Review: Superman and the Authority #3
The shape of Grant Morrison’s storyline becomes clearer in the penultimate issue of Superman and the Authority #3 with the team going on their first mission and a larger (and very old school) foe rears its ugly head even as the recruitment drive continues. Yes, the final member of The Authority is Lightray aka Lia Nelson from Earth-9 aka the Tangent Comics universe giving the book a continued 1990s/early 2000s feel a la the original team. This extends to Travel Foreman and Alex Sinclair’s visuals in an early sequence where the team must rescue June Moone aka the Enchantress from her old nemesis Dzamor that features edgy, energy-filled art work and a delicate Sandman-esque script from Morrison, whose Superman uses cleverness not punching to win the day. However, this art goes bye bye and is replaced by the sleek, modern stylings of Mikel Janin and Alex Sinclair for the inter-team banter and battles to come.
Superman and the Authority #3 really builds off the previous issue’s character-driven focus to put team members which we already care about in intense situations with Grant Morrison splitting the team up in smaller groups except for their leader, Superman, who gets to go mano a mano in his situation. As mentioned in the last paragraph, Superman’s cleverness, not his waning super strength gets a workout in this issue until the final few pages, and the Authority lineup covers up his weaknesses while also acting like variables in equations. For example, Enchantress has no upper limit to her magical abilities when she merges June Moone and Enchantress as one, Manchester Black’s psychic skills and general bad attitude come in handy rescuing and merging said technologies, and Apollo’s solar powered strength slots in nicely for Superman’s old abilities. Plus he treats Superman with the most respect and deference with the exception of Steel, who has a personal relationship with him through her uncle.
Even if this Authority team doesn’t have a multi-adventure/arc future mapped out for them, the interpersonal dynamic that Morrison and Janin craft for the team through dialogue, facial expressions, and body language make for an entertaining time. Manchester Black plays the role of punching bag, (*groans*) devil’s advocate, and general wise-ass, and his continued being cut down to size is more memorable than the bigger plot. Six months from now, I won’t care what the Big Bad was up to (I do admire Grant Morrison’s nod to history and Mikel Janin’s body horror design choice.), but I will remember that Old Man Superman praised the activist-minded nature of late millennial/Generation Z and showed how shallow the “old is good, new is bad” paradigm of books like Kingdom Come were in a two panel exchange with Black. This Superman doesn’t have a no-killing policy because of the Comics Code Authority or Mark Waid, but because death ultimately prevents restorative justice, which is what he seems to be aiming for with this new team.

Superman and the Authority #3 is titled “Grimdark”, and it fits the active violence of the story as well as the literal darkness enshrouding Lightray at her crash pad where Apollo and Enchantress try to snag her. Lightray gets an abbreviated version of the solo sub-stories that Steel, Midnighter and Apollo, and Enchantress got in the previous, and Jordie Bellaire’s palette does a lot of the heavy lifting as she goes from being the first child born on Mars to an influencer type figure and then hiding in the dark talking to a mysterious figure. Bellaire uses a dark red panel for her birth because she was the child of an affair then uses a bright palette for her superhero identity and then turning to utter darkness until Apollo pops in with his whole solar deal. The brightness doesn’t let up as Apollo ends up in physical combat with Lightray’s “body guard”. Introducing a new cast member this late in the game is a risky, but Morrison, Janin, and Bellaire roll the dice and resurrect a wild card character that brings an element of sadness, vulnerability, and pure potential. I’m excited to see the role Lightray plays in Superman and the Authority‘s endgame.
For the most part, Superman and the Authority #3 avoids the “middle chapter” issue in serialized comics as Grant Morrison, Mikel Janin, and Jordie Bellaire bring out the team’s opponent, show an aging Superman using his mind instead of his powers and playing the role of strategist instead of tank, and give a glimpse of the actual Authority team in action. It hits that sweet spot between light and darkness kind of like June Moone/Enchantress and her fun new look. (Her attempts at flirting with Apollo are pretty pathetic though.)
Story: Grant Morrison Art: Mikel Janin, Travel Foreman
Colors: Jordie Bellaire, Alex Sinclair Letters: Steve Wands
Story: 8.0 Art: 8.7 Overall: 8.3 Recommendation: Buy
DC Comics provided Graphic Policy with a FREE copy for review
Purchase: comiXology – Kindle – Zeus Comics – TFAW




Midnighter and Apollo #6 concludes the miniseries in breathtaking, double page spreading, and smooching as fashion as Apollo rescues Midnighter from hell and shines a little life into his life. Steve Orlando, Fernando Blanco, Romulo Fajardo Jr., and John Rauch go for broke in showing the bond between Midnighter in creative and epic ways. The plot is simple: escape from the creepy hell place, but the creative team pours all their efforts into letting Midnighter and Apollo go full badass and team up together against the hordes of Neron before having some much needed alone time.
Midnighter punches out and spits on the DC Universe’s equivalent of the devil (The nefarious Neron.) in Midnighter and Apollo #5. If that doesn’t get you excited for this comic, you should really exit this plane of reality and chill out in Limbo, or the world with no shrimp. In all seriousness, writer Steve Orlando, artist Fernando Blanco, and colorist Romulo Fajardo Jr push Midnighter to his absolute breaking point in this issue as he takes a special spell from Extrano that basically turns him into a badass angel of light for seven minutes and gets to whale on Neron while looking for Apollo.
Midnighter and Apollo #5 is one big street brawl. Midnighter gets some amazing licks in an almost silent set of pages filled with back hands, kicks, and just sheer punishment. But this is all an illusion, and Midnighter almost becomes incorporeal with his body crumbling in Apollo’s arm after his seven minutes is up. Midnighter would get in a fist fight with the devil to save the man he loves, but defeating a concept on his home turf is a tall order. Without the special spell, he is putty in Neron’s hand, a crumbling mass of red, black, and grey as the soulless Apollo flutters aimlessly like the souls
Watching a fight scene in a Steve Orlando scripted Midnighter comic is a lot like watching Russell Westbrook of the Oklahoma City Thunder get a triple double. He gets one almost every night, but the ride is just as thrilling as he dunks on and corrals rebounds from taller opponents, hits high degree of difficulty jump shots, and makes his teammates look good too. Likewise, Orlando, artist Fernando Blanco, and colorist Romulo Fajardo team up to show the thrilling battle between Midnighter and the Mawzir, the head of the demon gang Lords of the Gun, who sent his boyfriend Apollo to Hell. Foolishly or not so foolishly, Midnighter has decided to bring a single bullet to some kind of quadruple-wielding, first person shooter on steroids gun fight. Apollo also has to bargain for his soul from Neron, and it doesn’t go the greatest, but Orlando continues to bring insight to his past. Fajardo also gives him a golden glow
Midnighter versus the Lords of the Gun and also show his pure soul even if Neron continues to taunt him about his violent methods as a superhero and “sins”. Except this purity means that pulling a John Constantine or Morpheus and trying to bargain and talk his way out of losing his soul is a bad idea. Apollo is way too good for his place, and this is why it takes his more hellish boyfriend, who gets headhunted by one of Hell’s deadliest demon gangs after killing their leader, to save him.
Aquaman #8 – Unless you have been reading at least one of the previous issues, you’re going to be a little lost as to why the events of the comic are happening. It’s just a tad on the Unfriendly side, but it’s worth picking up nonetheless.
Harley Quinn #5 isn’t always my cup of tea, but as far as the series goes this isn’t a bad place to start up for new readers. Friendly.
Bone-crunching action, check. Unapologetic sexiness, check. Unexpected emotions from human fight computer and former lab rat Midnighter, check. Writer Steve Orlando and colorist Romulo Fajardo return with new series artist Fernando Blanco (Batman and Robin Eternal, Phantom Stranger) to continue the saga of Midnighter against his creator Bendix in Midnighter and Apollo #1. But Midnighter is far from single in the new series and is happily (for now) dating his ex-boyfriend Apollo, who is basically a god. This relationship throws many new challenges his way in both Midnighter’s interpersonal interactions and the larger plot as Bendix can use Apollo to hurt him in unimaginable ways.
All excellent things must eventually wrap up, and this includes Midnighter, one of two mainstream comics with an LGBT male lead, and one that also happened to be a monthly exercise in writer Steve Orlando writing clever and occasionally tear jerking dialogue while weaving together action thriller plots that artists Aco and Hugo Petrus and colorist Romulo Fajardo Jr. turned into exercises in brutality. In Midnighter #12, Apollo and Midnighter with the kind of, sort of help of Spyral and Amanda Waller’s Suicide Squad fight the Unified, a superhuman with the abilities of both Apollo and Midnighter, who was crafted by Midnighter’s “father” Bendix to be the ultimate soldier only dedicated to the mission and not caring about civilian casualties. A character who has both Midnighter’s fight computer and is on the same power level seems insurmountable, but Orlando, Aco, and Petrus show the truth behind Sidney Prescott’s anti-remake quote from Scream 4, “Don’t fuck with the originals.” as Midnighter comes to a close.

Violence and tenderness collide once again in Midnighter #11 as Apollo saves his ex-boyfriend and our protagonist from certain death stemming out of last issue’s Deadshot exploding plane trick cliffhanger. The opening three pages showcase Aco’s storytelling abilities as he goes from the slow, very homoerotic burn of a shirtless Apollo tending to a wounded Midnighter to applying his layout skills to Apollo’s Superman-level speed and power set as he catches Midnighter in a moment that will make long time fans of the couple from their Wildstorm days in Stormwatch and The Authority beam with joy. Writer Steve Orlando‘s plot is mostly action-driven with Bendix (the man who experimented on Midnighter) unleashing The Unified and justifying its existence with the brashness of a more articulate War on Terror-era George W. Bush as Midnighter, Apollo, and Helena Bertinelli battle the Suicide Squad while learning from their mistakes. But he also leaves enough time to dig into Apollo and Midnighter’s (kind of) reconciliation showing that they still deeply care for each other and also that they make a great team. And their conversations are the beating heart of the issue.
