Tag Archives: nintendo

Fashion Spotlight: Graffiti Mario, Starry Parasite, Blue Shell Beer

Ript Apparel has three new designs! Graffiti Mario, Starry Parasite, and Blue Shell Beer, by AxelValleDibujante, alex.pawlicki, and KindaCreative are on sale today only! Get them before they’re gone!

Graffiti Mario

graffiti-mario

Starry Parasite

starry-parasite

Blue Shell Beer

blue-shell-beer

 

 

 

 

 

 

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

VIZ Releases The Legend of Zelda: Legendary Edition Omnibus on November 1

zelda-legendary-edition-01-ocarina-of-time-3dVIZ Media, LLC delights fantasy, action, adventure and video game fans with the release of The Legend of Zelda: Legendary Edition Vol. 1, Ocarina of Time on November 1st.

The Legend of Zelda: Legendary Edition adapts the 10-volume manga series based on the classic Nintendo role playing, puzzle-solving, action video game into a line of deluxe omnibus 2-in-1 releases. Each release features stunning new covers and color illustrations by creator Akira Himekawa. The Legend of Zelda: Legendary Edition Vol. 1, Ocarina of Time is rated ‘A’ for All Ages and carries a print MSRP of $17.99 U.S. / $21.99 CAN. Future omnibus volumes will be released in print three times a year.

The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule. In the opening volume of the Legendary Edition, young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link’s plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!

The Legend of Zelda manga series was created by Akira Himekawa, which is the pen name of two women known simply as A. Honda and S. Nagano. The pair created The Legend of Zelda manga series which was inspired by several games and story arcs in the Zelda video game series.

Fashion Spotlight: The Greatest of All Time, Time Travel – I Choose You!, No Man’s Side of the Moon

Ript Apparel has three new designs! The Greatest of All Time, Time Travel – I Choose You!, and No Man’s Side of the Moon, by Rae Sara, Obvian, and alex.pawlicki are on sale today only! Get them before they’re gone!

The Greatest of All Time

The Greatest of All Time

Time Travel – I Choose You!

Time Travel - I Choose You!

No Man’s Side of the Moon

No Man's Side of the Moon

 

 

 

 

 

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Catch ‘Em If You Can: Accessibility in Pokémon Go

Pokemon GoPokémon Go has been everywhere this past week: whether you’ve been playing it or not, it’s everywhere. I loaded it up the day of its release. I played a lot of Pokémon back in 2000, but haven’t really kept up with the franchise or its successive iterations since, and I hadn’t heard about the game until a few of my friends who are die hard Pokémon fans started posting about it, but the technology and gameplay was interesting enough to pique my interest.  Since then, I’ve shown my parents, grandparents, cousins, coworkers, and even a few strangers, how to play the game. It’s impossible to escape discourse around it: it’s come up in two of my meetings at work.

And the more we play and talk, the more issues surrounding the game are emerging: there have been discussions of how the game may affect crime investigations or even be used to commit crimes, including reports that it’s been used as a tool to target victims of robberies and to target criminals themselves. I spoke with a professional crime pattern data analyst about these issues, and they informed me that, as police departments have access to the game itself and have excellent tools in place for eliminating red flags from their crime pattern systems, this should not have too much of an effect on their ability to do their jobs over time, but we are also seeing that the risks of the game may go beyond simply walking into traffic because you’re trying to catch a Jigglypuff.

There are also privacy concerns.  It appears that Pokémon Go has more access than it should to many users’ Google accounts, but Niantic, the Google-offshoot company that developed Pokémon Go, has already taken steps to correct this. Beyond the typical issues that come up around any software that can track location and potentially match it to other personal data (and there are many these days), Pokémon Go seems to have real-world privacy (and consent!) concerns as well.  Many of the featured locations in game were selected from data from Ingress, a previous, similar game built by Niantic, and these include places of worship, businesses, and even in at least one case, a private residence, all of which were highlighted as stops in the game without the permission of the owners or congregations involved. This has led to businesses, churches, and even the National Holocaust Museum having to ask players to stop catching Pokémon at their locations. Which begs the question: if Niantic has been irresponsible when it comes to issues of privacy and consent in the real world, how will this translate to their responsibility with handling virtual information, as well?

pokemon go pikachuBut beyond these issues, there are also social patterns beginning to form around the game, and important ones. We’re seeing, in a quantifiable way, how any individual person’s access to certain areas and communities can affect their ability to play the game and their success within the game.

Geography, AR mapping, and the crowdsourced nature of Pokémon Go have loaned themselves to creating a game in which not every player has the same opportunity within the game.

I’ve now played Pokémon Go in multiple different environments and communities over the course of the past week. More rural communities have far fewer Pokestops and gyms. Since there are fewer people, the smaller number of gyms means that they are equally competitive with the gyms in other locations. But people need to travel further to get to those gyms, which limits people’s ability to interact in competitive gameplay if they live in rural areas. And the lack of Pokestops means that rural-living people can access a far more limited number of resources each day to enhance their gameplay. Since a player has to stop at a Pokéstop to collect Pokéballs, which are required to play, a person who doesn’t have any Pokéstops in their immediate community can’t play as often as someone who lives in an urban setting, where Pokéstops are plentiful.  There are three Pokéstops accessible from the office where I work– that means I can fill up my stock of items easily on my lunch hour and after work.  But this weekend, I visited a suburban housing development, where the closest Pokéstop was a ten-minute walk away, along a highway with no sidewalks. That makes it difficult for kids (as well as adults who don’t have access to a car) to play the game safely in their own community. Rural communities are so often cut off from many real-world resources, and we’re seeing that reflected within the economy of Pokémon Go.

first-pokemon-go warningPokémon Go really seems to be attracting players of all ages, backgrounds, and walks of life. However, for people who do not present as white men, the enjoyment of the game can be more limited.  In some cases, the Pokéstops are located in areas where it’s unsafe for women and other female-presenting to walk alone at night, or uncomfortable to walk at all without company. I’ve spoken to several people who felt that they could not go to a Pokéstop or gym in their neighborhood without a group of friends, because of safety concerns. A woman having to decide whether she feels safe enough to play the game if she doesn’t have a friend to accompany her is not unlike a woman having to decide whether she feels safe enough to go to a local bar or event without a friend to accompany her.

And black players of all genders are facing similar issues: they likewise can’t participate in the same way white players can, because oftentimes, the Pokéstops, gyms, and even the random Pokémon they might want to hunt, are in areas where their presence will be deemed “suspicious” by white residents and local law enforcement. And some black players have already expressed concern that playing is a “death sentence.” It’s only natural that black players would want to avoid putting themselves in grave danger simply by walking down the wrong block to catch a specific Pokémon. Black players are even putting together safety tips to try to avoid danger while playing, that are the kinds of things white players would never have to think about. It begs the question of whether Niantic did.

And because descriptions of locations, also user-generated, do not appear to have been vetted editorially, the game includes some deeply troubling and even overtly racist descriptions, as in the case of this memorial to Trayvon Martin. These don’t go very far toward expressing that Niantic is taking particular concern for players from marginalized communities or the impact the game might have on them.

Players who use mobility devices are likewise cut off from many Pokéstops and gyms, and from following Pokémon in non-accessible areas. Other parts of the game, such as the “walking” required to hatch an egg, do not actually require walking, and rely on a measure of speed rather than footsteps, so those should be accessible to people using wheelchairs or scooters, but plenty of the actual locations in the game are not necessarily easy to get to, so people who rely on devices to get around are limited in gameplay in a way that’s all too similar to the limitations of inaccessible buildings and transit.

All of these things are pretty good examples of how living with certain inequities can create further inequity, even in something that is supposed to be a fun, simple activity.  People are, simply by the facts of their life, not all able to play the game in the same ways, and experience inequity in the way they can interact with the game.

I’m sure as gameplay continues, we’ll see more examples of how the mechanics of the game favor certain players over others, and it’s worth opening up discussions about game mechanics that would resolve this: for example, rather than giving Pokémon in the game a specific real-world GPS-driven location, why not make them appear as soon as someone has walked a certain distance, whatever direction that distance is in? (or even if the person moves in circles?)  How about an algorithm that makes Pokéstops in less-populous areas provide more resources to the people accessing them?  There are definitely ways to fix these inequities within the game, technologically, and I’d like to see some thought put into doing that. It may seem like a small thing, to create equity within the virtual world of a game, but doing these things within the microcosm of an online community also be an exercise for exposing and talking about real-world inequities, and coming up with ways to fix those.


Tea is a professional comic editor who cosplays, writes, and draws comics in her spare time.  She’s been in love with comics ever since she started sneaking them behind her parents’ back as a child, and she’s a vocal advocate for fanworks and fan creation. You can keep up with Tea at http://teaberryblue.tumblr.com

Fashion Spotlight: Rogue Love, The Legend of Rey, In Case of Gamer Invasion

Ript Apparel has three new designs! Rogue Love, The Legend of Rey, and In Case of Gamer Invasion, by tinta de chicle, Jalopdesign, and AndreusD, are on sale today only! Get them before they’re gone!

Rogue Love

31576-detail-571fb4ed788df_1024x1024

The Legend of Rey

31577-detail-572103ef5fdac_1024x1024

In Case of Gamer Invasion

31578-detail-572104bbd1aef_1024x1024

 

 

 

 

 

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Around the Tubes

star-wars-force-awakens-official-poster-691x1024It’s a new week and that means more interviews, reviews, and more! Convention season is underway as well as big budget movies hitting theaters! What are you looking forward to in 2016? Sound off in the comments.

While you contemplate that, here’s some comic book news and reviews from around the web.

Around the Tubes

The Beat – Marvel to adapt The Force Awakens with Wendig and Ross – Not too shocking. It is shocking it’s been this long.

The Outhousers – Using Their Noodle: Marvel Teams Up With Ippudo For Ramen – Interesting. Would love to see what gets turned down.

Huffington Post – Graphic Novel Captures What It’s Like to Be Gay in Iran: Part 2 – Great to see comics like this.

GamePolitics – Nintendo-claimed video a “crystal clear case of fair use” says EFF attorney – Hopefully Nintendo backs down.

Kotaku – Steel-Hard Skin – A good read.

Comics Alliance – DC Rebirth: Is Geoff Johns Selling Out DC’s Future in Pursuit of its Past? – Thoughts?

 

Around the Tubes Reviews

Comic Attack – Power Man and Iron Fist #1

Talking Comics – Snowfall #1

Talking Comics – Zodiac Starforce #1-4

Around the Tubes

f47adbd0-b0c6-0133-a06e-0e7c926a42afIt’s new comic book day! What’s everyone excited to get? What’s in your pullboxes? Sound off in the comments!

Around the Tubes

Kotaku – One Comic That Explains Why Superheroes Didn’t Just Immediately Win World War II – Might need to track this one down.

Bustle – Upcoming Graphic Novel ‘Cold Iron Wars’ Is The Female-Centered Weird Fairy Tale You’ve Been Dreaming Of – This sounds pretty cool.

The Beat – The 2015 Devastator/Beat convention survey is here: maybe it’s time to get a table? – Always fun to see these results.

The Comics Journal – The TCJ 2015 Year-in-Review Spectacufuck: Part I – Oooo. Oooo. Will we make it?

 

Around the Tubes Video Games

Kotaku – Amazon Releases Its Own Game Engine For Free – This is pretty cool.

Kotaku – Amazon’s New Engine Has A Zombie Clause – Too funny not to share.

GamePolitics – Nintendo and its fanboy – one of them doesn’t understand ‘Fair Use’ – This will be interesting to watch.

 

Around the Tubes Reviews

Talking Comics – Secret Smithsonian Adventures: The Wrong Wrights

Around the Tubes

It’s new comic book day tomorrow, and we’ll have our picks as to what you should check out in a few hours.

Until then, here’s some comic book news and reviews from around the web.

Around the Tubes

Newsarama – Report: Gambit To Begin Filming In March – Bets if this’ll be a disaster or not?

ComiChron – The 2015 Two Thousand: Sales estimates for 2015’s Top 1,000 comics and Top 1,000 graphic novels – Some great data on 2015.

ComiChron – December 2015 comics sales estimates online: Secret Wars #8 leads with 170k copies ordered – More good comic data!

Radio Times – Stan Lee on his failing eyesight: “I can’t read comic books anymore” – This is really sad news.

GamePolitics – Nintendo claims fanboy’s YouTube video, fanboy extends middle finger – DMCA = broken.

 

Around the Tubes Reviews

CBR – Archie #5

CBR – Bitch Planet #6

Dark Horse to release The Art of Fire Emblem: Awakening

After its amazing success with the release of the collectors’ book The Legend of Zelda: Hyrule Historia, Dark Horse turns its attention to another Nintendo franchise, Fire Emblem.

The Art of Fire Emblem: Awakening is an in-depth, behind-the-scenes look at the smash-hit game for Nintendo 3DS. This book offers beautifully illustrated renditions of your favorite characters, storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue!

Fire Emblem is a tactical role-playing video game franchise published by Nintendo. The series currently consists of six games available in the United States. Fire Emblem: Awakening is the latest Fire Emblem game to be released in the US. Fire Emblem: Fates, the follow-up to Awakening, was released in Japan in June 2015 and will come to the US in February 2016.

Relive some of the most poignant moments of the game—or see what might have been if you had made different in-game decisions with The Art of Fire Emblem: Awakening.

The Art of Fire Emblem: Awakening will be available in comic shops on August 17, 2016, and in bookstores on August 30, 2016.

THE ART OF FIRE EMBLEM AWAKENING

« Older Entries Recent Entries »