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Movie Review: Mission Impossible: Fallout

IMI Fallout postert’s rare for a franchise to almost completely reinvent itself in almost every outing. It’s even more rare for it to deliver, arguably, its best film twenty years in. Writer and director Christoher McQuarrie delivers his best film ever, as though he’s taken everything he’s learned from his past two and a half decades of experience, writing such classics as The Usual Suspects and being frequent Tom Cruise collaborator, to craft a great movie about the stakes of failure.

Failure is one of the great recurring themes in the film, as Cruise’s Ethan Hunt just wins by sheer luck. Several times in the film you think the good guys lose — because they do, repeatedly — and wonder if maybe this film will end with them losing, or with a noble self-sacrifice.

Our story begins with some stolen plutonium, and a failed recovery plan where Ethan chooses to save the lives of his longtime teammates Luther (Ving Rhames) and Benji (Simon Pegg) rather than recover the nuclear materials. So the CIA Director (Angela Bassett) does her best Amanda Waller impersonation and assigns one of their most deadly agents, August Walker (Henry Cavill), to provide “oversight” on the IMF team. Translation: he will kill anyone who gets in their way, including Hunt and his team if they go rogue.

Their clashing styles and the chemistry between Cruise and Cavill provide some of the best material of the film. Cavill is an imposing presence and director McQuarrie somehow makes it look like he hits harder here than as Superman. Cavill is also just really good as a spy and an action movie star, but somehow in a completely opposite way from his turn in The Man From U.N.C.L.E.

But the emotional core here is with Pegg and returning actors Rebecca Ferguson and Michelle Monaghan. First, all three of them give great performances. Pegg has perhaps the most interesting character arc of any person in the franchise, going from computer geek in MI:III to hero-in-his-own-right in this outing. But it’s each of the characters’ connections to Hunt and his need to protect them that make the stakes of this so much higher and more personal than in previous outings. PS- If you need more reason to love Simon Pegg, you should see his recent apology for mocking Jar Jar Binks here. Really insightful stuff.

The last Mission Impossible film was full of bombastic stunts and plot, but two years later I couldn’t tell you a thing about it or what happened. Its villain, Solomon Lane, was supposedly so much smarter and always a step ahead of Hunt, but you never really felt that. In Fallout, you feel very much like the good guys are constantly being outsmarted and the stakes for failure — nuclear annihilation for a huge portion of the world’s population — are possible.

McQuarrie writes this in the same way as his tour de force The Usual Suspects, with layers upon layers of misdirection and snappy dialogue. He builds tension and releases it, hiding important exposition n moments of humor to help the explaining go down. Like Usual Suspects, there’s real humor in here. And if you’re familiar with the principle of Chekov’s Gun, he loads and cocks so many guns and leaves you waiting for the payoff. Even when you see something coming — especially when you see it coming — you just are left waiting in anticipation for sweet release of the payoff.

He’s also willing to take some risks. There is a point about two hours into the movie when I was convinced it was over, and this would be The Empire Strikes Back of a trilogy about Ethan Hunt and Solomon Lane. Indeed, in a world where Hobbits, Hunger Games, and Harry Potters are split into multiple movies for financial reasons, you can imagine wanting to extend this franchise in that way. But it doesn’t, and gives you this brilliant denouement of a final thirty minutes that gives specific payoff to everything not only from the previous two hours but the last twenty years. Yes, this is two and half hours long. It doesn’t feel like it. Bravo, Chris McQuarrie, bravo.

And then there’s his visual style. Wow, just wow. The cinematography here is brilliant. The pacing is unbelievable. There’s an extended chase scene through Paris that goes on for what seems like twenty minutes, and there’s never a dull moment. Eat your heart out, French Connection. 

This may be the best Mission: Impossible movie. And it is certainly the best spy thriller we’ve had in a long time. This is a cure for what ails the late summertime blues and the rare summer blockbuster that doesn’t require you to turn off your brain to have fun with it.

4.25 out of 5 stars

Movie Review: Justice League: War

justice-league-war-postBased on Geoff Johns and Jim Lee and DC Comic’s New-52 flagship launch Justice League Vol. 1: Origin, Justice League: War goes back to a time when super heroes were new to our world. We learn how the Justice League came together during an alien attack of Earth.

When the powerful Darkseid and his massive, relentless forces invade Earth, a group of previously unaligned super heroes — misunderstood and, in some cases, hunted by the authorities — discover the only way to fend off the attack will be to work together as a cohesive unit. Batman, Superman, Wonder Woman, Green Lantern, Flash, Shazam and, in his origin story, Cyborg combine their respective talents in an all-out battle to save the planet.

Being based off of the first story arc of the comic series, the movie suffers much of the same issues as the comic. The dialogue at times is stilted and at times laughable and the character development is fairly non-existent. Those are issues with the source material that carried over. But, the comic was written with a movie feel to it all, and that cinematic vision translates well to an animated movie. That vision is a lot of fights. The story is fivesomevery action filled, with not a whole lot else. Quieter scenes break up the action, but the movie is lots of punching, lots of explosions, lots of excess destruction.

The animation itself is pretty good. There’s some use of computer graphics for background images that’s a bit jarring and it’s clear there’s different ways things were put together. This is mostly in the beginning. With me not being an expert, I can’t exactly pinpoint what the difference is, but I think it was a mixing of hand drawn and computer animated elements. The rendering of the characters is pretty good as well. The one exception is Superman who at times has a rather thick neck. That might seem weird, but he’s a bit off compared to all of the other renderings.

TrioThe voice acting is the other component. I’m not beholden to a single voice, so none of the casting to me was bad. Wonder Woman’s voice seems a bit young, but considering she’s early in her career, it fits pretty well. I mentioned the dialogue being a bit off, and the actors do what they can with it. Highlights are Flash, Green Lantern and Batman who have the best interactions out of everyone, especially Flash and Green Lantern.

Stick around for the credits, you’ll find out what next obstacle these heroes face next. It’s clear that much like the DC New 52, this is the beginning of something new, a cartoon movie universe instead of numerous one-shot films. That makes me forgive some scenes and interactions I might have otherwise cut from the film.

The DVD/Blu Ray is filled with extras. I especially enjoyed a mini-documentary about artist Jim Lee. There’s a lot I learned about him from that. The extras enhance the release.

Much like the first arc of the Justice League comic it’s based on, the movie is a solid start, not perfect, but definitely entertaining.

Direction: 7.5 Acting: 7.5 Plot: 7.5 Overall: 7.5