Tag Archives: the game

White Ash Comics joins IDW Publishing

White Ash Comics is joining forces with IDW Publishing to expand its exciting universe. 

Praised as Supernatural meets Saga, the White Ash Universe takes place in the struggling coal-mining town of White Ash, Pennsylvania, blending epic fantasy worldbuilding with compelling romance. Now remastered and featuring new bonus stories, the White Ash universe will be released in its originally intended format for the first time ever through the new White Ash Comics imprint at IDW.

White Ash #1 launches in April as an ongoing series, followed by The Game #1 in June. Next September, White Ash Comics will begin a consistent release of limited series that further flesh out the backstory of the flagship series, beginning with Glarien: Short and Deadly, starring the world’s most dangerous elf.

Charlie Stickney’s long-time partner on White Ash, Conor Hughes, will join him as Chief Creative Officer. Rounding out the team, Nicole D’Andria will lead editorial for the imprint, Tango will head up design, and Travis Escarfullery will be in charge of production. 

With support from IDW, White Ash Comics is making its transition from focusing primarily on Kickstarter to a direct-market focused publisher. An ashcan is being planned for ComicsPRO next February, while other retailer-facing promotions are in development, along with an impressive cover program and ambitious collections rollout strategy, with more details to come. 

Game Review: Legendary Paint The Town Red Expansion

legendaryThe “Paint the Town Red” expansion for Legendary is the third expansion in the series, and the second in a row with a stronger thematic concept.  Although the second expansion came right out and declared itself the Fantastic Four expansion, this is definitely the Spider-Man expansion even though it doesn’t really identify itself as such except for the box art.  As an overall analysis of this game series reveals, it is the street level characters that are the bigger push in terms of popularity, but it is also these characters, their villains and these villains’ schemes which make for a much easier game play experience.  The Dark City expansion helped a bit to counter this trend of the street level scenarios being that much easier to play, but this expansion goes much closer to the original trend.  As opposed to the grand schemes of certain villains, this expansion plays out a lot more like a Spider-Man comic, fun at times but never in any real danger that the characters (or in this case the players) are in much danger.

The focus here is all Spider-Man, meaning that anyone expecting more variety will be disappointed.  Instead this sticks close to the Spider-Man story lines with Black Cat, Moon Knight, Scarlet Spider, Symbiote Spider-Man and Spider-Woman.  The schemes are equally related, focusing on Carnage and Mysterio and various spider-related problems, although one does strive for a bit more by trying to take on the Clone Saga.  As with the Fantastic Four expansion, this does little to expand any of the more disappointing mechanics of the game, as the S.H.I.E.L.D. draw pile and the bystanders are once again left untouched.  This is an expansion on the same scale as the Fantastic Four expansion, incorporating in fewer cards while also adding to the refinement of the game play experience.

At this point the “street vs. skies” divide in this game might almost be moot anyway.  At the very least the base game is required to play Paint the Town Red, but by incorporating in the other expansions the imbalance between the two character types is less evident.  While heavy hitters like the Fantastic Four might have no trouble in a street level scenario, at least in this way one can face Black Cat against Galactus and see what happens.  That is the fun of these expansions, is that their price is not outlandish, and that they therefore help to build the game easily and inexpensively, even if the individual expansion offers little else new, the sum ends up being greater the parts.

Score: 8.2