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Review: Hank Howard, Pizza Detective in Caligula’s Safe

Hank Howard, Pizza Detective in Caligula's Safe

Bad Idea is a publisher that’s willing to throw out new ideas and see how it sticks. There’s a long list of both good and bad about their latest, a comic available for only 24 hours. It must be paid for today. Hank Howard, Pizza Detective in Caligula’s Safe is just $1 delivering an entertaining enough detective story. Featuring a B-Side (that’s Bad Idea’s version of a backup story), it’s definitely worth the money. Now the question is, is it worth having to go to the store?

Hank Howard, Pizza Detective in Caligula’s Safe introduces us to a detective who must determine who broke into the safe at a pizza joint. The short comic seems to have fun with its genre pulling out various tropes and throwing them at the reader like an interrogation. Writer Robert Venditti seems to take the concept as a good and roles with it. The concept itself is taken seriously which delivers a level of spoof about it.

David Lapham delivers the art with Simon Bowland on lettering. The combo of the two makes the comic feel more like a B-Side since its style in art and pacing is so close to the series of “Hero Trade” stories that have filled the releases so far. Like Venditti, the art too feels like it’s having fun with the concept and story again playing on tropes for the genre and also playing them very straight.

The comic also features the teaser story for Save Now, a riff on the time travel genre. Written by Matt Kindt, the comic features art by Tomas Giorello, color by Diego Rodriguez, and lettering by Dave Sharpe. The concept is straight out of the manga All You Need is Kill (which inspired the film Edge of Tomorrow). A team of heroes features a leader who can go back in time and then let things play out. The only things are he can’t go forward and he does age. But, it allows him to fix mistakes in battle and find the best strategies. I don’t want to ruin the twist and surprise but the teaser comic has me excited to read more with its concept and features some fantastic art.

Is Hank Howard, Pizza Detective in Caligula’s Safe worth it? Sure, the comic is definitely worth the $1 cover price. Now, is it worth making a special trip for? That’s more up in the air. If the comic was available for a week, sure, but for one day only, this is a special trip to the comic shop it’s ok to skip. Hank Howard, Pizza Detective in Caligula’s Safe is for the diehard Bad Idea fans.

Story: Robert Venditti, Matt Kindt Art: David Lapham. Tomas Giorello
Color: Diego Rodriguez Letterer: Simon Bowland, Dave Sharpe
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Buy (if you’re already going to the shop)


Purchase: Zeus Comics

Bad Idea’s Hank Howard, Pizza Detective in Caligula’s Safe Gets Super-Sized with Save Now

What better way to release an epic tome of pizza-based, neo-noir crime fiction than by putting too many toppings on said pizza!! Bad Idea has revealed that Hank Howard, Pizza Detective in Caligula’s Safe has been upsized. The comic will include a B-Side, Save Now by writer Matt Kindt and art by Tomas Giorello.

But that’s not all… Hank Howard, Pizza Detective in Caligula’s Safe comes with a side of “credits page”, a pin-up to quench your thirst by David Lapham and for dessert, a brand-new entry in the Bad Idea Handbook written by none other than Bad Idea’s, Warren Simons.

Hank Howard, Pizza Detective in Caligula’s Safe will be available for only 24 hours on May 12th. It’s written by Robert Venditti with art by David Lapham. Any unsold copies of the comic will have to be returned to Bad Idea. The comic will be reprinted in one of Bad Idea’s December 2021 releases.

Review: Tankers #1

An oil company decides that the dwindling supply can be fixed by traveling back in time and just making more! Tankers #1 kicks off a satirical action series.

Story: Robert Venditti
Art: Juan José Ryp, Jorge Monlongo
Color: Andrew Dalhouse
Letterer: Dave Sharpe, Jorge Monlongo

Find a comic shop to get your copy

Or, buy your copy at the link below:

Zeus Comics

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Review: Tankers #1

Tankers #1

There’s a lot to like about Tankers #1. The comic is both action and over-the-top satire. An oil company decides it wants to extend oil production by delaying the comet that killed the dinosaurs using time travel and a laser. It’s the type of sci-fi concept that could be a comedy played straight. And, Tankers #1 sort of does that. But, the comic has a lot of bump aspects that are hard to get past.

Robert Venditti nails so much with this debut. The concept of a Texas oil company doing this sort of plan is hilarious. The characters presented are such caricatures that they deliver laughs at the silliness of it all. The plan itself is funny and so extreme, it too deserves laughs. The fact the comic goes in a predictable direction that no one thought of is groan-worthy. It’s to a point that the comic wraps up with an end that’s something we’ve seen so many times before, it’s like when people in zombie or horror stories have clearly never seen a zombie or horror story. Tankers #1 is the Butterfly Effect plain and simple. And sadly that kills the creativity.

The fact the comic goes in the direction that’s expected is a killer. I had hoped the series would deliver something new or different. There’s so much leading up towards the end that would indicate that. The sci-fi satire nails so much right. The oil execs, the gung-ho soldiers, they all play to laughs at the ludicrousness of it all. Sadly, the comic winds up in a spot that’s not new and seen a mile away. For as creative as it opens, Tankers #1 closes exactly where you expect it to.

Juan José Ryp‘s art delivers an exaggeration that plays to Venditti’s story. There’s both seriousness and silliness to the design and characters. The action scenes would fit in the testosterone-fueled 80s and that’s where this comic belongs in many ways. Along with Andrew Dalhouse‘s colors, the art nails down the over-the-top satirical nature of it all. The soldiers are all alpha in their looks and attitudes. The dinosaurs splatter by raining blood everywhere. It’s so simple in the ridiculousness of it all. Dave Sharpe‘s lettering adds a macho flavor punctuating the cliched dialogue. It adds to the comedic feel of it all.

Venditti and artist Jorge Monlongo deliver a backup that feels like it fits the satirical nature of the main story. Involving President Lincoln, it’s best to experience the short which has a lot of potential to it. It’s bizarre and a direction that’s unexpected but quite welcoming.

Tankers #1 is an interesting comic. It has so much going right, it’s unfortunate that it doesn’t stick the landing. A great concept that skewers its subjects loses its impact with an ending that’s far to predictable. There’s something that can be read into that but the fact no one mentions the obvious direction feels like an opportunity lost. A few more lines, and the comic would have nailed the humor of it all. I’m hoping the second issue of Tankers surprises me by heading into a different direction but as is, this is a story we’ve seen before too many times.

Story: Robert Venditti Art: Juan José Ryp, Jorge Monlongo
Color: Andrew Dalhouse Letterer: Dave Sharpe, Jorge Monlongo
Story: 7.5 Art: 7.85 Overall: 7.5 Recommendation: Read


Purchase: Zeus Comics

Bad Idea in June 2021 includes Tankers #2 and ENIAC #4

TANKERS #2

Written by ROBERT VENDITTI
Art by JUAN JOSÉ RYP
Colors by ANDREW DALHOUSE
Cover by LEWIS LaROSA with LAURA MARTIN
PLUS: An All-New BAD IDEA B-SIDE
THREE ISSUES | BI-MONTHLY

$5.99 EACH  |  40 PGS.  |  RATED: T+  |  ON SALE JUNE 2, 2021

The CEO of global energy conglomerate Greenleaf Oil has just discovered a terrifying secret: the planet only has a decade or less of petroleum left before it’s gone forever. But he has a plan to make sure his great-great grandchildren can continue to generate maximum shareholder value – and secure his own legacy in the process. Rather than develop a game-changing renewable energy source through the power of corporate innovation, Greenleaf has perfected the next best thing – time travel (duh) – so that a team of six field-rat contractors armed to the teeth in individually customized mech suits can go back to the Cretaceous Period, tweak the trajectory of the meteor that killed the dinosaurs, and give mankind another 500 millennia worth of oil reserves. What could go wrong? Only all of human history, of course – because when Greenleaf’s team of Tankers come home, they’ll discover that not only did the dinosaurs never die out, they’ve kept evolving for another 60 million years…and they’re more pissed off than ever.

Bone-shredding destruction! Wanton corporate malfeasance! Reckless use of industrial machinery! And lots and lots of ammunition. Like a Saturday morning cartoon that’s run irresponsibly over-budget, New York Times best-selling writer Robert Venditti (Justice League), blockbuster artist Juan Jose Ryp (Wolverine), and colorist extraordinaire Andrew Dalhouse (The Multiversity Guidebook) are here to take all of our insecurities about mankind’s most self-destructive impulses and turn them up until the knob snaps off with the second of THREE MEGA-SIZED ISSUES SHIPPING BIMONTHLY (that means every other month, don’t look it up).

ENIAC #4

Written by  MATT KINDT
Art by DOUG BRAITHWAITE
Colors by DIEGO RODRIGUEZ
Cover by LEWIS LaROSA with DIEGO RODRIGUEZ
PLUS: An All-New HERO TRADE story as a BAD IDEA B-SIDE
FOUR ISSUES  |  MONTHLY  
$3.99 EACH  |  40 PGS.  |  RATED T+  |  ON SALE June 2, 2021

Seventy-seven years ago, the United States unlocked the key to defeating the Axis powers, but, in their desperation to end the war, accidentally created a far more powerful threat: ENIAC (Electronic Numerical Integrator and Computer). Designed to be a cutting-edge breakthrough in supercomputing that could deliver a decisive victory to the Allies, ENIAC did just that…by ordering the bombing Nagasaki without human consent or approval. A fully autonomous A.I free from the bounds of programming or morality, ENIAC spent the decades since manipulating global superpowers from the shadows, secretly shaping everything we thought we knew about the history of the geopolitical order. And, throughout it all, one classified question has plagued presidents and prime ministers, generals and spymasters alike: “What is ENIAC planning next?”

Now, after years of silence, ENIAC has re-emerged with a 72-hour countdown until it unleashes every weapon in Earth’s atomic arsenal. Its motives? Unknowable to humankind. Its endgame? Destruction on an unthinkable scale. As ENIAC’s clock rockets toward zero, it’s down to two covert operatives to infiltrate a Russian black site and free the one man alive who knows how to kill the machine…before it erases mankind, once and for all.

Hank Howard, Pizza Detective in Caligula’s Safe… for 24 Hours Only

It was April Fools’ day yesterday so Bad Idea made an announcement that seemed like a joke but wasn’t. A new comic, Hank Howard, Pizza Detective in Caligula’s Safe will be released this May 12 for 24 hours only. The 16-page comic from Robert Venditti and David Lapham will be available for $1.

Every Bad Idea Destination Store will be set an amount of copies matching their full original allotment of ENIAC #1 (or Tankers #1 for the Wave 2 stores). The comic will have to be sold in 24 hours on Wednesday, May 12th.

They can sell in-store, off-the-shelf sales, and mail-order (which needs to be mailed the same day), phone order, and pre-orders. It just needs to be done in 24 hours.

Any unsold copies can not be sold once May 13th arrives and all unsold copies have to be returned to Bad Idea using materials they provide.

Hank Howard, Pizza Detective in Caligula's Safe

It’s Not a Bad Idea to be First and Get the Tankers #1 Pin

Tankers #1 – the double-sized, bi-monthly, dinosaur-battling, hyphen-invoking, much-anticipated spectacular from Robert Venditti, Juan José Ryp, and Andrew Dalhouse– will drop into select stores worldwide and finally give comics something other than ENIAC to talk about. But before Tankers bursts out of its comic book-sized muscle tee and melts your face with awesome

As part of the upcoming April 7th festivities, Bad Idea will send to each Destination Store location another mysterious and bewildering gold metallic pin. These pins are strictly to be awarded only to the first customer to purchase a copy of Tankers #1 at each BAD IDEA Destination store location. That’s right, the first customer to walk in during official store hours and pick up a copy – that includes early-bird Wednesday Warriors buying at the counter, someone picking up a pre-order, a random making a purchase, even the guy who really needs to use the restroom but then locks eyes with TANKERS – you just have to be the first.

These pins are badges of honor and should be worn proudly and with much pageantry! Each pin will arrive in a sweet (super not collectible so you better wear them!) pin backing that brandishes the BAD IDEA logo and is inscribed with the following:

If you manage to secure an illustrious pin make sure to post about it on social and tag @badideahello so that their crack social media team can amplify it and spread the word.

Tankers #1 pin

Preview: Generations Forged #1

Generations Forged #1

Written by: Dan Jurgens, Andy Schmidt, Robert Venditti
Art by: Bryan Hitch, Dan Jurgens, Mike Perkins, Bernard Chang

Dispersed through time by the villain Dominus, our ragtag team of generational heroes-featuring 1939 Batman, Kamandi, Superboy, Steel, Starfire, Sinestro, Booster Gold, and Dr. Light-must find a way to restore the timeline…and what they ultimately discover is something far, far greater. You’ll have to read it to believe it as time dies…and generations rise!

Generations Forged #1

The Worlds of Superman ’78 and Batman ’89 Continue in Comics

Beginning in July 2021, decades after both Richard Donner’s Superman: The Movie and Tim Burton’s Batman introduced generations of fans to silver screen versions of DC’s Man of Steel and the World’s Greatest Detective, DC is returning to these beloved properties to tell new stories set within these worlds with the publication of a series of Superman ’78 and Batman ’89 comic books. Writer Rob Venditti and artist Wilfredo Torres will capture imaginations in Superman ’78 while screenwriter Sam Hamm and artist Joe Quinones will immerse readers into Batman ’89.

Continuing the twisted adventures of DC’s Dark Knight from Tim Burton’s seminal classic Batman movies, Batman ’89 brings in screenwriter Sam Hamm and artist Joe Quinones to pull on a number of threads left dangling by the prolific director. The gothic mentality behind the world, while still rooted in a sense of realism, helped inform many of DC’s global fans’ first impressions on the Dark Knight’s Gotham. In the new Batman ’89 comic, Hamm and Quinones will help usher in the return of Selina Kyle/Catwoman and will debut a new Robin! Plus, Quinones has a vision for Harvey Dent/Two-Face that is as close to movie magic as a comic can get!

And in the vein of DC’s plans for Batman ’89, Rob Venditti and Wilfredo Torres will collaborate on Superman ’78 to tell stories set within the world Richard Donner and Christopher Reeves created in Superman: The Movie. In Superman ’78, bystanders are surprised and delighted by Superman’s abilities, and Lois Lane doesn’t (yet!) know that Clark Kent is secretly Superman. The sheer thrill of seeing a man fly, leap, or stop a bullet will be reflected in this environment where Superman has just been introduced! Inspired by Donner’s classic, timeless style of superhero storytelling, in Superman ’78 Venditti and Torres will show fans that a man can truly fly.

Superman ’78 and Batman ’89 will debut with six digital chapters of each new series on July 27, followed by new chapters of each comic book for the six weeks that immediately follow. The twelve chapters of each new series will also publish as six printed comics between August and October and as hardcover collections in October (Batman ’89) and November (Superman ’78).

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