Tag Archives: david baillie

Preview: Black, White & Bloodshot #4 (of 4)

Black, White & Bloodshot #4 (of 4)

(W) Brian Azzarello, Martin Renard, David Baillie (A) Eduardo Risso, Julio Azamor, Joao Azeitona (CA) Rafael Ortiz
In Shops: Dec 11, 2024
SRP: $4.99

IT’S THE FINAL ISSUE OF THE BLACK, WHITE & BLOODSHOT ANTHOLOGY!
Featuring THREE all-new stories told in stark black, white and red tones! Take a trip to Japan with Brian Azzarello and Eduardo Risso, the Eisner-award winning team behind Vertigo’s 100 Bullets, as they pit Bloodshot against a horde of ninja!
Rebel against the Bloodgod in Martin Renard & Julio Azamor’s interstellar story set in the far-future! Get your brains scrambled as Mirka Andolfo & Carmelo Zagaria put Bloodshot on a rescue mission that takes a dark and drastic turn!

Black, White & Bloodshot #4 (of 4)

Preview: Black, White & Bloodshot #3 (of 4)

Black, White & Bloodshot #3 (of 4)

Script: Tom Wortley, Fernando Dagnino, David Baillie
Art: Gabriel Kikot, Fernando Dagnino, João Azeitona, Martin Casanova
Main Cover: Renato Guedes (A)
Variant Covers: Fernando Heinz Furukawa (B), Al Barrionuevo (C), Richard Ortiz Connecting X Variant (D), Renato Guedes VIRGIN (E), Fernando Heinz Furukawa VIRGIN (F), Al Barrionuevo VIRGIN (G), Richard Ortiz VIRGIN (H)
On Sale Date: 11/20/24
Rated T+
32-page, color comic
$4.99 U.S.

IT’S THE PENULTIMATE ISSUE OF THE BLACK, WHITE & BLOODSHOT ANTHOLOGY!

Featuring THREE all-new stories told in stark black, white and red tones!

Witness a brutal takedown of a mercenary squad by Bloodshot in “Predators” by Tom Wortley & Gabriel Kikot.
Fernando Dagnino shows how far Bloodshot is willing to go to enjoy a moment of peace in “The Fatality of Evil.”
Take a leap of faith with Bloodshot in writer David Baillie & artist João Azeitona’s action-packed thriller aptly titled “Jump.”

Black, White & Bloodshot #3 (of 4)

Crowdfunding Corner: Limit Break Comics launches Wish Upon a Star

Backer Beware: Crowdfunding projects are not guaranteed to be delivered and/or delivered when promised. We always recommend to do your research before backing.

Irish comic collective and publisher, Limit Break Comics has launched the Kickstarter campaign for its fourth myth anthology, Wish Upon a Star. The campaign seeks to raise €16,500 in the month of March to publish a comic anthology of far-future adaptations of fairy tales.

Wish Upon a Star is the start of a new trilogy of myth anthologies, with Limit Break writers and editors Paul Carroll and Gary Moloney directing their attention to modern mythology.

The line-up of creators for Wish Upon a Star includes:

Brendan Albetski, Christian Angeles, Akira B., Adam Bagley, David Baillie, Paul Carroll, Peter Clinton, Alice Coleman, Pablo Moreno Collar, Shay Commander, Dave Cook, Colin Craker, Matias De Vincenzo, Sachi Ediriweera, Chandra Free, Matt Garbutt, Alex Garrick-Wright, Oliver Gerlach, Reed Hinckley-Barnes, Megan Huang, Joonatan Itkonen, Seamus Kavanagh, James Killian, John Kissee, Gareth Luby, Andriy Lukin, Marin, Robby Melendez, Dan Membiela, Michiums, Gary Moloney, Alex Moore, Micah Myers, James Nadiger, Carlos Pedro, Mari Rolin, Narjes Ruyan, Andrea Schiavone, Diana Sousa, Noah Stephens, Dan Tappan, and Johanna Taylor.

Overall, Wish Upon a Star received more than 200 pitches from creators around the world. Fewer than 10% were accepted into the book, accompanying stories by the Limit Break core creators: Paul Carroll, Gary Moloney, Gareth Luby, and Seamus Kavanagh.

If funded, the book is due for release in the second half of 2024. Accompanying the anthology on Kickstarter are a range of pins, stickers and prints, including work from Reckless Hero artist Chris Imber, and Irish illustrator Isabella von Metzradt (Helixel).

Preview: Red Thorn #12

Red Thorn #12

Written by: David Baillie
Art by: Ryan Kelly, Meghan Hetrick
Cover by: Choong Yoon

Thorn travels to the Otherworld and does not like what he finds there. Tarek takes on a villain, but not the one you’re expecting. Amaka tells us how she managed to survive a threat that would have killed anyone else on Earth…and Ness prepares to do something she’d sworn she never would. The twelfth chapter of Red Thorn answers almost all the questions you’ve been asking all year. Almost.

rthorn_cv12

Exclusive Preview: Red Thorn #9

Red Thorn #9

Written by: David Baillie
Art by: Meghan Hetrick
Cover by: Choong Yoon

There have been many secrets and many questions since Thorn broke free from his prison beneath the Earth nine months ago—but all of that is about to change. There is a woman stalking the streets of Glasgow who won’t rest until she has the answers she seeks. And what she discovers will alter the fates of two worlds forever. Join us on this epic journey as Lura Investigations gets to the bottom of what makes this dark Celtic fantasy tick.

RTHORN_Cv9

Review: Red Thorn #1

redthorn

On the rain-soaked streets of Glasgow, a girl whose drawings somehow come to life has just stumbled across her one true love. And thousands of miles below those streets, an ancient demi-god plots his escape from the prison where he’s been held for nearly two thousand years. Evil forces are at play and no one is safe as the legends of Scottish mythology collide with the modern world.

Red Thorn is one of those comics that has something special about it. Whether it’s in the way David Baillie has crafted this issue, Meghan Hetrick‘s art work or the coluring of Steve Oliff, there’s something about this comic that draws you in.

With any comic I read, I always hope it’ll be good, but especially when picking up the first issue of a new series; if the first issue doesn’t grab you in some way then the chances you’ll be willing to pick up the next issue aren’t great. Thankfully, there’s something about Red Thorn that grabs a hold of  you and pulls you through the streets of Glasgow on wild ride that begins to edge onto the mythological history of writer David Baillie‘s native Scotland.

The story here is mostly fluid, with Baillie taking his time about delving too quickly into the mythology side of things that the series will undoubtedly feature strongly across later issues. It’s a smart choice, because by focusing less on the mythology he allows us to become familiar with Isla Mackintosh, the young American in Scotland with an unusual talent that I’m sure Baille will have some fun with as the series goes on.

The art from Meghan Hetrick is brilliant; I’ve never been to Scotland myself, but her scenery has a distinctly Scottish flavour (admittedly I’m basing that statement on the few images, movies and television shows I’ve seen set in and around the country). One of my favourite scenes in the opening issue is when we’re given a glimpse inside Isla‘s sketch book. It’s a jaw dropping double page spread that really highlights Hetrick‘s abilities and, combined with the colours of Steve Oliff, is an excellent window into the kind of person Isla is.

Red Thorn #1 is a brilliant example of the talented creative team working with a synchronicity that you wouldn’t ordinarily expect from the debut issue in a series. I can’t wait to see what else David BaillieMeghan Hetrick and Steve Oliff have up their sleeves.

Story: David Baillie Artist: Meghan Hetrick Colours: Steve Oliff
Story:  8.5 Art: 9 Overall: 8.75 Recommendation: Buy

Also posted on Ramblings Of A Comics Fan.

We Chat With Red Thorn’s Writer David Baillie

redthornDavid Baillie is a Scottish writer and artist who has been writing comics professionally since 2008. He’s had his comic book work published in the weekly British comics anthology 2000AD, Judge Dredd Magazine, as well as his first novel, Portal 666, that was published by Amazon and features Valiant’s Bloodshot. His latest project, the Vertigo produced Red Thorn is set in and around the Scottish city of Glasgow and is steeped in Scottish mythology.

We recently had the opportunity to talk with David Baillie about Red Thorn ahead of it’s November release.

Graphic Policy: So how did you come up with the idea for Red Thorn? Where did the name come from?

David Baillie: I was working up a few ideas to pitch Shelly as part of the new Vertigo slate and I had fixated on writing something set in Scotland. It was around the time of the independence referendum and everyone in the world seemed to be talking about my country. The new Doctor Who was announced and he was Scottish. Garbage reformed. Andy Murray was demolishing all-comers and even our national rugby team seemed to be getting their act together.

Shelly really liked the idea of the Glaswegian setting I was so obsessed with and from there I dug myself into a huge research hole – trying to find the weird mythology and folk horror fuel that I wanted to explore.

As for the title – when our ancient pagan demi-God Thorn amasses his army (issue 2, true believers!) it’s what his soldiers chant upon his coronation. It’s also how history will remember him when our tale is done.

GP: With Red Thorn being based around Scottish mythology, it’s easy to imagine that you’re pretty familiar with that, where not many readers would be; with the comic being our window into that world, so to speak, were there any challenges in writing that aspect?

DB: I deliberately chose figures that either readers will be hugely familiar with – allowing us to flip expectations straight out of the gate – or I went to the other end of the spectrum and focussed on creatures and stories that very few will have heard of. It’s a nice balance to strike, and as we continue I’m really looking forward to pulling in even more Scottish mythology and re-forging it so that it fits the world of the series.

GP: How big a part does the city of Glasgow play in the story itself beyond being just the setting for the series?

DB: The characters all feel very, very Glaswegian. There’s a pleasant argumentativeness to Glasgow people, and I’ve given that trait to pretty much the entire main cast. While Isla, our protagonist for the first arc, was born in America her family can be traced back for generations through the streets and waterways of Glasgow and that’s reflected in her personality.

Glasgow also has a really great history, which has informed how I’ve put constructed the longer arcs to come on Red Thorn. By the last page of the final issue you’ll see that the story could not have been set anywhere else.

GP: Without giving too much away for readers, what can we expect to find when we open Red Thorn in November?

DB: Sex, horror, pithy Scottish dialogue, magic, music, nudity, violence, great hair, fantastic abs, very bad language and perhaps the best art you’ll see in a comic all year.

GP: The initial reactions to Red Thorn have been very positive; I understand that this is a very personal project for you, so that’s got to be exciting?

DB: Unbelievably so. Last year I was talking to Vertigo about doing an entirely different project, and while I was 100% behind that, at the back of my mind I couldn’t help but think that it might be the project that would help make my name so that I could do something more personal. To invoke the name of a Vertigo legend, I felt like I was pitching my Animal Man so that I could get a shot at writing my Invisibles. And I say that as someone who loves both (and pretty much anything Mr. Morrison does!)

When that previous project fell through and Shelly implored me to pitch the most personal thing I could, Red Thorn pushed its way to the front of my writing consciousness. There was no way to make it go away except write it.

GP: How does working on Red Thorn differ from your previous work, such as your time at
2000AD?

DB: The most obvious difference is that instead of 4, 5, 9 or 16 pages I now have hundreds in which to tell my story. Which is absolutely not a complaint about my 2000AD work, just that they’re very different storytelling modes. Sewing narrative seeds that wont flower and payoff for six months, a year or longer is a huge thrill.

The other is that I’ve now been working with the team – Rowena, Meghan, Steve, Peter and Todd – for over a year, and we’ve grown very confident as a creative unit. It’s a dynamic I haven’t had the opportunity to explore before in my career, and I’m really enjoying it.

It’s also weird doing interviews for a story I’m still writing. Usually by the time the press know about something I’ve written it’s done and dusted.

GP: You’ve mentioned in a previous interview that readers will be too attached to at least one character that they’ll keep reading just to see what happens. Any plans beyond Glasgow Kiss for where you’ll be taking the series?

DB: Huge plans. The end of Glasgow Kiss sets the scene for the next three or four arcs, as well as setting up our horrible, inevitable conclusion. And no matter who you fall in love with you’ll probably cry at some point. And for that I make no apologies.

GP: Before I finish up, one last question: aliens, cowboys, pirates or ninjas, and why?

DB: Why choose? This is comics. We can do anything we want!


The first issue of Red Thorn is out November 18th.