Tag Archives: tales from the abyss

Matchett’s Musings: Working at Grayhaven Part V

Matchett’s Musings

Working At GrayHaven Part 5:  You Are Not Alone In The Abyss

I spent 5 years with GrayHaven comics as a writer, editor and friend to the company.  In many ways I still consider myself the last of those things and I have many friends who still work with them.  I bother Andrew Goletz far too much on Facebook, speak to great friends and ridiculously talented people on a daily basis that I either met through GrayHaven or grew closer with through the company.  I also met people that I genuinely detest through my time there but I am very fortunate and grateful I met more good people than bad.

I’m not completely faultless, however.  I made mistakes and not just one or two.  I made a number of errors in judgment in ways I dealt with certain situations and dealing with people.  No one is perfect, least of all me.  However, the past is gone and it’s not coming back.  I hope in some ways the stories that I’ve told so far have been somewhat interesting as to my creative process but this article will be a little more educational.

This article will highlight two volumes that highlighted the best and worst of my GrayHaven experiences.  Ultimately I am very proud to have my name on both projects, they are both results of many hours of work that I think paid off in terms of output.  However, delivering a high quality book sadly isn’t the only mark of how successful a book is.

Before I get to them though, I realized there was one volume I forgot about last week.  So to prove that I am by no means perfect, I’m going to do a brief summary of the one GrayHaven story I did, that I honestly completely forgot about.

More than ever, let me stress that the following events I describe here are from my perspective only.  Other versions of events can and probably will vary.  I will do my best however to give you all the events as they happened.  Anyone who would like to offer a different perspective that either is similar to my own or differs from mine is invited to do so.

GrayHaven Presents: Sci-fi/Horror

So yes, this is the one I forgot about, although I’m not sure exactly why, as it is certainly memorable for several reasons.  The volume was a part of GrayHaven’s ‘Limitless’ line which was now looking to produce large, graphic novel sized anthologies which would even see some colour stories.  By and large, due to cost, GrayHaven rarely had done colour before (with one notable exception we’ll get to shortly) but these volumes had a healthy amount of stories with colour in them.

The first of these was ‘Sci-Fi/Horror’ which was taking GrayHaven’s most successful genre and adding in a large science fiction twist on top.  The volume featured a wonderful wraparound cover by longtime GrayHaven artist, Leo Gonzales who should be working on a big three book like 5 minutes ago.

When I was pitching my story, I had already delivered a few horror themed tales during my time with GrayHaven.  I wanted something this time that would really stand out though, something that would be genuinely creepy.  The first thing that hit me was an image of a man in a restaurant where all the people with him would be the same person.  It was an unsettling picture in my mind but I wondered how I could make it practical.  I literally built a whole story around this one image in my mind which is how the story that eventually became ‘REMWorld’ came to be.

Essentially REMWorld took place at a point in the future that (for an affordable price) you could customize your dreams.  Wanting to get away from it all for reasons that were outlined in the story, the main character chose this new fad to have a wonderful dreaming experience.  The trouble was that the tech started to malfunction and slowly but surely, the man’s subconscious turned the dream into a nightmare.  When I came up with the concept, I thought it was something really different that I could cram as much creepy stuff as I could think of in.  I could also use the advantage of the entire thing being a dream to give myself a certain freedom to do what I wanted and jump scene to scene with little or no explanation.  After all, what is a dream if nothing but random?

It was several months later when it was already printed when I realized the story bore some similarities to the movie Vanilla Sky, which in turn was adapted from the Spanish film ‘Open Your Eyes’.  I think however that REMWorld took the concept to a much darker place overall and I decided to never really let on about the similarity and hope no one noticed (until now, oops).

I thought the story turned out very well and it was really well illustrated by an artist named James Emmett.  I can’t honestly comment what it was like to work with James because I didn’t have any communication with him.  I wrote the story, I corrected the story after edits and poof it appeared.  Almost like magic.  I will say he did a great job and I hope to work with him more directly at some point soon!

The story also featured the debut of ‘Darma’, the virtual guide through REMWorld who took on a sinister personality as the story progressed.  I loved Darma, I really did and if I have my way, she’ll be back.

So that brings us to the main points of this article.  Sorry for the slight detour but now we’re about to dive in head first.  Abandon hope all thee who enter the Abyss.

Tales From The Abyss Vol. 1-4 (and maybe 5?)

It all seemed to be perfect, all the stars and the planets would align and all would be right with the world.  Like I mentioned above, horror was GrayHaven’s strongest seller and people wanted colour stories from us and existing creators wanted a shot at telling bigger and better stories.  When Andrew decided to start (at the time) the second spin off anthology to accompany the Gathering, a horror prestige anthology that would largely feature colour stories made the most sense.  We would even let people tell one story over multiple stories and we even had a top tier creator to tell such a tale over the books initial five volumes.

We had all the boxes checked, a big story for a pro lined up and more ongoing multi-anthology stories green lit from Erica J. Heflin and Inverse Comics super guru Kevin LaPorte.  It all seemed like it was going to go well.

Except it didn’t, it really didn’t.  Since I had edited the second and third volume of the horror books, I was the natural choice to take charge on this project too.  Since the workload was going to be nothing like none of us had ever attempted at the time before, I was joined in the editing chair by Erica J. Heflin.

Ultimately we produced four issues of the anthology that faced a multitude of delays, headaches and enough tales of woe to make anyone sit and wait for nurse to bring them their medication.  The first two volumes in my view, quality wise, were among GrayHaven’s best and they both overtook my long standing favorite of Vol. 6 as the best material GrayHaven had produced.  The third volume and fourth volumes were not quite as strong I felt but where of a really high quality I was very proud to be involved with.  I even had a story in Vol. 3 of Abyss which I’ll get it in a moment.

There was only one problem (on top of all the other problems the book faced).

No one cared.  We’d done everything right, we’d seen what people were buying, were requesting and had a pro on board and we gave it to them.  Still, no one cared and the four volumes of Tales From The Abyss which were produced were amongst GrayHaven’s lowest sellers.

Then there were the problems involved in actually getting the books out.  The book just seemed eternally cursed with problems that included but were not exclusive to the following

  • Writers being difficult
  • Artists being difficult
  • Writers not delivering scripts
  • Artists not delivering art
  • Writers refusing to change their stories for edits
  • Writers wanting their stories removed because they didn’t like another writer/artist in the same volume as them
  • Colourists being hard to come by, especially since GrayHaven were not paying talent at the time
  • Finding replacements stories/artists/colourists with sometimes not much time between the story needing to be done and the volume being printed

Of course, at the time anyone asked how things were going with the books, Erica and myself would smile and nod.  I wonder if we had perhaps pooled our efforts we put into trying to get this book chugging along that we would have accomplished something a lot easier, like say solving world hunger or curing the cold.

Honestly, it was just hellish trying to get the books out.  It seemed that the fruits of our labors were worth it because, like I said the volumes were great (by and large) and looked STUNNING but again…no one bought them.  Sales were so poor that when GrayHaven revamped their website earlier this year, the volumes were pulled from sale and Vol. 5 (to my knowledge) was never made available for purchase.

I often equate my time editing to like being in a room full of spinning plates.  My job was simple, don’t let the plates fall and I think I did that.  I think I was pretty good at that but the Abyss plates were like cutlery that fights back or cuts off your hands if you touch it.

I’m a big believer in cause and effect.  I think in retrospect that working on Abyss caused a domino effect that ultimately led to me leaving GrayHaven late last year.  Perhaps everything would have worked out the same but if Abyss had been handled by another editor, things may have been different.

I do hope that if you find a copy, you do buy it because the stories (by and large) are rather brilliant.  The talent that DID deliver and I COULD depend on, delivered in spades and did some of their best work.  It also featured the first pairing between me and my future Sparks collaborator, Kell Smith for a story that was in the 3rd Abyss issue.

I’ve complimented Kell a bunch but I can’t stress how much of a fan of her work I was by this point.  It was Erica’s idea to pair us together for the horror tale I wrote which was ‘Fasten Your Seatbelt’ and showed we had some creative charisma that would secure her place as part of team Sparks.

‘Fasten Your Seatbelt’, was something I conceived based on my absolute hatred of flying.  It’s not just not liking to fly (which I don’t) but it’s the overall experience of it.  Like I said in one of my earlier articles (available right here on Graphic Policy!!!!) I don’t like waiting.  Like at all.  To me, flying is just a constant state of waiting.

You wait to check in, you wait to get through security, you wait to get on the plane, you wait for the plane to take off, you wait on the plane, you wait to get off the plane, you wait for your luggage.  I just despise it and being a tall fellow, I get ridiculously uncomfortable when I fly.  I have often fantasized about being on my own on a plane but then kind of thought that would be rather horrible which is where ‘Fasten Your Seatbelt’ comes in.

I wrote a story featuring a man who woke up alone on board an empty plane.  I just poured all my hate of flying into the story and I think it was pretty creepy (even though Andrew and Erica kept calling it ‘Glenn’s Langoleers’, le sigh).  I think Kell did a wonderful job drawing the story and I think it stood proud among the usual high quality stories that Abyss delivered.

It was a shame that not many people got to read them.  It seems strange now that after all that effort to put out the books that they’re gone now.  All that time spent keeping those plates spinning I’ll never get back.  Still, I delivered what I thought were great comics and that was my job so I can hold my head high at least in that regards.

Sometimes though, there comes for a need for a comic where sales aren’t the primary force behind making them.  Sometimes you’re compelled to make a comic for something higher, something that sadly can emanate from tragedy.

You Are Not Alone Vol. 1 and 2

On December 14th 2012, America went through a great tragedy that is known as the ‘Sandy Hook elementary school shootings’.  I won’t the events of what occurred on that day because they are well known and you can find every opinion possible on the tragedy readily available online.

How it affected GrayHaven was down to how the tragedy affected our publisher, Andrew Goletz.  He felt compelled to do something in response to this heinous act and that is exactly where the concept of ‘You Are Not Alone’ came from.

The volume was going to be the biggest thing that the company had ever attempted.  It was going to be an anti-bullying oversized graphic novel that would help those that looked to help people that were treated differently because of their appearance, their race, their sexuality and other things that people can pray upon.  It also looked to help those that were dealing with issues that would perhaps lead to self harm or anorexia and who to call and/or contact in relation to these issues.

It was an extremely worthy project and one I was eager to be a part of.  I was heavily bullied when I was younger and wanted to help with the project that would hopefully help others get through similar experiences.  I wasn’t part of the initial ‘You Are Not Alone’ (or YANA as it became known) conceptual team but I was eager to offer any help I could.

Sadly, I was told that I wasn’t needed.  I’m sure Andrew wouldn’t mind me quoting him directly as he told me ‘I don’t think you’re a good enough editor’.

I was furious and I think that one sentence was another big contributor to me eventually leaving GrayHaven.  In retrospect I think I should have been more understanding and realizing that this was the most important thing that GrayHaven had ever done and it was much bigger than any of us.  I like to count Andrew as one of my closest friends and although we have had many, many arguments over the years about a number of subjects I don’t think he has ever done anything to intentionally hurt me.  Still at the time, I was angry and I just decided to pitch a story to the book in the hope that I could help someone with what I was allowed to contribute to the volume.

I wrote ‘00110001 (binary core for the number ‘one’) is the loneliest number’ which dealt with the very modern and real problem of Cyber Bullying.  I was tempted to tell a more personal take based on my own bullying experiences but I thought that there would be a lot of those types of stories.  I wanted to tackle an important issue that I didn’t think anyone else would think of (I was right).  I think I did a good job on the story and I asked previous collaborator, Paula Cob to do the art chores.  She did an exceptional job and I think the story hit all the beats that I intended it to.  In truth, You Are Not Alone is filled with many personal and harrowing tales that in truth nearly moved me to tears the first time I read it.  I think it truly lived up to its purpose and I was proud that my story was a small part of it.

There was a long gestation period for the project and eventually Andrew asked me to come on board and help get it out.  I can’t honestly remember what the problems were or how much work I did to help get the book out, all I remember is how I reacted.  I reacted like an utter ass who continually threw Andrew’s words about my ability as an editor back at him.

I did the job I was asked to do because I always did but looking back I should have just swallowed my pride and helped the volume (which again, was much bigger than me) get out but I decided to be difficult while doing it.

Eventually the book came out, it was a big hit and we heard a lot of stories from people who it helped.  We also got the most media coverage than I believe any other GrayHaven anthology and a follow up was soon seen as a necessity.

In a true 120, instead of not having me involved at all, Andrew gave me the responsibility of producing ‘You Are Not Alone 2’ all by myself.  Although it wasn’t quite as large as the first volume, the second one was due to be larger than any editor had delivered by themselves.

I was intimidated by this and knowing how important the project was, I wondered if I was capable.  Then, one of my fellow editors told me point blank that they didn’t think I could do it.  Like a bull that had seen a red flag, I swore that I would prove them wrong and worked my ass off to make sure the volume would be ready to go by September 2014.

Along with the other books I was looking after, I can honestly say that You Are Not Alone 2 took most of my attention.  I asked for help from as many artists and letterers that I could think of but never once did I contact another editor.  The gauntlet had been thrown down and I was going to deliver this volume over the finish line and I was going to do it by myself.

Which I did and I think I delivered a beautiful volume that featured great stories by a multitude of creators.  I was told to have it ready for production for September and I did that, only needing lettering done on a handful of stories but I had done everything else.  I had read through the hundreds of submissions, I had edited the stories, I had assigned artists, I had dealt with even more submissions once they reopened and I got as many stories lettered as I could without any budget.

In truth, I think the effort to put out You Are Not Alone 2 burned me out.  Other things happened after that, things were said about me and to me that along with everything else that had occured, caused me to leave GrayHaven.  It broke my heart because I had invested so much effort, time and finances into the company and I was now feeling I was no longer welcome.

Whether that was true or not, I’m not sure.  There are people I am still very close to there and there are those that after I left, decided to set fire to my virtual chair at the table and pretend I was never there at all.

On a final note, I want to talk about the story I wrote myself for YANA 2 which was called ‘Someone for Anyone’ that was wonderfully illustrated by Dan Laurer.  The story featured an old bear in a toy shop that was never paid attention to and was picked on by the more popular toys.  Finally, one day a little girl comes into the shop and takes him home.  I had long since been criticized by other editors for the amount of words I would use in a story and decided to tell this one without any words or captions.

I think the story met that challenge and Dan did a great job telling the story without one word of dialogue.  I had met Dan through chance when looking for an artist for a sc-fi ‘Alterna’ anthology where he delivered in spades on a story that I’m hoping sees the light of day very soon.

Dan has worked in the industry for years and is a great talent and I hope I am lucky enough to work with him again someday.

Still, I think it’s very ironic to look back at that bear, now my time at GrayHaven has come to an end.  It was a good toy but it still sat on a shelf, ridiculed by the other toys on a daily basis which caused it to feel undervalued and alone.

One day, the door opened and someone appreciated the bear for what it was.  I hope that one day, the door will open and someone will do the same for me.

Many thanks to Andrew Goletz for letting me do these articles and letting me say what I wished.  I’m sure I’ll be annoying him about something before you finish this.

Next:  The rise of Indie Comics

Got any comments, suggestions or questions? Let me know! Also follow me on Twitter @glenn_matchett

10 Questions: The Gathering Edition – Jason Snyder

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Doug Hahner James O’Callaghan
Elena Andrews Erica J. Heflin
Arcadio Bolaños Travis M. Holyfield
Marc Deschamps Marc Lombardi
Andrew Goletz Glenn Matchett

Up next is artist and writer Jason Snyder making it a dozen interviews!

Graphic Policy: How did you get started in the comic book industry?

Jason Snyder: Well, I’ve been writing since I was very young, mostly prose, poetry, script-writing, and so on that I mostly did for myself or for various classes from junior high to college. I took several     creative writing courses as well, but again, that was mostly for fun and my own self-fulfillment.

GP: As for actually trying to get into the comic book industry, it was initially mostly failed attempts at submitting. I think at one point I sent an inquiry letter to Marvel for a Spider-Man story in its then-published Tangled Webs series. Also, when Marvel made its short-lived revival of the Epic line (around 2003, I think), I put together a pitch and first-issue script for an original series; I did submit it, but the imprint died before I ever heard back. It wasn’t until GrayHaven Comics that I had my first published comic work, but more on that later.

GP: Were you a fan of comic books before?

 JS: Oh yeah, most definitely, though not right away. I did pick up a few random comics here and there in the ’80s. My first comic was Marvel Superheroes’ Secret Wars #4, with the cover where the Hulk is holding up a mountain in order to keep it from crushing the rest of our heroes. Great fun, and I think I picked up a few issues after that in the local grocery store, but didn’t finish collecting the series until years later. I also picked up the random X-Men or Archie comic, and at some point, I started collecting the Teenage Mutant Ninja Turtles Adventures series that was published by Archie.

It was probably around 1991, when I was twelve, when my true love for comics began, and I started collecting Fantastic Four, then Amazing Spider-Man, Batman, Superman, and it just snowballed from there. More than twenty years later, and I’m still here!

GP: Do you read comics now? If so, what are some of your current picks?

JS: I read too much, if I’m being honest. I’m almost embarrassed to discuss my monthly comic budget, so I won’t! I will say, though, that I read a ton from the Big Two, as well as from Image, Valiant, Dark Horse, IDW, Dynamite, Boom!, and some of the other small press companies.

Some of my favorites right now are Daredevil by Mark Waid; Batman, Swamp Thing, and American Vampire by Scott Snyder (no relation!); Locke & Key by Joe Hill; Fantastic Four, The Manhattan Projects, and Secret by Jonathan Hickman; Ultimate Spider-Man by Brian Bendis; X-Factor by Peter David; Uncanny X-Force, Secret Avengers, and Venom by Rick Remender; Animal Man and Sweet Tooth by Jeff Lemire; The Unwritten by Mike Carey; and Captain America and Winter Soldier by Ed Brubaker. I’m probably forgetting a lot, because let’s face it, there’s a ton of great stuff out there right now!

GP: How did you get involved with The Gathering?

JS: Andrew Goletz paid me quite a large amount of money. Don’t tell any of the other contributors! Nah, not really. The real story is that I’d known Andrew for a while from our time on Brian Bendis’s Jinxworld Message Board, and at one point, Andrew posted in one of the threads there that he was wanting to self-publish a book for new creators, so as a writer, I submitted a short two-page story called “On This Day” for the first issue of The Gathering, which was the Hope-themed issue called The Thing With Feathers. The story focused on a father who had just lost his wife and now had the responsibility of being a single parent to his daughter. The shortened format was an adjustment, but I was pretty happy with the way it turned out. Obviously, at that point, the book itself was a gamble, and we had no idea how well it would do or even if we’d do more. Fast-forward three years later, and it’s turned into far more than I think anyone could have dreamed. Of the fourteen volumes that have come out so far, I’ve written seven stories: volumes 1, 3, 5, 7, 8, and 13. The latest, Volume 14, the third horror-themed issue, actually just came out this week.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

JS: Factor into my story for that particular issue? A little bit in terms of tone, of course. Andrew basically gave us a broad theme to work with and left it pretty open to interpretation, so you really just had to have a basic idea that allowed for enough molding, if that makes any sense. I think the only story where I really molded the idea around the theme was for the Romance  issue. It actually turned out to be one of my favorite stories that I’ve done so far.

GP: What advice would you give to independent creators just breaking into the business?

JS: Advice? I could still use some advice myself! [laughs] Seriously, though, I think breaking in works differently for each person. For me, it was just being in the right place at the right time and having a connection and the motivation to put myself out there.

However, I will say that you definitely need to build enough of a writing or art foundation before you attempt to publish. Yeah, your first work — or even first few works — won’t necessarily be the best work you’ll ever do, but you need to make sure that you’re putting your best foot out there, regardless, because you never know who’s watching or reading. Also, network, whether it’s online with other creators or in some other writing or art-centric community, and always make sure to be professional, especially because the comic community is a small world, and these may be the people you’ll be working with in the future. Most importantly, whether you’re    a writer, artist, letterer, or whatever, continue to hone your craft. Do it every day, because you’re not going to get any better if you don’t.

GP: What’s the most important lesson you’ve learned through your experiences?

 JS: You’re not going to be perfect. Even after you’re satisfied with your work and send it off, you’re always going to find something later on that you’ll say, “I could have done this better” or “I could have done this differently.” And you know what? It’s fine. Everyone does it. Don’t get bogged down in the details. Just do your best work, and let that work speak for itself. Then move on to the next project. Wash, rinse, repeat. Most importantly, have fun. Enjoy what you do, and that will show in your work.

GP: Do you think it’s easier today for creators to get published?

JS: In some ways, sure. Self-publishing and having your work be visible is easier today than ever, mostly due to the Internet. Is it easier to get in to one of the bigger companies? Probably no easier than it was in the past. However, if you go out there and do your own thing, and people like what you’re doing, the sky’s the limit. If your goal is to work for Marvel or DC, or one of the other companies, then there’s no reason to say that your work won’t serve as a doorway to getting hired there.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

JS: It’s a huge impact, and a very positive one. If it wasn’t for Kickstarter, I doubt GrayHaven would be as successful as it has turned out to be. The use of Twitter and Facebook, and many of the comic websites (yours included), has also served in getting word out. Even the established creators are utilizing technology to either promote their current projects or do personal pet projects that they may not be able to do through one of the other companies. So yes, I think it’s a great thing, and it can only get better and help more creators, professional or up-and-comers.

GP: What can we expect from you next?

JS: As I mentioned earlier, The Gathering Volume 14 (Horror 3) just came out this week with a   story by myself and art by Michael Sumislaski, who has also done art for many of my other stories. I also have a two-page story in GrayHaven’s Dark anthology one-shot (with art also by Michael), which should be out sometime within the next month. After that, in 2013, I have a story in the Superhero edition of GrayHaven’s Hey Kids! series, which is a continuation of a story I did for Volume 13 (both with art by Charlie Robinson), and another story for the second Sci-Fi-themed issue. I’m also doing a story for Tales From the Abyss #4, which is now GrayHaven’s         ongoing horror title; the story is being co-written by my friend and GrayHaven contributor Gary Hogan, who also has a GrayHaven one-shot called The Bid coming out very soon. In addition, I’m toying with a few other side projects, but it’s too early to mention anything specific.

10 Questions: The Gathering Edition – Douglas Hahner

We’ve got our third entry of interviews with The Gathering and GrayHaven Comics team! You can catch our first and second interview which we ran earlier.

Up next is Doug Hahner, one of the editors at GrayHaven Comics.

Graphic Policy: How did you get started in the comic book industry?

Doug Hahner: It started for me when Andrew, GrayHaven EiC, posted on an internet message board “Who wants to make a comic?”  I responded that yes I did want to make a comic, but didn’t think anything would come of it because many many people on comic book boards think it’s a good idea to make their own comics.  Some even get an issue together, but Andrew had some publishing experience so he knew what needed to be done.  Now over 2 years later we’re still going having published many books already and we have about a dozen books at different stages of completion ready for publication.

GP: Were you a fan of comic books before?

DH: Oh dear God yes!  My parents’ attic is full of all the comics I purchased over the years, and now my wife has to deal with my obsession.  Fortunately I have been able to drag her into my madness (thank you Neil Gaiman’s Sandman and Mike Mignola’s Hellboy), and now she reads books too.

GP: Do you read comics now? If so, what are some of your current picks?

DH: I don’t think I will ever stop reading comics.  Right now my favorites are Mind MGMT by Matt Kindt (Dark Horse), Batman by Scott Snyder and Greg Capullo (DC), Saga by Brian K Vaughn and Fiona Staples (Image), and I look forward to anytime Dark Horse puts out a new Blacksad HC by Juan Diaz Canales and Juanjo Guranido.

GP:  How did you get involved with The Gathering?

DH: It started with the comic message board.  It has always been a dream of mine to be a comic book writer, and Andrew gave me that opportunity.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

DH: We try to pick themes that are open enough to interpretation that we don’t hinder the writers and artists, but the stories can still be placed in that theme.  For example one of the future volumes we’re working on is War.  This book can feature historical stories, modern stories, stories about the war on drugs, futuristic war stories, or anything a writer or artist can think of dealing with War.

GP: What advice would you give to independent creators just breaking into the business?

DH: Listen to your collaborators.  Everyone is just trying to help make the story better.  On the second story that I wrote, I had a major story point happen in one panel of a 9 panel grid.  The artist I was working with, Aaron Bir, said he would draw it the way I wrote it, but it might work better as a splash or half splash.  It really made me think about the story visually, and I did a complete re-write cutting panels left and right, and ended with a much more open script that let the art breathe, and Aaron did an amazing job on the finished story.  Now if I’m writing a story and I have more than 6 panels on a page I feel weird.

GP: What’s the most important lesson you’ve learned through your experiences?

DH: Take advice from everyone.  Don’t just show your script or art to your girlfriend or mom, they’ll like it no matter what.  If your editor or artist have questions on your script, don’t just blow them off thinking they just don’t get your work.  If they don’t get it, maybe you didn’t explain it well enough.  That doesn’t mean your story is bad, just that it could be clearer.

GP: Do you think it’s easier today for creators to get published?

DH: Depending on what you define as published, yes.  Creating a web comic is pretty simple now, and there are ways of self publishing through Amazon to get your work out there.  Now if you mean breaking into the Big 2 (Marvel and DC) or even the Big 5 (Marvel, DC, Image, Dark Horse, and IDW) then it is still very hard to do.  Not to say it is impossible, but it is not easy.

However just getting your work out there for the public to see is not that hard.  You just have to be really good at marketing yourself to help people see it.  Social media helps with that, but it’s a very fine line between marketing yourself and spamming your followers.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

DH: I won’t lie, Kickstarter has been very kind to Gray Haven Comics.  It has certainly helped us publish as many books as we have.  I think sites like Kickstarter and IndieGoGo are helping many creators who need the help.

GP: What can we expect from you next?

DH: Coming down the pipe I edited GrayHaven’s Western and Romance 2 issues.  Both of them will be out before the end of the year.

Writing wise I have a story coming in our Tales From the Abyss book drawn by the amazing Leigh Walls, and something I’m very proud of, My Geek Family.

My Geek Family is a one-shot that I wrote that is a kinda/sorta sequel to the story I wrote for volume 1 of The Gathering: Hope.  While the Hope story was kind of heavy with a true life cancer scare in my life, My Geek Family is a typical Saturday in the life of my immediate family.  We are all geeks in our own ways about different things.  Should it prove successful I can certainly expand the cast to show how everyone, in every family, is geeky about something in their life.

My Geek Family will be drawn by Donal Delay.  He drew the story I wrote for Hope, and it is incredible to be working with him again.  He is such a great cartoonist on his own I’m thrilled that he’s willing to draw something that I wrote.  You can check out his web comic, The Legend of Tanin, on Gray Haven’s website at: http://www.grayhavencomics.com/category/webcomic/legend-of-tanin/

GrayHaven Comics Open Submission Period and More

It’s open submission time once again at GrayHaven Comics. The self-published anthology, now in its 3rd year, has given over 100 new writers and artists the chance to have their work published for the first time. In addition to offering talented newcomers opportunities, the pages of GrayHaven’s Gathering anthology has featured the work of pros such as Sterling Gates, Mike Lapinski, John Jackson Miller, Gail Simone and Len Wallace with more on the way.

Submission directions can be found at: http://www.grayhavencomics.com/submit/

In 2011 after a series of successful Kickstarter campaigns the decision was made to increase The Gathering’s publishing frequency to 10 times a year and expand to other projects such as the ongoing Horror anthology Tales From the Abyss and the Young Reader line, Hey, Kids! Numerous one shots, limited series and OGNs are also in production.

Many of GrayHaven Comics publications are available through Comixpress but fans can also order all the books directly through the website, which features daily webcomics and other information at: http://www.grayhavencomics.com/comics/

The newest Kickstart campaign is underway and has nearly tripled the original goal in just a mere ten days. Rewards for pledgers include copies of the books, subscriptions, a guaranteed spot in a book and professional critiques.  To get one of these rewards to just to support indie creators you can pledge here: http://www.kickstarter.com/projects/1429812861/grayhaven-comics

GrayHaven Comics Announces 2013 Plans

GrayHaven Comics has seen success over the last year with their anthology series The Gathering.  They’ve announced the opening of submissions for their 2013 books.  Submissions for this round include: The Gathering: True Ghost Stories, The Gathering: Crime, The Gathering: Pulp Heroes, Tales from the Abyss #1 and #2, Hey Kids: Fairy Tales, Hey Kids: Super Heroes and the Erotica one shot.

They also announced the launch of two series.  Hey Kids keeps with their desire to put out content for younger readers.  A new horror ongoing called Tales from the Abyss is also on tap.

To find out about the submission process, head to GrayHaven’s website.

They’ve also launched a new Kickstarter project to fund their upcoming projects and you can get some solid comics at any level.