Tag Archives: nintendo

Majora’s Mask 3D Limited Edition Announced!

You’ve met with a terrible fate, haven’t you? I hope not!

Announced today on Nintendo’s Official Website, The Legend of Zelda: Majora’s Mask 3D will be getting a Limited Edition that includes the game, as well as a detailed figurine statue of the infamous Skull Kid, wearing Majora’s Mask.

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Majora’s Mask
was originally released in 2000 for the Nintendo 64. It stars Link, the Hero of Time, as well as the previously mentioned antagonist Skull Kid, and a whole cast of other characters. Link’s end goal is to save Termina from being crushed by the Moon within three days, by solving puzzles and battling enemies.

The Legend of Zelda: Majora’s Mask 3D Limited Edition will be USD $49.99, while the Standard Edition of the game will only be USD $39.99. Both will be released for the 3DS, concurrently, but the date has not been announced as of yet.

Images via: Amazon

Little Details Makes Smash Demo Shine

On September 12th, “select” Club Nintendo Platinum Members got their hands on four codes each for the Super Smash Bros. demo on Nintendo 3DS. Why just select members for an intangible good with infinite quantity? Who knows!? My conspiracy theory of choice is that Nintendo didn’t want an abundance of traffic breaking the eShop, because the mustachioed video game company doesn’t think it can handle the business of its most loyal customers and their buddies at the same time.

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Let’s not be too negative, though! It’s a Super Smash Bros. demo, and everyone will be able to download it on September 19th. Heck, everyone will be able to buy the full game on October 3rd! I wasn’t able to get codes emailed me, since I was too forgetful and lazy to redeem enough of my codes for Platinum Status last time around, but I was still able to able to snag two codes for me and my friend. We both loved the demo. It’s a nice little tease at what is sure to be a delightful time.

The demo is very bare-bones; players can only battle locally or against CPUs on the standard “Battlefield” stage in a two-minute points-based match, using Mario, Link, Pikachu, Villager and Mega Man. This does, however, allow for hours of solid fun that shows off a lot of new quirks that seasoned Smash Bros. players will salivate over.

There are welcome changes to both Link and Pikachu specifically. Whenever Link goes into a running standard attack, he lunges at his foe, just like in the actual Zelda games. This animation is so much cooler than the bland slash of his sword from past games. Something I’m a huge fan of with Pikachu is the big-time nerfing that has been done to his down special attack. In past Smash games, spamming of Pikachu’s lightning bolt from the sky was a constant annoyance, but now, it is less powerful and lasts for a shorter amount of time. No more will you have to worry about that one annoying friend of yours who only plays as Pikachu in the most irksome way possible. Mario seemed just about the same as he was in Brawl to me, but he still gets to take advantage of a change every character gets: whenever a devastating hit is landed on a foe, there is a flashy visual effect around the character, increasing the satisfaction in a simple way.

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Capcom’s Mega Man and Animal Crossing’s Villager are both interesting characters that don’t quite feel like any other Smash combatant, especially the former. Mega Man’s standard attack, standard running attack, and side smash attack are all projectiles, which is an odd thing to get used to. Having a projectile-based smash attack offers a big one-up over your opponents, making fully-charged hits much easier to land. Not having a melee attack to use while on the ground, however, is pretty inconvenient. Mega Man is checked and balanced in a neat, fair way, making him a fun and unique character.

I was interested to get past the meme-laden hype and give Villager a shot, and he did not disappoint. I prefer playing as Villager, a more mechanically standard character that is aesthetically strange. Riding atop a rocketing gyroid into rivals is a blast. His down special, which is a four-button process that eventually sends a tree into opponents for huge damage, is a creative mechanic that works best in four-player battles. While not as cool as Mega Man’s, which calls forth every version of the blue bomber for a big cooperative laser blast, Villager’s final smash is a cute callback to the Animal Crossing games, featuring that dastardly Tom Nook building a seemingly explosive-filled house for Villager’s foes.

The new items included in this demo are all fantastic. Some of my favorites are the Ore Club, Bullet Bill, Galaga Boss, and Special Flag. The Ore Club, pulled from Kid Icarus: Uprising, allows for walloping hits that are follows by big tornadoes that push foes off of platforms. Allowing players to rocket off in the direction of their choosing and packing a solid punch is Super Mario Bros.’s Bullet Bill. The Galaga Boss lurks around in the area, scooping players up off the stage if they land in its abduction ray. Pulled from Rally-X, the Special Flag gives a player an extra point (or stock, once those kinds of matches are eventually available to the masses) if they hold in the standard attack button long enough; this is unlike any other item in Smash Bros. thus far.

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The game looks and feels great. The graphics are about on-par with Brawl as is expected. The flat art for all of the characters in the menus are great-looking, taking advantage of a detailed and dynamic style. The 3D looks great, with multiple layers to it and occasional pop-out effects. It doesn’t control as well as it does on a GameCube controller, but it works about as well as it can on this system.

It’s the little things that made me most excited for this game to finally come out. It really says something about the popularity of game whenever slight variations in animation is enough to get fists pumping, and Smash Bros. is one of those games. October 3rd, dudes.

This piece was originally posted on “The Gaming Groove.”

To check out Matt’s about.me, click here. 

“Smash Bros.” OST Offered to Buyers of Both Versions

If you buy both the Nintendo 3DS and Wii U versions of the new Super Smash Bros. game, Club Nintendo will ship you a free CD of the game’s soundtrack. In other words, if you are a human being who likes to have fun, expect a disc full of quality tunes in your mailbox. Actually, two discs; there are a lot of tunes in “Smash Bros.” games.

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This is cool, but hopefully it goes smoother than the Ocarina of Time 3D soundtrack CD deal Club Nintendo did back in 2011. Club Nintendo’s servers got wrecked with all of the traffic from excited nerds, making the whole process quite frustrating. Not frustrating enough to stop a certain Matt Petras from getting his gosh-darn disc of tunes, but frustrating nonetheless.

I am so excited for the new Super Smash Bros.! I’ll definitely be getting each versions on their respective release dates, and I suspect my eyes will bleed from all of the fun I’ll be having. I’ll opt for the $100 bundle of the Wii U version that includes a GameCube Controller converter, a special Smash Bros. GameCube Controller, and the game, because I’m no pansy. I also see myself splurging on all of the Amiib figures for the game despite not being much excited for that portion of the game at the moment; the figures just look freaking awesome.

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Have you guys seen the supposedly leaked character roster for the game? It’s super impressive, but one aspect of it frustrate me. Why is there no Ice Clumbers, a staple for the series, but goofy Dr. Mario and Dark Pit are there? I can go without Wolf and Snake, because they’ve only been in one game so far and the former is just a clone, but no Ice Climbers? There is no way Nintendo wouldn’t sell Ice Climbers as DLC if not on the game from the get-go, but that would be pretty lame. It’s Ice Climbers! They seem to be a popular character choice in tournaments, even!

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Along with that supposedly leaked roster is a rumor floating around that Snake, Chorus Men (from “Rhythm Heaven” I guess?), Wolf, Ice Climbers and Lucas will come as DLC. I’m cool with all of those but for Ice Climbers.

Why haven’t we heard anything about a campaign for the Wii U version yet? Are they cutting stage customization? It seems like they are! I loved stage customization! My friends and I would make so many stages and trade them around on SD cards. It was wonderful!

Guys! I’m so excited for this game. So, so, so excited for this game. I want it to be perfect, though.

This post originally appeared on The Gaming Groove. 

To check out Matt’s about.me, click here. 

Zelda’s Hyrule Historia Gets Limited Collector’s Edition!

Dark Horse Books and Nintendo team up to release a limited collector’s edition of The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on the Legend of Zelda franchise.

The Legend of Zelda: Hyrule Historia Collector’s Edition is limited to only 4,000 copies and contains an introduction by Shigeru Miyamoto, the full history of the Legend of Zelda franchise, and the official timeline of the Legend of Zelda games. This stunning hardcover also collects the Legend of Zelda manga and never-before-seen concept art, in-depth information on the making of The Legend of Zelda,and art by some of the most storied concept artists in video games!

The limited edition of Hyrule Historia looks like it could have been pulled off the shelf of one of the sages of Hyrule. The faux-leather hardcover with gold-gilded pages bears the symbol of the Gate of Time, debossed, on the cover. The limited collector’s edition of The Legend of Zelda: Hyrule Historia is perfect for the hardcore The Legend of Zelda fan!

The Legend of Zelda: Hyrule Historia Collector’s Edition is on sale February 12, 2013, for $69.99, and will be available in limited quantities at the following retailers:

Nintendo World Store
Think Geek
Things From Another World
Forbidden Planet UK
PBM (Holland)
Amazon.com
Barnes & Noble (online)

Additionally, this book can be preordered from your local comic shop.

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