Tag Archives: PC

Batman: The Enemy Within Episode Three Trailer

Batman: The Enemy Within Episode Three continues the five-part episodic game series, Telltale‘s unique take on the World’s Greatest Detective. You can download the trailer by following the links above. Episode three, ‘Fractured Mask,’ launches November 21 on Xbox One, PlayStation 4, PC, Mac, and mobile.

After an unexpected reunion, Bruce finds his attention (and his loyalties) stretched in yet another direction. Now, in addition to brokering a power struggle between Commissioner Gordon and Amanda Waller, Bruce must balance romantic entanglements with his mission to infiltrate the Pact. As he plunges deeper into the criminal underworld, the villains’ plan starts to come into focus, but will his deceptions take a dire toll?

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent including Troy Baker, who returns to reprise his role as Bruce Wayne, as well as Anthony Ingruber, who reprises his fresh take on ‘John Doe,’ better known to fans as The Joker.

This new season is intended to be accessible to both returning fans and newcomers alike, though players’ choices from the first season of Batman: The Telltale Series will optionally carry over into The Enemy Within. This season also includes Telltale’s unique multiplayer ‘Crowd Play’ feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an internet connection.

A special ‘Season Pass Disc’ for Xbox One and PlayStation 4 is currently available at retailers across North America and Europe. The disc includes the first episode of the season, as well as download access to all subsequent episodes as they are released.

Batman: The Enemy Within is a standalone product separate from the first season of Batman – The Telltale Series. Both products are licensed by Warner Bros. Interactive Entertainment and based on DC’s iconic character. Episode three, ‘Fractured Mask,’ has been rated ‘Teen’ by the ESRB.

Watch the Batman: The Enemy Within Launch Trailer

Telltale Games has released the official launch trailer for Batman: The Enemy Within, a new five-part episodic game series that continues Telltale’s unique take on the Caped Crusader. You can download the trailer by following the links above.

Episode one, ‘The Enigma,’ launches August 8 on Xbox One, PlayStation 4, PC, and Mac. The series will become available on iOS and Android-based devices in early October, and will also be available at retailers across North America on October 3 on a special ‘Season Pass Disc’ for Xbox One and PlayStation 4. The disc will include the first episode of the season, as well as download access to all subsequent episodes as they are released through an online connection.

In this latest chapter, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis. With the arrival of a ruthless federal agent and the return of a still nascent Joker, Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman’s new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?

This new season will be accessible to both returning fans and newcomers alike, though players’ choices from the first season of Batman: The Telltale Series will optionally carry over into The Enemy Within. This season will also include Telltale’s unique multiplayer ‘Crowd Play’ feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an online connection.

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent including Troy Baker, who returns to reprise his role as Bruce Wayne, as well as Anthony Ingruber, who will reprise his fresh take on ‘John Doe,’ better known to fans as The Joker.

Batman: The Enemy Within will be a standalone product separate from the first season of Batman: The Telltale Series and is licensed by Warner Bros. Interactive Entertainment and based on DC’s iconic character. Episode one, ‘The Enigma,’ has been rated ‘Mature’ by the ESRB.

Game Review: Batman: Arkham Knight (Console Version)

Batman: Arkham Asylum’s release back in 2009 was an amazing surprise that changed the way action elements in games were made, evident in releases like Shadow of Mordor and Witcher 3. Arkham City in 2011 tweaked and expanded the original foundation, fitted then with an open-world structure, enough to give the game a unique feel without stripping the formula of what made it so engaging in the first place. Now, this year’s Batman: Arkham Knight has done the same thing, offering more welcome tweaks and a big expansion in the form of the Batmobile’s offerings of high-speed travel and tank battle. Those gameplay evolutions along with the most interesting story of the trilogy, one that is sure to please even the most hardcore comic book readers, makes Arkham Knight a fitting conclusion to Rocksteady’s three games, even though it is troubled by some technical hiccups and downright embarrassing portrayal of women.

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Scarecrow takes over for Joker as the main antagonist this time around, but don’t expect anything nearly as memorable as the Clown Prince of Crime. Unfortunately, he serves mainly as a catalyst for getting Gotham evacuated again to give players a very video gamey playground to mess around with, as well as a catalyst for the developers to play around a whole lot with fear toxin as a plot device. Because of everything done with his fear toxin to create disturbing and exciting hallucinations, his disappointing role as the lead villain is easily forgivable. Sometimes the fear toxin leads to some cheap, that didn’t really happen! cop-outs, but it’s mostly great stuff. It also helps that there is certainly no lack of villains to go around, the titular Arkham Knight, an interesting riff on an established character that ties in thematically to the arc of the whole Arkham series, being the other most notable.

As a whole, the narrative is great. As always, the voice performances are top-notch stuff, making this game indistinguishable from the most high-profile animated films in that regard. There are constant twists and turns until the very end of the game, keeping one guessing the entire time. It’s a lot like The Dark Knight Rises in that it constantly punches Batman in the gut time and time again, testing his psychological and physical strength ruthlessly. Arkham Knight takes advantage of what’s become a common storytelling strategy in superhero stories in the modern age, that being displaying a hero’s strength by forcing him to overcome conflicts that exploit his greatest weaknesses. Along the way, players are treated with some truly high-concept, abstract, and daring segments that offer some of the most killer story beats in games the past few years.

Sadly, the biggest problem with the game cuts away at the narrative, one of its strongest facets. Almost point-for-point, Arkham Knight does a hugely disappointing disservice to the most prominent female characters of the series. Oracle, Poison Ivy and Catwoman, characters that at their best serve as some of the most fascinating and empowering female characters in superhero fiction, are treated miserably in this game. Oracle and Catwoman are stripped of any agency for the vast majority of their screen time, captured and in need of saving. Poison Ivy’s role is particularly laughable, serving as the first villain to challenge Batman at the start only to almost immediately give in and aid him in whatever he asks throughout the game. Not to mention the fact that the prison guards throw her in jail with mostly just underwear; it would be a shame to give up that eye-candy, after all.

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Things get a bit better towards the end of the main story, what with advancements like Harley Quinn’s inclusion in the plot featuring legitimate agency, but let’s be honest here; a character whose defining character trait in this series being her obsession with a man getting some decent screen time isn’t exactly a shining moment for feminism.

The PC version has secured Warner Bros. into quite the media spectacle, thanks to its prominent technical issues. I played the Xbox One version, and I can attest to an experience free of any regular framerate drops or similar glitches. The game did crash around three times, and another time Batman got himself stuck in the environment (even though he visually wasn’t touching anything, frustratingly) so bad that I had to restart to the last checkpoint. Thankfully, the game saves very frequently, so this isn’t too alarming of a problem.

On a more positive note, Rocksteady has done a tremendous job creating a Gotham to explore. This is truly a current-generation video game not possible on the PS3 and 360, with a gorgeous and massive city. There is a tremendous degree of draw distance and complex lighting and smoke effects, helping its world feel more and more alive. Great care was also taken to recreate iconic scenery, like Wayne Tower, Ace Chemical and the GCPD Building.

Grappling, gliding and swinging around in this world has never been quite this joyful. Like Metroid Prime 3 did for the Prime series, Arkham Knight doesn’t make players re-obtain abilities that were already available by the end of Arkham City. This not only means that the player is able to feel instantly powerful, but also means that the rest of the game is able to up the ante more and more. Upgrades to the boost ability after grappling to a surface make for a particularly pleasurable experience that feels almost like true flight. It works so seamlessly and quickly that it makes for an absolute blast. I don’t remember the last time I had so much fun screwing around in an open-world.

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The other method for quick travel in this game is the Batmobile, this game’s big new toy. The car is able to go blisteringly fast, forcing players to be wary of how much pressure they apply on the trigger to drive it, making for an intricate and dynamic driving experience. It has become a common complaint that the car is unwieldy, but I’d say with the proper amount of effort controlling the Batmobile is quite rewarding. It integrates into the rest of Batman’s antics without a hitch, too. There is a really remarkable satisfaction to diving off a building only to pull up toward the ground, calling the Batmobile to pull up underneath to catch Batman after the momentum from the dive has worn off.

Holding the left trigger instantly transforms the Batmobile into a tank: a necessary step Batman had to take to deal with the vast numbers of enemy tanks to deal with. There is a bit of a logistical hoop to jump through concerning Batman using guns, given his iconic, strict policy against firearms formed through the trauma of his parents’ death by gun shots, but it works. The plot conveniently pushes Batman into a corner, and he still refuses to kill. It’s worth it for the tank combat, because it’s a ton of fun. Dodging enemy missiles and taking down tanks to charge up a bar used to execute special abilities like missile barrages is sweet. Battles are intense, challenging and add much needed diversity to the Arkham formula.

That isn’t to say that the tried-and-true gameplay of the Arkham series isn’t enjoyable anymore, because that certainly isn’t the case. The hand-to-hand combat and stealth sections have only gotten more complex and challenging, adding another layer of nuance and satisfaction. Arkham Knight’s challenge is refreshingly respectful to players, expecting them to be caught up with the series enough to skip over introductory and boring sections at the beginning, without going too fast or forgoing any optional resources for newcomers or lapsed veterans.

Additionally, this installment features a bigger emphasis on puzzle-solving, and it is all rather clever. The environmental manipulation and use of gadgetry required to best these challenges offer some intellectually-rewarding bits that thankfully manage not to cause the pacing to suffer, like in other action games such as Uncharted 3. If the player finds him or herself particularly wrapped up in these puzzles, there are tons and tons of optional Riddler trophies to find, as always. The bulk of these collectables are hidden behind inventive little puzzles throughout the game’s world.

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I really love Arkham Knight and still find myself excited to tackle its side missions despite having already beaten the main story. Prompting these side missions does make one feel a lot like the Dark Knight, either stumbled upon by exploring (patrolling) the city or deciphering intercepted audio from crooks around the city that automatically plays, with directions to their whereabouts.

The most positive thing I can say about my time with Arkham Knight is that I was always excited to start it up again, really. It’s an exciting game, with a story that impresses so much that it doesn’t feel out of place in discussion of great Batman stories, despite its dreadful problems with women. Exploring the city is a blast, whether it be through swinging and grappling around or driving, both at breakneck speeds. Tank combat finds itself a welcome addition alongside the still engaging fisticuffs and stealth. Batman: Arkham Knight successfully ends one of the most beloved triple-A game series of the last decade.

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Four in February Pile of Shame Challenge

SteamLibMany gamers run into a problem with their hobby, me included. Namely, there are more games that we want to play than we have time to play. For many of us, this has introduced us to the concept of the Pile of Shame – our growing catalog of titles we have acquired but have not finished and in some instances have not even started to play.

There are many reasons for the Pile of Shame: Steam sales, Humble Bundles, PlayStation Plus (PS+), Games with Gold, other obligations taking gaming time, not being able to put down Destiny, etc. Personally, my Pile of Shame is stacked high with impulse purchases, Club Nintendo rewards, and good gaming intentions. Today, being the first Tuesday of the month, means my pile just got 6 games deeper; thanks Sony. (No really, thanks. I love the PS+ games program.) New games keep coming out, and our collections and our piles grow.

Luckily, game journalist Mike Suszek introduced the idea of Four in February a couple of years ago through Joystiq. The plan is simple: pick four games from your Pile of Shame and commit to finishing them in the month of February. There is not much more to it than that, though there is a Facebook group for the community to share its triumphs.

After a decade of pushing game journalism in a positive direction, Joystiq is closing today. It is consolidating with Engadget, and hopefully the spirit of Joystiq will continue there- time will tell. In honor of Joystiq, I will be taking the Four in February challenge as an homage to all the great things Joystiq has given gamers over the years. I invite you to come with me on this journey as I chronicle my attempt to make a dent in my Pile of Shame.

I had a few requirements for choosing which four games to use in the challenge. First, I wanted to use several different platforms. I am primarily a console gamer, but have plenty of PC and handheld games on my Pile as well. I figured the challenge can help push me to game on devices I sometimes neglect. Second, I wanted to choose games so that I actually have a chance of finishing all four without drastically increasing my playing time. I want the challenge to be achievable, not just another source of shame. Gaming is supposed to be enjoyable, not a chore. Third, all the games on my list are games I have not started. I hope that getting into these games for the first time will be easier than trying to go back to a game I am midway through but have not played in months or years. Finally, I wanted to choose games that epitomize my Pile of Shame in some form. Here is my list, in no particular order:

 

Uncharted_Golden_Abyss_boxartUncharted: Golden Abyss – PS Vita

Developer: SCE Bend Studio; Publisher: Sony Computer Entertainment

 

This game holds a special spot on my Pile of Shame. I got it as part of the original PS+ Instant Game Collection for Vita, before I actually owned a Vita. In fact, the PS+ free games are a major reason I finally purchased a Vita. I really enjoy the Uncharted series, but even after getting a Vita, I have not gotten around to playing this installment.

 


 

 

FTL_boxartFTL: Faster than Light – PC

Developer & Publisher: Subset Games

 

Besides being my PC entry for the challenge, FTL holds the distinction of being a game I have purchased twice and played zero times. I purchased it on Good Old Games during one of their sales, and again as a part of a Humble Bundle. Many of my friends have played and praised the game. It is time I join that club. Besides, spaceships are cool.

 


 

InfSecSon_boxartInfamous: Second Son – PlayStation 4

Developer: Sucker Punch Productions; Publisher: Sony Computer Entertainment

 All of the Infamous titles are actually on my Pile of Shame, but I’ve played solid chunks of Infamous and Infamous 2. This game is still unopened on my shelf- mocking me from inside its cellophane cocoon. On top of that, Infamous: First Light was free for PS+ members last month and is sitting on my dashboard reminding me I should probably give the game a shot.

 

 

 


 

COVERPS3OnlyOn10-1_DarkShadow of the Colossus – PlayStation 3

Developer: Team Ico; Publisher: Sony Computer Entertainment

 This is one of my biggest shames on my Pile of Shame. Critically acclaimed and I really liked ICO but never got around to Shadow of the Colossus. I have two copies of this game, too: both for the PS2 and PS3. Unlike FTL though, I only paid for one as the PS3 version is from the PS+ program. Every time I see a screenshot of the game on the Internet, I think what an amazing looking game, I should really play that. This month, I will.

 

 

 

There you have my line-up. Yes, it is Sony heavy but that is an unintentional side-effect of my criteria. I will update my progress each of the next 4 Sundays, and I hope you will come back to see how I do with this challenge. See you on Sunday.

 

 

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