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Ken Garing’s Gogor Debuts this May from Image Comics

Critically acclaimed creator Ken Garing returns to Image Comics in time to launch an all-new high fantasy series titled Gogor this May.

The debut issues of Gogor will feature 28 pages of a wonderfully weird and fantastical story. Deep underground, among the floating islands of Altara, the mystical Gogor sleeps. But trouble brews aboveground as soldiers of the Domus impose their will across the land. Now, a young student named Armano must awaken Gogor and begin his quest to protect the culture of Altara. 

Gogor #1 (Diamond Code MAR190024) will be available on Wednesday, May 1. The final order cutoff deadline for comics retailers is Monday, April 8.

Gogor #1

Ken Garing Discusses Planetoid: Praxis

planetoidpraxis_01-1Planetoid: Praxis is the long-anticipated sequel to the popular 2012 miniseries Planetoid. The inhabitants of a distant planetoid have fought off their robot overlords and established a thriving settlement on the planetoid’s mechanized surface. Now, years later, their de facto leader, Onica, must grapple with a new complication when their isolated way of life is threatened by the arrival of an unexpected visitor!

Writer and artist Ken Garing discusses his latest series.

Graphic Policy: Where did the idea for Planetoid: Praxis come from?

Ken Garing: The first series, Planetoid, was meant to be a single story arc, but after I finished it I kept having ideas about where things could go with the characters and story. I worked on a series of different projects after Planetoid but Praxis kept on growing and developing, which eventually lead to me fully committing to it.

GP: It’s been quite some time since Planetoid was published. Did you hesitate at all revisiting this world?

KG: A little bit. It’s a lot of work to do a series like this single-handedly. But once I got the ball rolling it all felt very right and natural. I have many other non-Planetoid stories I want to tell, but once I had the story sorted out, I felt like Praxis needed to come out first.

GP: You’ve had quite a lot going on in your life in between the publishing of the two volumes. Did any of that impact the story?

KG: Definitely. Like when I first began working on Praxis I was staying in this industrial area of Chiba, Japan. I could see flames from the steel mill from the house I was staying at. So, in that case I literally wound up using my own living environment as reference. I’m sure there are other examples that I’m unaware of where real life creeps in. I’m always reading something, both fiction and non-fiction, and I’m sure that material influences what I’m working on.

GP: I personally think good sci-fi acts as an allegory to our world. Reading the first issue, I immediately think of immigration, fear of others, a lot of the xenophobia that’s going on in the world? Was that something you were thinking of when writing this series?

KG: For Praxis #1 I was thinking about the act of “othering” generally. People have very weird ways of rationalizing the harm done against those labeled as “others”. There’s a lot of seemingly very nice, moral people that are completely unbothered by the murder or harming of innocent people if it fits a certain criteria. We’re supposed to be in this modern interconnected world but simple geography is still enough to warrant human life meaningless in certain regions of the world. Ever since I was young this has bothered me. Praxis gives me a chance to explore issues like this.

GP: In your letter in the back of the first issue you talk about a lack of, then flood of science fiction comics on the market. Why do think there’s been a change like that?

KG: Saga, Prophet and Planetoid all came out around the same time and there was talk about Image being the new home for science-fiction comics. But later that same year Star Wars was sold to Disney, so surely that was the biggest influence.

But science-fiction covers a huge spectrum of material. Some of what I see now is really interesting, but honestly, a lot of it looks like the cheesy sci-fi from the early 2000’s, which Planetoid was reacting against. Most sci-fi that is purely escapist comes off as vapid in my view. Even as a kid I was attracted to the big ideas more than the big tech. If the imagery isn’t charged with some kind of idea then it doesn’t do much for me.

GP: The world you’ve put together feels very fleshed out. Have you made a “bible” of this world and its history?

KG: I do have a text document with all my notes but it’s all pretty messy. I try to be very careful about what I reveal, because I don’t want the world-building to become unwieldy or inconsistent.

Also, I think it’s interesting to let readers wonder about things. For example, in the Planetoid comics, the current state of Earth has never been revealed, even though I have very specific ideas about that.

GP: You write, draw, and letter the comic. How much time does it take you to put together an issue?

KG: The first issue took me almost a year. But there was a lot of false starts in the beginning and revisions later on. The later issues took me less than 3 months.

Going forward, I’m hoping to switch up my style and do something more loose. That way I can put out more comics while still doing it all myself.

GP: Does how you put together an issue vary with this than if you just wrote it yourself? Do you, script, then draw, just do it all at once?

KG: It does vary. If you’re working for a client, you have to make things intelligible. You can’t give them a bunch of loose notes and sketches and tell them that the rest is in your head. But that’s kind of how I work when I’m on my own. Also, with the Planetoid comics, sometimes I’ll revise things at the last second… which is something you really shouldn’t do if you’re working with other people.

But still, even with Planetoid I do follow the general framework of breaking down the scenes per issue, loosely scripting, doing the art and then revising the script during the lettering phase.

GP: Do you think there’s an advantage to doing it all yourself? Do you have a preference as to writing and drawing? Just writing? Just drawing?

KG: I did some issues of TMNT as just a straight penciler/inker and it was fun. And I also like just writing. I have some prose science-fiction short stories that I’d like to have published someday.

But as a comics reader, I was always mostly drawn to work by a single writer/artist. For me, that’s the norm. Comics like; Moebius’ Airtight Garage, Miller’s Ronin, Kirby’s DC work, McFarlane and Larsen’s Spider-Man, Corben and Crumb’s underground comics, Clowes’ Eightball, the Hernandez brothers’ Love & Rockets

And most Manga artists write and draw their own work; Otomo, Shirow, Tezuka, etc.

Praxis is a science-fiction comic by genre but, ultimately, it’s personal work. That’s the type of work I’ve always wanted to do. Weirdly, the industry at large doesn’t seem to make this distinction, but for me it’s a big one.

GP: Any advice for folks wanting to get into the comics industry?

KG: Complete your work, make sure it’s good, and then share it with people. Those are three things you can do independent of anyone or anything else.

GP: Any other projects you’d like to plug?

KG: Just Praxis for now. Thanks!

GP: Sounds good! Thanks so much for chatting.

Planetoid Welcomes a Standalone Sequel in Praxis

Image Comics is pleased to announce the highly anticipated second volume in the critically-acclaimed sci-fi series from Ken Garing in Planetoid: Praxis. Praxis is set to hit stores this February 2017.

In Planetoid: Praxis, the inhabitants of a distant planetoid have fought off their robot overlords and established a thriving settlement on the planetoid’s mechanized surface. Now, years later, their de facto leader, Onica, must grapple with a new complication when their isolated way of life is threatened by the arrival of an unexpected visitor.

Planetoid: Praxis expands the world created in the first volume, but is a standalone story that can be enjoyed by fans of the first volume, or discovered by new readers interested in a thoughtful science-fiction story with political undertones.

Readers were first introduced to the Planetoid world through Silas, an ex-soldier turned space pirate. Silas’ story of survival and resilience in a dystopian wasteland of roving cyborg militias, hostile aliens, and nomadic tribes resonated with critics at launch.

Planetoid: Praxis #1 (Diamond Code DEC160672) hits stores on Wednesday, February 1st.


Preview: Teenage Mutant Ninja Turtles #52

Teenage Mutant Ninja Turtles #52

Tom Waltz, Kevin Eastman (w) • Ken Garing (a & c)

A new faction within the Foot colludes against Splinter and the Turtles as they struggle to deal with new threats to New York City. And where’s Michelangelo?

FC • 32 pages • $3.99


Preview: Teenage Mutant Ninja Turtles #51

Teenage Mutant Ninja Turtles #51

Tom Waltz, Kevin Eastman (w) • Ken Garing (a & c)

A new age begins for the TMNT. The epic events of TMNT #50 have created new opportunity… and dangers. Will the family stay united in the face of a devastating new foe?

FC • 32 pages • $3.99


Preview – Planetoid #5

Planetoid #5

By: Ken Garing
Price: $2.99

Warfare ensues as the tyrannical forces of the Ono Mao attempt to wipe out the planetoid’s only hope for civilization!


Preview – Planetoid #4

Planetoid #4

By: Ken Garing
Price: $2.99

After a period of calm the Ono Mao strike back! How long can the newly formed settlement survive without the protection of Silas?

Preview – Planetoid #3

Planetoid #3

By: Ken Garing
Price: $2.99

Having made a stand against the cyborg militia, Silas must now lead the tribes in building a settlement.

Monkeybrain And comiXology Team Up

This Independence Day, New York Times bestselling comic book creator Chris Roberson is celebrating “Independents Day.” That’s because his new venture with Allison Baker, MonkeyBrain Comics, launches. MonkeyBrain Comics will also debut digitally first on comiXology through a exclusive distribution agreement between the two companies.

Joining Chris under the Monkeybrain Comics umbrella with their own independent titles will be a who’s who line up of creators, including; Grace Allison, Nick Brokenshire, J. Bone, Chad Bowers, Wook-Jin Clark, Colleen Coover, Kevin Church, Dennis Culver, Matt Digges, Ming Doyle, Curt O. Franklin, Ken Garing, Chris Haley, David Hahn, Phil Hester, Joe Keatinge, D.J. Kirkbride, Adam Knave, Axel Medellin, Jennifer L. Meyer, Michael Montenat, Ananth Panagariya, Thomas Perkins, Adam Rosenlund, Chris Schweitzer, Brandon Seifert, Chris Sims, Matthew Dow Smith, Paul Tobin, J. Torres, Josh Williamson and Bill Willingham, among others.

More creative teams with new titles will be announced next week at Comic-Con International during the Monkeybrain Comics panel on Friday, July 13th at 7PM.

 “MonkeyBrain Comics was born out of a desire to directly explore what opportunities there were in the newly expanding digital marketplace for creator owned material,” said Chris Roberson, co-publisher of Monkeybrain Comics. “We knew from the get go that we’d want to work exclusively with comiXology, who have become the undisputed leader in the digital comics field with their platforms’ unparalleled reading and shopping experience. And we’re pleased to have so many of our close creator friends along for the ride. I can’t wait to see what fans around the world think about our first batch of releases!”

Available exclusively worldwide via comiXology’s digital platform across starting July 4th, the initial Monkey Brain Launch titles are:

  • Aesop’s Ark by J. Torres and Jennifer L. Meyer
  • Amelia Cole and the Unknown World by Adam P. Knave, DJ Kirkbride and Nick Brokenshire
  • Bandette by Paul Tobin and Colleen Coover
  • Edison Rex by Chris Roberson and Dennis Culver
  • October Girl by Matthew Dow Smith
  • Wander by Kevin Church and Grace Allison

MonkeyBrain Comics is a new comics imprint of Roberson and Baker’s long-running publishing company MonkeyBrain Books. Over the past decade, MonkeyBrain Books has published a line of prose novels by authors such as Phillip Jose Farmer, Michael Moorcock, Rudy Rucker, Paul Cornell and genre collections edited by such notables as Joe R. Lansdale, Lou Anders and others.

Launching their first titles on July 4th with the slogan “Independents Day” exclusively on the comiXology digital platform, Monkeybrain Comics are currently exploring following up their digital releases with trade paperback collections.

Planetoid #1 Sells Out, Gets a 2nd Printing

Image Comics has announced that Planetoid #1, the debut comic from Ken Garing has sold out at the distributor level and will see a second printing.  Garing both wrote and drew the comic which finds a space pirate crashing landing on a planet made up of scrap metal and no way to escape.

The second printing of Planetoid #1 will be in stores on July 11, the same day as the second issue. It is available to order now with the Diamond code MAY128123.

The first issue’s a pretty solid read with an interesting style that reminds me of something you might see in Heavy Metal. It’s enough to make me want to check out the second issue when it comes out.

Almost American
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