Tag Archives: roman stevens

Batman #134 continues a frustrating arc

Batman #134

It’s all-out war as only Batman stands between Red Mask and a Gotham City full of bodies! How much is the Dark Knight willing to sacrifice to save this city? Batman #134 has Batman confronting the Red Mask and revealing who it is underneath! And… it’s rather underwhelming.

Written Chip Zdarksy, the latest story, “The Bat-Man of Gotham” has been a step back in quality and definitely not up to the quality we’ve seen from Zdarsky in the past. Bruce is in another world where Gotham is ruled by the Red Mask who uses individuals for experiments and rules through terror. There’s so much potential hinted and teased but at every moment, it feels like the comic has played things safe, not pushing the story far enough or delivering any surprises.

Red Mask is exactly who you think it is. The reason for everything is rather thin. Where things go, we’ve seen it before. It’s an odd story that feels… off. Make the Red Mask someone unexpected! Make the reason something intriguing that can come back in the future! Make the villains Batman faces more than just versions we know with Venom. None of it really challenges the readers and it all feels like things we’ve seen before.

The visuals can be interesting at times. Mike Hawthorne has the look of the world down which feels like Gotham but something slightly different. It isn’t quite steampunk/dieselpunk but it feels like there’s some roots there in design. With ink by Adriano Di Benedetto, color by Tomeu Morey, and lettering by Clayton Cowles, it all visually is interesting in its own ways.

The issue also continues Robins adventure in part four of “The Toy Box.” He’s on a mission to try to find Bruce in the multiverse. Written by Zdarsky, it features art by Miguel Mendonca, color by Roman Stevens, and lettering by Cowles. The story has been intriguing in some ways but like the main story feels like we’ve seen it before. “Bruce lost on the timestream/multiverse and we’re going to find him” feels like a previous plot (pretty sure it was). Here Tim is even sidetracked in his trek for no explainable reason other than to stretch out the story. It’s… a distraction in some ways. I still think if this was the main story and Bruce’s was the backup it’d all be much more interesting.

As a whole, Batman #134 isn’t bad. The story arc isn’t bad. It just doesn’t feel fresh and interesting and feels like something we’ve seen a few times before. There’s little that’s surprising at all from a villain reveal that is exactly who you think it is to obstacles that surmount to character we know + venom. There was a lot of potential here to do something different, instead, it’s played out as expected so far.

Story: Chip Zdarsky Art: Mike Hawthorne, Migeul Mendonca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens Letterer: Clayton Cowles
Story: 7.0 Art: 7.75 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

Batman #133 teases a lot

Batman #133

Everyone goes insane eventually. And then they belong to the terrifying Red Mask! Batman #133 continues “The Bat-Man of Gotham” as Bruce begins to wage his battle against this city gone mad in a new spin on Batman.

Overall, I haven’t been much of a fan of this storyline. In the main attraction, Bruce is in this alternate world where Gotham is controlled by Red Mask. Then, in the back-up, Tim is searching for Batman attempting to bring him home.

Together, the two stories work and work well, but writer Chip Zdarsky overall delivers a story that feels like we’ve seen over and over. All that changes are the details. Here, the hints of who the Red Mask might be is the most intriguing aspect of it all, as we see the character use some powers against Selina which tied to what Bruce discovers as he exhumes a body, teases the villain’s identity.

And, as I said, that’s the most interesting aspect. Bruce debuts as this world’s Batman and is given some help to stop Red Mask, but overall, the comic feels like it’s a video game tie-in more than the main Batman title. It doesn’t feel like anything particularly new or different. Give us a peaceful world where Batman isn’t needed and let us watch Bruce lose his mind, that’s something that’s new and hasn’t been done before.

The art by Mike Hawthorne is good. The action is fine but the color by Tomeu Morey pops in certain moments. Hawthorne is joined by Adriano Di Benedetto on ink and lettering by Clayton Cowles and the detail and design of the world is more interesting than anything else. Batman’s makeshift costume, the buildings of Gotham, the story they tell stands out more than the paces Bruce and Batman are put through. There’s almost a tiredness about it all, a city and reality that wears on the people living it.

Zdarsky also gives us the attempt to get Bruce back in the third part of “The Toy Box.” Miguel Mendonca provides the art with Roman Stevens on color and Cowles on lettering. Overall, the story is ok. It’s a little rushed as Tim Drake is in the world of Toyman attempting to not just capture the villain but also rescue the individuals kidnapped by him. It’s a quest as opposed to a story, delivering scant details, though it’d all be worth to expand it further as it’s actually interesting and somewhat horrific.

Batman #133 has solidified my thoughts on this arc, the main story and back-up are flipped. The comic should feature Tim and Jon Kent’s attempt to find and rescue Bruce as the main draw. A story of a “rescue” of Bruce from an actual ideal world could have been a bit more interesting than Bruce again finding he needs to don the cowl in an alternate world to dispense justice. Overall, an entertaining, though overall ho-hum arc so far.

Story: Chip Zdarsky Art: Mike Hawthorne, Miguel Mendonca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens Letterer: Clayton Cowles
Story: 7.0 Art: 7.5 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Batman #132 continues Bruce’s “what if” adventure

Batman #132

Batman #131 kicked off the latest story arc where Bruce/Batman was transported to another Earth and Gotham where Batman doesn’t exist. The city is walled off, a fascist nightmare where the police are jacked up on Venom and Arkham Asylum seems to run the place. Batman #132 continues that direction as Bruce attempts to get his bearings, get home, and overall decide what to do. It’s that last part that feels a bit odd overall in an arc that so far is rather meh.

Written by Chip Zdarsky, Batman #132 delivers an interesting Gotham where the entire city feels like it’s part of Arkham in some ways. The most minor infraction will have you picked up by the police who themselves are juiced up and out of their minds. That concept of the entire city corrupted in this way is an interesting direction in theme, it extends and literally builds walls around the main Gotham which can be debated has similar problems. This alternative Gotham is the one we know on Venom. And that’s partially what’s odd about the issue and arc. Bruce is having a lot of issues getting his bearings and in some cases stepped in to right wrongs but this issue feels like a drawn out “origin”. By the end it’s clear before he leaves Bruce will don a mask as this world’s version of Batman and attempt to topple those who oppress. But, that means he made a decision and isn’t driven by justice like it feels like he should be. Why was there even a moment of decision here at all? It just doesn’t feel quite in character for him to see this injustice and just want to peace out and get home without helping first.

The issue also falls into a “villain reveal” issue as it progresses. More and more familiar characters are added with little explanation as to why they have shown up, making the cameos feel a little odd and jarring. They feel thrown in for the hell of it as opposed to really driving the story. It’s a distraction that’s not needed to drive the story.

The art by Mike Hawthorne is good. Joined by Adriano Di Benedeotto on ink, color by Tomeu Morey, and lettering by Clayton Cowles the world feels like a twisted version of the Gotham we know. It’s not so over the top to feel distracting, instead the team has gone with one that feels like it’s out of a bad dream. Slightly different, slightly horrific. The anticipation really is what this world’s Batman will look like and based on what Hawthorne and the team have shown so far, the designs for all of the heroes to come should be intriguing.

The issue continues its backup story as Robin and Superman (the Jon version) attempt to find Bruce. This has them dealing with Toyman whose weapon may be a key to finding where Bruce was sent. It’s all an interesting aspect to the main story and its strength is its heart. Written by Zdarsky with art by Miguel Mendonca, color by Roman Stevens, and lettering by Cowles, it’s Tim Drake’s quieter moments with his boyfriend that stand out.

Batman #132 isn’t a bad issue and the arc so far is ok. It feels a bit like a filler arc until the next big story. There’s a lot here that could be interesting but it doesn’t totally commit to its underlying themes that would make it truly stand out. Hopefully, this is one whose whole is stronger than its individual parts.

Story: Chip Zdarsky Art: Mike Hawthorne, Miguel Mendonca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens Letterer: Clayton Cowles
Story: 7.0 Art: 7.75 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

One Final Wish in Your First Look at Specs #4

BOOM! Studios has revealed a first look at Specs #4, the final issue of the mysterious new series from highly acclaimed writer David M. Booher, artist Chris Shehan, colorist Roman Stevens, and letterer Jim Campbell, about a pair of misfit teens who mail-order a pair of novelty glasses, and realize they’ve received much more than they bargained for, in stores February 22, 2023.  

In the midst of Ted still being a suspect for murder with the town against him, a sequence of events following Skunk’s disappearance could change things forever. But what consequences will one final wish have for Ted and Kenny’s present?

Specs #4 features main cover art by highly acclaimed artist Skylar Patridge and variant cover by fan-favorite illustrator David Talaski.

Specs #4

Magic Wish Gone Terribly Wrong in Specs #3

BOOM! Studios has revealed a first look at Specs #3, the next issue of the mysterious new series from highly acclaimed writer David M. Booher, artist Chris Shehan, colorist Roman Stevens, and letterer Jim Campbell, about a pair of misfit teens who mail-order a pair of novelty glasses, and realize they’ve received much more than they bargained for, in stores on January 11, 2023.  

Ted is behind bars at the police station after his wrongful arrest, but he’s unfortunately far from alone, as an angry mob blames him for Skunk’s “murder.” Kenny is desperate to help, relentlessly searching for the company that created the Magic Specs. Will a Hail Mary wish be enough to get Ted off the hook and set things right, or will it just drag them deeper into trouble?

Specs #3 features main cover art by highly acclaimed artist Skylar Patridge and variant cover by fan-favorite illustrator David Talaski.

Specs #3

Batman #131 is fun but we’ve seen this before

Batman #131

At the end of “Failsafe”, Batman was seemingly blasted into the unknown. Batman #131 kicks off the next arc, “The Bat-Man of Gotham” that takes us on the journey of where Batman is, unfortunately it’s a story it feels like we’ve seen before.

Now on an alternate world where Batman doesn’t seem to exist, Bruce/Batman is seeing a skeleton version of Gordon while he attempts to get his bearings. This Gotham is one that seems to have the heavy hand of justice with police that have no problem acting as executioner. Everyone seems to be scared and few seem to be willing to stand up to fight the fascist police. But, where there’s injustice Batman will rise and he does exactly that here.

Writer Chip Zdarsky seems to channel a few Batman stories with this new arc. It partially feels like “Future State” mixed in with “The Return of Bruce Wayne”. And so far, it hasn’t presented too much that stands out from either. The police of this world are tough as nails, juiced up on Venom making them difficult to defeat.

In the DC universe, no Batman means greater crime which forces Batman’s team to step up and fill in the gap. Of course there’s discussion that they truly don’t believe he’s dead… and it feels like something we’ve seen before multiple times. All that’s missing is for one of Team Bat to put on the Batman costume and take up the mantle.

The main story features art by Mike Hawthorne with ink by Adriano Di Benedetto and color by Tomeu Morey. The alternate Gotham is interesting with slight tweaks to make it stand out. The redesigned police force is interesting with an almost religious fanatic aspect about it. But, even that reminds me of the comic turned movie Priest. There’s some good action sequences and Bruce looks like he’s sore and beat down, it really sets the tone and mood of the opening arc.

The backup story features Miguel Mendoca with color by Roman Stevens and lettering by Dave Wielgosz. It looks good with some solid action and emotion flowing. There’s clear anger and frustration from Team Bat as they not only have to fight but also deal with a missing Bruce. It’s a nice contrast from the opening portion of the comic.

Batman #131 is a decent opening to the second arc in Zdarsky’s run. But, it feels like it’s something we’ve seen before. It really needs to show how it’s original and can stand out from what has come before. Overall, not bad but also nothing that really excites.

Story: Chip Zdarsky Art: Mike Hawthorne, Miguel Mendoca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens

Letterer: Clayton Cowles, Dave Wielgosz
Story: 7.5 Art: 8.0 Overall: 7.5 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Frightening Consequences in Your First Look at Specs #2

BOOM! Studios has revealed a first look at Specs #2, the second issue of the mysterious new series from highly acclaimed writer David M. Booher, artist Chris Shehan, colorist Roman Stevens, and Jim Campbell, about a group of misfit teens who mail-order a pair of novelty glasses, and realize they’ve received much more than they bargained for, in stores December 14, 2022.  

Given their unwillingness to acknowledge the dangerous consequences of their recent wish, what does this mean for their victim, and what do they do with the glasses moving forward? Kenny fears that all of this may affect his and Ted’s relationship… and wonders if they’ll truly remain just “friends.” 

Specs #2 features main cover art by highly acclaimed artist Skylar Patridge, and variant cover by fan-favorite illustrator David Talaski.

Specs #2

Get a look at the supernatural horror series SPECS #1

BOOM! Studios has revealed a first look at SPECS #1, the premiere issue of the mysterious new series from writer David M. Booher, artist Chris Shehan, colorist Roman Stevens, and Jim Campbell, about a group of misfit teens who mail-order a pair of novelty glasses, and realize they’ve received much more than they bargained for, in stores on November 9, 2022.  

All that high school students Kenny and Ted want is to not feel like outcasts in their small town in Ohio. But their world is turned upside down when the Magic Specs they ordered unlock a world of unforeseen possibilities. . . and consequences. Their fun starts out innocent enough, but when they wish that their bully would disappear, things take a cursed turn, with far darker results than they thought possible…

SPECS #1 features main cover art by highly acclaimed artist Skylar Patridge, and variant covers by fan-favorite illustrators Kevin Wada, Chris Shehan, and David Talaski.

SPECS #1

Supernatural series Specs will let you see a world of horror

BOOM! Studios has announced Specs, a mysterious new series from highly acclaimed writer David M. Booher, artist Chris Shehan, and colorist Roman Stevens, about a group of misfit teens who mail-order a pair of novelty glasses, and realize they’ve received much more than they bargained for, in stores November 2022.  

All that high school students Kenny and Ted want is to not feel like outcasts in their small town in Ohio. But their world is turned upside down when the Magic Specs they ordered unlock a world of unforeseen possibilities. . . and consequences. Their fun starts out innocent enough, but when they wish that their bully would disappear, things take a cursed turn, with far darker results than they thought possible…

Specs #1 features main cover art by highly acclaimed artist Skylar Patridge, and variant covers by fan-favorite illustrators Kevin Wada, Chris Shehan, David Talaski, and more.

Four New Debuts from DC, Magnetic Press, and Harlequin are Available Now

There’s four new digital releases available now on comiXology. You can get comics from DC Comics, Magnetic Press, and Harlequin now and check out the releases below!

Carbon & Silicon #2

Written by Mathieu Bablet
Art by Mathieu Bablet
Cover by Mathieu Bablet
Purchase

During their first excursion outside the laboratory, androids Carbon and Silicon experience their first immersion into the real world, and the moral quandries of desire…

Carbon & Silicon #2

Memo: Marry Me?

Written by Jennie Adams
Art by Chloe Namiki
Purchase

It’s impossible… I can’t work as his secretary. Lily couldn’t help but look up at the sky. She was the owner of a company that dispatched secretaries. The business was going well, but the staff she had sent to Zack Swift, a famous young businessman, had angered him by following him around for a week, hoping to win him over! When Lily managed to explain herself and propose a solution, Zack gave her a suggestive look, and said, “You work for me as my secretary, that’s the deal.” But Lily had a secret that he mustn’t know about…

Memo: Marry Me?

The Joker Presents: A Puzzlebox (2021-) #13

Written by Matthew Rosenberg
Pencils Mike Norton
Inks Vicente Cifuentes, Jesús Merino, Mike Norton
Colored by Ulises Arreola Palomera, Roman Stevens
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The GCPD is no closer to figuring out who killed the Riddler, now that all of the suspects have confessed to one crime or another, including the murder….everyone except, Joker. Did he actually do it? Is the Riddler actually dead (we’ve seen his body…)? The last pieces of the puzzle fall into place here.

The Joker Presents: A Puzzlebox (2021-) #13

The Wall #4

Written by Antoine Charreyron
Art by Mario Alberti
Cover by Mario Alberti
Purchase

The horde has broken free from the confines of ED3N and it is only a matter of time before they breach the chambers of the Wall to escape into the outside world. Solal and Jen race to find a solution while Bastard’s forces fight and die maintaining the outside perimeter.

The Wall #4

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