Tag Archives: artyom trakhanov

The Week in Comic Reviews

It’s been a while since I’ve done some quick comic reviews, but I do read a hell of a lot each week, and I don’t have time to do long reviews for each. So, I decided to bring back my quick reviews to give everything I read their due, and let you know what I think. These won’t be in depth, but you’ll get an idea of what I think of each.

The 7th Sword #2

In the aftermath of a vicious attack, Zenzion’s new leader, Kathleen Galway, seeks out battle-weary Daniel Cray to help defend her people and her home. But will the reluctant warrior pick up his Malathane blade one final time?

The series is two issues in and have been pretty interesting. This is a western/samurai tale set on an alien world. Each issues has been good, but I think the greater story together is what to measure this one by. Still, good for those who enjoy either genre.

Story: John Raffo Art: Nelson Blake II
Story: 6 Art: 5 Overall: 5 Recommendation: Read

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Artifacts #37

When someone uses math to access an ancient and evil power, it’s up to Tilly Grimes to find the answer to stopping them. But even with Tom Judge and the Rapture on her side, this may be too big a problem for the Numeromancer to solve.

While I generally thought the story was ok (though resolved rather quickly), my biggest issue with this story arc has been the art, which is WAY too dark at times to figure out what’s going on. Artifacts has seen better days in story and art.

Story: Dan Wichline Art: ROM
Story: 6 Art: 5 Overall: 5 Recommendation: Pass

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Axe Cop: The American Choppers #1

President of the World Axe Cop reunites with Super Axe, an old friend from college, and the two of them decide to start a superteam of axe-wielding heroes to defend America, called the American Choppers. They are joined by Captain Axe, Axe Girl, Axe Woman, Axe Dog, and other axe-wielding heroes. The only problem is that there are no bad guys left, but that all changes when mysterious giant creatures attack the city!

I’m very new to the whole Axe Cop thing. I watched the ADHD cartoon series, which lead me to this. My “first issue” and it’s enough for me to come back for more of the Axe family. For folks who are reading this after seeing the cartoon, does Axe Cop now sound like Ron Swanson?

Story: Malachai Nicolle Art: Ethan Nicolle
Story: 7.5 Art: 8 Overall: 7.75 Recommendation: Buy

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B.P.R.D. #119

As Manhattan erupts with Lovecraftian demons, a young psychic must lead the remaining B.P.R.D. crew through the monster-packed streets of New York back to headquarters for safety, as Liz Sherman goes supernova.

This arc comes to a close, and it’s a solid ending. There’s a lot here that gets wrapped up, and that’ll lead to what comes next. I think all those threads that are left hanging are partially why I have this as a read. There’s some plot points I wish were a bit more completed. B.P.R.D. fans should be happy though.

Story: Mike Mignola, John Arcudi Art: James Harren
Story: 7.75 Art: 8.25 Overall: 7.75 Recommendation: Read

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Brain Boy: The Men from G.E.S.T.A.L.T. #1

Agent Price’s new mission pits him against a doomsday cult leader with a political agenda that poses a direct threat to the president. But a mysterious hive mind has more menacing plans for Brain Boy. He’ll have no choice but to go head to head—brain to brain—with the mysterious Men from G.E.S.T.A.L.T.!

To say Brain Boy is fun is an understatement. There’s a mix of pulp, there’s a mix of modern action. This second volume starts off with a bang and I’m sure this second volume will be as exciting as the first. I mean, the first part of the issue is really exciting, and what a twist.

Story: Fred Van Lente Art: Freddie Williams II
Story: 8.25 Art: 8.5 Overall: 8.25 Recommendation: Buy

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East of West #12

A last ditch effort is undertaken to avoid a war between the nations by the most unlikely person on the planet. The remains of the Chosen reassemble.

I’m not sure what I like more, the story or the art. So much happens in this issue, and those actions will reverberate for a long time. An amazing series if you haven’t had a chance to check it out. It’s not too late… though it might be for the nations.

Story: Jonathan Hickman Art: Nick Dragotta
Story: 8.75 Art: 8.5 Overall: 8.75 Recommendation: Buy

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Flash Gordon #2

As Flash’s heroic reputation grows across the cosmos, his fantastic talents are tested by the Beast Men Of The Outer Lands Of Arboria!

The classic character is back and Parker is doing it with some retro pulp fun with an updated story. If you’re a fan of the character, do yourself a favor and check out the series.

Story: Jeff Parker Art: Evan Shaner
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

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Forever Evil #7

It’s evil versus evil in the shocking “take-no-prisoners” conclusion to Forever Evil! What will be the fate of Lex Luthor and his Injustice League? Who will live – and who will die? And why is The Hooded Man the most feared being from the Syndicate’s world? Do not miss this startling finale that will leave the DC universe reeling and reveal the secrets to the future!

The DC event wraps up. But something seemed a bit off. While there’s some cool moments, everything wraps up quickly, and the titanic battle I was expecting doesn’t happen. The ending is good, just not as great as it could have been… and we’re not going to go into the delay.

Story: David Finch Art: Richard Friend, David Finch
Story: 7.25 Art: 8 Overall: 7.25 Recommendation: Read

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Invincible #111

A new beginning for Invincible as things take a turn down a dark path. Everything changes as Invincible is betrayed by one of his own. You won’t want to miss this explosive issue #1… 1… 1! It packs the punch of THREE relaunched number one issues!

Wow what a brutal issue. I know I’m late to the series, but holy crap is this issue good. It’s a brutal starting point that shakes up the Invincible universe.

Story: Robert Kirkman Art: Ryan Ottley
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

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Justice League #30

It all changes here with the first chapter of “Injustice League”! The next era of the Justice League begins as heroes quit, villains join and a Justice League roster you’ve never seen before emerges, led by the world’s greatest hero — Lex Luthor?! As the dust settles and the bodies are buried, the violent consequences of Forever Evil must be dealt with — while a mysterious new force sets its target on the League. But is this force friend or enemy? And why does he want Luthor dead? (If you ask Batman, it’s a long list.)

If you want to know where the DC universe goes post Forever Evil this is a good comic to start with. Villains are heroes. Heroes are villains. It’s very interesting, and a great issue to kick off where DC goes next.

Story: Geoff Johns Art: Joe Prado, Ivan Reis
Story: 8.25 Art: 8 Overall: 8 Recommendation: Buy

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Justice League of America #14

In the wake of Forever Evil, the Justice League of America’s mission has come to an end – so where do they go from here? No one’s survival is assured!

As a follow up to the major event, there’s nothing wrong with the series, it’s a good bridge to what comes next. The issue is the fact we already have two issues of Justice League United out, so we know what has happened for the most part.

Story: Matt Kindt Art: Eber Ferreira, Eddy Barrows
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

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Magnus the Robot Fighter #3

How do you kill a robot fighter? Send a human. LEEJA CLANE: HUMAN HUNTER! Her guns are huge! Her car is fast! Her theme music is awesome! How’s Magnus possibly going to survive against an opponent with no robot parts?

The return of the classic character has been fun so far, but I’m waiting to figure out exactly what’s going on with this world and Magnus. It feels a bit like the Matrix, but with Robots, which is kind of cool.

Story: Fred Van Lente Art: Cory Smith
Story: 7.25 Art: 7.75 Overall: 7.5 Recommendation: Read

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Original Sin #2

WHO HOLDS THE EYE? WHO KNOWS ITS SECRETS? The cosmic manhunt for the Watcher’s killer continues. More bodies are discovered. The killer’s trail leads to the far corners of the universe and beyond. And just when Nick Fury and the Avengers think they’ve cornered their murderer… EVERYTHING EXPLODES, unleashing the Marvel Universe’s greatest secrets.

So far this new Marvel event has been interesting, and in the second issue we get one reveal. Overall, the series has been good, though it’s a bit choppy jumping around so much between the various investigative teams.The individual issue is good, I think the overall story will be much better.

Story: Jason Aaron Art: Julian Totino Tedesco
Story: 7.75 Art: 7.75 Overall: Recommendation: Buy

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Saga #19

Saga returns! New planet, new adversaries, and a very new direction, all from the same old Hugo Award-winning team.

So, so, so, so, so, so good.

Story: Brian K. Vaughan Art: Fiona Staples
Story: 10 Art: 9 Overall: 9.75 Recommendation: Buy

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Solar: Man of the Atom #2

In the stunning wake of Issue One’s shocking climax…where is SOLAR? What will massive doses of unstable radiation do to his family? And even if they survive, what horrors are lurking in the stars?

The first issue was good, this second issue has really caught my attention. Where this series goes from here, I’m game and want to see.

Story: Frank Barbiere Art: Joe Bennett
Story: Art: Overall: Recommendation: Buy

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Transformers: Windblade #2

Cybertron UNDER FIRE! Someone is out to kill Windblade—but discovering who means turning to some less-than-savory ’Bots. Can Windblade trust her informants enough to stake her life on them? And who will she turn to when the events of Dark Cybertron come back to haunt them all?

A breath of fresh air for the Transformers comics. The look and style of the story are both very different from what’s come before. The style has a manga/anime feel about it, and the story is more of a detective story. Both are very cool, and that, along with such an interesting new character have created an awesome new Transformers series.

Story: Mairghread Scott Art: Sarah Stone
Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy

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Undertow #4

Anshargal and Ukinnu Alal dine with a cannibal god, but it’s more than Kingu can stomach. Zikia’s rescue team is closing in, and so are the deadliest killers ever indoctrinated by Atlantis. The secret origin of the Atlantean missing link as the exploration action roars on!

The excellent series continues into the second half of its miniseries. There so much going on including a discussion of god, country, and so much more. It’s been a fascinating read for four issues, and I can’t wait to see where it goes next.

Story: Steve Orlando Art: Artyom Trakhanov
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

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V-Wars #2

With the Vampire Wars burning hotter and bloodier with each new day, Reporter Yuki Nitobe is abducted and brought into the vampire underground. When Yuki is shown the world of these new species of vampires, she realizes no one has been telling the truth! Does she risk everything by exposing both sides or file the report that she knows gives her the biggest ratings?

This series, which is also a book, and soon to be television series, is an interesting mix of politics and action. Here, the vampires are a minority persecuted by normal humans. Are they as innocent as they claim? Is there some greater conspiracy? The second issue continues to look at that bigger picture, but it’s a bit disconnected from the first issue.

Story: Jonathan Maberry Art: Alan Robinson
Story: 7 Art: 7 Overall: 7 Recommendation: ReadVWars02-cvrA copy

 

Velvet #5

The first arc draws to a shattering conclusion. This series has been absolutely been amazing from start to finish. The art, the story, the amazing female lead, all of it has been fantastic, and makes up one of the best series on the market.

Story: Ed Brubaker Art: Steve Epting
Story: 9 Art: 9 Overall: 9 Recommendation: Buy

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Preview: Undertow #4 (of 6)

Undertow #4 (of 6)

Story By: Steve Orlando
Art By: Artyom Trakhanov
Cover By: Artyom Trakhanov
Variant Cover By: Jake Wyatt
Price: $2.99
Diamond ID: MAR140611
Published: May 21, 2014

Anshargal and Ukinnu Alal dine with a cannibal god, but it’s more than Kingu can stomach. Zikia’s rescue team is closing in, and so are the deadliest killers ever indoctrinated by Atlantis. The secret origin of the Atlantean missing link as the exploration action roars on!

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Interview: Steve Orlando talks the first half of his new series Undertow, plus a promo for issue 5!

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Atlantis is the world superpower, and Redum Anshargal is its worst enemy. If you want to break free of the system, he can offer you a place at his side, exploring the wild surface world in his watertight city barge The Deliverer. He and his hostage-protege Ukinnu Alal hunt the Amphibian, a legend that could be the key to an air-breathing life on land. But as they become the hunted, can Anshargal’s team survive long enough to turn the tables on the godlike beast they set out for?

Undertow, by writer Steve Orlando and artist Artyom Trakhanov has passed the half way point, and sees its fourth issue hitting the shelves this Wednesday. The series blends, pulp monster adventure, with deeper socio-political issues, shocker we like it so much.

In anticipation of the latest issue, we got a chance to talk to Steve about the series so far, and some of the various themes that have cropped up.

Graphic Policy: So we’re at the half way point of the series, with the fourth issue soon to be released, and things are bit interesting. To me, it seems like faith in a higher power is a theme of the various stories. The Deliverer’s faith is shaken without Anshargal. Anshargal seems a bit uneasy after meeting the amphibian, and then there’s Atlantas’ faith in its own society’s ability to function with Anshargal on the loose.

Steve Orlando: Definitely! I would say it’s about faith in structures, and what happens when the structures fail you (as Christopher Nolan would like JGL to say). But movienerding aside, it’s true! Safety is really so tenuous in society, and we scoot along smiling ignorantly about it.  As the adage says, society is three missed meals away from revolution. We need to believe there is SOMETHING guiding the ship, watching out backs. And the minute that changes, we start to get edgy. All is right while Anshargal is there, but when their icon is late to return, maybe not returning at all, they flood to fill the gap. This is just like us! Watch as a leader dies, or even a pop icon dies, and the question is always “who will step in?” “who is the next king of pop” “who will take the title?” And more to the point, look at the insecurity we faced in the mainstream until we finally were told Osama Bin Laden was dead, until we say Saddam Hussein’s children’s corpses on the front page of our newspapers. We need proof! And that is why the Atlantean government can’t have Anshargal running around alive, reminding its people that the forces of power are just a bit impotent. It can snowball, it can sow questions, and actual democracy does not mean job security, so they don’t want that. And thus the lies about Anshargal’s death. Thus the lies to keep the faith abated.

I would say, you can’t have a book about a modern, political Atlantis and NOT examine the relationship with blind faith, desperate faith in structures. Otherwise you’re not talking about today.

GP: Lets first focus on the Deliverer. It seems to me that many of the members of the ship have given up the authoritarian nature of Atlantis, for Anshargal’s rule and leadership. They’ve just given up one form of heavy leadership for another.

SO: Have they? That’s a question they wrestle with themselves. Anshargal has high aspirations of giving everybody choice and democracy and freedom, but is also so dedicated to enforcing freedom that he may be stepping on his own toes. He gives the council decision making power, but gives himself the final say reviewing their decisions, in his mind, to ensure that everything happening honestly and true to his vision of freedom. And that says a lot, because despite his ideals, he inherently doesn’t trust people to behave the way he wants them to, that is, honestly. His is the classic conflict between idealism and reality, and its a fight he doesn’t know how to win, despite only wanting the best for his people and his mission. He is, at his core, the opposite of the Atlantean government. He has the best intentions but can’t help but check his idealism with cynicism. Atlantis has the worst intentions, and only rarely departs from manipulation for brief moments of altruism. That is what the Deliverer’s citizens have traded- evil leaders faking goodness for good leaders forced to dabble in evil. And perhaps, in reality, that is the most we can hope for.

GP: They also seem to quickly fall apart with Anshargal’s long departure, as if they need his leadership or they’re lost, even going so far to discuss mutiny, and a change in leadership.

SO: I think this falls back to structures. We, as a race, are needy. We need instant gratification. So it’s not mutiny so much, at least in the mainstream mindset on the Deliverer, as utilitarian panic and problem solving. They don’t necessarily need his leadership, as much as they just need a leader. They need a safety net. Look how quickly destabilized governments replace regimes. Maybe them, maybe we, are all just a little bit hypocritical, and for all their talk of wanting freedom, needing it, they’re too afraid to handle it. Like I said, three meals, revolution. They all love Anshargal, love him so much, as long as he’s perfect, as long as he never falters. We love icons and heroes, but we love to see him fall, we love to cannibalize our own. And the citizens of the Deliverer are only human, or, that is, only Atlantean. They smell blood in the water, we all do, and some rush to defend their pack, others rush to feed.

GP: Bau Zikia has stood up on the ship, filling in that power vacuum, but also seems to be on board with Anshargal and give him a chance.

SO: Zikia and Anshargal are on the same wavelength. As we’ve seen, she is the only one he unclenches around. They have known each other longer than anyone else in the cast, and have seen each other at their worst. In many ways, they’re two sides of the same kind. Or perhaps it’s better to say they are two hands working for the same body- Anshargal, the fist. And Zikia, the open palm. And the body is their goal, their ideals. Zikia is willing to step into Anshargal’s shoes to maintain order, and because she knows better than any how and what he would want. Maybe even better than himself. She, like him, checks the crew, but her powers are in her words and her elegance, not in her stone faced resolve. Zikia’s powers are subtle, she is just as much of a manipulator as Anshargal, but she does not use violence. She doesn’t need to. Imagine the psychological powers of Hannibal Lector with the altruism of Gandhi.

GP: Anshargal’s mission seems a bit different, as he’s on a journey for his own God in a way in the amphibian. While the people look to Anshargal for freedom, Anshargal is looking towards the amphibian for the same. But, I get a sense at the end of the third issue; he’s a bit disappointed in his discovery.

SO: Anshargal’s mission is one of hope, and perhaps that does mean God. But Anshargal is not looking to the Amphibian to provide him freedom in the same way the citizens look to him. The amphibian is a means to an end, like cold fusion or stem cell, he is the chance for a scientific breakthrough. Anshargal has ideas about what the amphibian is like, and what he might be, but in Issue 3 we see not precisely disappointment but shock. The face he sees is one he’s seen before, and that is something he did not expect. But make no mistake Anshargal has not put the Amphibian on a pedestal the way his crew has him. The Amphibian simply has something he needs, and like everything else that will benefit his crew, he will stop at nothing to get it.

GP: There’s also this interesting dynamic of God, country, corps, in the way Anshargal’s world is set up. Anshargal is sees the amphibian as a god, there’s Ashargal’s troops, there’s also the Deviler as a country.

SO: Certainly. Anshargal is making his own new world for people to live in, but he still has a certain set of rules and training. He maybe even doesn’t want to, but then Undertow is all about how sometimes people are fighting against themselves. We are often our own worst enemy, and so maybe Anshargal is falling into the same steps his enemies did. The question may end up being can he defeat himself, in order to do right by his crew? Anshargal is torn between the same things anyone starting a new society is. Our founding fathers created a document that could be questioned and changed. But Anshargal’s crew expects him to be infallible, so he can’t make mistakes, he can’t publicly question himself. He has to be perfect, and no one can do that, so he is falling back on his own life to pull from when it comes to social engineering.

GP: We know Anshargal sees the amphibian as a missing key, and the next step for the Atlantean’s growth. What does he actually want to do with it? How will he actually adapt the amphibian’s ability and use it himself?

SO: The Amphibian is an Atlantean that can breath air or water. He has a labyrinth organ that processes oxygen without using his gills or water as a medium. Anshargal hopes to use his DNA to make his crew able to do the same. He wants to make life on land sustainable. With gene therapy he could alter the DNA of future generations and make it so Atlantis could never touch them. They could live completely on land, and forever be free of the dangers of Atlantis. It’s not a quick fix, you can’t inject DNA into your arm and change your own physical body. He cannot help his generation to breath on land, this is the life they’ve chosen. But he CAN fight for the future. And doesn’t every generation wish greater success for the next?

GP: I can understand how Atlantis sees Anshargal as a threat, whys is it now that Atlantis has decided to take care of him? I’ve gotten the sense he’s been an annoyance for some time.

SO: You’re right! Atlantis has been trying to kill Anshargal for a long time though. As we see int he flashbacks, they’re constantly sending spies into his organization. They’re constantly trying to find him, catch him during a counterstrike, and maybe get lucky. This situation is like Zero Dark Thirty. Notice how that movie covers a decade of them trying to catch Bin Laden. They never stop trying even though they keep failing, and they get more and more desperate as things continue to fail. This latest incursion is their best chance yet, and maybe they’ll get lucky, sending their version of Black Ops after him.

GP: Overall, while I mentioned earlier there was a theme of higher power, there’s also this undercurrent about power corrupting. Atlantis is clearly corrupt, but Anshargal seems to be getting corrupted by his obsession too.

SO: Atlantis is undoubtedly corrupt, as the line between government and corporate interest and media power has completely disappeared. This is one party, selling you your life on every level while you don’t even realize that just by not questioning it, you’re buying it. Anshargal though I don’t think is corrupted by his obsession, per se. It’s more tragic than that. He’s desperate to succeed, he’s desperate to go to lengths to serve his people and be what they want him to be, even at the expense of himself. Think of The Operative in Serenity, “we’re building a better world,” he says, but “[he’s] not going to live there.” Of course he’s a villain, and Anshargal is on the other side of the coin, the other side of the fence. But he is so crushed by his iconic nature that he has perhaps gone too far in the name of the greater good. He’s flawed, sometimes delving into the gray area so that everyone else can stay snow white.

GP: So the series seems to be going strong, can we expect a second volume?

SO: I hope so! Artyom and I have put so much into the first six issues of Undertow and we have a lot more to say about these characters and their lives. We would love to return and tell a second arc, talk more about the true heart of the series: Ukinnu Alal, Redum Anshargal, and Atlantis. We need to delve further into the truth of idealism versus reality, with another, even greater dose of Science Fiction insanity.

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Preview: Undertow #3 (of 6)

Undertow #3 (of 6)

Story By: Steve Orlando
Art By: Artyom Trakhanov
Cover By: Artyom Trakhanov
Price: $2.99
Diamond ID: FEB140641
Published: April 23, 2014

Surrounded by bloodthirsty humans, boiling in their landsuits as the sun rises, Redum Anshargal and Ukinnu Alal’s team comes face to face with a primordial god. He’s never killed a god before, but that doesn’t mean Anshargal isn’t up for trying. The dry frontier takes another life as the pulp monster adventure continues!

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Review: Undertow #2

undertow2-coverAThe second issue of Undertow gives us a mix of everything, action, reflection, character development, and intrigue. Lets start with the action. On a mission to find the mysterious amphibian, Ukinnu Alal and his team battle a sea locust. What’s that you ask? How about thirty feet of armored spines, claws that strike at the speed of sound. The team doesn’t stand up very well to that challenge. Back over on the Deliverer there’s talk of mutiny as some individuals are fed up with the wandering life. On top of all of that, we get some flashbacks to learn more about our characters.

Writer Steve Orlando has given us a packed second issue and adds to the exciting first issue.

There’s a lot thrown into this issue, with a densely packed story that moves the overall arc along, introducing new elements, and fleshing out characters we were introduced to in the beginning of the series. All of this is impressively done, not in crazy battles, like with the sea locust, but instead quieter moments between characters. The discussions that occur here are what’s interesting, helping cement where everyone is in their lives, and as well as their though process, and leaving just enough so it’s not predictable. We get a better sense of who everyone is.

What’s fascinating though is when I think of the water, I think of floating upon the waves, and these characters as frontiersmen in a liquid world. And what is frontiersmen without inner conflict with those who want to settle down? While that debate rages on the ship, the away team on their mission also act as frontiersmen on land. It really is the greatest exploration possible for these people.

Orlando is backed up by the art of Artyom Trakhanov who beautifully provides an alien, yet familiar world. The choice of color is noticeable matching Orlando’s script. There’s also various moment when Trakhanov breaks up larger panels with smaller inserts, allowing us the reader to rely on a look as much as what’s said or action. It’s a great technique that again adds to the overall narrative.

Two issues in and I can’t wait to see where this all goes. Undertow is a fascinating series that’s almost a political western. I can’t wait to see where it all goes, not just in the next issue, but also the rest of the series.

Story: Steve Orlando Art: Artyom Trakhanov
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Image Comics has provided Graphic Policy with a FREE copy for review

Preview: Undertow #2

Undertow #2

Story By: Steve Orlando
Art By: Artyom Trakhanov
Price: $2.99
Diamond ID: JAN140621
Published: March 19, 2014

A Sea Locust: thirty feet of armored spines, claws that strike at the speed of sound. And it’s devastating Ukinnu Alal’s team by the second. They’re talking mutiny on the Deliverer, and Bau Zikia’s the only one standing between them and Uruku’s sword.

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Preview: Undertow #1

Undertow #1

Story By: Steve Orlando
Art By: Artyom Trakhanov
Price: $2.99
Diamond ID: DEC130486
Published: February 19, 2014

Atlantis is the world superpower, and Redum Anshargal is its worst enemy. If you want to break free of the system, he can offer you a place at his side, exploring the wild surface world in his watertight city barge The Deliverer. He and his hostage-protege Ukinnu Alal hunt the Amphibian, a legend that could be the key to an air-breathing life on land. But as they become the hunted, can Anshargal’s team survive long enough to turn the tables on the godlike beast they set out for?

A brand new pulp monster adventure with Ray Harryhausen at its heart and a look at Atlantis like never before from the up-and-coming team of writer STEVE ORLANDO (Mystery in Space) and artist ARTYOM TRAKHANOV.

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Review: Undertow #1

undertow-01Atlantis is the world superpower, and Redum Anshargal is its worst enemy. If you want to break free of the system, he can offer you a place at his side, exploring the wild surface world in his watertight city barge The Deliverer. He and his hostage-protege Ukinnu Alal hunt the Amphibian, a legend that could be the key to an air-breathing life on land. But as they become the hunted, can Anshargal’s team survive long enough to turn the tables on the godlike beast they set out for?

There’s so much to like about the first issue of this new series that dives (pun intended) right into the story with some nice action, then takes the time to explain this different world where Atlantis rules. Writer Steve Orlando‘s level of detail that’s gone into the society, science, politics, and more is impressive. The details here is what really blows me away, creating a realized world. It’s a change of pace from numerous other series where we’re just asked to go with the story, ignoring the “rules” of the world it takes place in.

But, even with all that details, there’s more than enough sense of wonder to keep us lingering on pages. The thought of all of those details spill over to the design of the world itself. That is in part due to the excellent art of Artyom Trakhanov. Again, everything looks like it’s been thought out in how it’d all work which gives it a coherent design that while sci-fi, seems to all make sense.

This being Trakhanov’s mainstream debut as well as Orlando’s first full length publication, it’s an even more impressive debut. I’m expecting another sell-out from Image and a series that’ll have a lot of folks buzzing about and launch point for both of these creators. This was a first issue I finished and it immediately got me excited and wanting to read the next issue to find out more about this world and what these two creators have in store for us.

Story: Steve Orlando Art: Artyom Trakhanov
Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Interview: We chat Undertow with Steve Orlando & See the Variant Cover for issue #2

undertow-01If you want to break free of the system, Redum Anshargal can offer you a place at his side. With Atlantis now a world superpower, Anshargal and his hostage-protege Ukinnu Alal hunt the Amphibian, a legendary creature that may be the key to an air-breathing life on land. In Undertow #1, writer Steve Orlando and artist Artyom Trakhanov bring pulp monster adventure to comics and debut a new take on Atlantis in this new series.

In Undertow, Atlantis is a world superpower and breathing air is something of a rare phenomena.

Debuting February 19 from Image Comics, Undertow is an interesting and entertaining debut that mixes sci-fi, action, politics and social commentary. Writer Steve Orlando took the time to chat with us about the series.

Today is the final order cut-off for the series, so if the below sounds exciting, and believe me it is, make sure to bump your orders because I’m expecting another Image sell-out!

And after the interview you can check out the newly revealed variant cover for issue 2 by Aaron Conley.

Graphic Policy: Where did the idea of Undertow come from?

Steve Orlando: Claymation skeletons! Undertow came out of my love of old-school adventure, Jason and the Argonauts, The 7th Voyage of Sinbad, hell, Clash of the Titans. I’ve never gotten over my love of heroes fighting monsters. And Atlantis is full of monsters. The book started out as a police procedural set in a metropolitan version of Atlantis, but soon it became so much more. I revisited 20,000 Leagues Under the Sea, and saw a lot of the same things in Nemo that today’s freedom fighters and political refugees have. He’s a man betrayed by his nation, maybe even himself and his past. And he’s escaping it by exploring. So all I had to do to get to my monsters was apply that to today, when Atlantis is the world power, the consumerized, the corrupt, the self focused, and humans are savage, knuckle dragging savages that people study for sport. We turn the actual world on its head! The places the readers are sitting when they read the book are barren, unexplored wastelands. The surface is the final frontier, and to escape what lies beneath the waves, Undertow’s leads have to survive it.  Its the perfect chance to talk about today, talk about people, and do with with huge monsters and a healthy amount of punching.

GP: There’s many things that stood out about the book, but Atlantis’ grasp of technology versus humans is one of the bigger ones. Why set the comic up the way you did as opposed to creating a completely unfamiliar world?

SO: Is it really so unfamiliar? Hopefully the switch in who’s tech and who’s not will give us a chance to show up what really makes us people. This is a world where nothing looks like we expect. The people are different, and because they use water in their lungs, they have to do different things to accomplish the same results, the same lifestyle. Their entire history is different- they have characters riding seahorses and talking to giant squids as their version of pre-history. But once you look past that, they’ve got the same needs we do. The passions, the lusts that drive them, they’re the same as us. And that’s the interesting question- what makes us who we are? Maybe it’s more than skin and lungs; maybe it’s what we do. So these guys looks different, but it’s unsettling how human they act. And the ones that look like us? They’re not human at all. They’re eating each other.

GP: There’s also a lot of talk about class and what feels like a caste system in the comic. Where did that come from and does that play out more in the comic?

SO: The playout IS the comic! If there’s a caste system, it’s self inflicted, and unspoken. Just like today, we don’t have castes per se. But they just announced that 85 people have the same wealth as the entire poorest half of the world. Just 85 people. The class system in Undertow is the product of greed and media manipulation, the extreme, exaggerated focus on self interest and the cult of the individual. Atlantean citizens are out for themselves and its okay if bad things happen as long as they don’t know about it. This meat grinder of a social system is what churns out the people who decide to leave Atlantis and live with Redum Anshargal on his enormous Society Barge, the Deliverer. There they live outside the system, free, as they pioneer the surface world. But it’s just as dangerous, only the dangers come with talons and teeth instead of bank accounts. But some people on the Deliverer are angrier than others, and it’s only a matter of time until someone is going to want to take that anger back to the city and the nation that created it.

GP: There are also subtle comments about consumerism and the monotony and how planned out and repetitive life can be. Did you go into this thinking of it as commentary about modern society?

SO: Certainly it’s a commentary, but in the tradition of 1984 it’s more of a warning. What happens if we go further in the direction we’re looking now? What if we get lazier and the inertia gets greater? More and more we’re letting algorithms make our decisions for us, all in the name of convenience. But what if that gets hijacked by business interests? They just published an article about using an algorithm to write the perfect blockbuster novel, instead of a person. And we’re okay with that because we believe the directions we’re getting and the answers given to us are impartial. But what if we get too comfortable and complacent? People joke about how international tragedies only matter once a dictator is killing someone other than his own people (Eddie Izzard says so), and what if we were so focused on ourselves that that attitude extended to anyone but our own families. The people of Atlantis have let their guard down in the name of convenience, and with a few similar decisions, we could maybe be there too.

GP: When creating a new comic and world, how much thought goes into the details like how a society might function or things like their class system?

SO: A lot! I’ve been thinking about Undertow for about four years at this point. And I’ve been asking myself every question possible about how a modern, technological life would work, how it would be achieved in an underwater setting. And once Artyom came on board he pushed me even further. There is nothing I can’t show how Atlanteans do now, whether its sacred or profane. Ask me at a convention! You will find out how they go to the bathroom! You will find out how they use their new organs to float or sink when they want to! I am always considering new answers to “how” and “why?” We see that even things like electricity, mundane to us, are weapons of mass destruction. And bioluminescence, something we never needed, is the backbone of lighting technology in a nation so far underwater that light barely ever penetrates.

GP: Did you intend for Undertow to be a commentary about modern society? Or are these types of things just sprinkled in to make a richer world?

SO: Well I think those things are in many ways one in the same. You want a story to have texture and depth, and the more you work to make a world seem layered and real, the more you have to build in ways to connect to the reader. We see mirrors of our own society in Undertow, and those are the connection points that you can hang the crazier Science Fiction ideas on to enrich the narrative. We get hints of modern society that gateway us into the crazy points, the wild gravity energies and the sea locusts with claws that move so fast they boil water.

GP: You’re also the creator behind Virgil which tackles LGBTQ issues. Do you enjoy infusing political commentary or messages with telling an entertaining story?

SO: I think when you’re creating a story, you can use a tried and true genre as a vehicle to talk about important ideas, AND make them more relatable. In Virgil we’re using the Die-Hard like action of saving your loved one to cast a new light on LGBT relationships. With Undertow we use monster hunting and pulp sci-fi to talk a bit about one-party systems and self-centrism. But in both, as it should be, the action and the story come first.

GP: I think comics have a long history of being political in nature; some of the very first ones were commentary on class for example. What is it about the medium that opens itself up for being used in that way?

SO: I think it’s their populist roots. Pop culture is often where the risky messages break. And back when comics started they were mass consumption items (they still are in Japan).  The visual aspects make it easier for the readers to dig in to the emotional side of the argument, but what it really comes down to is the readership and the love of pushing boundaries. Early comics readers were on the street, and they had problems, they wanted books they could relate to. Today as the indie market grows, the so called “comics lit” crowd is hungry for pushing social boundaries, and comics are here to deliver. And its not like this is a new idea. Science Fiction has always been there to push boundaries. Don’t forget! Star Trek featured the first interracial kiss on Television, over 50 years ago.

GP: Artist Artyom Trakhanov’s work is fantastic with what looks like fully realized machines and a thought out look to everything. How involved were you in that and really how much detail is put into how all of the devices work?

SO: Artyom is a mad genius generating pure awesome from the heart of Siberia! What I’m saying it,  Artyom has had a huge amount to do with the look of the technology in our book. We both love weird, old sci-fi, like Apergy, an energy created in the sci-fi novels of the 1880s. After two years, he has such an amazing sense for the book, and for what I’m going for in a script. I only drop the seed, and then he lets it grow into something unique and cool. And we definitely know how all the machines work, as a byproduct of the inside-out understanding of Atlantis that we decided from the get-go would be key to making the world complete. He decided to turn the Deliverer into almost a metal organism, with rooms like huge cavernous organs. And he created the pop-out, glowing design of the Apergy tech, the vacuum science rooms that run the ship’s power dynamos. Each person in Undertow has a unique story and face, even if they’re in the background. Artyom and I have a name for each one.

GP: What can we expect from you next?

SO: We’re focusing on getting the book out on schedule and awesome! There is of course more brewing in the future, not the least of which is Virgil, which you mentioned. We’re in production on that, doing an exclusive hardcover edition for backers, and trying to jam pack as much 1970s grindhouse infused revenge action into each page as we can. Keep a lookout at www.thesteveorlando.com for updates, or follow me @thesteveorlando, where you’ll also see some previews of projects I can’t announce yet sneak out from time to time.

Check out the variant cover for issue 2 by Aaron Conley below.

undertow-02-COV_b

Get Caught in the Undertow

If you want to break free of the system, Redum Anshargal can offer you a place at his side. With Atlantis now a world superpower, Anshargal and his hostage-protege Ukinnu Alal hunt the Amphibian, a legendary creature that may be the key to an air-breathing life on land. In Undertow #1, writer Steve Orlando and artist Artyom Trakhanov bring pulp monster adventure to comics and debut a new take on Atlantis in this new series.

In Undertow, Atlantis is a world superpower and breathing air is something of a rare phenomena.

Writer Steve Orlando explained in a press release:

Undertow takes a lot of expectations about Atlantis fiction and turns them on their head. Here, Atlanteans evolved to the spot where humans are in our world, or maybe just a bit past it. This Earth is fundamentally different because of it, from the geography to the animals to the technology. Atlantis has had to develop technology that can function underwater… Those who breathe water are the ruling power. And those who breathe air? Humans are a wild species, living like pack animals all over the surface, adapting to their environments. Wild, thick-coated polar humans, hairless tropical humans, even monstrous humans evolved from island gigantism. For Redum Anshargal, finding an Atlantean that can breathe air might just be his chance to give his people a shot at life on land, a chance to finally be free of Atlantis’ corruption.

Typically, Atlantis is thought of as “the lost city,” but in Undertow, the opposite is true. “

Orlando continued in the release:

This was a chance to take Atlantis a few centuries into the present day, just like most other monarchies. And making it modern makes it a great way to show the truly strange face of the deep ocean. Now Atlantis can do what speculative fiction should–it can be a weird mirror to our own world, just a half step away–more relatable than ever before, and thus, even more frightening.

Join Anshargal on his watertight city barge and explore the wild surface world in Undertow #1, which will be available in stores on February 19, 2014 for $2.99. Pre-orders can be placed using Diamond Code DEC130486.

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