Tag Archives: erotica

Review: LOUD

Loud

What people usually call ‘silent comics’ is often entirely the opposite. The absence of words, of text, does not automatically rob a comic of sound. In fact, it can bring other sounds to the forefront, making it even louder in the process. María Llovet’s LOUD is a perfect example of this, a comic that attacks every sense imaginable with minimal text but with all the sound it can muster.

LOUD plays out like a kind of living anthology of stories all taking place inside a music bar/strip club. These stories range from full erotica to horror, from romance to crime. One story sees two lovers flirting around the fact neither has forgotten their last sexual encounter from two years previous while another story looks at a potential hit job on a man with a seriously sinful sexual history. It even goes as far as to dabble in the supernatural to explore violence between certain guests that prefer blood over alcohol as their preferred beverage. And that’s on top of some of the other stories, which are driven by erotic pure erotic energy and raw emotion.

What’s interesting about the stories is that they’re not divided by chapter breaks, nor do we get individual story titles. Everything feels like it’s happening simultaneously, and it unfolds seamlessly. What does give each story its uniqueness is its ‘sound’ design.

Loud

Stories that take place in the strip club part of the bar are flooded with onomatopoeias sounding out musical beats and their accompanying dance moves. Whenever we see characters escaping into other parts of the bar looking to satiate their lust, for instance, we can expect them to create their own sounds. It’s expertly synchronized and well-orchestrated.

Llovet’s art style is perfectly suited for this type of story. Her characters, environments, and sound effects all feel dream-like in parts, hallucinatory in others. Colors bleed into each other, forcing the reader to be a more active participant in their interpretation of them. Action sequences, dance sequences, and sex scenes are all very lively and wonderfully kinetic. You really have no choice but to see it all in motion. It’s an impressive feat.

As stated earlier, the comic isn’t entirely textless. There are some dialogue exchanges but they never take up more than two or three panels. What’s there is carefully selected and minimal. Character development and story progression come less from this and more from the characters’ bodies themselves. Llovet showcases a masterful approach to body language, and it’s not just the face or the upper body or even the hand gestures. Each character is a story unto itself and it takes all their individual parts to move the narrative forward.

LOUD is a statement on visual storytelling, both in terms of erotica and on sound in comics. Few wordless comics manage to tell their stories with such intensity. It genuinely feels like Llovet created her own imaginary soundtrack for the book. There’s nothing quite like it out there. It quite literally demands to be seen and heard.

Story: María Llovet Art: María Llovet
Story: 10 Art: 10 Overall: 10 Recommendation: Buy and display!

Black Mask Studios provided Graphic Policy with a FREE copy for review

Sunstone, Vol. 3—The bestselling Erotica series continues

Sunstone Vol. 3

The critically-acclaimed, #1 Amazon.com bestselling Erotica graphic novel series by Stjepan Sejic continues with Sunstone, Vol. 3, set to hit stores the end of August.

Sunstone, Vol. 3 is a classy, sexy, fun, and emotional look at two women and the alternative lifestyle they live. Ally and Lisa are happy, well-adjusted young women, but they’re both a little lonely. Ally loves the creativity of being a “domme” in her sex life, but hasn’t found the right person to share it with. And Lisa… well, Lisa loves to be tied up! When they find each other online, they know they have to meet.

But bondage is all about trust, and even after they’ve explored every facet of their sexuality together, Ally and Lisa will find the ultimate test of this trust lies in three simple words. The webcomic and graphic novel sensation continues to heat up in this third volume as Ally strives to keep things creative in the playroom and Lisa gets tied up and tattooed. But will they keep on avoiding the whole falling in love thing? It’s all fun and games until someone falls in love! But the fun and games do carry on…

Sunstone, Vol. 3 (ISBN: 978-1-63215-399-9) hits comic book stores on August 26th and bookstores on September 8th. It can be ordered by retailers from Diamond Book Distributors with Diamond Code JUN150583.

10 Questions: The Gathering Edition – William Levert

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Nick Francis Marc Lombardi Jason Snyder
Elena Andrews Andrew Goletz Glenn Matchett Sam Tung
Arcadio Bolaños Doug Hahner James O’Callaghan
John M. Coker Erica J. Heflin Chris Page
Marc Deschamps Travis M. Holyfield Amanda Rachels

Up next is writer William Levert who has worked on two issues of the anthology.

Graphic Policy: How did you get started in the comic book industry?

William Levert: I’ve been flirting with doing comic work for a long time, but my first true break into the comic industry was thanks to Andrew and GrayHaven comics.  They gave me my first real chance to write comics and get them published, and for that I will always be grateful.

GP: Were you a fan of comic books before?

WL: I’ve been a comic book fan since I was a little kid.  I don’t even remember how young.  My dad used to always get a bunch of comics from the library, and forbid me to touch them because he didn’t want them messed up.  Well, I got into a lot of trouble in those days to be sure.  I really got into comics when I was in Jr. High, during the big ninety’s boom and the starting of Image and Valiant.  I’d go to a comic shop called Super City comics in downtown Cleveland every day of the week after school.  Brian Michael Bendis was working there at the time, and when he made it, it made me realize that one day, I could too.

GP: Do you read comics now? If so, what are some of your current picks?

WL: Oh, I read tons of comics.  I’ve always loved reading period, but comics have been my number  one pleasure.  I’m the guy on the internet who will defend both Marvel AND DC in one sided arguments.  I love those two companies, but my highest recommendations would come from more of the Independent and creator owned books.  When I really got into comics it was Valiant that ruled my heart, and they have recently been coming back with some of my favorites, and everything so far has been so good it warms my heart.  So I’d definitely suggest books like X-O Manowar, Bloodshot, Harbinger, and the recently released Archer and Armstrong to anyone.

GP: How did you get involved with The Gathering?

WL: Like many others, I’m a long time Bendis Board member on Jinxworld.  When I found out that Andrew and some of the guys were doing this thing called The Gathering I wanted to help out where I could.  Buy the books, which are phenomenal, and help promote where I could.  When I got the chance to pitch my own stories to some of their anthologies I did, and I’ve never looked back.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

WL: The Gathering started out with a lot of guys who were just breaking into telling comic stories themselves, or those who have been telling them a while, but were getting their first chance at having them published.  When your at that point, you have a lot of worries.  What kinds of stories do you tell?  How do you juggle telling a story that’s close to your heart, but making it so that others will love it too?  The Themes of the different Gathering anthologies provided a focus.  Something that first timers could pinpoint their imaginations on without having to worry about thinking too far outside of the box.  With a theme in mind, they had somewhere definite to focus their imaginations and creative styles, and I think that helps a whole lot.  It definitely did for me.

GP: What advice would you give to independent creators just breaking into the business?

WL: At first, think small.  Don’t worry about creating some vast world, or wide spanning stories that you want the masses to love and embrace.  Anthologies are a great, great way to start.  Or do small, self contained quality stories, and graphic novels to show your craft, and hone it so that people will take notice.  One day it will lead you to bigger things.  Create connections with other writers, artists, and definitely editors.  Most of all, love what you do with all of your heart.

GP: What’s the most important lesson you’ve learned through your experiences?

WL: Have a great editor, or someone who knows what they are doing to help you out with your short comings.  The worst thing you can do is not know your mistakes and be able to correct them.  You can be caught up in your craft and never know your making them.  Ignorance is not a shield.  You have to be proactive in learning what you are doing wrong, and making it right.  It’s a big part of making yourself, and your craft the best it can be.

GP: Do you think it’s easier today for creators to get published?

WL: Definitely.  Today there are so many more platforms you can use to get yourself off the ground and noticed.  You can self publish through various sources, get your work out there in the open to be seen.  There are small up and coming companies, like Grayhaven comics, that give guys like people not only a chance to break into the business, but work with very well known, and established creators as well.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

WL: These sites are the biggest weapon up and coming comic creators have to get projects they want to see published off the ground.  In fact, even well known and established creators are using them to get projects they truly want to do, but couldn’t otherwise get it off the ground.  It’s a great tool for any comic creator to use.  Some will abuse this system, but that’s with anything of this sort right?  Looking at the big picture though, these sites are definitely great tools that not only deepen the talent pool of the comic industry as a whole, but it adds more diversity as well.

GP: What can we expect from you next?

WL: 2013 is going to be a big year for me at GrayHaven Comics.  I’ll have stories in the upcoming issues such as Hey Kids: Fairy Tales, Erotica, Limitless: Dark Anthology 2, An issue of GrayHaven’s horror anthology, Into the Abyss, The Gathering: War, and Hey Kids: Fantasy.  So I’ll definitely be busy, and I hope that everyone who reads these stories take some kind of enjoyment out of them.