Tag Archives: dragon age: magekiller

Graphic Policy’s Top Comic Picks this Week!

International-Iron-ManWednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in!

We’re bringing back something we haven’t done for a while, what the team thinks. Our contributors are choosing up to five books each week and why they’re choosing the books.

Find out what folks think below, and what comics you should be looking out for this Wednesday.

Mr. H

Top Pick: Superman #50 (DC Comics) – Truth be gone! Superman is back and he gets to meet Pre 52 Clark? Absolutely on board for this one. Hope we get a lot on all the supporting cast and how they react to Clark fully back. Good to see the S in the sky again. Great Caesars Ghost it took long enough.

Dragon Age: Magekiller #4 (Dark Horse Comics) – So this book has been the guilty pleasure of my pull list each month lately. Greg Rucka and Carmen Canero do an awesome job of hitting the fantasy bone with great characters and fun as hell dialogue. Sad it’s winding down. Only one more ish to go…

International Iron Man #1 (Marvel Comics) – While I’m not completely hating Invincible Iron Man, there is definitely something lacking. Hoping that one of my favorite all time teams can bring the flash back to Tony’s tales. I don’t need a ticket to Stark Expo for this one. I’m already there.

 

Paul

Top Pick: Extraordinary X-Men #8 (Marvel) – I know, they’re pulling the Apocalypse Wars to coincide with the upcoming movie; but Apocalypse is a great villain, so I’m excited for this to start.  Not so keen on the fact the X-Men are going into the timestream…again!  Haven’t they already made a big enough mess with all the time travel?  I’m really hoping this is a great story arc…and I love this team line up.

All-New Inhumans #5 (Marvel) – So Crystal and her team are exploring the skyspears around the world, stopping in China first…and Spider-Man is joining them.  An interesting team up, and I’m looking forward to see it.

All-New X-Men #6 (Marvel) – Still a fun ride, but I’d like to see a little more from this title then just Warren worrying about Laura, Evan and Idie standing around in the background and Hank feeding their pet Bamf.  A more substantial story would be nice; yes I know young Scott is trying to redeem himself but ok…and??  The fun ride is getting a little stale, I want more from these kids.

Scarlet Witch #4 (Marvel) – This is the book I’m really rooting for;  I haven’t been enjoying it 100% and I just hope it finds its footing with the potential I know it has.  Wanda is such a great character, one of my favourites and I think she needs a title to shine in.

Uncanny Inhumans #6 (Marvel) – I am loving that they brought the Quiet Room from Secret Wars into the main universe, and I’m really liking the idea behind it; a neutral zone for meetings, gambling and a good time. Of course, it all goes to hell and Black Bolt has to clean it up the mess. Really enjoying this book and liking this new side of Black Bolt.

 

Alex

Top Pick: Wrath Of The Eternal Warrior #5 (Valiant) – Juan Jose Ryp and Jordie Bellaire are the talented artists joining the phenomenal writer Robert Venditti for this issue. That alone makes me drool with anticipation, but the fact that this is the first of a two part story makes me positively giddy. It has been years since I’ve read a two part story for a character I love as much as the Eternal Warrior. I can’t bloody wait.

 

Javier

Top Pick: Devolution #3 (Dynamite Entertainment) – At first, I picked this up only because Remender wrote it.  Now that I am firmly aware of its premise—a devolved world resulting from a man made virus created to eliminate religious beliefs, and by extension strife and war—I’m hooked for the long haul.

3 Devils #1 (IDW Publishing) – I really don’t know much about Bo or this book. All I know is that it’s a “supernatural western with a gypsy girl, an ex-slave with no soul, and a human wolf.”  Taking a risk but sounds promising.

Clean Room #6 (Vertigo) – Gail Simone’s dark, demonic, bloody, and cultish book is giving me nightmares, and I love it.

Legends of Tomorrow #1 (DC Comics) – Old school writers (Gerry Conway and Len Wein), and a new take on Sugar and Spike (sorry, but if you automatically recognize these two, then you’re probably old).  I am eager to see what DC does with this.

Starve #7 (Image Comics) – Having grown up in East New York during the 1980s, this will not be my first experience with urban chicken farms (my Uncle had one on Euclid Avenue); but I am curious about the “Black Market Greens.”

 

Brett

Top Pick: A&A: The Adventures of Archer & Armstrong #1 (Valiant) – It’s been too long since we had an Archer and Armstrong comic from Valiant. Each time this team has been on the printed page, I’ve been beyond entertained and usually howling with laughter. Always a fantastic read, and I expect no less from this debut issue.

All-New Classic Captain Canuck #1/Captain Canuck #7 (Chapter House Comics) – Pure, fun super hero comics with none of the negative grim and gritty. A fun read that has a classic feel about it.

Legends of Tomorrow #1 (DC Comics) – I like anthologies and this series is going to spotlight various characters in each issue. This has Firestorm, Sugare & Spike, Metamorpho, and Metal Men and that combo has me excited to see where this goes and hoping for a long run.

Monstress #4 (Image Comics) – An amazing world that builds with each issue. I’m not a big fantasy fan, but this series has me hooked. A deep read and just jaw dropping art.

Superman: American Alien #5 (DC Comics) – A solid deconstruction of Superman with a rotating cast of artists with each issue. I think it’s the best Superman on the market right now.

Review: Dragon Age: Magekiller #3

Dragon Age Magekiller #3“The killing fields”

As I stated before this book has become a monthly guilty pleasure of mine. Greg Rucka (who I never doubted for a moment) and Carmen Carnero turn out their best issue yet. Mathias and Tessa are on the run when a horde of demons start attacking them on the plantation trails.

Tessa has a flashback to her days before Mathias where we learn that decent of great stature. It just so happened she was always looking for the approval of her stern mother and she chides to herself that even though she is living her purpose for the greater good, she’d still fall short in her mothers eyes.

What makes this issue great is the relationship between Mathias and Tessa. It is such a brother/ sister dynamic with a strong sibling rivalry aspect. They are out of their depth and up to their eyeballs in evil demon swarms, yet they never lose their sense of whimsy. There’s a beautiful sequence where Mathias is in grave danger and it’s like they are playing the ultimate game of “William Tell”  and Tessa expertly streaks a lone arrow right across the long field and into the demons skull. Immediately after Marius quickly acknowledges his ally he’s rushing back off into the fray. (Little touches like this make the book even more enjoyable)

da3The book isn’t all battle however. Once the fight is over Tessa takes Marius to quiet quarters so they can lick their wounds. Tessa says to Marius not to move, to which he replies “I could not move even if I wished to Tessa.”  She retorts that he better not let the maidens know that fact, for they might get ideas. Marius reply of ” You think they mean us ill?” was quite comical. He is written as a very handsome but sexually clueless man. Again the subtle character moments really make this story more enjoyable than all of the large action sequences.

One can’t rest forever though. As Tessa heads down to the tavern downstairs to decompress from the trials of the day, she wishes to enjoy a simple mug of ale when she is propositioned by an assassin. This turns into a great sequence that I do not wish to spoil here. Trust me, it’s good.

Overall: Three issues in, and it’s only getting better. I like the fact that you do not need to be previously familiar with Dragon Age or it’s universe to find enjoyment out of these characters. It is crafted in a very accessible way. The books tend to be very quick reads but that does not diminish their potency. I am also liking the evolution of Carmen Carnero’s art here. She seems to really be hitting her stride. She has a very interesting style that seems to subtly evolve with each and every issue and for the better. Scribe extraordinaire Greg Rucka makes this a fantasy romp with a lot of balance. I am thoroughly enjoying this book as a casual viewer and hope it progresses to a more permanent format. I don’t need to see a cleric to break this spell that’s been cast on me as a reader. Fantastic job and + 5 dexterity for this one.

Story: Greg Rucka Art: Carmen Carnero
Story: 8 Art: 8.5 Overall: 8.75 Recommendation: Buy

Dark Horse Comics provided Graphic Policy with a FREE copy for review

Review: Dragon Age: Magekiller #2

dragon2

“A deed not done…”

Welcome back, when we last left our hunters Marius and Tessa they were stuck between a rock and a hard place in the domain of the powerful Archon Radonis. At this moment they have two choices, complete the mission for Archon Radonis or perish.

Marius, every defiant seems to like these odds but his partner talks some sense in to him quickly. Realizing they were tricked, but don’t really have a choice they decide to hear him out. Archon Radonis names the targets he wishes dealt with and gives them a quick background on each. The targets are part of a secret society called the Venatori and they covet vast power.

Once Marius agreed, he knew this would be no easy task. For each one of these targets are very skilled in the magic arts. Even though they are Magekillers, this would be their most difficult challenge to see through.

Over the course of the next six weeks, Marius and Tessa took their respective targets out one by one, each one presenting an increasing level of challenge. Finally they brought themselves to the fourth and final target. The final one was a woman who lay on a massage table completely unarmed and vulnerable. Marius figured this ought not be too hard to complete, but as he got closer he was taken aback by what he saw: the face of a dear old friend. Not just a friend, but a lover.

The woman, Calpernia is both elated and saddened by Marius. She knows what his presence at this moment means. “Are you going to do it?” she asks Marius. Not even a moment to think, he declines. He cannot take the life of a woman he loved. Calpernia is relieved.

dragon1

At this moment Tessa walks in while Calpernia and Marius are in strong embrace and she is not so keen on the decision. Though Marius feels he made the right one, he is reminded he may have now doomed them all…

Overall: This issue moved a lot faster than the first, that being said I enjoyed it more. I really love the duo of Marius and Tessa. They seem to have a sibling rivalry like quality to their relationship. I hope no romantic entanglements are in their future as I really enjoy their banter and dialogue. There is even a funny piece of internal dialogue where Tessa thinks to herself “I didn’t even think he knew how to kiss.” Also the artwork by Carmen Carnero seems even better than last time. She appears to have strayed from the ultra video game style displayed in the the inaugural issue to a more balanced style, which I feel works just as well. She is definitely a talent on the rise to lookout for. I am certainly still enjoying the story too, but being written by scribe extraordinaire: Greg Rucka, I shouldn’t be the least bit surprised. I’m very curious to see where this all leads and wondering if there is a big twist waiting in the wings, such as Marius or Tessa are mages themselves. Guess I will have to wait another month and see. So great issue and “If you’re looking for a comic to tickle your fantasy bone, this is it.” I’m unplugging for now and keep those consoles warm till next time folks!

Story: Greg Rucka Art: Carmen Carnero
Story: 8 Art: 8.5 Score: 8 Recommendation: Buy

Dark Horse provided Graphic Policy with a FREE copy for review

Graphic Policy’s Top Comic Picks this Week!

Captain Marvel #1Wednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in!

We’re bringing back something we haven’t done for a while, what the team thinks. Our contributors are choosing up to five books each week and why they’re choosing the books.

Find out what folks think below, and what comics you should be looking out for this Wednesday.

Alex

Top Pick: Wrath Of The Eternal Warrior #3 (Valiant) – When a comic is released featuring of one my favourite characters squaring off against the legions of the afterlife alone, how could I not be excited? But beyond that, there is a raw quality to the artwork in this series that lends itself beautifully  to the surprisingly emotional story. Such a great series.

Batman #48 (DC Comics) – The only main Batbook I still read, and that’s entirely because of Scott Snyder. Last issue’s final page has had me counting down the days until #48 was being released. While I’m not a fan of the Robot Bunny Batman suit, I do love where the subplot featuring Bruce is going, and that subplot is the main reason I’m still reading.

Judge Dredd #2 (IDW Publishing) – Dredd was a staple of my childhood growing up in ol’ Blighty, and I’m loving seeing the direction of this new ongoing comic. If you haven’t read the last issue I won’t spoil what’s going on, but it’s not an overly unique idea, but it’s awesome to see it applied to Judge Dredd.

Red Thorn #3 (Vertigo) – This is a superbly illustrated tale about an American girl accidentally wandering into the world of Scottish mythology. Without any preamble, it’s good. Very good, even, and you should read it.

 

Ashley

Top Pick: Phonogram: The Immaterial Girl #6 (Image Comics) – It all comes to an end for Emily Aster as well as Kieron Gillen and Jamie McKelvie’s first series together. Basically everything you love about that team grew out of Phonogram and it will be sad to see the series end it swan song. Will it end in death though? Who knows, but this is Gillen, so probably. There’s also been confirmation that the final B-side story is about David Bowie, who passed away last week.

Batgirl #47 (DC Comics) – More Steph and Babs teamups! The first appearance of Bluebird in a Batgirl comic! Perhaps more resolution on what’s keeping Barbara up at night? Well, those first two are promised at least and I am hype.

Captain Marvel #1 (Marvel) – Even though they are the show runners of the amazing Agent Carter, Michele Fazekas and Tara Butters have big shoes to fill being the first ongoing writers for Captain Marvel after Kelly Sue Deconnick’s iconic three year run on the title. With Carol taking up the role of being Earth’s first line of defense with S.W.O.R.D. and Alpha Flight and art by Kris Anka, it seems like they’re up for the task.

Lumberjanes #22 (BOOM! Studios) – The series has been finding new footing since Kat Leyh joined Shannon Watters as cowriter, but the opening to this arc with a werewolf sea captain vs. selkies was just so darn great that it’s hard to think that Leyh hasn’t gained her sea legs yet.

Patsy Walker AKA Hellcat #2 (Marvel) – Kate Leth and Brittney Williams hit it hard out of the gate with the first delightful issue. Now to see if Patsy can survive working in retail to get her business idea up and going.

 

Brett

Top Pick: American Monster #1 (Aftershock Comics) – Brian Azzarello’s new series sounds like a twisted version of Walking Tall. A man with a scarred faced heads to a Midwestern town where he gets rid of the corrupt sheriff and racist arms dealers. But, he’s actually there to take over. Sounds awesome.

Captain Marvel #1 (Marvel) – The Agent Carter team come to comics to take over this top property. I’m intrigued to see what they do.

Carver: A Paris Story #2 (Z2 Comics) – Just a classic revenge tale started because of a misunderstanding. The first issue felt like one of the films from the 70s and 80s I grew up on.

Star Wars #15 (Marvel)Vader Down is over. Now to see what Marvel does next with their line of Star Wars comics. Really looking forward to see what comes next.

Transformers #49 (IDW Publishing) – All sorts of plots come together here as we head in to the big 50th issue next month! IDW’s Transformers line of comics continuously entertains.

 

Elana

Top Pick: Phonogram The Immaterial Girl #6 (Image Comics) – The finale issue of the best comic on the stands. If you are the sort of person who is having a deep emotional response to Bowie’s death then you definitely need this comic. The final back-up story is even about a Bowie song. Go read my essay on why Phonogram is the best thing ever. A comic about fandom, music and growing the fuck up while reconciling your past selves. I cannot over state how much I love this series.

Batgirl #47 (DC Comics) – New Arc! Great creative team. Approachable relatable Babs for the 21st century with art that actually appeals to young people (and also to me because I like things that are pretty)

Captain Marvel #1 (Marvel) – New creative team, the writers on the Agent Carter TV show (yay women in comics) and art by the perfectly matched Chris Anka.

Ms. Marvel #3 (Marvel) – The relaunch has really rejuvenated the already excellent title. The current arc is focusing on issues like gentrification and cooption of your public image as well as what happens when someone you always took for-granted falls for someone else.

Patsy Walker AKA Hellcat #2 (Marvel) – One of the most anticipated titles of the year! Kate Leth’s first issue felt like a Marvel comics version of the Archie revamp but through female eyes. Leth’s stories often deal with the indignities of the exploitative retail economy and I’m sensing those themes will continue. The comic is already doing great things on the diversity front. It’s going to be funny and interesting.

 

Jason

Top Pick: Silver Surfer #1 (Marvel) – Anywhere and everywhere, hang on! Slott’s Surfer definitely lives up to this promise in every way as the once lone sentinel of the starways continues his universe panning, reality hopping adventures with Dawn and Toomee. One of the few series to continue throughout Secret Wars, it was surprising how much it tugged in the heart strings last year despite not having a strictly ‘Last Days’ story like most other series. In the past comic fans have talked about Slott’s bold and very divisive Spider-Man writing, but for my money some of his best stories are right here with the Surfer. It continues to deliver everything a reader could want from a space bound adventure series and after the last arcs jaw dropping Mobius strip issue I’m left wondering where Slott and the Allred’s will take the trio next as they begin with a new number one this month.

Patsy Walker aka Hellcat #2 (Marvel) – After hearing her speak about creating fictional worlds at Thought Bubble last year (and then chickening out of speaking to her outside, sigh!) I’d give any series by Leth a chance but was particularly delighted to see her picking up one of the members from Soule’s interesting cast of She Hulk characters, Hellcat! Beyond the recent Soule series I was a little in the dark about Patsy’s history, but Leth effortlessly gets the reader up to speed in the first issue and captures her impulsive and headstrong character. Along with adorable art from Brittney L. Williams the pair are carving out their own unique little queer space in the Marvel Universe, adding more texture and diversity, with Patsy and newcomer Ian’s visit to ‘Burly Books’ in the first issue being one of many wonderful moments with the whole book harking back to the characters roots in romance comics.

Wolf #5 (Image Comics) – Kot’s supernatural noir thriller continues, picking up five years after the last issue and with a previous Zero collaborator Ricardo Lopez Ortiz taking up the art duties from Matt Taylor. Kot’s comics always make or a challenging and intriguing read, and although a little slow to start it finally felt last issue like the pieces were starting to gel together as the writer hits his stride with his newest series. Fans still hurting over the loss of the original John Constantine might find themselves with a new favorite series to fill that Hellblazer shaped hole in their hearts and bookshelves.

 

Javier

Top Pick: Carver: Paris Story #2 (Z2 Comics) – This is my top pick. It’s the comic book Hemingway would write if he was to be resurrected and forced to use his talents to shore up the literary comic book industry.

American Monster #1 (Aftershock Comics) – Lately it seems that Brian Azzarello has been writing with one hand tied behind his back at DC. He’s now partnered with a new indie outfit to produce a series, with art by Juan Doe, about a horrifically scarred, battle hardened soldier, returning home with questionable motives. I’m hopeful Azzarello goes all out with this new project.

I Hate Fairyland #4 (Image Comics) – This is the comic book I don’t share with friends and family. They’ll just think I’ve finally went over the deep end. It’s crude, rude, and funny in a sweet bloody way. And yes, I do buy both covers.

Ted McKeever’s Pencil Head #1 (Image Comics) – We fans sometimes forget that the comic book people who entertain us weekly are human too. This is suppose to be McKeever’s mostly true, semi-autographical, behind the scenes, tell-all of the absurd comic book industry … with a dead stripper. I’ll have fun trying to separate truth from fiction (I’ll bet the stripper is real).

Sunflower #3 (451 Media) – More cults and crime. Not sure why I continually gravitate toward the darkness. Mallouk and Ewington are working overtime to give me nightmares. I’ve been marked.

 

Madison

Top Pick: Captain Marvel #1 (Marvel) – Captain Marvel returns post-Secret Wars as the leader of the Alpha Flight Space Program. Though Kelly Sue DeConnick left some big shoes to fill, Fazekas and Butters are the showrunners behind Marvel’s Agent Carter and I believe Carol is in capable hands.

Ms. Marvel #3 (Marvel) – Ms. Marvel #3 will draw a three part arc to a close, and leaves Kamala to deal with the villainous Hope Yards Development, the company responsible for brainwashing Jersey City. Ms. Marvel is always a joy to read, and has been one of my favorites since the beginning.

Nowhere Men #7 (Image Comics) – Nowhere Men #7 will begin the long-anticipated second arc, after a hiatus that lasted more than two years. The comic follows the story of four scientists whose amazing work has had the cultural impact of The Beatles, which, to me, is a fascinating concept.

Wolf #5 (Image Comics) – Wolf, a story primarily about myths, and Wolf #5 is begins a new story arc. Ricardo Lopez Ortiz is taking over as the artist for this arc, replacing Matt Taylor (a tactic Ales Kot employs in several of his works). Readers were teased with mentions of the apocalypse but, as with most of Kot’s stories, we also got the sense that Wolf Vol. 1 was just the tip of the iceberg.

 

Mr. H

Top Pick: Batman #48 (DC Comics) – The clock is winding down and Bruce is soon to be back in the cowl, but before we get to Gordon and Mr. Bloom, we have the tale of two men on a park bench that will change the world forever.

Dragon Age: Magekiller #2 (Dark Horse Comics) – Greg Rucka’s gamer tale continues with the awesome bounty hunting duo of Tessla and Mathias. Fans of the franchise definitely want to check this out and newcomers will find it very accessible too.

Poison Ivy: Circle of Life and Death #1 (DC Comics) – Finally everyone’s favorite botanical temptress in her own title. Ivy is framed for murder and has to clear her name, or will she find it easier to resort to her wicked ways?

Silver Surfer #1 (Marvel Comics) – Dan Slott, Mike Allred in a trippy interstellar tale that leads us to.. Earth? Come see the book everyone is talking about. Grab your board and catch the wave!

 

Ryan

Top Pick: Pencil Head #1 (Image Comics) – McKeever’s projects are always so individual and idiosyncratic that you literally never know what to expect.

Clean Room #4 (Vertigo) – Each of the next three series have had strong starts with terrific stories, all with their own individualistic art styles.

Red Thorn #3 (Vertigo)

Lucifer #2 (Vertigo)

Greg Rucka talks Dragon Age: Magekiller, Video Games, and more

Dragon Age Magekiller #1 1Recently I had the great privilege of speaking to a man who’s played with so many of the toys in the Superhero sandbox as well as video games and creator owned properties. His stories and runs are considered classics by so many of comic fandom: Mr. Greg Rucka. He took time out of his busy schedule to let me pick his brain about some of his past work as well as his exciting new comic book Dragon Age: Magekiller

Graphic Policy: Before we start sir, I just want to state what an honor and a privilege it is to be able to speak with you today.

Greg Rucka: Thank you that’s very flattering.

Graphic Policy: I know it’s pretty early there in Portland (Oregon), how’s it going today?

Greg Rucka: Not too bad. I’ve had my caffeine (laughs) and pouring myself more of it as we speak, you and I will have a fun talk, and I’ll get back to work.

Graphic Policy: Oh absolutely. So I’m excited to get to talk to you about Dragon Age today..

Greg Rucka: Sure.

Graphic Policy: Okay first off, I am not too familiar with the Dragon Age world or its characters, but I read the book and I loved it. It just sucked me in right from the get go. What I liked the most was how from the beginning and for most of the issue, you used the character’s internal narration to start the story. So having not known these characters myself, that gave me a good crash course introduction to these characters in a very fun and fast paced way without being “dialog heavy”. It immediately made me invested to their world and what their mission was. Just very well done.

Greg Rucka: Oh that’s good to hear. Thank you.

Graphic Policy: So in the open of the book particularly the two main characters (Marius and Tessa) are those existing from the Dragon Age franchise?

Greg Rucka: You’re speaking of Marius and Tessa, and no they have not appeared anywhere else. Marius was however mentioned briefly in a short story that was done a couple of months ago about a character who has appeared already in the Dragon Age: Inquisition video game. He’s part of a character named Calpernia and her back story. He (Marius) was made part of her back story as a result of my current work on Dragon Age: Magekiller, and that’s how the franchise tends to build that tapestry. It’s all part of one universe, so I’m very glad to hear your initial positivity. The goal of the book is, one to appeal to fans of the franchise and those people who have played the games and are invested in the universe, who can read this and enjoy it. Then second is, you should be able to come to it knowing nothing about Dragon Age and having played the games or ever read the novels or even seen the animation or anything like that and still find it a good rewarding story. So again that is very heartening to hear your reaction. I appreciate it.

Graphic Policy: Well I am just very pleased with it and I certainly will be picking it up. Could you tell me if it’s an ongoing or limited series? 

Greg Rucka: We’re doing five issues. Frankly with my schedule the way it is, I can give them (Dark Horse Comics) five now. There is an intent to more, maybe later on down the line. I believe BioWare and Dark Horse are in discussion on how they would like to progress. So this is really sort of five issue single story that introduces these characters and takes them, those who are familiar with the game to just prior to the events of the most recent game Dragon Age: Inquisition to almost the end of that game. Recently there has been additional downloadable content for the game and the last DLC takes place maybe two years after the end of the current game, so our story ends well before that point. We designed it that way so it doesn’t interrupt the lead into the 4th Dragon Age game that will be coming out God knows when. (laughs)

Graphic Policy: Well that’s great for fans to know. I noticed you using gamer slang like “DLC” there, are you a gamer yourself?

Greg Rucka: Oh Yeah! When it comes to gaming, you name it, I’ve done it. I’ve table top role played, I’m a board gamer and of course video gamer. I will tell right now the big carrot I have for myself today, is that if I finish the work I have I can get back to playing some more Fallout 4.

Graphic Policy: (laughs) That’s great. I’ve heard that’s spectacular and I’m thinking of picking it up myself soon. 

Greg Rucka: See I’m old school, I’ve played the original Fallout and Fallout 2. I’ve survived in the wilderness for a long time so to speak, before Bethesda got the licensing and did Fallout 3. I liked one and two and enjoyed three. I’m not too sure what they’ve done as I haven’t had the time completely sit down and enjoy it, but it’s thoroughly impressed me so far. I’m a big fan of BioWare titles even going back to Baldur’s Gate for PC.

Graphic Policy: I remember that game too! Had a lot of fun playing it.

Greg Rucka: Exactly and one of the reasons I’m such a fan of BioWare games is that they tell these wonderfully rich stories and are highly story driven and you see that, especially in the Dragon Age franchise. I appreciate it. I’m a big story guy. I’m not necessarily wowed by games with the first person POV or sandbox features. I’d rather have it presented in a way that will show why it matters to me.

Graphic Policy: I like story driven games too. In general I just think the way the whole entertainment industry has blown up, and being to see all these properties that I was and still am a fan of is absolutely amazing. It seems everywhere you look now, there it is. Whether it’s on merchandising or tv or video games, I never saw it coming. To that point to you think this trend will ever bottom out, or is it going to continue to grow?

Greg Rucka: Oh no, I think that there is a whole enormous discussion we could have with this, we could talk about how there is this need we all have to play these games. Or we could state how we are all essentially carrying around super computers in our pockets, to play a game at a moments notice. We could talk about the neurological dopamine feed that you get as a player, when you hit the button and instantly get a reward. I think though if we talk about the economic side of this, which is society, live in a world where entertainment as a whole is owned by a rather small number of corporations and as a fan sometimes you can get very cynical where it comes off as a money grab. However that being said, I think the way society has changed and the way technology has changed, there’s almost no going back from this. Truth be told I love it. I think for me, that goes back to the whole table top gaming thing, where it starts as one quest with one artifact and it just expands and continues to grow. There’s a semblance of pleasure in seeing that. You could take for instance, the Star Wars movies. Sure you could take them just are they are, but then you also have novels, short stories, video games, cartoons, comic books that all expand on the myth and the universe. If you take what Jason (Aaron) is doing in the monthly Star Wars comic and what Kieron (Gillian) is doing with the Darth Vader book, it really is all wonderfully additive stuff. So I just don’t see it stopping for that reason. The only way it’s ever going to slow down is if there’s no profit to be made from it. There is always the risk of killing the “Golden Goose” but in the case of Star Wars, it’s an enormous Golden Goose. It could be done if there was abuse of the franchise and other well-known franchises. I don’t think we will see it anytime soon. To their credit, one of the things I appreciate about BioWare is that they don’t over saturate and market an abundance of unneeded content. They make sure the quality is consistent and that’s always a good thing to see. The only other issue I could see with this boom as a whole, is if there is too much stuff out there. In all honesty there is only a finite amount of consumer cash out there. You know as well as I do, with the case of comics. You have to pick and choose and really narrow down your focus for that week in the face of overwhelming choices.

Graphic Policy: (laughs) Oh yes, all too well. Every Wednesday is new comic book day. It’s grueling. 

Greg Rucka: So you get it.

Graphic Policy: Yes I do. Funny point is that I come from the “dark ages” when all this wasn’t as socially acceptable as it is now and it gives me a chip at times even to the point where my girlfriend will say “You know, you’re a nerd snob”. I get what she means because I might be guilty of being that person who sees a really young kid in a Deadpool beanie and I’ll roll my eyes. It’s a wonderfully weird time for this culture but to me it’s still weird. I just have to remember everyone has their place and need to reel it in sometimes. (laughs)

Greg Rucka: Exactly. Your attachment, all fandom is individual. We find our points of connection differently. For example, my son’s affection for Star Wars isn’t exactly the same as mine and my daughter’s affection for Star Wars won’t align with mine or his. Fandom at it’s best is all-inclusive and at its worst it can lead to a “gamer gate” effect where it becomes artificial gate-keeping. Just because someone likes the same thing you do but for reasons you may hate, doesn’t make their reason any less invalid or authentic. It behooves us all to remember that.

Graphic Policy: I will do well to remember that. I feel enlightened. To your point I mean I am such a big fan of all your previous work in comics that when this opportunity to speak to you came up, I jumped at it. Now not being a previous fan or having a preconceived notion of what Dragon Age entails I wanted to learn more. I will say that it does indeed have crossover appeal to me, and since I like the way your characters and story has been presented that I might pick up the game now. To your credit was that the intent to get that crossover audience and how does that figure you into crafting and expanding upon the Dragon Age world?

Greg Rucka: Of course! First thing I wanted to make sure that the comic was faithful to the source material and presented in a way where the story is compelling enough to make people want more.

Graphic Policy: For me it certainly has been. Like I said I am a very story driven person. Sure I like art too but not at the sacrifice of the story. As long as the story is at a certain level of quality, I’m sure to continue reading. That having been said, I’ve never heard of Carmen Carnero before but I really enjoyed the art it’s very fluid.

Greg Rucka: Well Carmen (Carnero) is relatively fresh, she’s out of Spain. I worked with her on Cyclops, which was a book I did and she’s really dynamite. Seeing how quickly she’s growing and getting stronger and stronger in her work. That’s the beauty of comics. Comics are interesting because to me as an individual I always appreciate the art. It is a visual medium. It’s not a prose medium. The art has to carry the story, it’s just how it is. Now in a weird way I’d never like the art to be so pretty that it detracts from the story, but it has to do its job. Carmen is very good at this and getting even better. That’s a very exciting aspect for me to see her progress.

Graphic Policy: I’m looking at the cover of issue one right now, and it does just that. It immediately grabs the reader, which is great. The other thing I appreciate greatly is that the art is presented by looking at it, with a video game style to it, so the reader could associate it with the video game right away. Was that on purpose?

Greg Rucka: Yes. That was very intentional. I wanted people to make the connection. I’ve read more than one comic that was supposed to be “based” off of the video game and right off the bat it will have things in it that you cannot do in the game. That drives me crazy.

Graphic Policy: Like any of the Arkham books that tie into the video game. They tend to do that and it can be irritating. 

Greg Rucka: It does! That actually bugs me too. So I made a point that anytime in the book where I have a character using a spell in my story, that it must be conceivable within the confines of the game. So ideally even if you haven’t seen it before but if you read the book and have played the game you can say right away “Oh that’s a fire trap spell”! So they can get it and make the connection valid. I mean it doesn’t have to be perfect but there should at least be points of reference.

Graphic Policy: Absolutely. I think the attention to detail enriches the experience more.

Greg Rucka: Thank you.

Graphic Policy: So I came across a quote you had in another article, and I’ll paraphrase here but you described Marius as “The Tiventer Boba Fett” and I think that is just bad ass I must say…

Greg Rucka: Yeah that I’ve got to give credit where credit is due. That was the core idea presented to me and that was presented to me by Mike Laidlaw, who is one of the head muckity mucks on the game. So he presented it to me from the guy who was the lead head writer on the game and was him who presented the idea of a Tiventer Boba Fett. They wanted Marius to be a guy who hunts mages, but doesn’t use magic. When they suggested that to me, I thought it was fantastic and wanted to do that. So you get a good idea like that and suddenly you’re off to the races.

Graphic Policy: Yeah I have to say I really enjoy that twist. It was very well done. It’s also especially cool that even his partner (Tessa) doesn’t use it as well, it adds to it. The other thing I noticed is Marius is written to seem like a very cold character and only self-serving, but when the threat of children being endangered, he springs to their aide. He was all over it, even though it turns out to be a ploy, you still see there is some level of soul to this character. He’s not just the typical 90’s construct of a bounty hunter that has no depth and is decked out with ridiculous pouches and an overstock of guns and it works really well. Like I said this is my first foray into the Dragon Age property and thanks to you it won’t be my last.

Greg Rucka: Well that’s terrific and great to hear.

Graphic Policy: I have to ask though, is it easier and less daunting to write video game characters rather than something based off of a DC or Marvel property?

Greg Rucka: That’s an interesting question. In the case of Marius and Tessa, they have only appeared in Magekiller so I wasn’t in danger of portraying them in a way that was in violation of how anyone else has ever done them. They are my additions to the cannon. So I was the guy who decided how they talked and the way they act. When they interact with characters from the games, then it becomes very crucial that I get those portrayals correct so they are accurate and fair. To a point if you stare at it too long it can become paralyzing. For example I when I’m writing Batman, if I have to approach it as having read every Batman comic ever written and unify every single take into my version of Batman, then I’m going to fail. One it’s not even possible, two no one has that much time even without a deadline. (laughs) Lastly, to be frank, not everything that has been done is good. So the most daunting thing, and this is universal is and I try not to think about it too long for self paralysis reasons. At the end of the day my goal is do a take that the majority of fans will appreciate and enjoy. I want them to come away feeling respect for the thing they love. There’s no way that I’m going to deliver something that will make everyone happy. In fact, no creator can. I suspect that if someone ever managed to do it, then they are cheating. It all goes back to that case of individual fandom. My goal is to have delivered something that more people like it than don’t.

Graphic Policy: Well I think it’s safe to say you’ve accomplished just that many times over.

Greg Rucka: I appreciate that. That really is it. That’s what it comes down to. Right now I’m just really enjoying working on my own stuff.

Graphic Policy: I greatly appreciate your time, this has been fantastic. From a personal standpoint as a fan, I can’t tell you how awesome this is. Last question and I shall leave you to your work. When you are not immersed in writing groundbreaking comic books, who is Greg Rucka and what does he like to do?

Greg Rucka: (laughs) Oh man, you’re very kind. Well let’s see, I try to catch up on my reading, try to spend some time with my family, catch up on my sleep. Mostly I’m just trying to get ready for the next project, the next thing that has to be done. There’s actually not a whole lot of downtime. I wouldn’t mind a vacation soon. It’s been terrific talking to you and if you ever want to follow-up, don’t hesitate to email or call. We could do it again soon.

Graphic Policy: It would be great. I would love to work with you again. I know you’re very busy having your hand in a lot of pots so to speak. Plus you need free time for gaming which I respect very much. 

Greg Rucka: (laughs) I really appreciate that. This has been a pleasure talking to you. Have a good day.

Around the Tubes

It’s new comic book day! What’s everyone excited for today? While you decide on that, here’s some comic news and reviews from around the web.

Around the Tubes

Publishers Weekly – Is Subscription the Future for Digital Comics? – What are your thoughts?

GamePolitics – New Jersey makes swatting a felony – Good.

 

Around the Tubes Reviews

Comic Vine – Dark Knight III: The Master Race #1

Nothing But Comics – Dragon Age: Magekiller #1

CBR – The Massive: Ninth Wave #1

Talking Comics – Spider-Woman #1

Meniscus Magazine – Velvet Vol. 1 and 2

Preview: Dragon Age: Magekiller #1

Dragon Age: Magekiller #1

Greg Rucka (W), Carmen Carnero (A), Sachin Teng (Cover)
On sale December 16, FOC November 23.

Greg Rucka begins an all-new story set in the immersive dark-fantasy world of Dragon Age!

Tessa and Marius are mercenary partners, eliminating those who use blood magic to hurt others, but when a powerful patron employs them, they realize this next job may be their last…

Dragon Age Magekiller #1 1

SDCC 2015: Dark Horse Announces a Wave of New Series

At San Diego Comic-Con, Dark Horse Comics announced a bunch of new projects from Brian Wood, Paul Tobin, Matt Kindt, and more! It’s an impressive line-up, and you can find out more details below.

Joss Whedon Announces The Twist!

Finally answering the question “Why isn’t there a Victorian female Batman?” Buffy the Vampire Slayer and Serenity creator Joss Whedon announced his newest upcoming comic book series, The Twist, during his Hall H panel

Call of Duty: Black Ops III Comes to Comics with Hama at the Helm

Comics legend Larry Hama is set to write the official Call of Duty: Black Ops III prequel comic, illustrated by Marcelo Ferreira and coming in November.

Call of Duty Black Ops III

No Unanswerable Questions for Tobin & Alburquerque’s Mystery Girl

Eisner Award winner Paul Tobin brings his new creator-driven original series Mystery Girl to Dark Horse in December! Illustrated by Alberto Alburquerque, Mystery Girl delves into the mystery of Trine—a street detective who can answer any question, except the question of what happened in the last ten years of her life.

Mystery Girl

Enter the World of Thedas with Greg Rucka in Dragon Age: Magekiller

Dragon Age comics return with critically acclaimed writer Greg Rucka at the helm this December! Illustrated by Carmen Carnero, Magekiller, the newest installment in the Dragon Age canon, takes place at the same time as the events of Dragon Age: Inquisition and follows mercenaries Tessa and Marius, whose next job may be their last.

Dragon Age Magekiller

Jones’s Lady Killer Heads to Cocoa Beach for New Series

Joëlle Jones’s Lady Killer will return in March 2016 for a brand-new series, this time set in beautiful Cocoa Beach, as housewife-by-day, assassin-by-night Josie Schuller goes into business for herself.

Lady Killer

Time Is Running Out in Kindt’s Dept. H

It’s 24 meets Tinker, Tailor, Soldier, Spy—underwater! Matt Kindt returns for an all-new series in 2016. In Dept. H, a special operative takes on the secrets of an underwater facility, but she doesn’t have much time to uncover the mystery. The station is flooding, and she’s only got a few days before it becomes a watery grave.

Dept. H

Brian Wood and Garry Brown return to the world of The Massive

In December, Brian Wood and Garry Brown are set for an action-packed return to The Massive with Ninth Wave’s stories set before the Crash, when Callum Israel and his crew of environmental heroes take on protecting the planet.

The Massive

Greg Rucka to Craft Dragon Age: Magekiller in December

This December, Greg Rucka enters the world of Thedas for an all-new chapter in Dark Horse Comics and BioWare’s Dragon Age comics.

Running parallel to the events of the award-winning Dragon Age: Inquisition video game from BioWare and Electronic Arts, Dragon Age: Magekiller introduces two new characters to Dragon Age lore: Tessa and Marius are mercenary partners, eliminating those who use blood magic to hurt others, but when a powerful patron employs them, they realize this next job may be their last…

Illustrated by Carmen Carnero with covers by Sachin Teng, Dragon Age: Magekiller is the beginning of a new adventure in the world of Thedas and an essential addition to the Dragon Age canon.

Dragon Age: Magekiller #1
Greg Rucka (W), Carmen Carnero (A), Sachin Teng (Cover)
$3.99
On sale Dec. 16; FOC Nov. 23

dragonage mage killer