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Review: Bloodshot #11

Bloodshot #11

With the second chapter of The Last Shot, Bloodshot #11 we’re reintroduced to Rampage as Bloodshot and his team try to shut down another nefarious plot from Project Rising Spirit (I didn’t paste that from the preview text, because it was really brief, and I wanted to use the word nefarious).

When it comes to the content and feel of this issue, and indeed the arc itself, I’d be willing to put money on the fact that One Last Shot was originally set to come out a lot closer to the release of the 2020 Bloodshot movie, as the arc feels in some ways as a pseudo sequel to the Vin Diesel movie told through the eyes of the Valiant comic universe. But with the delays caused by Covid 19 and the effective shutdown of the comics industry for a few months (not to mention Valiant’s still-reduced publishing schedule), things haven’t worked out that way.

Writer Tim Seeley takes what worked from the movie (the interplay between Bloodshot, Wiggins and KT) and weaves it into the comics landscape, bringing elements of Lemire’s run in with references back to specific issues. Honestly, it’s refreshing to see that Seeley is taking this approach – one of Valiant’s strengths has always been its universe’s connected continuity, and while at times that can wane a little, Seeley with Bloodshot has found a balance that allows his unique voice to shine without erasing what came before.

There’s a lot of hacking in Bloodshot #11 in one form or another, and that kinda suits a comic about a superhero running on machines, but it also gives Bloodshot and his team a guerilla warfare feel as they take on a much larger and arguably more powerful opponent in Project Rising Spirit (who are almost comically evil at this point).

Pedro Andreo‘s art in the opening pages is really good. Seeley updates us on where Rampage has been since we last saw him, and Andreo’s art helps those few pages deliver a lot more information via visual cues than you’d expect from three pages (this was another book where I had thought that the comic was finished at the mid point – Seeley isn’t afraid to pack the book with content). Bloodshot #11 showcases Andreo’s story telling versatility and willingness to play with the traditional panels and borders, though his tendency to have characters break the confines of the panel is used well for the most part, the cohesion is lost a little toward the end of the comic as the backgrounds tend to be less detailed in what I think is an effort increase the pace of the story – I understand the choice, but the speed increase did leave me a touch lost (though I freely admit this could also be because I got distracted watching hockey while reading the comic for a few minutes).

Seeley abd Andreo are joined by colorist Andrew Dalhouse, and letterer Dave Sharpe, who add some visual flair to the comic; Dalhouse keeps to a colour palette that emphasizes the shadowy conflicts within the book, and Sharpe adds some panache to the panels with the sound effects popping from the page (I often find that letters get the short end of the stick far too often – when they do their job well you don’t notice because it’s seamless, but you can notice when they don’t do their job well).

Bloodshot #11, the penultimate chapter in the current arc before the series goes on hiatus, is another enjoyable book that gives fans what they’ve come to expect from Seeley’s run with the character; a fun, fast paced story that never quite gives you time to breathe (until it does). Honestly, this isn’t my favorite Bloodshot story, but I’m still really enjoying it all the same.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.3 Art: 8.7 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXologyKindleZeus ComicsTFAW

Preview: Bloodshot #11

BLOODSHOT #11

Written by TIM SEELEY
Art by PEDRO ANDREO
Colors by ANDREW DALHOUSE
Letters by DAVE SHARPE
Cover A by ADELSO CORONA, ANDREW DALHOUSE
Cover B by LEONARDO MANCO
Preorder Variant Cover by BRENT PEEPLES
On Sale February 24th | 32 pages, full color | $3.99 US | T+

“One Last Shot” fires away as Bloodshot and his crew hunt down the resurrected Project Rising Spirit!

Bestselling writer Tim Seeley and rising star Pedro Andreo push the one-man army to a pulse-pounding point of no return.

BLOODSHOT #11

Exclusive Preview: Bloodshot #11

We have an exclusive first look at Bloodshot #11 from writer Tim Seeley, art by Pedro Andreo, colors by Andrew Dalhouse, and lettering by Dave Sharpe. Covers are by Adelso Corona and Leonardo Manco.

“One Last Shot” fires away as Bloodshot and his crew hunt down the resurrected Project Rising Spirit!

Featuring the appearance of a classic Bloodshot villain

Best-Selling writer Tim Seeley and rising star Pedro Andreo push the one-man army to a pulse-pounding point of no return.

Bloodshot #11 is on sale February 24.

Comicstorian Makes their Comic Writing Debut in Bloodshot #12

It’s time for a team-up. Valiant Entertainment and Benny Potter, aka Comicstorian on YouTube, are joining forces for a backup story in Bloodshot #12, on sale March 10th and available for pre-order right now at a comic shop near you.

For his debut as a comic writer, Benny will do what he does best: Recap Bloodshot’s story! This four-page tale, illustrated by Juan José Ryp, colored by Andrew Dalhouse, and lettered by Dave Sharpe, explores Bloodshot’s journey leading up to the compelling events in Bloodshot Salvation.

Bloodshot #12 is written by Tim Seeley with art by Pedro Andreo, color by Andrew Dalhouse, and lettering by Dave Sharpe. It features covers by Adelso Corona, Jimbo Salgado, and Jim Towe.

Bad Idea in April 2021

TANKERS #1

Written by  ROBERT VENDITTI
Art by JUAN JOSE RYP
Colors by ANDREW DALHOUSE
Cover by LEWIS LaROSA with LAURA MARTIN
PLUS:An All-New BAD IDEA B-SIDE
THREE ISSUES  |  BI-MONTHLY  
$5.99 EACH  |  40 PGS.  |  RATED T+  |  ON SALE APRIL 7, 2021

The CEO of global energy conglomerate Greenleaf Oil has just discovered a terrifying secret: the planet only has a decade or less of petroleum left before it’s gone forever. But he has a plan to make sure his great-great grandchildren can continue to generate maximum shareholder value – and secure his own legacy in the process. Rather than develop a game-changing renewable energy source through the power of corporate innovation, Greenleaf has perfected the next best thing – time travel (duh) – so that a team of six field-rat contractors armed to the teeth in individually customized mech suits can go back to the Cretaceous Period, tweak the trajectory of the meteor that killed the dinosaurs, and give mankind another 500 millennia worth of oil reserves. What could go wrong? Only all of human history, of course – because when Greenleaf’s team of Tankers come home, they’ll discover that not only did the dinosaurs never die out, they’ve kept evolving for another 60 million years…and they’re more pissed off than ever.

Bone-shredding destruction! Wanton corporate malfeasance! Reckless use of industrial machinery! And lots and lots of ammunition. Like a Saturday morning cartoon that’s run irresponsibly over-budget, New York Times best-selling writer Robert Venditti (Justice League), blockbuster artist Juan Jose Ryp (Wolverine), and colorist extraordinaire Andrew Dalhouse (The Multiversity Guidebook) are here to take all of our insecurities about mankind’s most self-destructive impulses and turn them up until the knob snaps off with the first of THREE MEGA-SIZED ISSUES SHIPPING BIMONTHLY (that means every other month, don’t look it up).

Tankers #1

ENIAC #2

Written by  MATT KINDT
Art by DOUG BRAITHWAITE
Colors by DIEGO RODRIGUEZ
Cover by LEWIS LaROSA with DIEGO RODRIGUEZ
PLUS: An All-New BAD IDEA B-SIDE
FOUR ISSUES  |  MONTHLY  
$3.99 EACH  |  32 PGS.  |  RATED T+  |  ON SALE APRIL 7, 2021

Seventy-seven years ago, the United States unlocked the key to defeating the Axis powers, but, in their desperation to end the war, accidentally created a far more powerful threat: ENIAC (Electronic Numerical Integrator and Computer). Designed to be a cutting-edge breakthrough in supercomputing that could deliver a decisive victory to the Allies, ENIAC did just that…by ordering the bombing Nagasaki without human consent or approval. A fully autonomous A.I free from the bounds of programming or morality, ENIAC spent the decades since manipulating global superpowers from the shadows, secretly shaping everything we thought we knew about the history of the geopolitical order. And, throughout it all, one classified question has plagued presidents and prime ministers, generals and spymasters alike: “What is ENIAC planning next?”

Now, after years of silence, ENIAC has re-emerged with a 72-hour countdown until it unleashes every weapon in Earth’s atomic arsenal. Its motives? Unknowable to humankind. Its endgame? Destruction on an unthinkable scale. As ENIAC’s clock rockets toward zero, it’s down to two covert operatives to infiltrate a Russian black site and free the one man alive who knows how to kill the machine…before it erases mankind, once and for all.

ENIAC #2

Review: Bloodshot #10

Project Rising Spirit is back and a team is coming together to stop them from whatever evil plans they might have.

Bloodshot #10 kicks off “One Last Shot“, a solid starting point for new readers and a new story arc that should have long time fans excited.

Story: Tim Seeley
Art: Brett Booth and Pedro Andreo
Color: Andrew Dalhouse
Letterer: Dave Sharpe

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Kindle
comiXology
Zeus Comics

Valiant provided Graphic Policy with a FREE copy for review
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Review: Bloodshot #10

Bloodshot #10

Bloodshot only has “One Last Shot” as the brand-new story arc starts in Bloodshot #10! Artists Brett Booth and Pedro Andreo join writer Tim Seeley for Bloodshot’s road to retribution. Who can a one-man army trust when everyone’s trying to kill him?

The last issue of Bloodshot wasn’t exactly the strongest in the series. Whereas the series has found its strength in the urgency that comes from Tim Seeley’s writing and the speed in which things happen from moment to moment, the last issue suffered from a general lack of cohesiveness as the story (and the character) jumped from location to location in an interesting use of Bloodshot’s abilities that did come across as well as it could have. Otherwise, though, the series has been a breath of excitement borne from the action movie pace of the comic; when it’s good, it’s very good.

Bloodshot #10 introduces comics fans to characters that we’ve seen in the 2020 movie with Wilfred Wigins making his on page debut, and I can’t help but read his lines Lamorne Morris’ voice – something that Seeley captures really well. Wigans’ adds a level of levity to the comic that has been missing (it’s odd, because levity and humour don’t often go hand in hand with Bloodshot, but with Seeley’s style of story telling, the combination actually works a lot better than I’d have expected after previous Bloodshot runs). It’s not all fun and games, though, as we find Bloodshot locked in a place he’ll need to escape from in order to face a new and familiar threat – without going into specifics, the escape sequence is somewhat disturbing in what it doesn’t show you. There’s also a lot of story here; I had to check a couple of times when reading the comic what page I was on, because I was convinced the comic was an oversized book

Seeley is joined by artists Brett Booth and Pedro Andrea, colorist Andrew Dalhouse, and letterer Dave Sharpe. Although Booth’s name comes ahead of Andreo’s in the credits, he’s only actually credited with a handful of pages in the comic. The reason I mention this is because Andreo’s work is really good. The Spaniard adds a visual flair to the book that’s a lot like adding parmesan cheese onto a pasta dish; it just makes an already good meal a touch better. His style also flows from the previous issue, which gives the entire series a sense of visual continuity despite having a plethora of talented artists in its ten-issue run. Andreo bolsters a solid story with his layouts and copious use of blank space amongst the action. The sequential art in this book has some spectacular moments amidst a story that slides between good and pretty good with ease.

Bloodshot #10 is a return to the series previous energy and flow, kicking off another arc that should allow new readers to hop into the series with relative ease. What isn’t captured in the recap you can figure out from exposition in the dialogue. A return to form after last issue, which is always good news for any jumping on point.

Story: Tim Seeley Art: Brett Booth and Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.2 Art: 8.7 Overall: 8.3 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXologyKindleZeus Comics

Preview: Bloodshot #10

BLOODSHOT #10

Written by TIM SEELEY
Art by BRETT BOOTH, PEDRO ANDREO
Colors by ANDREW DALHOUSE
Letters by DAVE SHARPE
Cover A by SIMON BISLEY
Cover B by DAVID NAKAYAMA
Preorder Variant Cover by SHAWN CRYSTAL
On Sale January 13th | 32 pages, full color | $3.99 US | T+

Bloodshot only has “One Last Shot” as the brand-new story arc starts now!

Superstar artist Brett Booth and Pedro Andreo join best-selling scribe Tim Seeley for Bloodshot’s road to retribution.

Who can a one-man army trust when everyone’s trying to kill him?

BLOODSHOT #10

Review: Rai #10

Rai #10

I feel like those who are not reading Rai have truly missed out on an absolutely fantastic story. Set in the 41st century, Rai and his brother Raijin have wandered the world looking for the lost remnants of their adversary, Father, looking to destroy them. Along the way, they’ve had some rather creative run-ins with Father’s offspring. The latest tale involves Fusion, another of Father’s machinations, who controls New Ur, a positronic city. In the last issue, they showed their true colors and came for Rai and his companions.

Rai #10 continues the action as Rai and Fusion do their thing. Raijin and Alice, Rai’s companions, are attacked and Alice falls…only to don the look of Bloodshot. Rai’s victory is short-lived as he leaves to the wilderness to be confronted by the dark he’d heard so much of, but it’s not the dark but the Darque, a nod to one of Valiant’s best villains that we’ve not seen in quite a few years.

Dan Abnett had been tasked with bringing back Rai and those adventures started in the event Fallen World. Since issue one, it’s been one of the best books they’ve published. The world around Rai has been greatly fleshed out and a lot of the threats have been really interesting. In a previous run, it’s revealed that positronic individuals are discriminated against and murdered for fun so having New Ur turn that around as a society against humans was a fun twist. There are a few story threads with Rai and they are given the proper amount of pages to not be neglected. Alice, who I was sure was going to be a throwaway character, ends up something far more interesting here, possibly becoming Bloodshot.

Juan Jose Ryp is one of my favorite artists in comics. He’s been on this entire run of Rai and delivered a lot of spectacular pages. There’s so much detail in his work and with this series, he’s done a lot of creative action sequences. Rai #10 is no different and with having Andrew Dalhouse on colors, they make each page a must-see.

This issue ends this volume of Rai and with some cliffhangers, too. My hopes are that it’s not for long and that we can get this team back on these characters. The pandemic has had such an awful effect on everything and been brutal on the work of smaller publishers. Still, this issue continues my thoughts that Rai is one of the best books of 2020 and that everyone asking for good comics should be rushing to get this one.

Story: Dan Abnett Artist: Juan José Ryp
Colorist: Andrew Dalhouse Letter: Dave Sharpe

Story: 9.5 Art: 9.5 Overall: 9.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXology – Kindle – Zeus Comics

Review: RAI #10

RAI #10

It’s the final standoff against Fusion and the denizens of New Ur with our post-apocalyptic cyborg samurai in RAI #10. A mysterious power rises from the era before New Japan, but is the reemergence of this force for good, or something a shade darker?

Please note that there may be minor spoilers for RAI #10 below. If you want to avoid them completely, skip right to the end where you’ll find a glowing recommendation.

There is no doubt whatsoever that RAI is Valiant’s best title right now, and in my mind one of the top three titles on the racks (it’s certainly the most consistent in quality). Which brings me to a strange conundrum; the consistency and quality of the book is such that beyond talking about the plot itself, there’s little that I haven’t already written about the comic left to say.

It’s honestly a lovely situation to be in.

The following two paragraphs are taken from my review of the previous issue, not because I’m lazy, but because rather than rewrite the same thing in a different way, I’m being economical with our time. If you read the review of the last issue then you can skip them – if not, then you should really check it out.

There’s no question in my mind anymore that Rai is one of the absolute best series from any publisher currently being published. It is unquestionably Valiant’s best. The first volume of the series has been collected in trade, and you can find my reviews of the first, second, third, and fourth issues at those links. Initially, the series took me by surprise – given how much I loved the precursor, Fallen World, I wasn’t expecting to enjoy Rai as much as I have. Every issue has been near perfection. The theme of the series has the inclusion of technology in our lives and the potential future we face with an over-reliance on the devices in our hands, pockets, and on our wrists. One could argue I’m reading too much into the comics, but I’d like to counter that. After all, what a reader takes from a book can be different depending on their perspective, and I know there’s too much technology in my life already.

The core concept of the series has been remarkably simple in that Rai and his younger brother figure who is also an older model android, Raijin (it’s not actually as confusing as it sounds, but to fully understand it you may want to circle back through the first volume of Rai written by Matt Kindt), are searching for Offspirng. Pieces of artificially intelligent code that when returned to Bloodfather will make him nigh unstoppable. Each issue centers around Rai and Raijin and their search for more Offspring, giving the series it’s overarching plot line while allowing Dan Abnett to have each issue effectively tell either a whole story or the first (or second) half of one. It’s in these single issues that Abnett explores the various subtexts that lend themselves so well to science fiction.

Back with me?

Okay. After RAI #9 left our heroes confronting a positronic citizen who had absorbed two of Father’s Seeds, the issue was slower with more dialogue and exposition in the comic than outright action – that is far from the case here. Ryp has choreographed one of the most fantastic fight scenes I’ve seen in a long time – the dance as Rai faces off again Fusion across multiple panels and pages is worth picking up the comic for alone. It’s a fantastic piece of artwork that, and Abnett lets the art do the talking as there’s very little words on the page as the two warriors face off in a a deadly duel.

His detailed yet gentle style has always been among my favourite art styles for action books, and the lack of heavy inking only serves to emphasize the beauty of the art. Coloured by Andrew Dalhouse, the visual presentation of the book is near flawless – which should not shock readers at this point. The comic is a masterpiece from start to finish.

We also get to see the results of Spylocke’s digital war against Bloodfather, or the Red King, as he finally has a lock on her location – the culmination of that subplot had me grinning from ear to ear as the comic came to a close, though I was left with the deeply unsatisfying feeling of having to wait an unknown amount of time for the story to continue.

With RAI #10, Abnett, Ryp, Dalhouse, and letterer Dave Sharpe have, yet again, delivered a phenomenal comic; if you’ve not been reading the book so far, then this is an excellent time to pick up the trades and find out what you’ve been missing. RAI #10, the conclusion to the first volume of the story is every bit as good as the previous nine issues, with only one slight flaw: the next volume doesn’t start next month.

This series has become one of my absolute favourites, and I can’t wait to see what comes next. I just hope I don’t need to wait too long.

Story: Dan Abnett Artist: Juan José Ryp
Colorist: Andrew Dalhouse Letter: Dave Sharpe

Story: 9.5 Art: 9.8 Overall: 9.6 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus Comics

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