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PAX Unplugged Will Return to Philadelphia December 4 – 6, 2026

PAX Unplugged

PAX Unplugged 2026, the East Coast’s most-attended tabletop gaming event, will return to the Pennsylvania Convention Center Friday, December 4, 2026, through Sunday, December 6, 2026, as revealed at the end of this year’s show. 

Show organizers ReedPop and Penny Arcade welcomed tens of thousands attendees from all over the world, with even more fans taking part in the festivities through Twitch, YouTube, and other online platforms.

Highlights from the weekend include a storytime keynote with Isaac Childres, the Co-Founder of Cephalofair Games and designer of their award-winning RPG Gloomhaven. Several panels took place including from the UK-based publisher Modiphius on their upcoming release Fallout: The Roleplaying Game – Royal Flush, along with developer Darrington Press on what comes next for their popular RPG, Daggerheart

The show featured more than 300 exhibitors ranging from the industry’s biggest names to indie developers and Philly-based companies. Beyond the showfloor, attendees had the opportunity to check out competitive gaming tournaments, tabletop freeplay areas, and more.

For fans who can’t wait until PAX Unplugged returns next year, PAX East 2026, the East Coast’s most-attended gaming event featuring tabletop, gaming, and pop culture, returns to the Boston Convention & Exhibition Center from Thursday, March 26, through Sunday, March 29, 2026, with badges on sale now.

PAX West 2026, the West Coast’s most-attended gaming event, returns to the Seattle Convention Center next Labor Day weekend from Friday, Sept. 4, through Monday, Sept. 7, 2026, with badges going on sale in the coming months. 

Daggerheart’s New Expansion, Hope and Fear, Revealed!

Daggerheart: Hope & Fear

Daggerheart: Hope & Fear, new expansion is coming to Daggerheart, the hit-new TTRPG from Darrington Press, the publishing arm of Critical Role, and you can pre-order with special extras at the Darrington booth #3637 during PAX Unplugged

Daggerheart: Hope & Fear introduces a stacked expansion of content for players and GMs alike: 

  • The Dread domain and Transformation cards 
  • 4 new classes: the Witch, Warlock, Brawler, and Assassin, each with 2 unique subclasses 
  • 6 new communities, like the Freeborne, Frostborne, and Duneborne 
  • 6 new ancestries, like the Gnome, Earthkin, and Skykin 
  • 130+ new adversaries and 28 environments, plus a rip pad of blank adversary sheets to help you easily create your own 
  • 100+ new items, weapons, and armor options 
  • 4 new Campaign Frames introducing new worlds and genres for you to explore 

Plus, the exquisite Deluxe Edition of Daggerheart: Hope & Fear contains:  

  • A box set with exclusive alt artwork and a magnetic closure 
  • A GM screen with Fear tracker tokens that slide onto the GM screen for visible tracking 
  • Gorgeous sharp resin dice, including a set of 7 sharp-edged polyhedral dice, two Hope and Fear d12s, an oversized d20 for the GM, and an additional set of 10 rhombic d12s for multiple players to use! 

Pre-order at booth #3637 and get exclusive gifts with purchase! 

PAX Unplugged 2025: Allplay brings The Networks: Primetime, Piñatas, and 3 Witches

Allplay is heading to PAX Unplugged and you can find them at booth #2911 where they’ll be showing off games from some of their amazing partners: Druid City Games, OddBird, Salt & Pepper Games, Itten Games, Sashi & Sashi, and their newest partner, Cardboard Alchemy, plus more!

They’re bringing three brand-new titles making their U.S. debut after Spiel last month:

The Networks: Primetime

Step into the role of a TV executive and build the next TV empire. Draft stars, run ads, manage your lineup across five seasons, and play powerful Network Cards to stay on top. The network with the most viewers at the end wins!

Check out the Mega Corp Expansion to add even more strategy and fun.

Piñatas

A delightful trick-taking game by Dr. Reiner Knizia. Take tricks carefully—once you take three tricks, you’re out—but score points based on all tricks won at the table. Simple rules, endless fun!
 

3 Witches

From Corey Young, this trick-taking Tiny Box game has no trump suit. Players bid on tricks, with the highest bidder becoming Lead Witch while opponents team up as Lesser Witches. Strategic, fast, and full of surprises.

PAX Unplugged 2025: Board Game Veterans Reveal Song of the Wildkin, a Co-Op Dungeon Crawler for All Ages

Song of the Wildkin

Bōken Games has revealed Song of the Wildkin, an upcoming co-op dungeon-crawling adventure board game set in a rich fantasy world of anthropomorphic animals and nature-based channeling known as Pitchcraft. Song of the Wildkin emerges from the collective dreams of a board game veteran supergroup: a minimal setup, quick-to-table game with depth and complexity appealing to adults and children (9+) alike, packed with surprises and brought to life with hundreds of charming illustrations.

Enter a world inhabited by the Storied, anthropomorphic animals capable of Pitchcraft — an innate ability to shape wood through song, used for everything from elaborate table-setting to architecture. Talented practitioners even craft wordless woodbeasts that draw memories from the wood used in their creation.

Yet the winds whisper of woodbeasts growing hostile, and unexplained disappearances plague the realm. Among the vanished is the leader of the Seekers, heroes charged with solving the realm’s problems. Four Seekers-in-Training gather their gear and set off on a quest for answers.

Song of the Wildkin is a green legacy game with a 30-hour narrative-driven campaign full of adventure, player choice, 12 classes, and bosses that become playable characters. Assemble an adventuring party of four Seekers from a colorful cast of characters like Truval Fairhide, the valiant and just Guardian fox, and Jubleth Paleclaw, the water wizard hat-wearing Essence Tapper Axolotl. Lead the Seeker squad to defeat bosses like the Eightfold Empress in epic encounters, and then recruit them into your party!

Embark on a journey across richly detailed biomes inhabited by all manner of Storied. Complete scenarios requiring Seekers to cooperate as they explore 240 unique map cards and utilize more than 150 abilities. Designed for collaborative, accessible play that invites both new players and seasoned board game veterans, Song of the Wildkin’s dungeon-crawling and exploration evoke the essence of adventure with deep lore and themes, an evolving world, and minimal setup friction, keeping the focus on fun for all.

Featuring an all-star team of creators such as Andrew Bosley (Illustrator, Everdell), Paul DeStefano (Writer, Oathsworn), Ines Możdżyńska (Graphic Design, Kinfire Chronicles), Edgar Ramos (Sculptor, Stuffed Fables, Bloodborne), Ivan Alexiev (Developer, Rise of Babel), and more to be revealed soon, Song of the Wildkin combines a grounded fantasy setting with engaging gameplay focused on collaboration and intuitive mechanics.

Song of the Wildkin is currently in development with plans for a winter 2026 release.

PAX Unplugged 2025: Raybox Games is Bringing Escape from Projekt Riese

Raybox Games is heading to PAX Unplugged 2025 from November 21–23 in Philadelphia, and attendees won’t want to miss Booth 3039. The studio will be showcasing its latest release, Escape from Projekt Riese—a fast-growing tactical narrative game that launched this summer to strong reception.

Escape from Projekt Riese drops players into the shadowy depths of WWII’s secret Riese complex, combining tense exploration, modular scenarios, branching narrative paths, and an Automa-driven enemy system that keeps every mission unpredictable. Visitors can get hands-on open copies of this Paths Unknown game.

Escape from Projekt Riese

PAX Unplugged 2025: Runaway Parade Games’ Punch Bowl is on Kickstarter, Making a Big Splash this Weekend

Punch Bowl

Gwen Ruelle and Samuel Bryant of Brooklyn, NY have launched a Kickstarter campaign for their new game, Punch Bowl. This cozy, strategic game for 1-5 players is about competitive punch-making in a land of giant fruits. The game features vivid, colorful watercolor design by fine artist Kevin Ruelle, and deluxe components, including acrylic fruit gems, ice cubes, and punch cups. Punch Bowl won Best in Show at the Boston Festival of Indie Games.

The Runaway Parade Games team has raised over $110,000 in their first week of the campaign, and will be continuing to raise funds during the upcoming PAX Unplugged convention, which they have long attended to show their other games, Fire Tower and Smug Owls.

There will be demos, voting for your favorite fruit, and special giveaways for backers at the show. Visit Booth 3543 to find out more!

PAX Unplugged 2025: Kosmos invites fans to celebrate the holiday season with Play-Filled Special Events, Classics, and New Releases

Dice Words

Kosmos returns to PAX Unplugged 2025, taking place November 21-23 at the Pennsylvania Convention Center. 

Attendees of the East Coast’s largest tabletop gaming convention are invited to visit booth #3537 to demo and purchase a wide selection of titles from Kosmos’ extensive catalog. From fan-favorites like the cooperative poker hit The Gang, to this year’s fast-paced, dice-rolling word game Dice Words, as well as the company’s highly sought-after EXIT Advent calendars, fans and newcomers alike will have the opportunity to discover and take home many exceptional games just in time for the holiday season. 

Fresh off a successful debut at Gen Con this past summer, Dice Words is expected to be a highlight of the show. Fans can look forward to an in-booth activation for the game, as well as a special event for its hit escape-room series, EXIT. Details and additional highlights include: 

● Dice Words Daily Contest: Learn and play the game and meet designer Tim Phillips! With simple rules, quick playtime, and lots of room for replayability, this word-building game appeals to a wide range of players, from kids and families to adults looking for something new for game night. Kosmos will track attendees’ daily scores on a leaderboard, and the player with the highest-scoring word each day will win a prize pack of games. 

● EXIT: The Experience: Join Kosmos on Friday, November 21, at 7 pm in Room 204A to learn and play an EXIT game! Teams will compete to solve the same EXIT title (to be revealed at the event), and the winning team will receive a curated selection of games. All participants will snag an exclusive EXIT: The Experience tote bag, and raffles throughout the night offer even more chances to win fun prizes. 

● The Gang: Mini Expansion 2 – Tools of the TradeFirst released at Gen Con, PAX Unplugged attendees will have a chance to get their hands on the latest mini expansion for The Gang, free with any purchase at the Kosmos booth.

Kosmos will also have a variety of its EXIT games for sale, including this year’s EXIT: Adventures on Catan, where the worlds of EXIT and Klaus Teuber’s wildly popular board game CATAN collide in a captivating escape-room adventure. PAX Unplugged is also the perfect place for fans to pick up a new EXIT Advent calendar to enjoy this holiday season. Three unique versions will be available, including this year’s release, EXIT: The Intergalactic Race

All games in the Kosmos booth, #3537, are 10% off at the show, while supplies last. Fans can also take advantage of this discount all weekend long on the Thames & Kosmos website, www.thamesandkosmos.com, using promo code PAXU2025 at checkout.

PAX Unplugged 2025: Asmadi Games brings Mystic Curling Club, Chess Joker, Good Puppers Too, and more!

You can find Asmadi Games at Booth #3233 at PAX Unplugged this weekend and they’re bring lots of games to demo at their booth!

Mystic Curling Club is a dexterity-based dice curling game, where you can take part of the Olympic sport of Curling, right on your tabletop! It’s also live (and already funded) on Kickstarter right now!

Mystic Curling Club

Chess Joker is an upcoming game by Carl Chudyk (Innovation, Glory to Rome, etc) – a twist on the classic game of Chess, where they’ve added 256 cards with unique effects that all enable wild new strategies, and for players of any level to compete against one another! It will be crowdfunding on BackerKit next month.

Chess Joker

Good Puppers Too is the brand-new standalone sequel to the cute card game of doggo-collecting, Good Puppers. More pups, new art, and new solo-modes! It’s designed to be a fun time for casuals, serious (but pup-enjoying) gamers, and especially a mix of the two. You can think hard or play on autopilot and have a good time either way. 

Good Puppers Too

PAX Unplugged 2025: Mothership Games Unveils Brian David-Marshall’s Long-Awaited TCG, Cataclysm Arcade, and Announce the Official Company Launch

Cataclysm Arcade

Mothership Games is stepping into the spotlight at PAX Unplugged with a double reveal: the public debut of the company and the first look at its premiere title, Cataclysm Arcade. For anyone who’s followed the evolution of modern trading card games, this moment lands with real gravity. Brian David-Marshall aka BDM, one of the key architects of TCG culture, is creating a new game from the ground up informed by every corner of his career in card gaming.

BDM’s legacy is foundational. Through Gray Matter Conventions, the legendary Neutral Ground in Manhattan, being a voice in Magic: The Gathering coverage, and decades spent shaping competitive play, storytelling, and community culture, he has influenced nearly every corner of the TCG ecosystem. As he’s often reflected, Neutral Ground didn’t just deepen his love of games—it built the kind of community that shaped his career and friendships for decades.

Cataclysm Arcade is the game he has quietly wanted to make since the earliest days he cracked open an Unlimited Starter Deck. It’s a fast, action-packed, and cinematic TCG designed so that players can start playing the moment they open it. It is an idea he’s spent years refining and now brings to life with Mothership Games.

The launch also formally introduces Mothership Games, co-founded by BDM and acclaimed film producer Jay Van Hoy. Their partnership is rooted in a shared obsession with worldbuilding and genre storytelling. Van Hoy’s résumé—spanning films such as The Witch, The Lighthouse, American Honey, and Love Is Strange—brings a cinematic sensibility to the project. His perspective on character, pacing, and narrative momentum pairs seamlessly with BDM’s systems-driven design ethos to form a company built around rich universes, immersive play, and longevity. Cataclysm Arcade is only the company’s first release, but it clearly reflects a creative roadmap taking them on a journey far into the future.

The world of Cataclysm Arcade is set in a dystopian future after the end of the world in 1986.
Society has collapsed but pockets of humanity survived. This story starts in Sub-Urbia, a small pocket of civilization that has hunkered down in the subway tunnels beneath New York City for the last 40 years. It’s a community filled with human survivors, half-human shapeshifters, synthetic soldiers, mystics awakened and pawns of an apex intelligence manipulating their lives, all of them clawing for control of what’s left under New York.

Generations are born, fight, and die without ever seeing the stars there. The only thing to entertain them is the CCTV broadcast of Cataclysm Arcade, which features gladiatorial combat between Bosses, who have earned their title through combat, and would-be Bosses, fighters who can enter a subway platform and challenge the Boss who steps off the train when it arrives. Win, and you take their mantle. Lose, and you’re forgotten; but you might earn some tokens to feed your family.

At the heart of this story are two human Survivors: Blades and Sky, who are determined to do what no one in Sub-Urbia believes is possible anymore: reach the surface. Their quest serves as the narrative throughline for the first year of the game, pulling players deeper into the mysteries of the ruined world as its power structures begin to unravel. Players don’t just observe this story; they take part in it by playing as a Boss. At launch, the game will feature 25 playable Bosses, including Sky and Blades, each aligned with one of the game’s factions and each bringing unique abilities, histories, and motivations to the fight.

These characters include half-human shapeshifters like Seeya, Later Gator, and Charlotte Nightbringer; the wielders of long-dormant mystic powers like Mother, May Eye, and Tantrum World Ender; and the feared cyborg The Decommissioner. Covered in synthetic human flesh, she rules Cataclysm Arcade with an iron fist.

Players will be able to dive into that story through fast-paced tactical gameplay immediately. In a break from decades of TCG convention, Cataclysm Arcade is playable out of a single booster pack, what Mothership Games calls a Booster Deck. Each pack has everything needed to play: cards, components, tokens, and a Boss they can take into battle. It’s a direct response to decades of watching new players struggle with a steep barrier to entry for trading card games. BDM built the game to remove those barriers entirely, and the result is a TCG that can be played head-to-head, in team formats, or even in chaotic multiplayer battles—right out of the pack.

In play, Cataclysm Arcade pushes momentum and escalation as core to its identity. Players summon Fighters, deploy Weapons, and employ Tactics and Responses as they vie to be the last Boss standing at the end of the game. It is designed for storytelling moments — big swings, dramatic reversals, and table-shaking plays that players will recount long after the match ends.

And because starting a new match is as simple as opening another pack, the game inherently encourages repeat sessions and discovery, while creating the kind of bonds that can only be formed across a gaming table.

PAX Unplugged will be the first time the public gets to play the game, and also the first moment Mothership Games steps onto the industry stage. Attendees will have access to guided demos, creator-led showcases, and an extremely limited run of exclusive early-edition preview packs and foil promotional cards. Highlighting the retrofuturism of a world that ended in 1986, the product will be offered inside cassette-case packaging. Each cassette contains two complete intro Booster Decks with liner notes that unfold as miniature story transmissions, revealing the world through character backstories, rivalries, and discoveries. A quick-start gameplay guide is included in the booster as well, making it possible for anyone to learn and play within minutes.

At PAX and beyond, they will also be selling a two-cassette set that contains enough packs for a four-player game.

This packaging approach isn’t just a stylistic flourish but a signal about the philosophy that’s at the core of Cataclysm Arcade: accessibility, immediacy, and world-first immersion. As Brian David-Marshall has emphasized, one of the breakthroughs of the game is that a single pack offers a full gameplay experience. PAX Unplugged attendees will be able to pop open a cassette, choose a Boss, and begin playing without needing to buy complicated preconstructed decks, bundles of booster packs or hunting for resource cards so they can complete their decks.

In tandem with the unveiling of their first game at PAX Unplugged, Mothership Games will launch its official website which will serve as the central hub for Cataclysm Arcade—housing character lore, product updates, Broadcast transmissions, and community access. The site will go live in time for PAX Unplugged, ensuring players, retailers, and press have a direct portal into the world and mechanics of the game. As part of the show strategy, Mothership Games is offering their preview edition of Cataclysm Arcade exclusively at PAX Unplugged, sold through retail partner Top Deck Games. This early edition gives fans the first opportunity to bring the game home, experience the Booster Deck system firsthand, and collect the convention-only cassette packs that won’t be available again. With the launch of Cataclysm Arcade, Mothership Games becomes the official starting point for Cataclysm Arcade—and the beginning of Mothership Games’ public era.

For the trading card game world, this launch represents a rare convergence: a creator who helped shape the modern TCG era unveiling the game he’s spent a lifetime preparing to make; a new company with cinematic vision entering the space; and a trading card game designed from day one to remove friction while deepening narrative and mechanical stakes.

With the launch of Cataclysm Arcade, Mothership Games is also showcasing their core philosophy around games—one that prioritizes immediacy, replayability, inventive mechanics, and narrative worlds that feel alive from the moment players step into them. Cataclysm Arcade isn’t simply a game; it’s the first transmission from a universe built to expand, evolve, and pull players deeper every time they open a pack.

PAX Unplugged 2025: Hootenanny Games Brings Fan Favorite Titles and Inventor Events

Hootenanny Games

Hootenanny Games is heading to PAX Unplugged, the East Coast’s premier tabletop gaming convention, with a full weekend of live events, creator meetups, and hands-on game play. Fans can join the action at Booth #3763, where the company will also showcase its complete portfolio, including Disco Island Escape, Early Bird, and Feelin’ Cute, all recipients of this year’s Parents Magazine Best Family Game Award. PAX Unplugged will take place at the Philadelphia Convention Center from November 21-23.

“PAX Unplugged is one of our favorite events of the year. It’s an incredible chance to connect with players face-to-face and celebrate the creativity that drives the tabletop community,” says Alex Kimerling, co-founder of Hootenanny Games. “We’re thrilled to share our latest releases along with beloved fan favorites. Whether you’re a seasoned gamer or new to the hobby, there’s something for everyone at our booth.” 

Throughout the weekend, Hootenanny Games will host interactive fan experiences: Meet the Inventor and Beat Me At My Own Game, inviting players to compete against or learn directly from the game creators. The schedule is as follows:

Friday, November 21st

  • 2:00pm – 3:00pm: Beat Me At My Own Game – Snarkas

Go head-to-head with inventor Will Sakran in this fast paced intergalactic card game where players zap cards, collect gems, and outthink their opponents. Winners will receive a free copy of the game.

  • 4:00pm – 5:00pm: Meet the Inventor – Floats McGoats

Join inventor Bryan Wilson to hear the story behind this hilarious board game where players race to build rafts, rescue stranded goats, and dodge a hungry shark.

Saturday, November 22nd 

  • 11:00am – 12:00pm: Beat Me At My Own Game – Early Bird

Take flight with Hootenanny founder Alex Kimerling in this quick-draw card game that challenges players to think fast, fly faster, and chase a squishy worm. Winners will receive a free copy of the game. 

  • 2:00pm – 3:00pm: Meet the Inventor – Disco Island Escape

Creator April Mitchell reveals the inspiration behind her disco-fueled, volcano-racing party game where lemurs dance, dodge and race to safety. 

Sunday, November 23rd

  • 11:00am – 12:00pm: Beat Me At My Own Game – Snarkas

Inventor Bryan Wilson returns for one last showdown. Compete for bragging rights and a chance to win a free copy of the game. 

All weekend long, Hootenanny Games will offer attendees an exclusive show special, buy two games, get one free (equal or lesser value). Fans can choose from the full lineup of titles on display at the booth, including:

  • Early BirdParents Magazine Best Family Game Award Winner, a quick-draw, fast-thinking card game that challenges players to get rid of cards, catch flying worms, and complete silly challenges.  
  • Disco Island EscapeParents Magazine Best Family Game Award Winner, a dance-fueled adventure where lemurs groove their way off a volcano before it erupts. Part party game, part race against time, and all fun.
  • Feelin’ CuteParents Magazine Best Family Game Award Winner, a lighthearted guessing game where players debate the adorableness of animals on the “cuteness meter.” Feel good fun for all ages. 
  • Snarkas, Capture cards, collect gems, and win in  this intergalactic card clash. Guaranteed to be a fan favorite. 
  • SIXEM SPKParents Magazine Best Family Game Award Winner, a mischievous dice game that brings the sweet-and-sour spirit of SOUR PATCH KIDS(R) to the tabletop. Match patterns, sabotage opponents, and line up six X’s to win. 
  • Floats McGoatsParents Magazine Best Family Game Award Winner, build a raft to rescue your seafaring goats in this quirky strategy game with a hungry shark.  It’s every wee goat for themselves in this family favorite. 
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