comic for your non-comic book friend this holiday season, this might be the one!

Buffy the Vampire Slayer Season 11 #2 (Dark Horse) – Buffy and her teams are trying to put San Fricisco back in one piece and that might be harder to do with the start of a magical powered “human” registration act. This season should be interesting because we all know how well registration of people with powers works in the other comic book universes.

Dead Inside #1 ( Dark Horse) – A new comic with a female lead, murder, and corrupt county jails. It’s like all of those murder shows and docs you love in comic book form.

Justice League vs Suicide Squad #1 (DC Comics) – The Justice League has found out about our fave group of bad guys and are out to shut them down. This is going to be the best damn six-episode series ever and I can’t wait to see how it all shakes out. Time to root for the bad guys!!!

The Punisher Vol. 1: On Road TP (Marvel) – Frank hits the road after a bad raid and Condor and Face are waiting to scoop in and take him out . Time to cheer on one of your favorite bad good guys! Let the battle royal begin!

Honorable Mention: Throwaways TP Vol. 1 (Image Comics) – It’s the fist collection of this new comic book. It’s had some bumpy clunky issues but, overall it’s been an interesting reads I think that being able to have all of the early ones in one package might bring it all together.

 

Brett

Top Pick: Divinity III: Stalinverse #1 (Valiant) – The second volume ended with an interesting hint as to what was to come (but we already got the announcement of this series) but who knows how it’d all shake out. The first two volumes of this series have been amazing and this third which has a Russian take on the Valiant universe has me beyond excited.

4 Kids Walk Into a Bank #3 (Black Mask Studios) – The first two issues we damn near perfection and I’ve been waiting for this third one. Hopefully, the wait pays off, but this series is one of the best things to come out this year in comics.

Justice League vs. Suicide Squad #1 (DC Comics) – The exact silly fun I’d expect it to be.

Warhammer 40,000: Will of Iron #3 (Titan Comics) – It’s been a while since I was regularly paying 40K, but this series has got me wanting to dive back in. Fans of the Games Workshop game should absolutely check this out.

Hook Jaw #1 (Titan Comics) – It’s a story about a giant shark… and some scientists… and the CIA… As a fan of Jaws, sign me up.

Around the Tubes

ether-1-1It’s a new comic book day tomorrow! We’ll have our picks in a few hours, but until then, what are you all looking forward to? Sound off in the comments below!

While you decide on that, here’s some comic book news and reviews from around the web in our morning roundup.

Around the Tubes

Kotaku – Former Conan Rep Calls Out Hit Board Game’s Depiction Of Women – Very interesting. A game we looked at while at conventions, but not very closely.

New Brunswick Today – Highland Park Hosts Live Readings of Comic Books by Local Creators – This is pretty cool.

 

Around the Tubes Reviews

Talking Comics – Ether #1

Talking Comics – Slam #1

Talking Comics – Yakuza: Demon Killers #1

Matt Kindt Talks His New Comic Series Ether

ether-1-cvr-bcA science-minded adventurer gets mixed up in the mysteries of a fantasy world in this charming new adventure from an award-winning creative team. Boone Dias is an interdimensional explorer, a scientist from Earth who has stumbled into great responsibility. He’s got an explanation for everything, so of course the Ether’s magical residents turn to him to solve their toughest crimes. But maybe keeping the real and the abstract separate is too big a job for just one man.

Ether is the latest creator-owned comic from writer Matt Kindt who is joined by David Rubin on art.

The first issue is fantastic (the second as well) and I got a chance to ask Kindt some questions about where the idea came from and the difference between working with an artist and doing the art and writing himself.

Graphic Policy: Where did the concept of Ether come from?

Matt Kindt: Well, like most ideas I think it came from a place of boredom and hatred (laughing).

I’ve never been a big fan super natural and magical stories. Ghosts and spirits and that kind of thing never really appealed to me. So creatively, I think I’m a little bit of a masochist. I want to take the harder road. I like setting up rules and obstacles to sort of shake up the way I think and approach stories and characters. It’s pretty easy to fall into a comfort zone creatively after a while. You figure out how to do things in a certain way that is successful and then you end up repeating that because you know it works. That’s where the boredom comes in. So I feel like I’m constantly trying to avoid that with every new project.

I always felt like the magic was too convenient. Ultimately it ends up being a way to cheat the story or it’s so grounded that magic wielding ends up like using a gun or a sword in physical combat…so why bother with magic. But that got me to thinking – if someone made me write a comic about magic, or with magical elements, what the heck would I do? How would I handle it?

ether-1-cvr-bc-variantGP: How did David Rubin come on board the project?

MK: Ether was on my list of projects I wanted to do next. I’ve been drawing a lot of really grounded stuff lately which has been giving me a hankering to draw some crazy stuff. I share a studio with Brian Hurtt and he’s always drawing nutty stuff in The Sixth Gun and it looks like so much fun. Sowhen I was writing Ether, I purposefully seedes a ton of really fun oddball visuals into iit because I was looking forward to drawing all of it. But, as a creator, I have a problem. Creatively, I’m like a starving man at an all-you-can-eat buffet. I want ALL of the food – but the reality is my stomach is only so big. And my time that I can dedicate to projects is limited as well. I can’t draw more than one monthly comic (Dept. H) which is going to keep me occupied for the next couple of years. But I really was excited to get Ether going anyway. And David was available. I am a huge fan of his work. His book “Hero” is just amazing. He’s an artistic genius. And honestly, his availability convinced me to give up the idea of drawing Ether myself – since I knew what he was turning in would be better than anything I could do. The choice was easy.

GP: You’ve done a lot of series where you’ve written it and done the art as well. What’s different in your process when you’re working with an artist as opposed to just on your own?

MK: It’s different every time. Even when I’m drawing it for myself. Each book I’ve worked on is completely different and always driven by the content. I sometimes wish I had it “all figured out” process-wise. And I’m aware that there are formulas for this kind of stuff – but it’s so boring that way. Half the fun of taking on a new project is that adrenalin and terror I feel right before I’ve figure it all out and all the pieces fall into place. It’s the difference between figuring out a puzzle or riddle on your own or just googling the answer and finishing it. If you cheat and look up the answers you don’t get that thrill of discovery – which is honestly the best part of writing and making comics.

When you introduce an artist that’s not yourself into the mix – it makes it that more interesting. Now you’ve got a new personality and talent in the mix. So it become more like a team effort – and playing/writing to the strengths of both of us. I love working with someone as talented as David – so that the scripts I end up writing become more like suggestions rather than dictates.

ether-1-pg-04Since I’d initially planned on drawing the entire thing, I had character sketches and ideas for some of the look of the characters that I sent that to David after asking him if he wanted to see ‘em. I hesitated – I didn’t want to sort of poison his creative well you know? But he was interested so I sent them along with the pitch and outline for the series and he took it on himself to draw over twenty pages worth of set designs and characters and other elements that we could weave into the story. David’s imagination is boundless really. He’s one of those rare artists that writers get to work with, where they just take an idea and run with it – making it visually bigger and crazier than anything you’d been picturing.

GP: The worlds and how they work seem to be pretty thought our. How much have you sketched out and put together about the magical world? Are there rules you’ve created with how things work as an example?

MK: It’s pretty well mapped out. That was a lot of the fun and attraction of creating this series – the world building. Getting to come up with a new world completely from scratch which is something I haven’t gotten to really do before. I’ve re-worked our Earth in MIND MGMT in some fun ways – but it was always based on an existing sort of architecture. With Ether, I got to play creative god in a lot of ways. But it’s not all just arbitrary.

There aren’t necessarily rules for all of Ether – instead – each little pocket and neighborhood in Ether has its own set of rules. Ether is really based on every myth that’s ever been written or imagined. That’s how the entire Ether was created – sprung out of the minds of all humanity from all of history. So this is where all the afterlife’s reside…all of the mythical beasts and creatures – but they’re all sort of relegated to their own neighborhoods. They can meet and mingle – and at the edges, that’s where the friction in the Ether happens. When opposing cultures and ideas sort of butt up against each other. There’s not a lot of “made up” ideas or creatures or characters in the Ether – everything in it is based on myth and folklore and things that we’re all kind of aware of or read about or have seen in fairy tales and that kind of thing.

ether-1-pg-05GP: Something I’ve loved about your work is the amount of small details you put into the comics. Mind MGMT had all of the items in the margins and added so much to the series. The end of the first issue had the creature guide at the end, but do you have ongoing plans for the series?

MK: For sure. You know I love a good plan! That said, each issue sort of dictates what the “extras” are going to be. A lot of times I’d leave the back covers or inside illustrations until last – so I can stand back and see what that particular issue is really about. Then I can go in and use the extra stuff, the back covers, the inside front covers – the little details – to shade the issue – to give the reader a new insight into it or make them feel a little differently about what they’ve just read. Or give them an epiphany when they go back and look at it again. It’s really fun to plant those little mental time-bombs at the beginning or at the end and have them go off after you’ve read the issue. So yeah, we’ll have maps and diagrams and excerpts from books and all kinds of crazy things seeded into each issue. I really want every issue to be a kind of strange art-object/artifact. That’s what keeps the monthly issues vital to me. Making that single issue experience unique.

GP: As a writer, having a magical world where you can literally do anything, how do you keep it focused and not go over the top?

MK: Characters ground the story – which allows me to go over the top on everything else. I think one thing that doesn’t change when I write a story – from project to project is my general overall approach. And maybe that’s the thing, they way that I found my voice as a writer…is this approach…and it’s really just one question I constantly ask myself when I’m writing. “What if this happened…but for real.” It’s a sort of mental exercise that I do after I’ve got the “big idea” or concept for a story. I go back and attack from the POV of it actually happening. These characters become real and I put myself in their shoes. A simple explanation of how this works with my writing would be this: If you play video games, the next time you play a first-person shooter, or a jumping game – or anything where you control a “character” – approach that game as if you have only one life and if you die or miss your jump…it’s going to happen for real. Try it once and see how that makes you feel. It completely transforms the experience. I think a lot of writers end up writing and they’re writing like they have unlimited lives and can just reboot and they’re playing the same game over and over again…and I think that gets boring. It’s the same with that video game – as soon as you go in and approach that game as if you only have one life and it’s “for real” it completely changes your experience. It gives everything seemingly real stakes.

ether-1-pg-06GP: The first issue feels like it turns into a murder mystery. Was there a reason you went with this genre for the story specifically? You’ve also done a few of them, Dept. H is one. What draws you to that genre?

MK: Mysteries are like genres to me. They’re the hook to get you in to the story. The thing that keeps you motivated to turn the pages and it has to be good. It’s what I need as a reader and it’s fun to write, but ultimately, this story isn’t as much about the mystery as it is about the journey of Boone and his sort of growth as a human being that thinks he has an answer for everything being placed into a world that doesn’t necessarily want to be answered or classified or labeled. It’s what makes Sherlock Holmes such an enduring character. It wasn’t the fantastic nature of the mysteries he was solving that made the stories so great. It was the characters – the interplay between Watson and Holmes and his clients that makes the stories enduring.

GP: When creating the world, it feels like almost a Dr. Seuss vibe about it. Are there any influences on the series?

ether-1-pg-07MK: I can’t speak for David – but I completely get a Seuss vibe to it. And at first it really caught me off guard. The pages David was turning it were…they were just sheer FUN. I was writing what I thought was going to be this dour and dark meditation on obsession and loss. Really dark. And then when David’s art started coming in and I saw how his fun sort of cartooning and character design meshed with my words…it honestly shocked me. It’s like hearing a melody and then the harmony starts joining in and makes the song into something different and bigger and more powerful. I’ve never had a collaborative experience catch me off guard like that and surprise me. What Ether turned into is a testament to David’s personality and style.

GP: Any hints as to what we can expect?

MK: I’m not going to spoil it – but Boone has already lost a lot by the time we catch up to him. There’s a terrible twist to the entire story which relates to how the Ether works on its visitors…it’s definitely going to break your heart in a sucker-punchy kind of way. Hopefully (laughs).

But also fun!  – we’re going to see…a wizard giant, a 12-year-old-girl who happens to be the most dangerous  magician/scientist ever — and Boone’s worst nightmare. An army of oxidized copper robots, a city of insane, perverted immortals, and a mythical Manhattan at the center of the earth. And a grumpy, talking, purple ape – which no story is complete without!

Review: Ether #1

EtherIt’s strange for me sometimes to read a Matt Kindt book where he isn’t doing the art. I realize he’s made them, and his writing can stand on its own, but he leaves big shoes to fill as an artist in Ether #1. Well, I am happy to say that David Rubin rises to the occasion in a big way. One of the first things you’ll notice is the fantastic cover (the Lemire variant is also beautiful) where our hero, Boone is split between both Earth and the magical realm of Ether. It really catches the eye and is one of my favorite covers I’ve seen in awhile. I know you’re not supposed to judge a book by its cover, but it is hard not to with comic books, and this cover should get people’s attention. Rubin’s art inside the book is just as good. He brings everything to life perfectly. The world of Ether sits somewhere beautiful, somewhere between ridiculous and spectacular. I feel like everything in the world of Ether has personality, and Rubin is a big part of that.

Magical books can be so much fun, and Matt Kindt makes sure that the story of Ether #1 is definitely full of that. Similar to titles like Doctor Strange, our main character Boone is a fun and quirky character who appears to be the hero this world needs. Now that doesn’t mean he is a sorcerer supreme, or that he wears a long cape. Boone Dias is an investigator and a scientist, and he has business in the capital city of Ether, which is named Agartha. The gatekeeper between worlds, Glum, who is a high functioning primate of some sorts (baboon maybe) tells Boone he is needed on a very important mission. Also, I must mention the way Boone passes between the worlds is hilarious. Glum basically throws him like a baseball, and each time he ends up landing painfully on the ground with a thud like it belonged in a Looney Tunes cartoon.

The world of the Ether is awesome. I found myself looking around at every panel and taking everything in. There’s a singing bird that is obnoxious but hilarious, grumpy sky lanterns, and a magic bullet that looks like a baby. A snail taxi, a bug compass, and well you get the idea. We also meet our big bad toward the end, and set up a much larger story that I cannot wait to continue. Ether deals with the silly in a fantastic way. It didn’t make me roll my eyes. It made me smile, laugh, and thoroughly enjoy this book from cover to ending. Kindt and Rubin have really built something special here, and I wish this was an ongoing series, and perhaps it will be someday.

Buy Ether #1. In my opinion, it’s got everything I’d ever want in a comic. Great writing, beautiful art, fun characters, mystery, magic, suspense, screaming birds, and a talking primate. If you like any of those things, then do yourself a favor and read this book.

Story: Matt Kindt Art: David Rubin
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Dark Horse provided Graphic Policy with a FREE copy for review

Graphic Policy’s Top Comic Picks this Week!

EtherWednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in!

We’re bringing back something we haven’t done for a while, what the team thinks. Our contributors are choosing up to five books each week and why they’re choosing the books.

Find out what folks think below, and what comics you should be looking out for this Wednesday.

Alex

Top Pick: Britannia #3 (Valiant) – The story of the first detective, a man armed with the magical powers of deductive reasoning and primitive CSI-type knowledge is facing what could be a threat from the netherworld. This is brilliant stuff, and Valiant’s prestige format publication make this comic well worth your money for a physical copy, but it’s the story and artwork that have been so utterly amazing. There’s only four issues in the miniseries, so treat yourself and read all three this week if you haven’t taken the plunge.

Amazing Spider-Man #21 (Marvel) – The only reason I’m excited for this is because Scarlet Spider is on the cover, and I can never have enough Kaine.

Black Hammer #5 (Dark Horse) – I find that Jeff Lemire can be either really good or borderline unreadable. Here, he’s utterly fantastic, and his tale of superheroes trapped in a small town and being forced to live as normal people is fascinating as he explores the former heroes lives, and how they’re reacting to their new status quo. For some, it’s akin to paradise, and others it’s a living hell. Well worth a read if you want something different from your superhero comics.

Kill Or Be Killed #4 (Image Comics) – A vigilante tale that’s part Punisher, part Ghost Rider, and every bit as awesome as you’d expect from Ed Brubaker and Sean Phillips.

Old Man Logan #13 (Marvel) – Perhaps because of the trailer released this month (which I’ve seen more than I’ll admit too), but I can’t wait to get my grubby mitts on this comic. One of the few remaining Marvel books on my pull list, this is another example of Jeff Lemire at the top of his game.

 

Joe

Top Pick: Ether #1 (Dark Horse) – It’s like the amazing art work on the cover by David Rubin has been taunting me ever since I first saw it. I have been waiting for this book for what seems like forever. Matt Kindt is writing this quirky series about a scientist detective who can go between Earth and another magical world, Ether. If you love fun, quirky stories with beautiful unique art, then this is the book for you. The cast of characters are over the top, and the plot seems to be as well. This is easily my top pick this week.

Old Man Logan #13 (Marvel) – The Last Ronin storyline has been brutal, and beautiful. Sorrentino is a very underrated artist and has been killing it on this series. Lemire is no slouch here either, and I love the way he captures Logan. While people are saying they miss the Wolverine they know and love, they should be reading this. It’s Wolverine as a retired Samurai basically. He’s trying to live his life in peace, but keeps getting pulled into the darkness of the world.

Kill or Be Killed #4 (Image) – Things were really ramping up in the last issue, and with the confidence of our main character up, it is safe to say that things are going to get worse before they get better. Brubaker is no stranger to pulp crime, but there’s something more here. This is throwing the question back at the reader, what is the right or wrong thing to do? If you had to kill someone to stay alive, who would it be? And that is a very dangerous question, holding even more dangerous answers.

Reborn #2 (Image Comics) – After an awesome first issue by Millar and Capullo, I cannot wait to see more of this fantasy world that they teased in the first book. Millar and Capullo together should be enough to get people to at least check this series out. They are two heavyweights in their craft, and they really seem to have something special here. The concept is awesome, the artwork is fantastic, and there is so much mystery that I cannot wait to uncover!

Black Hammer #5 (Dark Horse) – A Colonel Weird issue! I love the character driven issues of this series. We get to see a peak at our weird groups past, and really spend time to learn who each of them are now, and who they were in much happier times. So far, Colonel Weird has been floating (literally) in and out of the first four books, but this issue dives deep into exactly why he is the way he is, and gives us a peek at the Para-Zone he often references and visits. Lemire appears on my list for the second time, and it’s no coincidence, he is doing a fantastic job on this book as well!

 

Brett

Top Pick: SLAM! #1 (BOOM! Studios) – It’s the world of Roller Derby from Pamela Ribon and Veronica Fish. Two friends get drafted by two teams and have to navigate the world of Roller Derby and its impact on their friendship. The concept sounds great and the art I’ve seen so far is fantastic. This is one that sounds like a fresh concept and an interesting world to explore.

Infamous Iron Man #2 (Marvel) – The first issue which had Doom taking over the role of Iron Man was fascinating and this one too continues his exploration of becoming a hero. I have no doubt it won’t last long, but so far it’s been intriguing.

Thanos #1 (Marvel) – Jeff Lemire is an amazing writer and I had no idea what to expect when I read this first issue. It’s really solid and returns Thanos to being the badass that he is. I have no idea where it goes from here but it feels like it’ll be an epic.

Ether #1 (Dark Horse) – Matt Kindt, nuff said. 99% of what he does is amazing and this is no exception.

Lady Killer 2 #3 (Dark Horse) – We got a bit of a break between the last issue and this one, but I’m no less excited for it. 50s housewife who’s also a contract killer. It’s as dark and twisted as it sounds and it’s awesome.

 

Anthony

Top Pick: Ether #1 (Dark Horse) – Matt Kindt (Mind MGMT, Dept. H) and David Rubin (criminally under-appreciated The Fiction, The Rise of Aurora West) look to bring an intriguing tale of a man of science into a world of fantasy and magic. At this point, anything Matt Kindt has his name attached to should swivel more than a few heads. Plus, having David Rubin provide his flowing art style as well to the series is just about as great a collaboration you could ask for.

Black Hammer #5 (Dark Horse) Black Hammer may be the best superhero title on the stands. Each and every issue has dived into the backstory of a single character while also focusing on the present time and the various heroes’ dilemmas on being forced to be distanced from the very world they protected. This issue looks to focus on Colonel Weird.

Kill or Be Killed #4 (Image Comics) – This series has been unlike anything Ed Brubaker, Sean Phillips and Elizabeth Breitweiser have done thus far and has been getting increasingly more and more intriguing as it continues forward. This issue marks the end of the first arc. Dylan is a very conflicted character that questions a lot about the world around him, observations that correlate to the anxieties of the real world outside the pages of the comic. These inklings of Dylan’s thoughts alongside the justifiable murders he must commit are what makes him such an interesting character. Kill or Be Killed is also the most playful form wise for this creative team, making each issue a treat for the eyes that really reinforces the unexpected journey that Dylan has been going on.

Sunny Vol. 6 (Viz Media) – Taiyo Matsumoto’s wonderful manga about a group of orphaned children living under the same roof comes to a conclusion in this final volume. Matsumoto has juggled with so many different voices throughout this series, allowing for each and every one of them to have a voice that matters. He displays images that provoke a sense of loneliness through the multiple characters, frustrated with their present sense of abandonment but also captures a sense of wonder and curiosity about the future ahead that is fantasized within the comfort of an abandoned car next to the children’s housing. Sunny strikes many chords and is deserving of more attention than it has already received.

Preview: Ether #1

Ether #1

Writer: Matt Kindt
Artist: David Rubin
Cover Artist: David Rubin

Can science solve murder by magic?

That’s the question at the heart of Ether, the much anticipated creator-owned series by award-winning writer Matt Kindt (Dept. H) and artist David Rubín (Battling Boy) featuring magic bullets, purple gorilla gatekeepers, faeries, golems, a mystical portal and one science-minded adventurer who firmly disbelieves in the supernatural, despite all the evidence around him.

Boone Dias is an interdimensional explorer, a scientist from Earth who has stumbled into great responsibility. He’s got an explanation for everything, so of course the Ether’s magical residents turn to him to solve their toughest crimes. But maybe, just maybe, keeping the real and the abstract separate is too big a job for just one man?

Ether delivers spectacle, the supernatural, high adventure and heartbreak beginning November 16, 2016.

ether-1-1

Explore the Ether with Matt Kindt and David Rubin

Dark Horse has announced a new series from the talented creative team of Matt Kindt and David Rubín. Ether is a fantastical story about what happens when science and magic intersect.

Ether follows the adventures of Boone Dias, a science-minded interdimensional explorer from Earth, as he tries to reconcile the existence of magic with his own scientific reality. Boone is a regular visitor to the Ether, a supernatural realm with magical residents. The Ether’s residents trust Boone to solve their toughest crimes by combining his background in science with the Ether’s magic.

In the press announcement, cocreator Matt Kindt explained the parallels between Boone’s science-mindedness and his own:

Ether came from my love-hate relationship with the supernatural. It’s not a genre I’m particularly attracted to as a creator, and I really wanted to figure out why. So in a lot of ways, the main character in Ether is a surrogate for the part of me that wants to explore the supernatural but also wants everything to be explained — which can literally ruin the magic of a supernatural story.

The first issue of Ether goes on sale November 16, 2016.

Ether

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