Tag Archives: rags morales

Review: Dark Nights: Metal Infinite Hour Exxxtreme!

Dark Nights: Death Metal Infinite Hour Exxxtreme!

Dark Nights: Death Metal has been a mixed bag of an event. Often, the one-shot tie-ins have been better than the main series. They’ve also been vital to the main story. The one-shots have filled in gaps fleshing out key moments not taking place in the main series but referenced there. Dark Nights: Death Metal Infinite Hour Exxxtreme! is Lobo’s mission in the event. Hired by Lex Luthor, Lobo is tasked with obtaining Death Metal which can remake the universe. Made up of a trio of stories, Dark Nights: Death Metal Infinite Hour Exxxtreme! is a flimsy one-shot. In the end, it’s a comic that’s neither exciting, interesting, or funny.

Frank Tieri kicks off the first story “Part I: The Batman Who Frags“. In a drawn out sequence, Lobo bounces between trying to drink, capture a bounty, and also tangles with the Lobo version of Batman, The Batman Who Frags. Tieri is joined by artist Tyler Kirkham, colorist Arif Prinato, and letterer Dave Sharpe. As has hampered some of Dark Nights: Death Metal, the story feels like it’s more focused on introducing the Lobo Batman than actually getting the story going. With a distraction of a bounty to bring in, some fights and events that are a bit choppy, the kick-off never quite makes sense in its narrative. Why did The Batman Who Frags show up? How did he find Lobo? It’s a segment that kicks off a series of events rather than a flowing narrative.

The second part by Becky Cloonan, artist Rags Morales, colorist Andrew Dalhouse, and letterer Rob Leigh is titled “What the Frag is a Death Metal Anyway!?“. Blackhawk Island and Hawkman are at the center as Lobo tracks down the Death Metal. Again, the story devolves into a series of events than narrative as Lobo must tussle with Black Monday and then convince Hawkman to turn over the metal. An attack from the air by The Batman Who Frags feels out of the blue and not explained enough as much of what happens. It, just happens. Why would Hawkman trust Lobo? Why wouldn’t Hawkman use the power of the Death Metal himself? There are so many questions out there that just kills the narrative if one takes a moment to think about it at all.

Wrapping up the trio of stories is “Lobo Land!” from writer Sam Humphries, artist Denys Cowan, inks by Bill Sienkiewicz, colorist Chris Sotomayor, and letterer Dave Sharpe. With the Death Metal in hand Lobo does what he does best and gets distracted. Again, it adds little to the narrative and again opens up questions. Lex Luthor was able to snatch Lobo initially but doesn’t once he has the metal?

Instead, Brainiac is part of the story sent by a missing Luthor. It’s a series of jokes as Lobo changes realities creating different versions of himself in a series of one-page jokes. They’re not even long enough to nail down the joke with barely a setup. It also adds little to the story and feels more of an exit that’s created because there were pages to fill and unsure of a way to wrap up the issue for Dark Nights: Death Metal #5. What the team does evoke is classic Lobo stories and the kinetic, almost Mad Magazine-like rapid-fire jokes.

Dark Nights: Death Metal Infinite Hour Exxxtreme! is just an ok tie-in. Yes, it probably tells something important that won’t be covered in the main series but it also doesn’t feature enough to stand out. It feels like something that probably could have been told in a few pages stretched out to over 30. Most of it is filler with the meat of the story featuring little explanation and a resolution that takes place in a few panels. It’s about as filler as filler gets.

Story: Frank Tieri, Becky Cloonan, Sam Humphries Art: Tyler Kirkham, Rags Morales, Denys Cowan
Ink: Bill Sienkiewicz Color: Arif Prianto, Andrew Dalhouse, Chris Sotomayor Letterer: Dave Sharpe, Rob Leigh
Story: 5.0 Art: 7.5 Overall: 5.0 Recommendation: Pass

DC Comics provided Graphic Policy with a FREE copy for review


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Preview: Dark Nights: Death Metal Infinite Hour Exxxtreme #1

Dark Nights: Death Metal Infinite Hour Exxxtreme #1

Written by: Sam Humphries, Becky Cloonan, Frank Tieri
Art by: Denys Cowan, Tyler Kirkham, Rags Morales

Pull up a chair, ya bastiches-it’s time for Uncle Lobo’s Infinite Hour! It’s your chance to let the Main Man Lobo-tomize you with familiar yet freaky stories of the DC Universe, exactly as he remembers them: with blood and guts and exxxtreme gratuitous violence! Tell yer comics guy to put you down for alllll the copies!

Dark Nights: Death Metal Infinite Hour Exxxtreme #1

Preview: Turok #5

Turok #5

writer: Ron Marz
artist: Roberto Castro
covers: Rags Morales (A), Butch Guice (B)
Rags Morales (RI-B/W), Butch Guice (RI-B/W), Rags Morales (RI-Virg), Butch Guice (RI-Virg)
FC | 32 pages | Action/Adventure | $3.99 | Teen+

All secrets are revealed as Turok faces the ultimate truth of the Lost Valley, and his place in it, when he is confronted by a seemingly endless array … of Turoks! Will the revelations be enough to return Turok and Andar to their home? Or will the brothers be forever marooned in a land of hungry dinosaurs? Writer Ron Marz and artist Roberto Castro continue to deliver prehistoric perfection!

Turok #5

Preview: Warlord of Mars Attacks #3

Warlord of Mars Attacks #3

writer: Jeff Parker
artist: Dean Kotz
covers: Dave Johnson (A), Rags Morales (B), Ramon Villalobos (C), Ben Caldwell (D), Ramon Villalobos (RI-Virgin), Ben Caldwell (RI-Virgin), Dave Johnson (RI-Virgin), Rags Morales (RI-Virgin)
FC | 32 pages | Science Fiction | $3.99 | Teen+

As the Martians use their monster crab machines to destroy society as we know it, John must scour the deepest recesses of his mind, and find the memory of Barsoom (aka Mars!) that will unlock the secret to getting these damn lil’ green dudes off our planet! By JEFF PARKER (Aquaman, Future Quest) and DEAN KOTZ (Dungeons & Dragons)!

Warlord of Mars Attacks #3

Preview: Turok #4

Turok #4

(W) Ron Marz
(A) Roberto Castro
(CA) Rags Morales
$3.99

Turok discovers the greatest mystery of the Lost Valley is … Turok himself?! Stunning revelations abound as Turok learns the long-buried truth about the Lost Valley, and about himself. Now he just has to live long enough to escape this time-lost land and the fate waiting for him thanks to the bounty hunter who has doggedly pursued him. Oh, and dinosaurs too! More prehistoric peril by Ron Marz and Roberto Castro!

Turok #4

Review: Bloodshot Rising Spirit #7

Bloodshot Rising Spirit #7

In Bloodshot Rising Spirit #7, A rogue Project Rising Spirit agent is trying to finally show Bloodshot his true origin. Will he succeed? And Project Rising Spirit is under attack! Who will be left standing when the dust settles?

After five somewhat forgettable issues, this series is starting to find its feet. Issue #6 was a step in the right direction, and Bloodshot: Rising Spirit #7 continues that direction. It almost is enough to make me wish we had more than an issue left in this series. That’s quite the turnaround given I was genuinely tempted to not read the series after the third issue. That would have meant not even touching the review copies). But with the turn around in the series, possibly aided by the addition of Eliot Rahal, I found myself actually looking forward to this issue with cautious optimism.

This issue delivers what I have been hoping for from this series since the first issue. Bloodshot: Rising Spirit #7 actually has me looking forward to the next issue in this series. The comic has me finally anticipating the upcoming Bloodshot series coming later this year when Rising Spirit concludes.

There is one glaring problem with the comic. There’s an oddly distorted Bloodshot in the air from a slightly odd perspective. And that, honestly, is the only nit for me to pick here, which is a far cry from the first five issue in the series.

At the end of the day, this isn’t enough to redeem the series. Rahal will end the series on a high note if he keeps going like this.

Story: Kevin Grevious, Eliot Rahal
Art: Rags Morales and John K. Snyder III
Colourist: Andrew Dalhouse Letterer: Simon Bowland
Story: 8.3 Art: 8.0 Overall: 8.0 Recommendation: Read

Valiant provided Graphic Policy with a FREE copy for review.

Preview: Bloodshot: Rising Spirit #7

BLOODSHOT RISING SPIRIT #7

Story by ELIOT RAHAL and KEVIN GREVIOUX
Script by ELIOT RAHAL
Art by RAGS MORALES, ALESSANDRO MICELLI, CHRISCROSS WITH JORDI TARRAGONA, DIEGO YAPUR, GREY WILLIAMSON 
Colors by ANDREW DALHOUSE
Letters by SIMON BOWLAND
Cover A by RENATO GUEDES
Cover B by AJ JOTHIKUMAR
Cover C by VERONICA FISH
On sale May 29th, 2019
$3.99 | 32 pgs. | T+ | Full Color

A rogue Project Rising Spirit agent is trying to finally show Bloodshot his true origin. Will he succeed? And Project Rising Spirit is under attack! Who will be left standing when the dust settles?

Bloodshot Unleashed in Bloodshot Rising Spirit #7

The penultimate chapter of Bloodshot Rising Spirit is off to a gripping start! Who will be left standing when the dust settles in the action-packed Bloodshot Rising Spirit #7? Enjoy a preview of the exciting issue below!

Story by ELIOT RAHAL and KEVIN GREVIOUX
Script by ELIOT RAHAL
Art by RAGS MORALES
Colors by ANDREW DALHOUSE
Letters by SIMON BOWLAND
Cover A by RENATO GUEDES
Cover B by AJ JOTHIKUMAR
Cover C by VERONICA FISH
$3.99 | 32 pgs. | T+ | On sale MAY 29th

A rogue Project Rising Spirit agent is trying to finally show Bloodshot his true origin. Will they succeed?

The mastermind behind Bloodshot’s memory implants revealed!

Project Rising Spirit is under attack! Who will be left standing when the dust settles?

Bloodshot Rising Spirit #7

Review: Bloodshot Rising Spirit #6

Bloodshot Rising Spirit #6

How do you stop an unstoppable weapon?

New story arc! “A GUY NAMED RAY,” Part 1. Two of the leaders of the Bloodshot team find themselves on thin ice with their bosses at Project Rising Spirit. With little left to lose, they decide to take down PRS—and they have just the perfect weapon to use!

It’s always tough to start reading a comic in a series that has consistently failed to meet expectations, especially when that series was never one you were overly excited for or interested in. Such is the case with Bloodshot: Rising Spirit. After the last couple of issues, I was about ready to check out of the series and wait for September’s new Bloodshot series.

While I won’t say that Bloodshot: Rising Spirit #6 has made me a believer in the series (I fear it’s too late for that), what I will say is that with Eliot Rahal coming on board to help with scripting duties (even though he’s not credited in the cover image above), I at least had a little faith that we’d get a stronger issue than we’d seen before – and we did.

Where issue #5 was essentially a prolonged fight scene between Bloodshot and the H.A.R.D. Corps member Gunslinger that had some cool sequences, it ultimately fell flat with the story. This issue doesn’t fall flat, and finally has some interesting sequences with Bloodshot and his struggle to adopt an identity as it’s forced upon him. The entire comic is full of condensed short stories as Bloodshot faces one identity after another, interspersed with a scientist or two commenting on the effectiveness of the new methodology of what essentially amounts to throwing shit at the wall and hoping something sticks.

If this was the first issue, then I’d be telling you to pick the series up; Bloodshot: Rising Spirit #6 is probably a better jumping on point in terms of quality than we’ve had all series – and since this prequel series takes place before Valiant’s first Bloodshot story since relaunching, you could actually just start here in conjunction with the recap and ignore the first five issues.

Overall, this represents a strong increase in the quality over previous issues – whether that’s due to Eliot Rahal and Rags Morales joining the team or not I’ll leave up to you. After the struggles the series has had thus far, it’s refreshing to see that there’s still hope that Bloodshot: Rising Spirit can end on a high note.

Story: Kevin Grevious, Eliot Rahal
Art: Rags Morales and John K. Snyder III
Colourist: Andrew Dalhouse Letterer: Simon Bowland
Story: 8.2 Art: 8.0 Overall: 8.0 Recommendation: Read

Valiant provided Graphic Policy with a FREE copy for review.

Preview: Turok (2018) #3

Turok (2018) #3

writer: Ron Marz
artist: Roberto Castro
covers: Rags Morales (A), Butch Guice (B)
Rags Morales (RI-B/W), Butch Guice (RI-B/W), Rags Morales (RI-Virg), Butch Guice (RI-Virg)
FC | 32 pages | $3.99 | Teen+

Turok and Andar are on the verge of solving the secrets of the Lost Valley, if they can just avoid becoming dinner for hungry dinosaurs!

Meanwhile, the cavalry soldiers might betray the brothers in order to find a way home, the mysterious bounty hunter reveals his true (and shocking!) nature, and Turok comes face to face with a woman who could become his greatest ally … or his worst enemy! Classic adventure for a classic creative team!

Turok (2018) #3
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