(W) Nie Jun (A/CA) Nie Jun In Shops: Mar 03, 2021 SRP: $9.99
Xinyue, his brother Qiliu, and their mother are seekers, hunting aweto – a rare, plantlike treasure – along the legendary Silk Road. After one outing, Xinyue discovers the offspring of a deity that creates aweto-and becomes the little creature’s reluctant caretaker. He soon struggles to keep it safe and keep it a secret. And that’s before he learns that warriors from the deity’s village are on his family’s tail.
Cartoonist Nie Jun’s stunning graphic novel debut, My Beijing: Four Stories of Everyday Wonder, captivated and charmed critics and readers alike with its depiction of life in a small neighborhood in Beijing. The book was nominated for an Eisner Award, selected as an Batchelder Honor Book, and received a glowing write up in the New York Times Book Review. This spring, Nie Jun will release his eagerly anticipated follow up: an ambitious, four-volume graphic novel series titled Seekers of Aweto, which takes readers on a poetic adventure across medieval China. The debut title, “The Hunt is On“, will be published by Graphic Universe, an imprint of Lerner Publishing Group, on March 2, 2021 in bookstores and in comic shops on March 3rd.
In “The Hunt is On”, Xinyue, his brother Qiliu, and their mother are seekers, hunting aweto―a rare, plantlike treasure. A single aweto has the power to cure the ill. Its rarest form may even grant eternal life. To seize their bounty, the seekers must rob the massive, majestic earth deities from which aweto sprout—sometimes leaving a trail of chaos behind them.
One day, after an outing on the legendary Silk Road, Xinyue discovers the offspring of a deity that creates aweto and becomes the little creature’s reluctant caretaker. Now he must keep it safe and keep it a secret. But warriors from the creature’s village are close behind, and more fearsome thieves wait ahead….
Translated from the original Chinese, “The Hunt is On” is a visual feast, filled with beautiful watercolor landscapes, intricately detailed maps, and magnificent imaginary creatures. Jun’s fantastical take on the unique historical setting of medieval China imbues the world with wonder, humor, and magic.
This week sees the release of A House Divided: The Accursed Inheritance of Henrietta Achilles by Haiko Hörnig and Marius Pawlitza. We have an exclusive essay by Hörnig about how he and his co-creator first met all the way back in middle school playing Dungeons and Dragons—and how that experience directly led to the publication of their own comic book series.
“Friends Who Play Together, Stay Together: How playing D&D led to publishing our own comic book series,” is a funny and sweet look at how the collaborators’ current success can be directly traced back to their middle-school RPGs
When you are 12 years old and able to draw passably well, you quickly become the “kid who can draw“ in your class. I was that kid in my class, and I liked my role. I would scribble in my school books and draw caricatures of our teachers to the amusement and applause of everyone (except the teachers). Life was good. A year later, I met Marius and everything changed. Marius was the other kid who could draw at my school. Problem was, he was way, way better than me. Naturally, I hated his guts.
I met my new nemesis through a mutual friend who was looking to start a Dungeons & Dragons group at our school.I was already vaguely familiar with the concept of role-playing games. When I was 8 years old, I had found a strange game in our garage. The box was a bright yellow with artwork of Spider-Man, Captain Marvel, the Thing and Captain America punching through the cardboard lid. The game was called Marvel Superheros and it was a roleplaying game where you could create your own superhero and experience any kind of adventure—the only thing needed was your imagination! Well, at least in theory. The other thing you needed was a bunch of other 8 year olds willing to spend their afternoons reading a near incomprehensible dense rulebook. Which, to my great disappointment, didn’t happen.
So when the chance presented itself to play D&D, I pounced on it! We played whenever and wherever we could, even at school during lunch break. I was a chaotic evil fighter/priest of Malar, the god of the hunt. Marius was playing a lawful good paladin. Naturally, our characters hated each other’s guts. Meanwhile, I started to realize that maybe, just maybe, sharing the “kid who can draw“ role with someone wasn’t such a bad thing. Marius drew dozens of maps and monsters, crests and coat-of-arms and, of course, our characters. That didn’t just mean less work for me, it also meant everything looked way cooler! We quickly became best friends.
Life went on, and when Marius eventually left school to start an apprenticeship, the D&D group slowly disassembled. A few years later, Marius reached out again. It was because of a D&D game. He had recently joined a new RPG group and they were looking for another player. Naturally, I said yes. After gaming for a few weeks, we wondered how we could have ever lost touch in the first place. We never stopped playing again.
Call of Cthulhu, Vampire, Shadowrun, Star Wars, Warhammer Fantasy, Dark Heresy—no matter the game system, creating characters and crafting adventures became a cornerstone of our friendship. And by graduating from players to dungeon masters, RPGs even taught us how to tell stories: how to create tension, how to subvert player’s expectations, and how to hold their attention.
We were both in our twenties when we started our first webcomic, Selektive Erinnerung (Selective Memory), a gag-based weekly strip. At this point, I had long accepted that I’d never be as good as an artist as Marius, and so I concentrated on the writing part. But as great as making a quick funny strip was, there was an itch Selektive Erinnerung couldn’t scratch. Both of us had long dreamed about making something bigger. Something that was equally inspired by the dungeon raiding campaigns of our youth and classic animated movies we both loved.
After writing hundreds of D&D adventures for our friends, thinking about plot and character arcs and writing elaborate backstories, I felt well prepared for writing a longer story. In the back of my head, an idea had been forming. A story about a girl exploring a gigantic house, much like a dungeon from a D&D adventure, filled with monsters and mystery and magic.
From the very beginning, Marius was game. He sat down and churned out page after page of beautiful concept art. Slowly, A House Divided began to take shape.
When we started working on the first part of the story, The Accursed Inheritance of Henrietta Achilles, it became apparent how great it was to have a shared shorthand for expressing ideas.
In the story, our hero Henrietta learns that she is the only living relative of the deceased Ornun Zol, a notorious wizard who leaves her a gigantic, magical house. When Marius and I talked about the kind of person Ornun Zol was, we frequently used D&D terms to describe him. “He must have been pretty high level, right? What kind of schools of magic did he use? Is he more of a transmutation kinda guy? Did he have an arcane focus?” Marius even went so far as to write up a whole character sheet for him!
In a way, making A House Divided felt a lot like coming full circle. We’re still creating characters and crafting adventures. I’m still playing make-believe with my best friend, the kid who can draw way better than I ever could. And we don’t plan on ever stopping.
Haiko Hörnigis a writer of screenplays and graphic novels. He lives in Frankfurt, Germany, where he writes for various clients and works with his friend Marius Pawlitza on their fantasy series A House Divided. The first book, The Accursed Inheritance of Henrietta Achilles is available wherever books and ebooks are sold on April 7.
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Are you ready for the new graphic novel series that’s recommended for fans of RPGs and high adventure—and perfect for readers of Lumberjanes and The Adventure Zone graphic novels? Welcome to A House Divided: The Accursed Inheritance of Henrieta Achilles, the action-packed first volume of a brand new, 4-part graphic novel series created by two lifelong friends, Haiko Hörnig and Marius Pawlitza.
Haiko Hörnig spent his childhood in his parents’ comic book store, Comicothek, where he developed a love for sequential art at an early age. In middle school, he quickly became friends with Marius Pawlitza. The two of them first enjoyed role-playing games together and later started to make comics. And now their cult favorite graphic novel series is making its English language debut from Lerner Books.
A House Divided: The Accursed Inheritance of Henrieta Achilles is a magical and dynamic romp that takes its cues from the role-playing games the creators played as kids. When 15-year old Henrietta Achilles is plucked from the orphanage and taken to a mysterious town called Malrenard, she’s surprised to learn that the death of an uncle she’s never met means she’s inherited his home. But Henrietta quickly learns that this inheritance is more of a burden than a gift. The house holds a powerful, magical secret—and now it’s plagued by bandits and strange creatures intent on possessing the house and its treasures. Henrietta is quickly swept up in their antics as she is thrown headlong into an ominous but kooky adventure full of stolen quiche, talking statues, and roving pirate gangs.
Hörnig and Pawlitza make fantastic collaborators, and their lifelong friendship and love for role-playing games imbues A House Divided with a sense of infectious fun that makes the book a delightful and entertaining read. An epic war? Check. A determined heroine? Yes! A missing treasure? An enchanted castle? Recipes in the back of each volume? Yes, yes, and yes. Get ready to discover the magical world of A House Divided.
A House Divided: The Accursed Inheritance of Henrieta Achilles will be available from Lerner Publishing Group where books are sold on April 7, 2020.