Tag Archives: roman stevens

Grief makes monsters of us all in Pretty Hate Machine

Revenge runs in the family… Mad Cave Studios has announced its latest horror mystery series, Pretty Hate Machine, a familiar tragedy unraveling in decaying rural America. Co-written by acclaimed writer, actor, producer, and director Ryan O’Nan and celebrated comics writer Tim Seeley, with art by Hank La Marca, colors by Berlin-based illustrator Roman Stevens, and letters by Dave Sharpe. Featuring issue #1 covers by Todor Hristov and Michael Gaydos, with a retailer incentive cover by Rod Reis.

Thomas is in so much pain. As if high school wasn’t hard enough, when his father is killed in a freak accident, and his mother begins to take refuge in the company of his uncle, Thomas is visited by a ghoulish kid named Luther with knives for hands and rows of teeth like an ancient shark who tells Thomas his father was murdered and that anything his mother and uncle tell him is a lie. Thomas doesn’t know who or what to believe. Does he believe his friends, teachers, and mother, who tell him grief isn’t for the faint of heart, but it will pass? Or does he believe the demented Luther who pulls Thomas through a bloody whirlwind of conspiracies, vengeance, and slaughter, showing him the lies and corruption that surround him? Thomas must fight to discover the truth behind his father’s death, while struggling to keep his new friend from leaving a massacre in his wake. But that “truth” might be far more sinister than Thomas is prepared for…

Pretty Hate Machine #1 is on sale April 8, 2026, with FOC on March 16.

Preview: Gunpowder Prophets #4

Gunpowder Prophets #4

(W) Justin Jordan (A) Patrick Piazzalunga (C) Roman Stevens (L) Taylor Esposito

Welp, Ol’ Huck and Marley have been released from jail and rekilled the zombie bikers, but they’ve lost their actual target. Fortunately, they know just where to get her back: at Straker’s auction of the odd, awesome, and unspeakable. You know, if it doesn’t kill them…

Gunpowder Prophets #4

Preview: Gunpowder Prophets #3

Gunpowder Prophets #3

(W) Justin Jordan (A) Patrick Piazzalunga (C) Roman Stevens (L) Taylor Esposito

Huck and Marley killed the bikers and rescued America (the kid, not the country)… only to run right into the long arm of the law. That’s a problem. But not as big a problem as the bikers coming back from the dead. And boy, are they mad.

Gunpowder Prophets #3

Preview: Gunpowder Prophets #2

Gunpowder Prophets #2

(W) Justin Jordan (A) Patrick Piazzalunga (C) Roman Stevens (L) Taylor Esposito

Welp, Huck and Marley have successfully rescued America (the kid, not the country) and killed her father, although that last part didn’t take. They’d be home free if it weren’t for the little fact of the notoriously sadistic Heaven’s Devils biker gang being right on their tail.

Gunpowder Prophets #2

Gunpowder Prophets #1 is just a hell of a lot of fun with solid story, characters, and art

Huck and Marley help people for money. Well, in theory anyway… For some reason, their “help” always seems to involve massive amounts of property damage, a somehow guaranteed collision with the supernatural, and if Marley has his way, a huge body count. They’re the Gunpowder Prophets, and a simple job rescuing a girl from a backwoods cult turns weird when the super groovy leader’s supernatural powers turn out to be very, very real. It’s seventies-style horror mixed with grindhouse action in Gunpowder Prophets

Story: Justin Jordan
Art: Patrick Piazzalunga
Color: Roman Stevens
Letterer: Taylor Esposito

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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Preview: Gunpowder Prophets #1

Gunpowder Prophets #1

(W) Justin Jordan (A) Patrick Piazzalunga (C) Roman Stevens (L) Taylor Esposito

Huck and Marley help people for money. Well, in theory anyway… For some reason, their ‘help’ always seems to involve massive amounts of property damage, a somehow guaranteed collision with the supernatural, and if Marley has his way, a huge body count. They’re the Gunpowder Prophets, and a simple job rescuing a girl from a backwoods cult turns weird when the super groovy leader’s supernatural powers turn out to be very, very real. It’s seventies-style horror mixed with grindhouse action.

Gunpowder Prophets #1

Gunpowder Prophets is a Sci-Fi Heist That Travels Through Time, Family, and Identity from Justin Jordan, Patrick Piazzalunga, Roman Stevens, and Taylor Esposito

Get ready for a gonzo splatterfest packed with cults, corpses, and consequences… Mad Cave Studios is proud to announce Gunpowder Prophets, a full-throttle supernatural grindhouse horror series in five blood-soaked issues—written by Justin Jordan, illustrated by Patrick Piazzalunga, with colors by Roman Stevens and letters by award-winning Taylor Esposito, featuring a variant cover by Jorge Corona.

Huck and Marley help people for money. Well, in theory anyway… For some reason, their “help” always seems to involve massive amounts of property damage, a somehow guaranteed collision with the supernatural, and if Marley has his way, a huge body count. They’re the Gunpowder Prophets, and a simple job rescuing a girl from a backwoods cult turns weird when the super groovy leader’s supernatural powers turn out to be very, very real. It’s seventies-style horror mixed with grindhouse action in Gunpowder Prophets.

It’s gonzo-style over-the-top action horror and the wildest B-movie horror you’ve ever seen at midnight. If you like Evil Dead II, Cemetery Man, Odd Thomas, or just want to watch a couple of morally flexible guys fight literal monsters with guns and grit, don’t miss Gunpowder Prophets!

Gunpowder Prophets #1 hits shelves October 1, 2025.

Gunpowder Prophets #1

Batman #134 continues a frustrating arc

Batman #134

It’s all-out war as only Batman stands between Red Mask and a Gotham City full of bodies! How much is the Dark Knight willing to sacrifice to save this city? Batman #134 has Batman confronting the Red Mask and revealing who it is underneath! And… it’s rather underwhelming.

Written Chip Zdarksy, the latest story, “The Bat-Man of Gotham” has been a step back in quality and definitely not up to the quality we’ve seen from Zdarsky in the past. Bruce is in another world where Gotham is ruled by the Red Mask who uses individuals for experiments and rules through terror. There’s so much potential hinted and teased but at every moment, it feels like the comic has played things safe, not pushing the story far enough or delivering any surprises.

Red Mask is exactly who you think it is. The reason for everything is rather thin. Where things go, we’ve seen it before. It’s an odd story that feels… off. Make the Red Mask someone unexpected! Make the reason something intriguing that can come back in the future! Make the villains Batman faces more than just versions we know with Venom. None of it really challenges the readers and it all feels like things we’ve seen before.

The visuals can be interesting at times. Mike Hawthorne has the look of the world down which feels like Gotham but something slightly different. It isn’t quite steampunk/dieselpunk but it feels like there’s some roots there in design. With ink by Adriano Di Benedetto, color by Tomeu Morey, and lettering by Clayton Cowles, it all visually is interesting in its own ways.

The issue also continues Robins adventure in part four of “The Toy Box.” He’s on a mission to try to find Bruce in the multiverse. Written by Zdarsky, it features art by Miguel Mendonca, color by Roman Stevens, and lettering by Cowles. The story has been intriguing in some ways but like the main story feels like we’ve seen it before. “Bruce lost on the timestream/multiverse and we’re going to find him” feels like a previous plot (pretty sure it was). Here Tim is even sidetracked in his trek for no explainable reason other than to stretch out the story. It’s… a distraction in some ways. I still think if this was the main story and Bruce’s was the backup it’d all be much more interesting.

As a whole, Batman #134 isn’t bad. The story arc isn’t bad. It just doesn’t feel fresh and interesting and feels like something we’ve seen a few times before. There’s little that’s surprising at all from a villain reveal that is exactly who you think it is to obstacles that surmount to character we know + venom. There was a lot of potential here to do something different, instead, it’s played out as expected so far.

Story: Chip Zdarsky Art: Mike Hawthorne, Migeul Mendonca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens Letterer: Clayton Cowles
Story: 7.0 Art: 7.75 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

Batman #133 teases a lot

Batman #133

Everyone goes insane eventually. And then they belong to the terrifying Red Mask! Batman #133 continues “The Bat-Man of Gotham” as Bruce begins to wage his battle against this city gone mad in a new spin on Batman.

Overall, I haven’t been much of a fan of this storyline. In the main attraction, Bruce is in this alternate world where Gotham is controlled by Red Mask. Then, in the back-up, Tim is searching for Batman attempting to bring him home.

Together, the two stories work and work well, but writer Chip Zdarsky overall delivers a story that feels like we’ve seen over and over. All that changes are the details. Here, the hints of who the Red Mask might be is the most intriguing aspect of it all, as we see the character use some powers against Selina which tied to what Bruce discovers as he exhumes a body, teases the villain’s identity.

And, as I said, that’s the most interesting aspect. Bruce debuts as this world’s Batman and is given some help to stop Red Mask, but overall, the comic feels like it’s a video game tie-in more than the main Batman title. It doesn’t feel like anything particularly new or different. Give us a peaceful world where Batman isn’t needed and let us watch Bruce lose his mind, that’s something that’s new and hasn’t been done before.

The art by Mike Hawthorne is good. The action is fine but the color by Tomeu Morey pops in certain moments. Hawthorne is joined by Adriano Di Benedetto on ink and lettering by Clayton Cowles and the detail and design of the world is more interesting than anything else. Batman’s makeshift costume, the buildings of Gotham, the story they tell stands out more than the paces Bruce and Batman are put through. There’s almost a tiredness about it all, a city and reality that wears on the people living it.

Zdarsky also gives us the attempt to get Bruce back in the third part of “The Toy Box.” Miguel Mendonca provides the art with Roman Stevens on color and Cowles on lettering. Overall, the story is ok. It’s a little rushed as Tim Drake is in the world of Toyman attempting to not just capture the villain but also rescue the individuals kidnapped by him. It’s a quest as opposed to a story, delivering scant details, though it’d all be worth to expand it further as it’s actually interesting and somewhat horrific.

Batman #133 has solidified my thoughts on this arc, the main story and back-up are flipped. The comic should feature Tim and Jon Kent’s attempt to find and rescue Bruce as the main draw. A story of a “rescue” of Bruce from an actual ideal world could have been a bit more interesting than Bruce again finding he needs to don the cowl in an alternate world to dispense justice. Overall, an entertaining, though overall ho-hum arc so far.

Story: Chip Zdarsky Art: Mike Hawthorne, Miguel Mendonca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens Letterer: Clayton Cowles
Story: 7.0 Art: 7.5 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Batman #132 continues Bruce’s “what if” adventure

Batman #132

Batman #131 kicked off the latest story arc where Bruce/Batman was transported to another Earth and Gotham where Batman doesn’t exist. The city is walled off, a fascist nightmare where the police are jacked up on Venom and Arkham Asylum seems to run the place. Batman #132 continues that direction as Bruce attempts to get his bearings, get home, and overall decide what to do. It’s that last part that feels a bit odd overall in an arc that so far is rather meh.

Written by Chip Zdarsky, Batman #132 delivers an interesting Gotham where the entire city feels like it’s part of Arkham in some ways. The most minor infraction will have you picked up by the police who themselves are juiced up and out of their minds. That concept of the entire city corrupted in this way is an interesting direction in theme, it extends and literally builds walls around the main Gotham which can be debated has similar problems. This alternative Gotham is the one we know on Venom. And that’s partially what’s odd about the issue and arc. Bruce is having a lot of issues getting his bearings and in some cases stepped in to right wrongs but this issue feels like a drawn out “origin”. By the end it’s clear before he leaves Bruce will don a mask as this world’s version of Batman and attempt to topple those who oppress. But, that means he made a decision and isn’t driven by justice like it feels like he should be. Why was there even a moment of decision here at all? It just doesn’t feel quite in character for him to see this injustice and just want to peace out and get home without helping first.

The issue also falls into a “villain reveal” issue as it progresses. More and more familiar characters are added with little explanation as to why they have shown up, making the cameos feel a little odd and jarring. They feel thrown in for the hell of it as opposed to really driving the story. It’s a distraction that’s not needed to drive the story.

The art by Mike Hawthorne is good. Joined by Adriano Di Benedeotto on ink, color by Tomeu Morey, and lettering by Clayton Cowles the world feels like a twisted version of the Gotham we know. It’s not so over the top to feel distracting, instead the team has gone with one that feels like it’s out of a bad dream. Slightly different, slightly horrific. The anticipation really is what this world’s Batman will look like and based on what Hawthorne and the team have shown so far, the designs for all of the heroes to come should be intriguing.

The issue continues its backup story as Robin and Superman (the Jon version) attempt to find Bruce. This has them dealing with Toyman whose weapon may be a key to finding where Bruce was sent. It’s all an interesting aspect to the main story and its strength is its heart. Written by Zdarsky with art by Miguel Mendonca, color by Roman Stevens, and lettering by Cowles, it’s Tim Drake’s quieter moments with his boyfriend that stand out.

Batman #132 isn’t a bad issue and the arc so far is ok. It feels a bit like a filler arc until the next big story. There’s a lot here that could be interesting but it doesn’t totally commit to its underlying themes that would make it truly stand out. Hopefully, this is one whose whole is stronger than its individual parts.

Story: Chip Zdarsky Art: Mike Hawthorne, Miguel Mendonca
Ink: Adriano Di Benedetto Color: Tomeu Morey, Roman Stevens Letterer: Clayton Cowles
Story: 7.0 Art: 7.75 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

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