Tag Archives: indie games

Ablaze Reveals its August Comics and Graphic Novels

ELLE(S) #1

MSRP: $3.99 · Available August 3rd

ABLAZE proudly presents Elle(s), a vibrant, imaginative new series. Featuring brilliant, Pixar-esque art from Aveline Stokart, and an engaging story by Kid Toussaint that brings moments of real emotion, mystery, intrigue, and humor together during the epic highs and lows of high school.

Elle is just another teenage girl…most of the time. Bubbly and good-natured, she wastes no time making friends on her first day at her new school. But Elle has a secret: she hasn’t come alone. She’s brought with her a colorful mix of personalities, which come out when she least expects it… Who is Elle, really? And will her new friends stand by her when they find out the truth?

INDIE GAMES 2

MSRP: $19.99 · Available August 3rd

The 2nd Volume in the artbook series from ABLAZE covering the history, sounds, artwork and characters of indie video games.

Indie Games 2 explores major developments in indie video games since 2018. Superably illustrated and documented for enthusiasts and curious gamers alike, this book gives voice to those who drive this cultural industry. Featuring exclusive interviews and more than 300 illustrations, concept art and unpublished sketches, through which the reader will get a glimpse behind the scenes and get answers from key people in the indie gaming arena.

Discover more than 300 indie game titles including: A Plague Tale: Innocence, A Short Hike, Children of Morta, Carto, Creaks, Eastward, Factorio, Frostpunk, Genesis Noir, Haven, LUNA – The Shadow Dust, Old Man’s Journey, Return of the Obra Dinn, Sayonara Wild Hearts, Slay the Spire, Spelunky 2, Untitled Goose Game, When The Past Was Around, and many more.

INDIE GAMES 2

RED LIGHTNING

MSRP: $24.99 · Available August 31st

It is the morning of January 10, 2016, and thirty-year-old Samuel is ready to leave the house and live another day of his ordinary existence. As soon as he arrives on the street, he learns about David Bowie’s death. The news strikes him so hard that he is stunned, and his are not moments of bewilderment, but hours, days, years, and centuries…he finds himself catapulted across space and time.

He awakens hundreds of thousands of years later, in a society of the future—in the year 200016—not so different from his own, although he is surrounded by people dressed as dinosaurs, integrated biological technologies, and there is a global well-being. Is it perhaps the utopia of the future? Samuel will have to try to find out and find his own dimension in the process, without losing himself.

RED LIGHTNING

JP ROTH’S THEORY OF MAGIC

MSRP: $19.99 · Available August 31st

Fall into a world of fairytales that tests all the theories of magic…in JP Roth and Sabine Rich’s Theory of Magic.

Every hundred years, a Seelie fairy must be human for three days, in that time, the Unseelie can hunt the Seelie Fey for their immortal flame, and the gods would close their eyes. A princess of firelight and next in line for the Seelie throne, Selyara is a girl who wants only freedom. Given no protection, she must face three days as a human, alone. Lavara sits on the Seelie throne as queen regent until Selyara has completed and survived her human trial. If Selyara dies, Lavara will take the throne… The book also includes a cover gallery as well as sketch and layout bonus pages, and a new cover by J Scott Campbell.

JP ROTH’S THEORY OF MAGIC

THE CIMMERIAN VOL. 4

MSRP: $29.99 · Available August 31st

ABLAZE adds to its bestselling line of UNCENSORED Robert E. Howard Cimmerian graphic novels. Discover the true Conan, unrestrained, violent, and sexual. Read the story as he intended!

The Cimmerian Vol 4 includes two complete stories, “Beyond the Black River”, and “Hour of the Dragon”, plus bonus material, including the original prose stories, in one epic hardcover collection!

THE CIMMERIAN VOL. 4

PROMETHEE 13:13 #2

MSRP: $3.99 · Available August 17th

Promethee 13:13 tells the thrilling fast-paced space drama leading up to the moments of September 21, 2019 at 13:13. During preparation to launch a satellite in orbit, the crew of the Atlantis is pulled off course in a way that makes them question beyond where they are being taken, but HOW they are being taken there. Back on Earth, Darla comes face to face with the people who have taken her captive, forcing her to question what is real and what is a conspiracy that will cost people their lives.

Andy Diggle (Green Arrow: Year One, James Bond, The Losers, Hellblazer), Shawn Martinbrough (Thief of Thieves, Batman: Detective Comics, The Black Panther, Hellboy), Dave Stewart (Hellboy, DC: The New Frontier, The Umbrella Academy), and Jock (Batman, The Losers) bring you a psychological sci-fi horror comic full of alien conspiracy…

BÊLIT & VALERIA: SWORDS VS. SORCERY #4

MSRP: $3.99 · Available August 24th

Robert E. Howard’s Hyborian Age is unleashed! See its true skull-cracking nature, its unrestrained blood-splattering violence, mayhem, and sexuality! Two she-pirates, one recently dead, and the other less than willing are all that stands between chaos and order.

Bêlit and Valeria take their crew across Hyperborea to stop the wizards and magicians that are threatening the realm to contact the god responsible for Bêlit’s reemergence, but the quest takes a detour when she feels the need to prove herself. And now what was an adventure may turn into a suicide mission!

ABLAZE Inks Exclusive Distribution Deal with Diamond

Ablaze

Diamond Comic Distributors has announce that it has signed a distribution agreement with ABLAZE to exclusively distribute their products to comic book specialty markets worldwide. Diamond was also awarded the rights to exclusively distribute ABLAZE’s new releases to the North American book market under the banner of Diamond Book Distributors.

ABLAZE is an independent publisher of original comic books, crowdfunded titles, and art books with a focus on increasing diversity and amplifying the voices of their creators. The company aims to highlight new voices in the comic book industry by bringing together some of the best content from all corners of the globe. Co-founded by Rich Young, ABLAZE promises quality above all else in their line of titles, which features a variety of formats, genres, and age ranges. 

ABLAZE boasts an ever-growing library of work, which ranges from comic books to graphic novels to art books and beyond, featuring tales from across a variety of genres such as horror, action-adventure, sword and sorcery, and coming-of-age, among others. Vampire State Building, written by Patrick Ange-Renault with art from The Walking Dead’s Charlie Adlard, is a horror-thriller centered around a solider, who finds himself trapped at the top of the Empire State Building by a horde of vampires, and must find a way to save himself, his friends, and the city of New York. Wild Thing Or: My Life as a Wolf, from Clayton Junior, tells the tale of an affectionate and inquisitive Labrador who wants to fill his life with adventure. Upon meeting a trio of wolves, the Labrador is enticed by their freedom, and joins their pack, leading to the discovery of love and adventure, as well as the ravages of human civilization and its impact on the animal kingdom. The Old Geezers Vol. 1, from Wilfrid Lupano with art from Paul Cauuet, is a slice-of-life story centering around three septuagenarians who have been friends since childhood, despite following different paths in life. Told through a series of cutscenes between the 1950s and present day, The Old Geezers Vol. 1 stands as the tragic-comic story of our time by underscoring the human impact of the social, political, and cultural upheavals of modern history. Indie Games, written by Bounthavy Suvilay and edited by Sarah Rodriguez, is a strikingly curated art book bursting with anecdotes, illustrations, and behind-the-scenes looks at some of the most successful independent video games to ever stand toe-to-toe with their blockbuster counterparts.

Game Review: Blades In The Dark

bitd-logoBlades in the Dark by John Harper is a tabletop games set in a fictional post-post-apocalypse, gaslight fantasy London-Venice-Prague mashup called Doskvol. The world essentially ended long ago with the destruction of the gates of death, land masses breaking apart to form the massive island nations of the Shattered Isles. No one has seen the sun clearly in ages. The dead never seem to find peace. The seas are a black ink full of horrors but the blood of those horrors is needed to power massive lightning barriers around cities that try to keep out the dead. The governments and their agencies are corrupt. More often than not, gangs and shadowy secret societies rule the streets. In all of this, you play as a crew of upstart scoundrels new to the scene of the criminal underworld.

The setting of Blades is definitely an interesting one. A new normal has been established after the world as people knew it stopped existing. Technology and magic sit comfortably side by side, often needing each other to pull off the largest and most flashy of feats. Most importantly, I feel, is that you as a PC are not considered to be the hero in any capacity. Very few people within the setting could be considered heroes. Within the first paragraph of the manual, you are told that you are playing a scoundrel and part of a gang committing criminal acts. In a world of tabletop games in the heritage of Dungeons & Dragons that consistently frame you as heroes despite the fact that you rarely do more than leave death and destruction in your wake, Blades is refreshing. As a player, it also encourages you to explore some of the darker sides of humanity through its use of mechanics as they relate to fiction. And in Blades, fiction is king.

blades-in-the-dark-1Blades uses a d6-based pool system for rolling, based on skills and the situation. That may sound off-putting to someone who has dealt with games like Shadowrun and Vampire: the Masquerade with massive handfuls of dice to deal with what should be simple tasks. No one wants to slowly tally up 27d10s or 46d6s anymore. Blades is closer to a happy marriage between Burning Wheel and Apocalypse World: the acting player and GM work out what will fictionally happen then find the skills that best fit that. Other players can choose to help in the same way. You can gain more dice for your roll by, very literally, pushing yourself and getting stressed out or making a deal with the devil and taking a negative to gamble on a chance of doing better. You can attempt something even if the stats sheet says you have no idea what you’re doing or flashback to having planned for your current situation.

Once the dirty deeds are done, your crew has a chance to take stock and deal with payouts, heat from the Bluecoats (the beat cops of the Blades universe) and other gangs, attempt to de-stress by indulging in your vices, and generally deal with a life of crime. Then you work together and decide what you want to do next and how, using the engagement roll to drop yourselves in media res to do it all again.

The mechanics are modular and progressive, moving smoothly from one to the next. Doing certain actions on the job leads to stress which can lead to either indulging in vices or not dealing with that stress and gaining traumas and complications which then can gain you experience to allow you to do more while on a job and more likely than not will cause stress. And so the cycle continues.

blades-in-the-dark-2From the other side of the screen, things are far less extensive than most games would demand of you. There are no dice to roll by default. A GM can choose to roll dice for decision making if they wish and that’s it. Even though there are times when it makes the most sense, like when choosing entanglements as the result of a score, you can instead just cherry pick from the listed table. The only thing that is absolutely demanded of the GM, aside from facilitating and guiding the game, is tracking factions within the world. If you’ve played or especially GMed Stars Without Number, you may have just recoiled at that. In Blades, this is much less arduous of a process and doesn’t involve spreadsheets unless you want it to. You don’t need to decide what’s happening with a gang until the players are or might end up interacting with them. For instance, a gang may have no ties to and never interact with the various consulates of countries. You don’t need to decide what high-powered political games they’ve been playing until the gang decides to kill, kidnap, steal from, or smuggle out a foreign dignitary. And trust me, kidnapping a foreign dignitary will probably be one of the less far fetched ideas you get from a crew.

Looking at just the mechanics of Blades, it sounds like it should be an endless grinding slog that burns through characters like paper a la Advanced D&D. In practice, it’s a very real feeling trek through the murky waters of criminality in an enclosed fictional setting where it’s hard for a PC to simply die and stay dead but easy to hyper-complicate their lives and make things interesting.

With how planning a score and the engagement rolls are set up, it takes a lot of the tedium and arguing out of a plan. You simply pick a type of plan, fill in the single detail for that type, the GM answers a few questions based on the fiction that fill out a dice pool that someone rolls. Based on that, you are dropped into the situation. Nothing more than that is needed to start.

Your characters can act towards their goals in pretty much any way they see fit and applicable. A Cutter (a character archetype all about dealing with problems physically and usually permanently), a Spider (the ever-plotting brains of the outfit), and a Whisper (your probably friendly gang occultist) can all deal with the same challenge in wildly different ways. Or the exact same way. Their chances of success may change but the choice is always there. That’s something that seems to come up constantly when playing Blades: there’s always a choice to move down one path or another.

Speaking of choice, one big one that was made in development of that game is that the focus would be on the characters and their interpersonal and tangential relationships. A large part of the game can be spent in the downtime phase, where PCs recover after missions, pursue their vices and personal goals, and maneuver themselves to set up for the next score. Alternately, your group might focus more on the action or find some other aspect of play that they latch on to. Here a few examples of actual play to give you an idea of how the game flows:

Since Blades was partly funded through Kickstarter, there are a lot of stretch goals that will be fulfilled over time. One of the first is an alternate setting for the base game, U’duasha. There’s also multiple hacks there were stretch goals. Harper himself will be penning a cyberpunk hack called Null Vector. There’s Stras Acimovic and John LeBoeuf-Little’s Scum and Villainy, for a mix of Star Wars-style rogues and Firefly/Serenity. Adam Koebel’s Womb of Night takes a more psychedelic metal approach with the Sword’s Warp Riders album as a touchstone. Sean Nittner chose to be a little more true to the source with Blades Against Darkness, where you play as vigilantes. One look at the Google+ community for the game will show you even more hacks of the game that have been in development since before its release. There’s Fallout-inspired Gamma World, a mashup of HGTV and Lovecraftian horror in Mortally Bankrupt, the American South crime drama of Copperhead County, and many more. A full list will be available on bladesinthedark.com when it launches.

This is definitely a game I would recommend picking up, even if you think your group might be put off by the idea of it at first. If you have a group that’s most interested in weaving a story together, this is definitely one to try pitching to them. You can buy the game via BackerKit or DriveThruRPG and take a look at the downloadable materials here. The digital version is available now with print version due out this spring.

Note: I am also one of those people writing a hack of Blades and John Harper is one of my backers on Patreon for it. However, he didn’t ask me to write this review. I just really love Blades and what it accomplishes with regards to gameplay, storytelling, and table dynamics. Consider this me spreading the word.