Tag Archives: protobunker

Review: Star Wars: Galaxy’s Edge #2

Star Wars: Galaxy's Edge #2

If you asked me to guess the quality of Star Wars: Galaxy’s Edge #2, I’d have been way off. I’ll admit I was a bit biased going in to reading the issue as it’s a tie-in to a theme park. Those types of comics don’t exactly do well. Star Wars: Galaxy’s Edge though, is a bit different. The comics are focused on the Star Wars aspect first and theme park second. It also brilliantly balances a meta-story while also being an anthology.

Dok-Ondar is surrounded by the First Order who’s not too happy with him. With a Jedi lightsaber present, Dok-Ondar recounts how he came across the Jedi artifact. That story? It’d involve Greedo and the notorious gangster Jabba the Hutt!

Writer Ethan Sacks brilliantly mixes the various eras of Star Wars in this comic. The lightsaber is from the prequels. Greedo we know, and the flashback takes place, during the original trilogy. This series’ main story is during the sequel trilogy. Sacks works all three together and does so in a seamless way.

Star Wars: Galaxy’s Edge #2 also balances humor and action. With Greedo as the main star of the story, at times you feel like it’s a Han Solo adventure. Greedo has the attempted swagger of Solo but is an utter failure in what he does. That combination creates a lot of comedy delivering a fun read that’ll get you to laugh or at least enjoy the pulp like feel of it all.

Will Sliney‘s art helps as well. Again, with theme-park tie-ins, I don’t recall the art being all that good. Sliney, with colorist Dono Sanchez-Almara and Protobunker along with letterer Travis Lanham have broken that stereotype. Along with Sacks’ writing, the art has a fun quality element to it all. It’s clear the team is channeling Solo with Greedo. His body language will remind you of the hero. But, that helps, as Greedo is such a screw up, the positive memory is twisted by Greedo’s failures. The art is a driver of the humor.

The issue is a solid one as this series feels like it’s improving. The ability to blend together so many eras of Star Wars is impressive. At the same time the issue really drives home it’s writing its own new addition to that history. This is becoming a surprisingly fun series that’s a perfect summer read.

Story: Ethan Sacks Art: Will Sliney
Color: Dono Sanchez-Almara with Protobunker

Letterer: Travis Lanham
Story: 8.5 Art: 7.5 Overall: 8.45 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Review: Marvel Action: Avengers #1

Marvel Action: Avengers #1

A new era of all out Avengers action begins! A new team is formed to battle a mega-sized threat that is weirder and wilder than any of the superheroes have met before!

It’s a whole new era for the Avengers as IDW Publishing takes on Marvel‘s premiere team with Marvel Action: Avengers #1. Aimed at middle grade readers, the first issue is entertaining and thrilling enough that fans of all ages can enjoy it.

Writer Matthew K. Manning gives us the basics to start assuming the readers know little making this a perfect point for younger readers to start. As the action unfolds, small factoids are included allowing for an easy point of entry and catching up on the characters, their powers, and what to expect. That’s included for heroes and villains like. It’s a small detail but a solid one that keeps the entry level low.

The story itself is entertaining involving A.I.M., Madame Masque, U-Foes, not the biggest of villains, which is appreciated in a way. The material seems good for the ages it aims for, though an early explosion/bomb left me scratching my head (I’m not a great judge on that). There’s the expected violence of punching but none of it’s over the top and some of it is a little odd actually (how Madame Masque is eventually dealt with is an example). But, kids won’t be judging that at all.

The art by Jon Sommariva, color by Protobunker, and lettering by Christa Miesner is a solid style that reminds me a bit of Marvel’s animated series. There’s a nice design to the characters and the action flows nicely throughout with some nice use of panels. It all works and works really well.

The first issue is a good one that I’d have no problem handing to a younger kid who’s really in to the Avengers or the characters. It’s a solid entry to the world and characters succeeding where Marvel has stumbled, material made for non-adults. There’s also a nice sophistication to it that doesn’t talk down to its audience and should keep everyone who reads it engaged. A great start to a new take on classic characters.

Story: Matthew K. Manning Art: Jon Sommariva
Color: Protobunker Letterer: Christa Miesner
Story: 7.95 Art: 7.95 Overall: 7.95 Recommendation: Buy

IDW Publishing provided Graphic Policy with a FREE copy for review

Review: The Superior Octopus #1

Doc Ock has set up shop as San Francisco’s protector, but you won’t believe his methods. Some of Otto Octavius’s new super hero strategies may make Spider-Man regret letting him free, but the good doctor swears that he’s the SUPERIOR OCTOPUS!

I really enjoyed Dan Slott’s run of Doc Ock taking over the body of Peter Parker. Even the eventual spin of Doc Ock getting a younger clone body had potential. Then there was Hydra and logically for the character it made sense in many ways. This comic though… something is off.

Written by Christos Gage, The Superior Octopus is written with dialogue that’s painful to read. Gone is Slott’s take on a character trying to be a younger person. Instead we’ve got Doc Ock trying to sound like a hero with moments that are cringeworthy to read.

A scene actually has Ock saying:

“I am a force for good, while you are tin-plated would-be despots.”

Now, I know he’s not going to be the best when it comes to relatable dialogue but this is bad, even for him. While trying to get a speech pattern that could be the classic villain, the comic treads a bit too much into cheese.

The concepts within are solid as Gage sets up a personal life outside of being a superhero, dealing with Hydra, and continuing how he thinks being a superhero should be. It’s all great in that sense. The flow though is a bit of a chore to read and one that just isn’t all that enjoyable. Great ideas, bad execution.

The art by Mike Hawthorn is ok. There’s nothing too flashy or exciting and there’s some opportunity for that if he wanted. We get battles that are interesting to watch but the character design lacks a certain detail and polish. Octavious out of costume looks off with a large head and hair that’s a bit too stiff. There’s just a polish to it all that’s missing.

There’s a back-up story from Jed McKay and art by Mark Bagley that ties into the upcoming Spider-Geddon storyline which is the best thing about the comic. It answers some questions and plays into Ock’s arrogance and self-centered aspects.

For a comic that I was sure I was going to enjoy, I’m walking away wishing I spent the time reading something else. It just misses as far as story and dialogue and the art is pretty average. There’s nothing superior at all to it except it setting up the world it will revolve around. For a title that was a sure win it’s a hell of a miss.

Story: Christos Gage, Jed McKay Art: Mike Hawthorn, Mark Bagley
Ink: Wade von Grawbadger, Craig Yeung
Color: Jordie Bellaire, Dono Sãnchez-Almara & Protobunker

Letterer: VC’s Clayton Cowles
Story: 4.0 Art: 6.5 Overall: 4.5 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review

Review: Adventures of the Super Sons #1

Check out the lost and secret adventures of Damian Wayne (Robin) and Jon Kent (Superboy) in this flashback miniseries that takes a deep dive into the bombastic bromance between the sons of the DC Universe’s greatest heroes. It’s an epic dual storyline that transcends current events, as Superboy and Robin find themselves targets of an interstellar team of young badasses called the Gang.

Check out the first issue of this max-series by writer Peter J. Tomasi, artist Carlo Barberi, inker Art Thibert, and colorist Protobunker.

Review: Adventures of the Super Sons #1

Check out the lost and secret adventures of Damian Wayne (Robin) and Jon Kent (Superboy) in this flashback miniseries that takes a deep dive into the bombastic bromance between the sons of the DC Universe’s greatest heroes. It’s an epic dual storyline that transcends current events, as Superboy and Robin find themselves targets of an interstellar team of young badasses called the Gang.

I loved Super Sons. The comic series was a breathe of fresh air. It mixed action, humor, with a childlike sense of fun. And fun is the name of the game as we got to experience Damian’s cold outlook on life mixed with the wide eyed naivete of Jonathan. The two are so far apart, opposites, and in that they’re the perfect team playing off of each other so well. Damian’s seriousness mixed with Jon’s sense of excitement and fun created a combination that was impossible to not enjoy. For me, it was infectious.

Luckily, we’re getting more of the two with Adventures of the Super Sons that has them teaming up again in this “lost story” and coming up against a group of villains that feels so perfect in so many ways. The two battle a villain and get you into their pattern of things. There’s lots of fun as to two battle evil, and each other to some extent. There’s a large dose of humor that adds to the excitement and entertainment of it all, writer Peter J. Tomasi makes sure to keep it all going with a grin. It’s all a build up to reset the status quo in a way and introduce new readers before we’re introduced to the bad guys they’ll be facing and those bad guys are awesome. While some may roll their eyes, I smiled, laughed, and got super excited for the Super Sons.

Part of that excitement is due to the art of Carlo Barberi, inks by Art Thibert, and color by Protobunker, along with lettering by Rob Leigh. The art has an energy about it that matches Tomasi’s writing. The color, the panels, the focus, there’s an excitement about it all that matches the youthful leads. The designs are fantastic and Barberi’s style is a personal favorite of mine. The combination of art and story just creates an energy about it all.

And I think that’s the greatest strength of this issue, and the previous series, it remembers these are kids. The story treats them as kids, doing things like running off to get popcorn in the middle of battle. They go back and forth, like kids. The art style feels young and full of energy. It’s a complete package that knows what it is from story through the art. And because of that, it’s beyond fun.

Story: Peter J. Tomasi Art: Carlo Barberi
Ink: Art Thibert Color: Protobunker Cover Art: Dan Mora
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review