Tag Archives: paperfilms

Crowdfunding Corner: Catching Hell, Painkiller Jane: Uncovered, Drumsticks of Doom: Queen of Queens 1-3

Welcome to our revamped “Crowdfunding Corner” rounding up some of the latest crowdfunding news. We’re going beyond just announcement projects, we’ll be tracking to make sure these projects get delivered as well as what we think the “risk” of backing them are.

We’ll be updating the format as we get a better handle of the needs of this sort of coverage, so stay tuned and check out the first round of projects!


Reggie Bannister is CATCHING HELL in New Comic Book!

Publisher: American Mythology
Creative Team: (w) S.A. Check, James Kuhoric (a) Emanuele Tommarelli
Launch Date: Currently funding – ends April 9 2026 6:00 PM EDT
Risk: Low – The publisher has run previous crowdfunding campaigns and they’ve been delivered.

Catching Hell #1 A Grindhouse Horror Comic Starring Reggie Bannister

From the Pages of a Lost Horror Magazine… Comes Pure Hellfire

This isn’t nostalgia. This isn’t a reboot. This is a blood soaked love letter to real horror icons.

In Catching Hell, Reggie Bannister doesn’t wear a superhero cape, he doesn’t need one. He’s an everyday guy with scars, grit, and a lifetime of bad decisions. When renegade demons slip through the cracks, someone has to do the dirty work. That someone is Reggie.

It’s loud. It’s brutal. It’s darkly funny in the way only true horror fans understand. And it proudly wears the DNA of drive in grindhouse films, midnight movie mayhem, and monsters that bite, not sparkle.

For over 50 years, Reggie Bannister has been a pillar of horror cinema. Most famously, he is the everyman hero Reggie from the legendary Phantasm franchise, a role that cemented his place in genre history. Fans around the world have cheered as he faced down the Tall Man and his nightmarish minions, proving that courage, heart, and stubborn determination can triumph over even the most unholy horrors.

Reggie isn’t just a name in the credits, he’s a living symbol of horror fandom, known for his grit, charisma, and everyman appeal. From independent cult classics to iconic genre films, he has earned lasting admiration from generations of horror fans.

Catching Hell puts Reggie front and center, not as a sidekick, not as a relic—but as the unstoppable, demon-slaying, witty, battle hardened hero we’ve always known he could be.


PAINKILLER JANE: UNCOVERED

PAINKILLER JANE: UNCOVERED

Publisher: PaperFilms
Creative Team: Joe Quesada, Amanda Conner, Sean Gordon Murphy, Tim Bradstreet, Peach Momoko, Jimmy Palmiotti, Rick Leonardi, Bill Sienkiewicz, Juan Santacruz, Lee Moder, Enrico Marini, Ben Caldwell, John Cebollero, Nelson DeCastro, Piere Brito, Josh Burns, Alecia Rodriguez, Dave Johnson, Scott Hampton, Justin Norman, Branko Jovanic, Rafel De Latorre, Peach Momoko, Sean Gordon Murphy, and Tim Bradstreet, and more.
Launch Date: Currently funding – ends April 2 2026 11:00 AM EDT
Risk: Low – The publisher has run previous crowdfunding campaigns and they’ve been delivered.

For thirty years, Painkiller Jane has carved out her place as one of the most enduring and explosive characters in independent comics. To celebrate her legacy, we’re bringing together an extraordinary collection of the most iconic, most requested, and most visually striking cover art and pin‑ups ever created for the character in PAINKILLER JANE: UNCOVERED

This 64‑page one‑shot is a love letter to Jane’s history, gathering three decades of artwork from some of the most influential and celebrated artists in the industry. For the first time, fans will be able to experience these pieces in a premium format, presented as the artists originally intended—logo‑free, remastered, and curated with care.at plunges readers into a world where memory, mystery, and monsters collide.

PaperFilms has earned a reputation for producing some of the highest‑quality indie comics on Kickstarter, over 25 successful campaigns, with every release printed on premium stock, using rich inks and sharp reproduction that showcase the artwork exactly as it deserves to be seen. Backers know that when a project carries the PaperFilms name, they’re getting top‑tier production values, meticulous attention to detail, and a final product built to last in any collection.

THE PROJECT:

This collection features an astonishing lineup of talent. Joe Quesada, Amanda Conner, Sean Gordon Murphy, Tim Bradstreet, Peach Momoko, Jimmy Palmiotti, Rick Leonardi, Bill Sienkiewicz, Juan Santacruz, Lee Moder, Enrico Marini, Ben Caldwell, John Cebollero, Nelson DeCastro, Piere Brito, Josh Burns, Alecia Rodriguez, Dave Johnson, Scott Hampton, Justin Norman, Branko Jovanic, Rafel De Latorre, and many more have all contributed to Jane’s visual identity over the years. Their interpretations—gritty, elegant, fierce, stylized, and everything in between—showcase the evolution of a character who has survived bullets, betrayals, and the shifting landscape of comics themselves.

But this project isn’t just about celebrating the past. We’re also creating brand‑new, ultra‑limited covers exclusively for this Kickstarter campaign. Amanda Conner, Peach Momoko, Sean Gordon Murphy, and Tim Bradstreet are each contributing new pieces that will be available only through this campaign and never reprinted in this format again. These editions are designed to be true collector’s items—rare, striking, and created by artists whose work defines modern comics.

Painkiller Jane has always thrived because of the passion of her fans and the dedication of the creators who believed in her. This project is a chance to honor that history while giving readers something genuinely special: a beautifully produced, definitive art collection that captures everything that makes Jane unforgettable. Whether you’ve followed her since the ’90s or you’re discovering her for the first time, this book is a celebration of the character’s resilience, the artists’ craft, and the creative spirit that has kept Jane alive for three decades.


Drumsticks of Doom: Queen of Queens 1-3

Drumsticks of Doom: Queen of Queens 1-3

Publisher: Part-time Comix
Creative Team: (a) Dan Dougherty, JT Molloy (w) Jon Westhoff (l) Jon Westhoff
Launch Date: Currently funding – ends April 22 2026 8:05 PM EDT
Risk: Low – The publisher has run previous crowdfunding campaigns and they’ve been delivered.

When Black Sabbath (not the Beatles) became the world’s most famous band, the universe was changed, musically and otherwise. Lost arts, like Alchemy, were made common, schools taught about transfiguration and alternate science, Demons were summoned and some stuck around.

Lana LOVES music. She has played in bands all through high school and now, in college, she still plays in her ex’s fledgling metal band. She’s convinced their drummer to play her indie songs in secret. She’s finishing up the best practice yet when they are drawn into a spiritual battle to keep metal on the top of the charts.

The first miniseries was a wild ride of Daywolves, Metal Cults and hybrid creatures.

The second arc had Lana and the crew taking the next step in their musical journey as they headed to the mysterious Silver Mountain to record their first album. The recording session is a wrap and most of them didn’t get remastered. 

The Final arc is taking the band on the road for their first World Tour, but who will make it to the encore!

All THREE issues- 20 Stunning Black and White interiors story pages- 18-19 by Dan Dougherty and 1-2 pages of added content- FINAL ISSUE 24 PAGES-Standard American size book, Full Color Covers.

ComiXology Has a Packed Thursday with 16 New Releases from Marvel, Paperfilms, Yen Press, and More!

There’s a lot out this Thursday on comiXology. Check out all of the new digital releases now or check out the individual releases below.

An Invitation To Sin

Written by Sarah Morgan
Art by Mito Orihara
Purchase

Taylor has worked long and hard to make her comeback as an actress, and is dedicated to making her newest movie a success. Upon attending a party at the powerful Corretti family’s home to promote her film, she meets Luca, the troubled child of the family. He is handsome and sexy…but also a notorious playboy whom she would be sorry to get involved with! As she tries to leave, Luca suddenly pulls her in and they engage in a passionate kiss. However, unbeknownst to her, their hot steamy encounter had been captured on camera and would be leaked to the world…

An Invitation To Sin

Human Torch: Burn

Written by Karl Kesel
Art by Skottie Young
Cover by Skottie Young
Purchase

Collects Human Torch (2003) #1-6.

Johnny Storm is the youngest member of the world-famous Fantastic Four, with the powers and temperament of fire itself. Impulsive, restless and thrill-seeking by nature, the Torch doesn’t need to wait for the rest of the FF. He can get into trouble all by himself. Years ago, after gaining his powers, Johnny became the most popular student on his high-school campus. The Big Man on Campus until the Torch came along was Olympic-bound wrestler Mike Snow. The Snow/Storm rivalry reached a terrible climax when the two fought over a girl. Snow never wanted to see Johnny again – until now, years later, when a fellow firefighter dies before his eyes, inexplicably bursting into flames … like a Human Torch.

Human Torch: Burn

Incredible Hulk: Hide In Plain Sight

Written by Bruce Jones
Art by Leandro Fernandez
Cover by Leandro Fernandez
Purchase

Collects Incredible Hulk (1999) #55-59.

For years Crusher Creel has terrorized the world with his ability to absorb the properties of anything he touches. Now, after being locked away in a secret underground prison, The Absorbing Man has gained the new ability to jump in and out of people’s minds. But what happens when the mind he jumps into belongs to the 800-pound monster known as the Incredible Hulk?

Incredible Hulk: Hide In Plain Sight

Incredible Hulk: Transfer Of Power

Written by Bruce Jones
Art by Stuart Immonen, Scott Koblish
Cover by Kaare Andrews
Purchase

Collects Incredible Hulk (1999) #44-49.

On the run…from the police…the government…clandestine forces with an agenda all their own…and the unbridled beast within, Dr. Bruce Banner knows the dread of the hunted. Now he faces the most unimaginable horror of all: a relentless, unkillable pursuer who knows all his weaknesses and will stop at nothing to bring him down.

Incredible Hulk: Transfer Of Power

Kakegurui – Compulsive Gambler – #84

Written by Homura Kawamoto
Art by Toru Naomura
Purchase

Kirari responds to Ririka’s request…but what happens when Yumeko joins in? Read the next chapter of Kakegurui the same day as Japan!

Kakegurui - Compulsive Gambler - #84

Le secret d’un père

Written by Yvonne Lindsay
Art by Naomi Watanabe
Purchase

Erin, une jeune veuve, dirige un hôtel tout en s’occupant d’un enfant en bas âge. Un jour, un millionnaire du nom de Sam vient séjourner dans son établissement. Alors que ce beau client fascine Erin, il a néanmoins un plan derrière la tête. Ignorant les réelles intentions de Sam, Erin reçoit une lettre contenant un étonnant message : en raison d’une erreur à la clinique de fertilité, le père de son enfant n’est pas celui qu’elle croit, et ce dernier a bien l’intention de se battre pour obtenir sa garde ! Erin est alors loin de se douter que le père de son enfant n’est autre que Sam !

Le secret d'un père

Missing Persons #2

Written by Liam Johnson
Art by Bernardo Vieira
Purchase

DB Cooper is a man out of time. Indebted to those who ripped him from time, he’s reluctantly agreed to rob a bank alongside a ragtag team of fellow time-displaced bandits. However, with infamous Al Capone acting as enforcer to keep them all in line, Cooper begins to fear his death is inevitable.

Missing Persons #2

Mystique Vol. 1: Dead Drop Gorgeous

Written by Brian K. Vaughan
Art by Jorge Lucas
Cover by Joseph Michael Linsner
Purchase

Collects Mystique (2003) #1-6.

Mystique the sultry mutant shapeshifter, who has stood against the X-Men in battle after battle, is offered the chance at a new life when Professor X recruits her to complete a dangerous mission in Cuba. Can this former mutant-rights terrorist who can disguise herself as anyone on the planet be trusted? In this story of international intrigue and redemption, the sexy Mystique may surprise everyone, including herself.

Mystique Vol. 1: Dead Drop Gorgeous

So I’m a Spider, So What? #51.1

Written by Okina Baba
Art by Asahiro Kakashi
Purchase

Hooooly snikeys! The Demon Lord blocked off my teleport option, so I’m just running and running and running…where’s a miracle when you need one?! Read the next chapter of So I’m a Spider, So What? at the same time as Japan!

So I'm a Spider, So What? #51.1

The Case Study of Vanitas #51

Written by Jun Mochizuki
Art by Jun Mochizuki
Purchase

As blows are exchanged, a decisive difference between the combatants gradually becomes clear. Read the next chapter of The Case Study of Vanitas at the same time as Japan!

The Case Study of Vanitas #51

Twilight Experiment #1 (of 6)

Written by Justin Gray, Jimmy Palmiotti
Art by Juan Santacruz
Colored by Jose Luiz Roger
Cover by Juan Santacruz
Purchase

Written by Justin Gray & Jimmy Palmiotti Art and cover by Juan Santacruz Writers Justin Gray & Jimmy Palmiotti (Hawkman, THE Monolith) reunite with artist Juan Santacruz (The Resistance) for Twilight Experiment, a dramatic new 6-issue miniseries dealing with themes of heroism and loss. Decades ago, a handful of brave volunteers sacrificed their humanity in the hope of one day saving their world from a future cosmic event. They failed. This is the story of their children, who, in the twilight of humanity, must find the courage to fulfill their parents’ destiny! Serenity, once the greatest champion humanity had ever known, died defending the world and people she loved. She left behind more than a legacy of heroism ? she left a great secret. For eight years, her son Michael has been stranded on a space station orbiting Earth. Raised by a computer program, possessed of strange powers and a hypersensitivity to light, Michael has longed for the day he would join the human race. That day is today!

Twilight Experiment #1 (of 6)

Twilight Experiment #2 (of 6)

Written by Justin Gray, Jimmy Palmiotti
Art by Juan Santacruz
Colored by Jose Luiz Roger
Cover by Juan Santacruz
Purchase

Written by Jimmy Palmiotti & Justin Gray Art and cover by Juan Santacruz The futuristic new miniseries continues! Ghosts of the past haunt paramedic Rene Doyle as she sets out in search of her father, who disappeared nearly a decade ago. But even if he’s alive, will he have the answers to the unexplained events in her life? Meanwhile, Twilight faces his last training session aboard the orbital space station!

Twilight Experiment #2 (of 6)

Twilight Experiment #3 (of 6)

Written by Justin Gray, Jimmy Palmiotti
Art by Juan Santacruz
Colored by Jose Luiz Roger
Cover by Juan Santacruz
Purchase

Written by Jimmy Palmiotti & Justin Gray Art and cover by Juan Santacruz The Righteous has returned! After eight years in a coma imprisoned by an alien race, the most destructive force Earth has ever produced is awake ? and he wants to unite the world beneath his hand! Plus, what connection is there between Twilight and Rene?

Twilight Experiment #3 (of 6)

Twilight Experiment #4 (of 6)

Written by Justin Gray, Jimmy Palmiotti
Art by Juan Santacruz
Colored by Jose Luiz Roger
Cover by Juan Santacruz
Purchase

Written by Jimmy Palmiotti & Justin Gray Art and cover by Juan Santacruz Thought to be dead, the Righteous has escaped from a Viridian prison and resumed his bid for world domination. Plus, Michael comes face to face with the man who murdered his mother ? but will he share her fate?

Twilight Experiment #4 (of 6)

Twilight Experiment #5 (of 6)

Written by Justin Gray, Jimmy Palmiotti
Art by Juan Santacruz
Colored by Jose Luiz Roger
Cover by Juan Santacruz
Purchase

Written by Jimmy Palmiotti & Justin Gray Art and cover by Juan Santacruz The penultimate chapter of the thrilling miniseries! The Righteous issues a warning to the world: live in peace or die! And in the parallel world of Veridian, the devastating anomaly is reaching critical mass. Will Rene and Twilight be able to avert a pandimensional disaster?

Twilight Experiment #5 (of 6)

Twilight Experiment #6 (of 6)

Written by Justin Gray, Jimmy Palmiotti
Art by Juan Santacruz
Colored by Jose Luiz Roger
Cover by Juan Santacruz
Purchase

Written by Jimmy Palmiotti & Justin Gray Art and cover by Juan Santacruz The climactic conclusion of the TWILIGHT EXPERIMENT saga, as the fate of two worlds hangs in the balance! The new hero Serenity must succeed where her predecessor failed, even as Twilight battles the Righteous, the man who killed his mother. If these two young heroes fail, two worlds die!

Twilight Experiment #6 (of 6)

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Jimmy Palmiotti and Justin Gray Bring the Hype

hype-excerpt_page_1The United States military has a secret weapon: an individual who wields the superhuman abilities of immense intellect, speed, power, and strength. The cost? This power only lasts forty-five minutes a day. Noah Haller is HYPE, a man who is forced to undergo complete cellular regeneration twenty-three hours each day to retain his capabilities.

As Noah works to solve the world’s complex problems, he struggles to achieve the emotional balance and understanding that comes naturally to most humans. Scientist Amanda Marr aids him in his journey, but loyalties are tested as a terrorist group threatens the world with a deadly pathogen.

Hype tells the story of a genetically designed super human who can only live for one hour a day.  It was created after a successful, fully-funded Kickstarter campaign put together by Jimmy Palmiotti and Justin Gray, comic industry vets behind other titles such as Harley Quinn, Powergirl, and Jonah Hex.

The two have successfully be using Kickstarter to launch numerous projects and I got a chance to talk to the two creators about their latest release.

Graphic Policy: Where’d the concept for Hype come from?

Jimmy Palmiotti: It was something Justin and I have had as a concept for quite a while…I remember even back in the early 2000’s having Michael Golden do a version of the suit he wore that we never used. Like a lot of what we do, some ideas just sit and wait till the timing was right.

Justin Gray: It definitely feels like we’ve been living with Hype for a long time and it has evolved and grown but the core concept has always been the same – what if you had superhuman powers but could only use them for one hour out of every 24 and the rest of the time you were in a coma. Would it be worth it? What kind of life would you have?

GP: How long has been since the initial conception to it being released?

JP: I would say about 10 years.

JG: It does take a while for that karma wheel to roll around.

hype-excerpt_page_2GP: The comic reminds me a lot of Frankenstein with a “monster” having to learn humanity. Was that an influence on the story?

JP: The evolution of the concept and idea were never referencing Frankenstein. It was more of us looking at where technology would go next and imagining what would happen if they could pull off this kind of an idea and how it would work as it matured.

JG: Frankenstein is a quest for humanity to have godlike powers, to become masters of death. With Hype our character of Noah has these incredible abilities and is responsible for saving so many lives but at a cost of his own life. The fun stuff is that Hype is kind of like the show 24 distilled down to 45-60 minutes. There’s no room for mistakes, failure and the real meat of the story is Noah’s struggle to feel connected to the world he is saving both physically and emotionally. That’s the beating heart of the story.

GP: In exploring that there’s a lot of time spent without action and focused on simple human interaction. How do you find it balancing that with the action sequences within the graphic novel?

JP: We follow our instincts and then edit and rework scenes and even dialogue till it feels like the perfect balance. With Hype we felt it was important to make a human connection with each character, even more important than the actual action that is happening. If a reader cannot relate to what they are going through, then the story, whatever it may be going forward, falls apart.

JG: With this kind of story the action elements are much easier than answering the questions of what happens to Hype in those fleeting moments when he is activated and tackling the emotional elements.

GP: The story is interesting in that while Hype is a man those in power over him are two women, including the direct head of the program. Was there any underlying themes you thought about with that dynamic?

JP: Not at first, but as the story started to find its legs we saw that the maternal relationship with Hype was an important one and that learning from someone of the opposite sex about the world around them might be a more natural progression for someone born later in life. Justin and I have always written really strong female characters, so on some level it is a natural thing as well.

JG: When you look at the two women they’re oppositional in their goals and that also helps define the duality of Noah’s life, he’s the emotional product of both sets of interaction.

GP: Speaking of themes, the story is about a genetically designed super human, and though it may sound like science fiction this is real science. How much did you look towards the real world for this?

JP: We are both totally interested in science and the science community and that is where the original idea came from, with a little added futuristic thinking thrown in. Since we started writing together, science has always played a big part in our work. Our first project together was called The Resistance about the world hundreds of years from now and how society was functioning. All good Science fiction seems plausible to me. Hype seems like it is about 15 years away from becoming a reality.

JG: Not only the science but also the psychology of it. Some of Hype was directly influenced by the fact that some drone operators, carrying out missions hundreds of miles away from their actual location, suffer from PTSD. There is a lot of talk about people being desensitized by violence so I personally found it fascinating that even in an environment that is similar to Ender’s Game the videogame aspect isn’t enough to fully divest us from emotion.

GP: When it comes to the design of the characters and the world, how much was you two versus artist Javier Pina?

JP: Javier is a brilliant artist and storyteller and we loved what he did with the book, but the design was given to him because we had Amanda Conner design the actual suit he wears and his look, down to the very small details. What Javier did was bring the entire look and world around him to life. We got very lucky working with such a talented artist.

JG: I couldn’t agree more he captured the full spectrum of what the story is trying to convey.

GP: The comic was funded by Kickstarter, which is a platform you’ve used quite often in the past. As creators what advantages and disadvantages do you see in using it for your projects?

JP: The obvious disadvantage is no one funds your project and you wasted a lot of time and money, but we have not had that happen so far because we understand that we are selling not only a project but offering up a store worth of items that people might want to buy in the process. That said, we have a wonderful group of people that follow us from project to project and have learned over time what they are looking for in a Kickstarter. We love using the platform because it gives us direct contact and conversation with the people that support us.

JG: Absolutely, we’ve been incredibly fortunate to have found a growing audience that gets what we’re trying to do with each project. That’s kind of remarkable when you look at the diversity of our offerings in terms of genre and content. Abbadon and Hype are very different projects from Forager and Sex & Violence and yet there’s this incredible groundswell of support from amazing people looking to back these projects.

GP: What lessons have you learned over the various projects you’ve done?

JP: Offer what you can deliver, keep the packages small, offer up skype sessions, figure out your mailing fees beforehand and always deliver what you promise on time.

JG: Jimmy is right and we continue to learn about the platform with each campaign. One of the fundamental lessons is to add reasonable pledge tiers that offer value to the backer. I’m launching a brand-new Kickstarter this month for a book I’ve written called Jail Bait & Trailer Trash. I’ve painstakingly gone over every tier, revised it dozens of times based on watching people run their campaigns. A lot of times friends and even strangers are asking me for advice and tips. I’ve learned that is it isn’t enough to have great content and art you need to make people aware of your campaign and know your target audience. Too often I think people look only at the successes, especially the projects that raise well over 100% of their goal and don’t spend enough time analyzing the many more that fail.

GP: The comics ends and leaves open a wide world, any chance we’ll see more?

JP: Yes, we sure hope to do a second part in the future, but for now we sit and wait to see how the book does in bookstores. If it does well, we will deliver more. It is as simple as that.

JG: Like the man says. If there’s a demand, then we’ll be happy to fill it.

GP: Thanks for your time!