Tag Archives: PC

The Remastered Turok Trilogy is now Complete with Turok 3: Shadow of Oblivion

Oblivion has arisen! The Flesh Eaters have come to terrorize the world and let chaos reign! This cannot stand. The finale to one of gaming’s most iconic trilogies is here.

Nightdive Studios — in collaboration with Universal Games and Digital Platforms — have announced that Turok 3: Shadow Oblivion is now available on PC and PlayStation, Xbox, and Nintendo Switch consoles. 

Turok 3: Shadow of Oblivion is a faithful restoration of the classic first-person shooter initially released in 2000 for the Nintendo 64, upgraded through Nightdive Studios’ proprietary KEX Engine for play on modern gaming devices with up to a 4K resolution at 120FPS. It joins Nightdive Studios’ popular remasters of Turok and Turok 2: Seeds of Evil, capping off the trilogy. 

The title features upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for console gamepads with platform-specific features. It is also the first game from Nightdive Studios built on the latest version of the KEX engine, which utilizes an improved renderer to achieve a higher tier of visual fidelity across 3D models, textures, and graphical effects.

In Turok 3: Shadow of Oblivion, players choose between dual protagonists Joseph and Danielle Fireseed, siblings of Turok 2: Seeds of Evil protagonist Joshua Fireseed. Together, they must defeat the titular antagonist Oblivion and its followers, the Flesh Eaters, after the supposed demise of their brother at its hands. 

Key Features of Turok 3: Shadow of Oblivion include:

  • The Hunt Begins Again: A remastered version of the 2000 classic, available for the first time since its Nintendo 64 release — with advanced rendering features, including anti-aliasing, bloom, ambient occlusion, dynamic shadows, and motion blur.
  • Oblivion Wept: Improved visual fidelity, modern graphical techniques, and highly upgraded performance for up to 4K 120FPS on PC, PlayStation® 5, and Xbox Series X|S.
  • Skin and Bones: Remastered environment art faithfully recreated from original Turok 3 developer Iguana Entertainment’s asset library, plus updated character and weapon models and animations.
  • Savor the Hunt: Celebrate your victories with unlockable Trophies and Achievements on Steam, PlayStation®, and Xbox.
  • Fate is in Your Hands: Feel the thrill of the kill with optional support for motion/gyro controls for Nintendo Switch and Gamepad Rumble.

Turok 3: Shadow of Oblivion is available now on Windows PC via Steam, PlayStation 4|5, Xbox One and Xbox Series X|S, and Nintendo Switch for $29.99. The remastered Turok trilogy is available in a bundle for $59.99 today across all platforms.

World War Z: Aftermath’s Free PlayStation 5 & Xbox Series X|S Upgrade Launches January 24

Saber Interactive has announced that World War Z: Aftermath, the co-op zombie shooter inspired by Paramount Pictures’ film, will officially launch on PlayStation 5 and Xbox Series X|S on January 24. Owners of the game on PlayStation 4 and Xbox One will receive a free upgrade to these new versions, featuring vivid 4K|60 FPS action, on their respective platforms.

January 24 will also mark the arrival of the new supersized Horde Mode XL, available in Aftermath exclusively on PlayStation 5, Xbox Series X|S, and PC. Horde Mode XL follows the same rules as the game’s standard Horde Mode, with a devilish twist — scattered among the normal waves of enemies will be a special XL wave bursting with over 1,000 hungry zombies. You and your team will have to pull out all the stops to survive this overwhelming and terrifying challenge.

All World War Z: Aftermath and World War Z players on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC will also receive a free update on January 24 that introduces mutators into the standard Horde Mode Z game mode, along with devastating and deadly new weapons and a revamped and improved weapon progression system.

World War Z: Aftermath lets you play on your own with AI squadmates or in co-op for up to four players, with full crossplay between PC and consoles. Take on hordes of ravenous zombies in two totally new story campaign episodes set in the city of Rome (including Vatican City) and Russia’s snowbound Kamchatka peninsula.

Aftermath delivers the definitive World War Z package with all content from World War Z: Game of the Year Edition, including full episodes in New York, Moscow, Marseille, Jerusalem and Tokyo. Experience the heart-pounding immersion of Aftermath’s optional first-person mode, decimate the undead with a new melee system, and level eight unique classes with distinct play styles and customizable loadouts.

Exclusive: Behemoth Invests Heavily in Video Games with a New Publishing Arm

Since launching in 2020, Behemoth has made the news several times, including with it’s acquisition of Amigo Comics, it’s expansion into music with Grammy nominated artists and legendary record labels, and surpassing half a million comics sold and reaching 9th in market share among all comic publishers, all within their first full year of distribution. The company has announced a gaming label and its own development studio with a multi-million dollar investment focused on creating new first-party titles.

Their first slate of titles sees games like the Survival Horror title, Blank Frame, releasing as soon as January 28th on Valve’s Steam platform. With other titles, like Contract Killer, set to release in Q2 of 2022 on Xbox Series S/X, PlayStation 5, Nintendo Switch, and Steam. These titles including open world games like Vigilance 2099, Within Judgement, The Henchmen, Total Anarchy, and more games from other genres.

Behemoth has also secured deals to release physical editions of games on console and PC that development was not involved in beforehand. This includes the previously announced via their New York Comic Con panel, Postal 4. A game in the notable franchise which has seen a laundry list of controversy, including being banned from retailers like Wal-Mart, being labeled as “the worst thing in America” by Senator Joseph Lieberman, and receiving a Guinness World Record for being the most polarizing reviewed video game ever (Postal 2). Despite this the series has gone on to sell millions of units, and Behemoth has also revealed it will publish a card game for the series in mid-2022.

Contract Killer

The Henchmen

Total Anarchy

Vigilance 2099

G.I. Joe: Operation Blackout is Coming October 13 to Consoles and PC

G.I. Joe: Operation Blackout, a new team-based, third-person shooter based on Hasbro’s mega-popular franchise, has been revealed. Play as your favorite heroes and villains from Team Joe and Team Cobra in this action-packed adventure, coming to PC, Nintendo Switch, PlayStation 4, and Xbox One on October 13, 2020, from GameMill Entertainment.

Travel to monumental locations like Cobra Headquarters and the U.S.S. Flagg through an original story inspired by 80s-style comics. Take on 18 campaign missions featuring iconic vehicles and boss battles in single-player or local split-screen co-op.

G.I. Joe: Operation Blackout features 12 playable characters, including Duke, Snake Eyes, Cobra Commander, Destro, Roadblock, Storm Shadow, and more. Each soldier has their own unique powers and can be customized with a variety of weapons and skins. There’s also multiplayer with modes such as Capture the Flag, Assault, and King of the Hill.

Video Game Review: Gris

I’ve had my eye on this one for a while. An artistic indie video game, Gris is billed as a story of a girl dealing with loss. The previews were absolutely captivating and the music just as enchanting. It was one of those “insta-buy” categories for me and it didn’t disappoint.

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I am so happy that Gris exists. It stands out in a marketplace of competitive and repetitive gaming. That can, at times, become an echo chamber of a predictable status quo.

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On a subliminal level, my journey with Gris, became a reflection of my own battles with anxiety. One of not having a voice to communicate my subjective experience adequately. Where one struggles to move forward in a landscape with shifting obstacles and labyrinthine paths. The journey hallmarked a gradual exploration, the building of confidence, and a triumphant reclamation of power and agency.

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As Gris slowly traverses and conquers her world I could not help but realize how much coming to terms with challenges involve turning obstacles into stepping stones slowly, and methodically with patience and self-compassion. For example, there is a segment where these gestalt-like fragments coalesce into a giant Raven that becomes a mini-boss of sorts. In order to solve a puzzle of reaching a difficult plateau, you can use its windy scream, to elevate yourself to new heights and progress through the level. An intimidating fork in the road is suddenly transformed into a stroke of providence. There are many moments like this that punctuate the journey in Gris.

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The game executes an intuitive gaming logic with no overt tutorials required. This refreshing and minimalistic design encourages the player to trust in themselves as the game’s suite of powerups slowly and intuitively opens up your world and your reach.  This provided at least in my opinion a strongly punctuated sense of exploration and ownership to me, throughout the gaming experience of Gris.

I would be remiss if I did not highlight the element of art. Gris starts out a dull grey. As the game progresses you unlock more colors that are added to the world. The watercolor backdrop creates a background. It captures more than the notion of life movement and agency returning. It creates one of the more memorable uses of art in video games I’ve seen. 

I finally finished this game a few days ago, and the emotional impact left on me was profound. Although going in I understood the general theme of loss, it was not exactly clear what the specific nature of this loss was throughout the journey. All the same, the game provides a clear conclusion. It gives the player an “oh” moment, that ties together some of the narrative and artistic flourishes hinted at and seeded throughout the game. (i.e. Weeping and broken statues)  The story’s end and the true nature of the protagonist’s loss is still cleverly subject to interpretation. However, it’s not hard to foresee multiple perspectives of Gris loss. Tthis is further compounded by the element of voice/singing that plays a central part in the game’s plot.

I have to admit the ending did make me cry, and I had to take a moment for myself as plot music, and art all intersected to drive a moving end. It was beautiful, melancholy and somewhat cathartic all at once. There have been many indie titles designed with mental illness in mind or navigating complex emotions. Quantic Dream’s Indigo Prophecy comes to mind and more recently Matt Makes Games’ Celeste. I’m really hoping this is a trend that continues and becomes more nuanced. Nomada Studio has produced something really beautiful and unique here. If you have a Nintendo Switch or enjoy PC gaming please don’t let this title pass you by

OVERKILL’s The Walking Dead Gets a Gameplay Trailer for E3 and Launches November 6

Starbreeze, Skybound Entertainment, and 505 Games have released the first official gameplay trailer for OVERKILL’s The Walking Dead, the upcoming cooperative multiplayer FPS from developer OVERKILL – A Starbreeze Studio. The video also reveals the game is expected to launch on the PlayStation 4 computer entertainment system, Xbox One and Windows PC on Nov. 6 in North and South America and Nov. 8 for the rest of the world, including Europe.

OVERKILL’s The Walking Dead is available to pre-order now as a digital title on all platforms and as a physical boxed product for consoles only at most major retailers for $59.99. A steel book deluxe edition of OVERKILL’s The Walking Dead, featuring the base game, the “Night Raid Character Pack” DLC, a variety of cosmetic skins, a digital art book and more, is also available to pre-order for $79.99. Players who pre-order either version will receive an assortment of in-game cosmetic skins as a bonus. As an homage to its comic book heritage, the physical steel book deluxe edition will also feature four collector cards illustrated by comic book artist Dan Panosian.

OVERKILL’s The Walking Dead’s PC-exclusive closed beta will begin later this year. Closed beta access will be available for PC pre-orders only. Players who pre-order the standard edition of OVERKILL’s The Walking Dead will receive a single invitation to the closed beta, while those who pre-order the game’s deluxe edition will receive four closed beta invites to share with friends.

Inspired by Robert Kirkman’s original graphic novels, OVERKILL’s The Walking Dead is a four-player co-op multiplayer shooter in which players must band together on a variety of missions and raids to find survivors, secure supplies and stay alive. Use stealth to evade enemies tactically, or dismember walkers limb from limb with brute force and firepower. Each of the game’s four playable characters has their own special abilities, skill trees, squad roles, play styles and background stories.

Batman: The Enemy Within Episode Three Trailer

Batman: The Enemy Within Episode Three continues the five-part episodic game series, Telltale‘s unique take on the World’s Greatest Detective. You can download the trailer by following the links above. Episode three, ‘Fractured Mask,’ launches November 21 on Xbox One, PlayStation 4, PC, Mac, and mobile.

After an unexpected reunion, Bruce finds his attention (and his loyalties) stretched in yet another direction. Now, in addition to brokering a power struggle between Commissioner Gordon and Amanda Waller, Bruce must balance romantic entanglements with his mission to infiltrate the Pact. As he plunges deeper into the criminal underworld, the villains’ plan starts to come into focus, but will his deceptions take a dire toll?

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent including Troy Baker, who returns to reprise his role as Bruce Wayne, as well as Anthony Ingruber, who reprises his fresh take on ‘John Doe,’ better known to fans as The Joker.

This new season is intended to be accessible to both returning fans and newcomers alike, though players’ choices from the first season of Batman: The Telltale Series will optionally carry over into The Enemy Within. This season also includes Telltale’s unique multiplayer ‘Crowd Play’ feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an internet connection.

A special ‘Season Pass Disc’ for Xbox One and PlayStation 4 is currently available at retailers across North America and Europe. The disc includes the first episode of the season, as well as download access to all subsequent episodes as they are released.

Batman: The Enemy Within is a standalone product separate from the first season of Batman – The Telltale Series. Both products are licensed by Warner Bros. Interactive Entertainment and based on DC’s iconic character. Episode three, ‘Fractured Mask,’ has been rated ‘Teen’ by the ESRB.

Watch the Batman: The Enemy Within Launch Trailer

Telltale Games has released the official launch trailer for Batman: The Enemy Within, a new five-part episodic game series that continues Telltale’s unique take on the Caped Crusader. You can download the trailer by following the links above.

Episode one, ‘The Enigma,’ launches August 8 on Xbox One, PlayStation 4, PC, and Mac. The series will become available on iOS and Android-based devices in early October, and will also be available at retailers across North America on October 3 on a special ‘Season Pass Disc’ for Xbox One and PlayStation 4. The disc will include the first episode of the season, as well as download access to all subsequent episodes as they are released through an online connection.

In this latest chapter, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis. With the arrival of a ruthless federal agent and the return of a still nascent Joker, Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman’s new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?

This new season will be accessible to both returning fans and newcomers alike, though players’ choices from the first season of Batman: The Telltale Series will optionally carry over into The Enemy Within. This season will also include Telltale’s unique multiplayer ‘Crowd Play’ feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an online connection.

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent including Troy Baker, who returns to reprise his role as Bruce Wayne, as well as Anthony Ingruber, who will reprise his fresh take on ‘John Doe,’ better known to fans as The Joker.

Batman: The Enemy Within will be a standalone product separate from the first season of Batman: The Telltale Series and is licensed by Warner Bros. Interactive Entertainment and based on DC’s iconic character. Episode one, ‘The Enigma,’ has been rated ‘Mature’ by the ESRB.

Game Review: Batman: Arkham Knight (Console Version)

Batman: Arkham Asylum’s release back in 2009 was an amazing surprise that changed the way action elements in games were made, evident in releases like Shadow of Mordor and Witcher 3. Arkham City in 2011 tweaked and expanded the original foundation, fitted then with an open-world structure, enough to give the game a unique feel without stripping the formula of what made it so engaging in the first place. Now, this year’s Batman: Arkham Knight has done the same thing, offering more welcome tweaks and a big expansion in the form of the Batmobile’s offerings of high-speed travel and tank battle. Those gameplay evolutions along with the most interesting story of the trilogy, one that is sure to please even the most hardcore comic book readers, makes Arkham Knight a fitting conclusion to Rocksteady’s three games, even though it is troubled by some technical hiccups and downright embarrassing portrayal of women.

arkham knight

Scarecrow takes over for Joker as the main antagonist this time around, but don’t expect anything nearly as memorable as the Clown Prince of Crime. Unfortunately, he serves mainly as a catalyst for getting Gotham evacuated again to give players a very video gamey playground to mess around with, as well as a catalyst for the developers to play around a whole lot with fear toxin as a plot device. Because of everything done with his fear toxin to create disturbing and exciting hallucinations, his disappointing role as the lead villain is easily forgivable. Sometimes the fear toxin leads to some cheap, that didn’t really happen! cop-outs, but it’s mostly great stuff. It also helps that there is certainly no lack of villains to go around, the titular Arkham Knight, an interesting riff on an established character that ties in thematically to the arc of the whole Arkham series, being the other most notable.

As a whole, the narrative is great. As always, the voice performances are top-notch stuff, making this game indistinguishable from the most high-profile animated films in that regard. There are constant twists and turns until the very end of the game, keeping one guessing the entire time. It’s a lot like The Dark Knight Rises in that it constantly punches Batman in the gut time and time again, testing his psychological and physical strength ruthlessly. Arkham Knight takes advantage of what’s become a common storytelling strategy in superhero stories in the modern age, that being displaying a hero’s strength by forcing him to overcome conflicts that exploit his greatest weaknesses. Along the way, players are treated with some truly high-concept, abstract, and daring segments that offer some of the most killer story beats in games the past few years.

Sadly, the biggest problem with the game cuts away at the narrative, one of its strongest facets. Almost point-for-point, Arkham Knight does a hugely disappointing disservice to the most prominent female characters of the series. Oracle, Poison Ivy and Catwoman, characters that at their best serve as some of the most fascinating and empowering female characters in superhero fiction, are treated miserably in this game. Oracle and Catwoman are stripped of any agency for the vast majority of their screen time, captured and in need of saving. Poison Ivy’s role is particularly laughable, serving as the first villain to challenge Batman at the start only to almost immediately give in and aid him in whatever he asks throughout the game. Not to mention the fact that the prison guards throw her in jail with mostly just underwear; it would be a shame to give up that eye-candy, after all.

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Things get a bit better towards the end of the main story, what with advancements like Harley Quinn’s inclusion in the plot featuring legitimate agency, but let’s be honest here; a character whose defining character trait in this series being her obsession with a man getting some decent screen time isn’t exactly a shining moment for feminism.

The PC version has secured Warner Bros. into quite the media spectacle, thanks to its prominent technical issues. I played the Xbox One version, and I can attest to an experience free of any regular framerate drops or similar glitches. The game did crash around three times, and another time Batman got himself stuck in the environment (even though he visually wasn’t touching anything, frustratingly) so bad that I had to restart to the last checkpoint. Thankfully, the game saves very frequently, so this isn’t too alarming of a problem.

On a more positive note, Rocksteady has done a tremendous job creating a Gotham to explore. This is truly a current-generation video game not possible on the PS3 and 360, with a gorgeous and massive city. There is a tremendous degree of draw distance and complex lighting and smoke effects, helping its world feel more and more alive. Great care was also taken to recreate iconic scenery, like Wayne Tower, Ace Chemical and the GCPD Building.

Grappling, gliding and swinging around in this world has never been quite this joyful. Like Metroid Prime 3 did for the Prime series, Arkham Knight doesn’t make players re-obtain abilities that were already available by the end of Arkham City. This not only means that the player is able to feel instantly powerful, but also means that the rest of the game is able to up the ante more and more. Upgrades to the boost ability after grappling to a surface make for a particularly pleasurable experience that feels almost like true flight. It works so seamlessly and quickly that it makes for an absolute blast. I don’t remember the last time I had so much fun screwing around in an open-world.

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The other method for quick travel in this game is the Batmobile, this game’s big new toy. The car is able to go blisteringly fast, forcing players to be wary of how much pressure they apply on the trigger to drive it, making for an intricate and dynamic driving experience. It has become a common complaint that the car is unwieldy, but I’d say with the proper amount of effort controlling the Batmobile is quite rewarding. It integrates into the rest of Batman’s antics without a hitch, too. There is a really remarkable satisfaction to diving off a building only to pull up toward the ground, calling the Batmobile to pull up underneath to catch Batman after the momentum from the dive has worn off.

Holding the left trigger instantly transforms the Batmobile into a tank: a necessary step Batman had to take to deal with the vast numbers of enemy tanks to deal with. There is a bit of a logistical hoop to jump through concerning Batman using guns, given his iconic, strict policy against firearms formed through the trauma of his parents’ death by gun shots, but it works. The plot conveniently pushes Batman into a corner, and he still refuses to kill. It’s worth it for the tank combat, because it’s a ton of fun. Dodging enemy missiles and taking down tanks to charge up a bar used to execute special abilities like missile barrages is sweet. Battles are intense, challenging and add much needed diversity to the Arkham formula.

That isn’t to say that the tried-and-true gameplay of the Arkham series isn’t enjoyable anymore, because that certainly isn’t the case. The hand-to-hand combat and stealth sections have only gotten more complex and challenging, adding another layer of nuance and satisfaction. Arkham Knight’s challenge is refreshingly respectful to players, expecting them to be caught up with the series enough to skip over introductory and boring sections at the beginning, without going too fast or forgoing any optional resources for newcomers or lapsed veterans.

Additionally, this installment features a bigger emphasis on puzzle-solving, and it is all rather clever. The environmental manipulation and use of gadgetry required to best these challenges offer some intellectually-rewarding bits that thankfully manage not to cause the pacing to suffer, like in other action games such as Uncharted 3. If the player finds him or herself particularly wrapped up in these puzzles, there are tons and tons of optional Riddler trophies to find, as always. The bulk of these collectables are hidden behind inventive little puzzles throughout the game’s world.

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I really love Arkham Knight and still find myself excited to tackle its side missions despite having already beaten the main story. Prompting these side missions does make one feel a lot like the Dark Knight, either stumbled upon by exploring (patrolling) the city or deciphering intercepted audio from crooks around the city that automatically plays, with directions to their whereabouts.

The most positive thing I can say about my time with Arkham Knight is that I was always excited to start it up again, really. It’s an exciting game, with a story that impresses so much that it doesn’t feel out of place in discussion of great Batman stories, despite its dreadful problems with women. Exploring the city is a blast, whether it be through swinging and grappling around or driving, both at breakneck speeds. Tank combat finds itself a welcome addition alongside the still engaging fisticuffs and stealth. Batman: Arkham Knight successfully ends one of the most beloved triple-A game series of the last decade.

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