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Review: Tankers #1

An oil company decides that the dwindling supply can be fixed by traveling back in time and just making more! Tankers #1 kicks off a satirical action series.

Story: Robert Venditti
Art: Juan José Ryp, Jorge Monlongo
Color: Andrew Dalhouse
Letterer: Dave Sharpe, Jorge Monlongo

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Zeus Comics

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Preview: Averee

Averee

(W) Stephanie Phillips, Dave Johnson (A/CA) Marika Cresta, Andrew Dalhouse
In Shops: Apr 07, 2021
SRP: $16.99

In Averee’s world, the usual trials of making your way into adulthood come with the added stress of Ranked, a ubiquitous and all-knowing tech innovation that awards you points for socially acceptable behavior and takes them away when you don’t conform. It seems fun enough at first, but it becomes much more than a game when Averee’s rank suddenly drops overnight. Now she’s getting hassled at school, blocked from her favorite restaurants, and her mom is out of a job. Luckily, her bottom-ranked BFF Zoe is a perfect accomplice for what’s about to be the heist of the century: a raid on the app’s corporate HQ to set things right and its spokesperson, the virtual popstar Pretty Kitty!

Averee

Review: Tankers #1

Tankers #1

There’s a lot to like about Tankers #1. The comic is both action and over-the-top satire. An oil company decides it wants to extend oil production by delaying the comet that killed the dinosaurs using time travel and a laser. It’s the type of sci-fi concept that could be a comedy played straight. And, Tankers #1 sort of does that. But, the comic has a lot of bump aspects that are hard to get past.

Robert Venditti nails so much with this debut. The concept of a Texas oil company doing this sort of plan is hilarious. The characters presented are such caricatures that they deliver laughs at the silliness of it all. The plan itself is funny and so extreme, it too deserves laughs. The fact the comic goes in a predictable direction that no one thought of is groan-worthy. It’s to a point that the comic wraps up with an end that’s something we’ve seen so many times before, it’s like when people in zombie or horror stories have clearly never seen a zombie or horror story. Tankers #1 is the Butterfly Effect plain and simple. And sadly that kills the creativity.

The fact the comic goes in the direction that’s expected is a killer. I had hoped the series would deliver something new or different. There’s so much leading up towards the end that would indicate that. The sci-fi satire nails so much right. The oil execs, the gung-ho soldiers, they all play to laughs at the ludicrousness of it all. Sadly, the comic winds up in a spot that’s not new and seen a mile away. For as creative as it opens, Tankers #1 closes exactly where you expect it to.

Juan José Ryp‘s art delivers an exaggeration that plays to Venditti’s story. There’s both seriousness and silliness to the design and characters. The action scenes would fit in the testosterone-fueled 80s and that’s where this comic belongs in many ways. Along with Andrew Dalhouse‘s colors, the art nails down the over-the-top satirical nature of it all. The soldiers are all alpha in their looks and attitudes. The dinosaurs splatter by raining blood everywhere. It’s so simple in the ridiculousness of it all. Dave Sharpe‘s lettering adds a macho flavor punctuating the cliched dialogue. It adds to the comedic feel of it all.

Venditti and artist Jorge Monlongo deliver a backup that feels like it fits the satirical nature of the main story. Involving President Lincoln, it’s best to experience the short which has a lot of potential to it. It’s bizarre and a direction that’s unexpected but quite welcoming.

Tankers #1 is an interesting comic. It has so much going right, it’s unfortunate that it doesn’t stick the landing. A great concept that skewers its subjects loses its impact with an ending that’s far to predictable. There’s something that can be read into that but the fact no one mentions the obvious direction feels like an opportunity lost. A few more lines, and the comic would have nailed the humor of it all. I’m hoping the second issue of Tankers surprises me by heading into a different direction but as is, this is a story we’ve seen before too many times.

Story: Robert Venditti Art: Juan José Ryp, Jorge Monlongo
Color: Andrew Dalhouse Letterer: Dave Sharpe, Jorge Monlongo
Story: 7.5 Art: 7.85 Overall: 7.5 Recommendation: Read


Purchase: Zeus Comics

Bad Idea in June 2021 includes Tankers #2 and ENIAC #4

TANKERS #2

Written by ROBERT VENDITTI
Art by JUAN JOSÉ RYP
Colors by ANDREW DALHOUSE
Cover by LEWIS LaROSA with LAURA MARTIN
PLUS: An All-New BAD IDEA B-SIDE
THREE ISSUES | BI-MONTHLY

$5.99 EACH  |  40 PGS.  |  RATED: T+  |  ON SALE JUNE 2, 2021

The CEO of global energy conglomerate Greenleaf Oil has just discovered a terrifying secret: the planet only has a decade or less of petroleum left before it’s gone forever. But he has a plan to make sure his great-great grandchildren can continue to generate maximum shareholder value – and secure his own legacy in the process. Rather than develop a game-changing renewable energy source through the power of corporate innovation, Greenleaf has perfected the next best thing – time travel (duh) – so that a team of six field-rat contractors armed to the teeth in individually customized mech suits can go back to the Cretaceous Period, tweak the trajectory of the meteor that killed the dinosaurs, and give mankind another 500 millennia worth of oil reserves. What could go wrong? Only all of human history, of course – because when Greenleaf’s team of Tankers come home, they’ll discover that not only did the dinosaurs never die out, they’ve kept evolving for another 60 million years…and they’re more pissed off than ever.

Bone-shredding destruction! Wanton corporate malfeasance! Reckless use of industrial machinery! And lots and lots of ammunition. Like a Saturday morning cartoon that’s run irresponsibly over-budget, New York Times best-selling writer Robert Venditti (Justice League), blockbuster artist Juan Jose Ryp (Wolverine), and colorist extraordinaire Andrew Dalhouse (The Multiversity Guidebook) are here to take all of our insecurities about mankind’s most self-destructive impulses and turn them up until the knob snaps off with the second of THREE MEGA-SIZED ISSUES SHIPPING BIMONTHLY (that means every other month, don’t look it up).

ENIAC #4

Written by  MATT KINDT
Art by DOUG BRAITHWAITE
Colors by DIEGO RODRIGUEZ
Cover by LEWIS LaROSA with DIEGO RODRIGUEZ
PLUS: An All-New HERO TRADE story as a BAD IDEA B-SIDE
FOUR ISSUES  |  MONTHLY  
$3.99 EACH  |  40 PGS.  |  RATED T+  |  ON SALE June 2, 2021

Seventy-seven years ago, the United States unlocked the key to defeating the Axis powers, but, in their desperation to end the war, accidentally created a far more powerful threat: ENIAC (Electronic Numerical Integrator and Computer). Designed to be a cutting-edge breakthrough in supercomputing that could deliver a decisive victory to the Allies, ENIAC did just that…by ordering the bombing Nagasaki without human consent or approval. A fully autonomous A.I free from the bounds of programming or morality, ENIAC spent the decades since manipulating global superpowers from the shadows, secretly shaping everything we thought we knew about the history of the geopolitical order. And, throughout it all, one classified question has plagued presidents and prime ministers, generals and spymasters alike: “What is ENIAC planning next?”

Now, after years of silence, ENIAC has re-emerged with a 72-hour countdown until it unleashes every weapon in Earth’s atomic arsenal. Its motives? Unknowable to humankind. Its endgame? Destruction on an unthinkable scale. As ENIAC’s clock rockets toward zero, it’s down to two covert operatives to infiltrate a Russian black site and free the one man alive who knows how to kill the machine…before it erases mankind, once and for all.

It’s Not a Bad Idea to be First and Get the Tankers #1 Pin

Tankers #1 – the double-sized, bi-monthly, dinosaur-battling, hyphen-invoking, much-anticipated spectacular from Robert Venditti, Juan José Ryp, and Andrew Dalhouse– will drop into select stores worldwide and finally give comics something other than ENIAC to talk about. But before Tankers bursts out of its comic book-sized muscle tee and melts your face with awesome

As part of the upcoming April 7th festivities, Bad Idea will send to each Destination Store location another mysterious and bewildering gold metallic pin. These pins are strictly to be awarded only to the first customer to purchase a copy of Tankers #1 at each BAD IDEA Destination store location. That’s right, the first customer to walk in during official store hours and pick up a copy – that includes early-bird Wednesday Warriors buying at the counter, someone picking up a pre-order, a random making a purchase, even the guy who really needs to use the restroom but then locks eyes with TANKERS – you just have to be the first.

These pins are badges of honor and should be worn proudly and with much pageantry! Each pin will arrive in a sweet (super not collectible so you better wear them!) pin backing that brandishes the BAD IDEA logo and is inscribed with the following:

If you manage to secure an illustrious pin make sure to post about it on social and tag @badideahello so that their crack social media team can amplify it and spread the word.

Tankers #1 pin

Review: Bloodshot #12

Bloodshot #12

The finale of The Last Shot, and by extension the current run of Bloodshot #12 finally gives us the confrontation between Bloodshot and Rampage Harmony that we’ve been waiting for since Bloodshot Salvation teased us with the possibility years ago (it probably feels longer than it is because of the last year, honestly). Was it worth the wait?

Read on, and we’ll find out together!*

*well, you’ll find out – I already know.

To quote myself from the review of Bloodshot #11: “When it comes to the content and feel of this issue, and indeed the arc itself, I’d be willing to put money on the fact that One Last Shot was originally set to come out a lot closer to the release of the 2020 Bloodshot movie, as the arc feels in some ways as a pseudo sequel to the Vin Diesel movie told through the eyes of the Valiant comic universe. But with the delays caused by Covid 19 and the effective shutdown of the comics industry for a few months (not to mention Valiant’s still-reduced publishing schedule), things haven’t worked out that way.” I repeat this, because it’s worth noting that this book likely having been written and finished months ago means that the mob/riot/protest scenes glimpsed in this issue (but shown in more detail the last issue) have an eerie familiarity to the scenes in January. That familiarity adds a weight to the story that it may otherwise not quite have – whether this will be a timeless story or a story of the time remains to be seen, but it’s certainly a check in the right column for me when I read the comic today.

Bloodshot #12 is written by Tim Seeley, features art by Pedro Andreo, colours by the ever reliable Andrew Dalhouse and lettering by Dave Sharpe.

Sharpe’s lettering is going to be overlooked because the man is constant; never doing anything to break you from the book, rather doing everything right in keeping your eye moving across the page – often pulling your eye to parts of Andreo’s art without ever obscuring it. Andreo gives the comic a really interesting flavour; the relative newcomer’s art is kinetic and easy to follow – the drawbacks I noted last issue were nowhere to be found here. The artists get to flourish within Seeley’s story, making some great use of the white space between the panels as Bloodshot and Harmony fight their way across half a dozen pages in the comic. It wasn’t the fight that I was expecting, but it was still a satisfying conclusion that builds upon threads Seeley had left throughout the series. I won’t spoil what exactly happens, but it did leave me satisfied all things considered (of course I’d have loved to have a few more pages of the fight, but there’d have been no real way to elongate that scene without taking away the balance of the comic itself unless the main story in the comic was longer…).

Seeley wraps up this series with Bloodshot #12 satisfactorily. He pulls on aspects of Lemire’s run without revealing specifics, which is perfect if you’ve yet to read those issues after getting a taste of Bloodshot with Seeley’s run. It was a solid run, albeit one that was certainly impacted by the shifting release schedule, but I think it was a step in the right direction for the character, aligning the comics with the movie whilst still entertaining the hell out of me. I’m curious where the character will be headed in the future – and we won’t gave long to wait, all things considered, as Bloodshot will return in 2022.

I can’t wait.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.4 Art: 8.7 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXology KindleZeus ComicsTFAW

Preview: Bloodshot #12

BLOODSHOT #12

Written by TIM SEELEY
Art by PEDRO ANDREO
Colors by ANDREW DALHOUSE
Letters by DAVE SHARPE
Cover A by ADELSO CORONA
Cover B by JIMBO SALGADO
Preorder Variant Cover by JIM TOWE
Backup Written by BENNY POTTER
Backup Art by JUAN JOSÉ RYP
Backup Colors by ANDREW DALHOUSE
Backup Letters by DAVE SHARPE
On sale MARCH 10th | 32 pages, full color | $3.99 US | T+

“One Last Shot” has a final epic battle!

Will Bloodshot and his team be able to stop one of his greatest villains from obtaining Project Rising Spirit’s most insidious weapon?

It’s the jaw-dropping conclusion to the series by best-selling writer Tim Seeley and rising star Pedro Andreo!

BLOODSHOT #12

Anthrax’s Among the Living Full Lineup Revealed

Among the Living

The Among the Living graphic novel pulls together a who’s who of names from around comics and music for a track-by-track storyline inspired by one of heavy metal’s most iconic albums, with the full creative lineup announced today.
 
An anthology narrated by the longtime mascot “The Not Man” newly designed by Greg Nicotero and written by Jimmy Palmiotti and illustrated by classic Aliens artist Nelson; Among the Living unites bandmembers Joey Belladonna, Frank BelloCharlie Benante, and Scott Ian, with writers, artists, and other rock legends in a tribute to their landmark 1987 album, featuring covers by JG JonesEric Powell, and a preorder variant from Charlie Benante

As previously announced, Scott Ian will contribute an original story inspired by the fan-favorite anthem “I Am the Law,” featuring the legendary comic book antihero Judge Dredd, in partnership with 2000 AD. This will make official the decades-long connection between the character and the band, rewarding comic book fans and metalheads alike, and features art by longtime Dredd artist Chris Weston.
 
The full lineup can be found below:

1- Among the Living 
Writer: Brian Posehn
Artist: Scott Koblish and Alladin Collar

2- Caught in a Mosh 
Writer: Gerard and Mikey Way
Artist: Darick Robertson and Diego Rodriguez

3- I Am the Law (featuring Judge Dredd)
Writer: Scott Ian 
Artist: Chris Weston and Alladin Collar

4- Efilnikufesin (N.F.L.)
Writer: Rick Remender and Joe Trohman
Artist: Roland Boschi and Dan Brown

5- A Skeleton in the Closet 
Writer: Corey Taylor 
Artist: Maan House 

6- Indians 
Writer: Grant Morrison 
Artist: Freddie Williams II and Andrew Dalhouse

7- One World  
Writer: Frank Bello 
Artist: Andy Belanger and Tatto Caballero

8- A.D.I./Horror of it All
Writer: Brian Azzarello 
Artist: Dave Johnson

9- Imitation of Life
Writer: Rob Zombie 
Artist: Erik Rodriguez and Steve Chanks

This graphic novel event of the year will be released in finer comic shops and bookstores on May 12 and is available to preorder with your favorite retailer now. Exclusive deluxe and super deluxe editions packaged with special vinyl and more are available to order directly from Z2’s website now, with Charlie Benante’s Judge Dredd variant exclusive to Z2 preorders of the standard edition!

Review: Bloodshot #11

Bloodshot #11

Bloodshot #11 sees the villain Rampage explain everything that happened since 2018’s Bloodshot Salvation series. He had lost his ability to access his nanites but upon stumbling upon a political rally and feeling that he needed God’s help, he’s struck by lightning and the nanites were back under his control. This issue also sees Bloodshot, KT and Wiggins infiltrate an underwater server farm where they’re attacked by a cybernetic villain. Rampage, who is now calling himself Harmony, stepped up his game and took control of Bloodshot’s comrades and had them attack him.

I thought the art was the stronger aspect of Bloodshot #11 and I really like the style of Pedro Andreo. He’s got a good amount of detail mixed with what feels like a bit of a manga twist. I thought Coupled with colors by Andrew Dalhouse, the pages inside Bloodshot look pretty great. This issue had a few action sequences that visually, really stood out. Dave Sharpe‘s lettering is always on-point.

The story was alright. Rampage, explaining his story to someone off-panel, felt rushed. And while most of the Bloodshot material felt like it flowed at a standard pace, once Rampage showed up to take control, it again had a weird pace, like something was amiss. That said, I have really enjoyed KT and Wigins, who originally appeared in 2020’s Bloodshot movie. I do think Bloodshot benefits from having a supporting cast. Also, Tim Seeley has done a superb job of injecting a small bit of humor into Bloodshot’s personality, making him more than just an emotionless gun.

There’s just one issue left of this run of Bloodshot. I’m hoping for a big fight between Bloodshot and Rampage, although I had those same hopes when Salvation was ending, only to not get it. That said, Bloodshot #11 has something really cool going on with the art, although the story needs just a bit of work.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 7.0 Art: 8.0 Overall: 7.5

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXology – Kindle – Zeus Comics – TFAW

Review: Bloodshot #11

Bloodshot #11

With the second chapter of The Last Shot, Bloodshot #11 we’re reintroduced to Rampage as Bloodshot and his team try to shut down another nefarious plot from Project Rising Spirit (I didn’t paste that from the preview text, because it was really brief, and I wanted to use the word nefarious).

When it comes to the content and feel of this issue, and indeed the arc itself, I’d be willing to put money on the fact that One Last Shot was originally set to come out a lot closer to the release of the 2020 Bloodshot movie, as the arc feels in some ways as a pseudo sequel to the Vin Diesel movie told through the eyes of the Valiant comic universe. But with the delays caused by Covid 19 and the effective shutdown of the comics industry for a few months (not to mention Valiant’s still-reduced publishing schedule), things haven’t worked out that way.

Writer Tim Seeley takes what worked from the movie (the interplay between Bloodshot, Wiggins and KT) and weaves it into the comics landscape, bringing elements of Lemire’s run in with references back to specific issues. Honestly, it’s refreshing to see that Seeley is taking this approach – one of Valiant’s strengths has always been its universe’s connected continuity, and while at times that can wane a little, Seeley with Bloodshot has found a balance that allows his unique voice to shine without erasing what came before.

There’s a lot of hacking in Bloodshot #11 in one form or another, and that kinda suits a comic about a superhero running on machines, but it also gives Bloodshot and his team a guerilla warfare feel as they take on a much larger and arguably more powerful opponent in Project Rising Spirit (who are almost comically evil at this point).

Pedro Andreo‘s art in the opening pages is really good. Seeley updates us on where Rampage has been since we last saw him, and Andreo’s art helps those few pages deliver a lot more information via visual cues than you’d expect from three pages (this was another book where I had thought that the comic was finished at the mid point – Seeley isn’t afraid to pack the book with content). Bloodshot #11 showcases Andreo’s story telling versatility and willingness to play with the traditional panels and borders, though his tendency to have characters break the confines of the panel is used well for the most part, the cohesion is lost a little toward the end of the comic as the backgrounds tend to be less detailed in what I think is an effort increase the pace of the story – I understand the choice, but the speed increase did leave me a touch lost (though I freely admit this could also be because I got distracted watching hockey while reading the comic for a few minutes).

Seeley abd Andreo are joined by colorist Andrew Dalhouse, and letterer Dave Sharpe, who add some visual flair to the comic; Dalhouse keeps to a colour palette that emphasizes the shadowy conflicts within the book, and Sharpe adds some panache to the panels with the sound effects popping from the page (I often find that letters get the short end of the stick far too often – when they do their job well you don’t notice because it’s seamless, but you can notice when they don’t do their job well).

Bloodshot #11, the penultimate chapter in the current arc before the series goes on hiatus, is another enjoyable book that gives fans what they’ve come to expect from Seeley’s run with the character; a fun, fast paced story that never quite gives you time to breathe (until it does). Honestly, this isn’t my favorite Bloodshot story, but I’m still really enjoying it all the same.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.3 Art: 8.7 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXologyKindleZeus ComicsTFAW

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