Category Archives: Reviews

Review: The Walking Dead #148

Issue_148_Cover

“Clearly we are not ourselves”

Now we’re talking (or not) after last months grueling chatterfest, this one gets on with the plot development quite quickly. We open the issue on the hill with a surprise mexican standoff between Andrea, Lydia, and Carl. (praying Carl takes the bullet, but he doesn’t. Drat.) Tempers flare and simmer down fast when they explain to Lydia that they are just trying to protect her.

Meanwhile, Lydia’s über evil mom, Alpha is roaming the woods when a member of her pack spots her and tries to sympathize with her. (Bad move, dude) She kindly slits his throat for his troubles while choking back tears she’s lost her daughter. She informs her fellow whisperer that she’s not to be challenged and a plan is to be put in motion.

Back in Alexandria, Rick is trying to calm the mob but it all goes to Hell very fast. Turns out they don’t see sending Lydia off to protect her as an act of kindness but rather weakness. Rick tries desperately to get through to them in a diplomatic fashion but to no avail. A melee ensues and the townspeople are all at each other’s throats. Rick realizes he needs to restore order in his people and drastic times call for drastic measures…

Overall: This was the shot in the arm that was needed after last months filler issue. It moved so fast and was over before I could notice it. It left me wanted more, which is exactly what a comic should do. What else can be said? The art by Charlie Adlard was great as always. I think he’s the most consistent artist this side of Mark Bagley. The pacing was great as well. Finally that cliffhanger at the end left me speechless. I absolutely didn’t see it coming. Bravo Mr. Kirkman, bravo. I might just pay a visit to the survival store before the release of the next issue because a war is coming in these pages and I cannot wait. Till next month deadheads, remember it takes three for a mexican standoff and don’t go wandering into the woods…

Story: Robert Kirkman Art: Charlie Adlard
Story: 8  Art: 8.5 Overall: 8 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Review: Batman/Superman #26

BatmanSuperman26Superman enlists the help of Batgirl, Redhood, Dick Grayson, and Batman to protect a group of people forced to mine uranium for Vandal Savage. As the story unfold, Vandal’s intentions become more clear and more treacherous. Now, everyone must figure out how to stop the immortal Savage before his destructive plan begins.

Batman/Superman #26 mainly focuses on Superman and the repercussions from a previous fight he had with Vandal Savage. He was defeated and psychologically, he has not been able to recover. Superman’s struggle with who his is and who he was is the heart of the story. Writer Greg Pak, does a phenomenal job showing how far he has fallen. Those he is protecting at the camp still see him as a hero. They see him as a symbol of hope. He himself cannot see this though and it causes a great ideological dichotomy between the two views. The character interactions are also well done. Each heroes personality shines through and feels appropriate. The main issue with the story is the way Batman is presented. He does not arrive until midway through and immediately solves all of the mystery behind Vandal Savage’s plan. This goes in the face of Superman actually calling Batgirl a genius. By establishing her as a genius, it makes little sense that she could not have solved everything herself. He also makes Red Hood and Grayson look incompetent in the process during the climatic battle.

The art is consistently strong throughout. The action scenes are well paced and well designed. Each character model is distinct and unique in both look and emotional expression.There really isn’t a bad panel in the entire issue. Each page is very solid.

Overall, this issue is only meant to build towards an eventual battle with Vandal Savage. And, while there may be issues with Batman and how his portrayal effects others, the story is very entertaining. There are many quality character moments and Superman internal struggle makes this a very good read.

Story: Greg Pak Art: Ardian Syaf, Cliff Richards
Story: 7.5 Art: 8.5 Overall: 8 Recommendation: Read

TV Review: Arrow S4E6 Lost Souls

arrowFelicity is frantic when she learns that Ray is alive and being held by Damien Darhk. Felicity’s guilt over not finding Ray sooner causes tension between her and Oliver.

Unless you’ve been living in a cave, the return of Ray Palmer was a matter of time, just like Sarah. Both will be a part of the upcoming Legends of Tomorrow television series that brings together various characters from the Arrow/The Flash universe.

This latest episode of Arrow gets us to Palmer’s part of the story, since Sarah’s return has been told already. We learned in the previous episode that Palmer hadn’t died in a blast. Though we don’t get tons of details on he survived, there’s an issue of his being captured.

In one episode the team finds out the problem, puts together a plan, and launches an assault to rescue Palmer. It’s a hell of a lot to fit into one episode, and they do that and more.

Even while all of the action is going on, Arrow also manages to focus on Felicity, who is dealing with the revelation that Ray is alive. Of course that impacts her relationship with Oliver. Yes, it’s all explored and done so in a solid way.

Then there’s Sarah’s blood lust, that too is touched upon with some pretty big movement dealing with that.

This episode of Arrow is probably one of the best of the season mixing action, character development, just tons in the hour. Impressively packed episode, full of entertainment. It shows how to do this type of show right.

Overall rating: 8.75

Review: Carnage #1

Carnage 1Cletus Kasady, aka Carnage, begins the hunt for a woman that he deems ‘the one that got away’. He discovers Manuela Calderon, the only survivor of his massacre of a boys school, is still alive. Driven by his desire to kill, he immediately goes after her. Only, he fails to realize, that’s exactly what she wants.

Carnage is an interesting comic because it actually shows very little of Carnage. This is a wise decision. A story focused entirely on a character whose sole drive is to murder because he enjoys murder, does not create much in the way of empathy or relatability for the reader. Instead, Carnage turns into a horror comic with classic psychological horror elements. The focus shifts to Manuela and her team of agents trying to lure Carnage into their trap. The main problem with the story is that the world building in the middle drags. A large amount of characters are introduced but, each seem to be killing time in the wait for Carnage. Nothing of significance really happens here. There is even an Eddie Brock cameo which does little but add another character to fill the middle of the issue with something to do. Once, Carnage arrives, the horror increases greatly but, there’s not a lot of space left in the story to really highlight him.

The artwork is decent for what it is. The story is mostly standing and talking. In that regard, the art works nicely. The darkness is atmospheric and the character models are detailed and strong. Sometimes though, and seemingly every time Eddie Brock is featured, expressions can become over exaggerated. It does take away from the mood and tension a bit.

Overall, Carnage #1 tries to create Carnage as a monster to be feared by leaving him in the background and letting others actions show how dangerous he can be. The problem becomes, the comic overdoes this. Carnage is given so little time in this issue that, it actually hurts how dangerous he is portrayed. The focus shifts to a group of new characters with little time to flush out their own story. The titular character does not have enough time to develop nor, do any of the side characters and this leads to a comic that ends up struggling with its own identity.

Story: Gerry Conway Art: Mike Perkins
Story: 6 Art: 7 Overall: 6.5 Recommendation: Read

Review: Paper Girls #2

PaperGirls02_CoverPaper Girls #2 rolled out last week, and the mysteries keep unfolding in the sci-fi adventure’s sophomore issue. Cliff Chiang’s artwork continues to perfectly compliment Brian K. Vaughan’s storytelling as he deftly captures the fear in one’s eyes, the nuance of a pre-teen girl’s upturned nose, the judgment she can reveal in a subtle snarl. Matt Wilson’s color work evolves to mark the passage of time, leaving behind the more varied palette of Issue #1, settling here into a softer, cotton-candy color scheme of early dawn that lends itself to the magical surrealism of the narrative.

*Spoilers below*

As the girls question the iPod discovered at the end of Issue #1 – something they only understand as a curious, Apple-branded device, being that it’s 1988 – they start to realize their local population has thinned considerably. This, in addition to the ever-expanding cast of monsters that are populating (and perhaps annihilating) the Paper Girls universe, has both the characters and myself strongly suspecting that a tear in time is at least partially to blame for the seemingly apocalyptic disturbances wreaking havoc on suburban Cleveland.

Folks who read Paper Girls’ debut will remember Erin’s opening dream-sequence, which left her questioning her sister’s safety upon waking. Issue #2 picks up with another foreboding nod to Erin’s sister, a character that has yet to develop but is likely being set up to have a larger purpose in the story’s broader mythology. (Or perhaps she’s just a McGuffin meant to propel Erin along in her journey? I look forward to finding out either way.)

As the girls try to figure out the best way to mount a defense against their increasingly bizarre circumstances, they find themselves at Mac’s house in search of a gun, which they unfortunately discover in the grips of Mac’s drunken stepmother. This is not only a pivotal moment in terms of setting-up a climactic cliffhanger, it also affords readers our first real emotional look at hard-as-nails Mac as a multidimensional character.

Paper Girls is a perfect example of why I tend to read my comics in collected volumes instead of singular issues – I want more. Now!

Story: Brian K. Vaughan Art: Cliff Chiang
Story: 9 Art: 9 Overall: 9 Recommendation: Buy in trade

Image Comics provided Graphic Policy with a FREE copy for review

The Wicked + The Divine #16 review: “I Was a Teenage Wear-Wolf”

WicDiv cover16Every aspect of this series is rich and deliberate. So much so that that I’ve felt overwhelmed at the thought of covering it. Where do I even begin to examine the layers? Until now. You see, I was a goth teen in the mid to late 90s. I took 20 skill points in Knowledge: Goth. I’m listening to Christian Death’s 1985 album “Ashes” as I write this. So at last, I feel prepared to write a review of this series. Because on this I am an expert.

The Wicked + The Divine #16 artfully presents Morrigan and Baphomet’s origin stories as Marian and Cameron. They go from roleplaying as masters of darkness in a live action roleplaying version of Vampire the Masquerade, to actually becoming them as a real war/death goddess and her consort, the god of– it’s unclear. I’ll get back to that. Definitely something dark.

Being young involves a lot of role playing, sometimes in literal ways— like LARPing and painting miniatures. But it also involves trying out roles of who you want to be. Marian and Cameron’s pantheon powers mean that their role playing became real and that their teenage identity will be their final identity.

Their lives are now a retort of “No Mom, I won’t grow out of it!” Growing out of anything is not even a choice anymore.

The first panel we see of Baphomet and Morrigan in this series was at the end of issue 2. The godsmacking image of Baphomet holding up Morrigan’s seemingly decapitated head. Knowing their history as role players together, this first appearance becomes no surprise at all. Of course they are role playing to scare the straights — because they have always been role playing and trying to scare the straights.

In Vampire the Masquerade the vampires’ efforts to hide their true nature and infiltrate in mortal society is referred to as “The Masquerade”. So technically speaking, both the game players and the characters that they play are performing in a Masquerade.

In this issue Cameron/Baphomet frequently refers to “The Game”. He says Marian was always the best at it. Cameron always overplays his hand— trying to paint his miniature in an advanced method even though he was a beginner. Trying the so-called Prometheus Gambit. But Marian was the best at roleplaying games when human, and is best at giving the underground what they want now that she’s a goddess.

Morrigan’s stylized dialog has always worked far better then it should. She even monologues to the reader in the final scene’s hamburger reveal. In the end, Baphomet is ground up hamburger “Bapho-Meat”. Perhaps a symbol of things to come.

Technology is comparatively quiet in this issue. Odd for a comic which regularly uses cellphones and social media as storytelling devices. I think tech is less apparent here because this issue is self-admittedly so closely tied to writer, Kieron Gillen’s own teen goth years. When we were teens there were no cellphones.

The only thing that indicates the events in this issue occurred recently are the trendy man-bun on Marian’s passed-out friend and the singular cellphone call that marks the death of Cameron’s parents (ok, and his choice of ringtone). Ok, ok, and the pile of Phonogram comics from the early 00s in his room. But otherwise, everyone’s gothic outfits pre-deification, would have blended in at any point in goth history from the 80s till today. Having the right clothes from your musical subculture was HUGE in the 20th century (how you dress doesn’t seem to have to match the music you listen to these days) so it’s edifying to see the artists get this right.

This issue confirmed a popular theory– one I figured out on my own damnit: that Baphomet isn’t really an equal member of the Pantheon. Because he was chosen by Morrigan and not discovered by Ananke he is probably best described as a demigod, or even just a Sacral King.

FullSizeRenderHis name was the giveaway– Baphomet isn’t the name of a deity anyone worshiped historically. The name “Baphomet” was a Western corruption of the name of the Prophet Muhammad. When the Knights Templar returned from the Middle East, Philip IV of France accused them of worshiping an “evil eastern deity”. The Medieval French Crown got the name and the notion wrong (probably because they were busy being bigoted and also stealing their stuff) and accusations of the Knights worshiping Allah emerged through the other end of a medieval game of telephone as accusations of them worshiping “Mahomet” “Baphomet”.

And then no one cared for a while. And then Alistaire Crowley and later Anton Levay made blasphemy hip and next thing you know everyone is listening to Black Sabbath (which is metal, not goth and my inner teenager really needs you to know that. Goth came later.)*

Having our suspicions confirmed about Baphomet being Morrigan’s creation feels right. That is where the narrative weight has been heading and contrary to popular belief Gillen doesn’t evoke shock for its own sake. Having a fan theory turn out to be true is good storytelling here.

For now, we get to savor our moment of rightness. This all too real flashback to Marian and Cameron before they become Morrigan and Baphomet was exactly what I craved. Many grownups, like myself, reading this comic will find mirrors of our youth in various guises. It feels good to have the comic get mine right.

At the end of the flashback sequence, Morrigan’s shadow looms into Cameron’s window when she arrives to offer him a deal— some of her power in exchange for him dying in two years. Her feathers have never been more wing-like then in those panels. She is a black winged fallen angel inviting him to fall with her. His choice to accept the deal is clear now that we know he was still in morning from his parents’ death when this happened. Yes, he was always goth. But yes, he was also going through a trauma.

I had my pick of covers (thanks Forbidden Planet) for this issue and I chose the one by guest artist, Leila Del Duca. I chose her version because of how Morrigan holds Baphomet’s head and looks into the readers’ eyes. It’s the perfect cover for this issue. Del Duca’s art is so good throughout the book, every character has their own face, their own nose. She handles the transitions between Morrigan’s three personae with fearful symmetry.

Minerva’s relationship with self appointed big brother Baal continues to be charming. This is the first time we really get to see her smarts as she figures out a key clue everyone had missed. I’ve been wanting to see more from her and I have a feeling that she’ll be our next detective.

The final page of this issue is from series co-creator, artist Jaimie McKelvie. It is a demonstration that the rumors about Morrigan’s powers are true: if you try to take a photo of her you just see an image of your own death. So at least someone’s powers are what they say they are.

I’ve wondered before if the series’ iconic title pages has been lying to us. It situated Baphomet as a pantheon member and he isn’t quite. We never saw Laura’s Persephone graphic in there (I’m not convinced that Laura was actually a god, so this omission could work in either direction). So what else have we been mislead to believe in?

Footnote: * My history is fast and loose but you get the idea. Go listen to Dan Carlin’s Hardcore History Podcast if you want to learn more about The Knights Templar.

Endnotes:

UPDATE:

Reading Kieron’s writers notes reminded me that I forgot to talk about the significance of Morrigan’s use of the title “King-for-a-Year”. If I know my English mythology from watching 70’s pagan-daytime-horror-folkmusic-cult-movie-masterpiece The Wicker Man a lot (and I do, and I have not read The Golden Bough) a King-for-a-day is a fool who is treated as a king for a day, then used as a ritual sacrifice. So yeah. Foreshadowing.

Writer: Kieron Gillen Art: Leila Del Duca, Jamie McKelvie
Colors: Mat Lopes, Matt Wilson, Letterer: Clayton Cowles

Story 9.5 Art 9.5 Overall 9.75 Buy

Image Comics provided Graphic Policy with a FREE copy for review, but Elana buys it anyway. It’s that good.

Review: The Goddamned #1

Goddamned01_CoverA“And the earth was filled with violence.” Genesis 6:11

It’s 1,655 years after Eden, and life on Earth has already gone to hell. The world of man is a place of wanton cruelty and wickedness. Prehistoric monsters and stone-age marauders roam the land. Murder and destruction are the rule of the day. Humankind is a failed experiment. This is life before the Flood. The story of man on the verge of his first apocalypse.

Welcome to the world of the Goddamned.
Jason Aaron has reunited with his Scalped collaborator r.m. Guera to bring us an entirely new kind of post (or pre, depending on how you look at it) apocalyptic tale. Set millienia ago The Goddamned is a look at a time before the biblical Flood where violence and squalor was the way of a barren world. Visually, that comes across perfectly as r.m. Guera illustrates some stunning vistas that are beautifully brought to life by colourist Guilia Brusco despite the barren desert landscape.

There is a level of detail in the art here that’s easy to miss unless you’re paying attention to it, adding incentive to really study each panel; in some cases, particularly during a suitably violent fight, the need to study the panels of the comic arise not because of the detail packed in, but because it can get a bit hard to tell just what exactly is going on. It doesn’t happen often, and when it does it’s in the chaos of battle, so I gave the comic the benefit of the doubt as it was an effective way of conveying the aforementioned chaos (whether intentional or not).

The Goddamned #1 has quite a bit of pace to it, with minimal text and speech for a majority of the pages within he comic; I like how the pages with minimal text impacts the way in which the story is told, just as I’m looking forward to seeing how the series will pan out five, six, seven or more issues down the road. Jason Aaron has earned a reputation of being a great writer of comics, and part of that is his ability to plot out a long story, and I can’t wait to see where he’ll take us with The Goddamned.

Story: Jason Aaron Art: R.M. Guera Colourist: Guilia Brusco
Story: 7.75 Art: 8 Overall: 8 Recommendation: Read

Image provided Graphic Policy with a FREE copy for review

Review: Limbo #1

LimboA detective with no memory, no identity and no manners. A femme fatale seeking escape from a powerful crime lord. A voodoo queen with a penchant for mixtapes and hi-tops. A goat-eating TV… Welcome to Dedande City, where good people check under their beds at night and reality is never quite what it seems.

With a title like Limbo, I read the first issue expecting some twist that everyone is dead and this is the afterlife. That still might be the case, but the first issue is more focused on the basics of a noir story including a femme fatale and crime boss.

Written by Dan Watters, surreal is the best word to describe the comic, as the first issue feels a bit like a dream throughout, hence my uncertainty if everyone is dead or not.

The story itself is a pretty basic detective story that also has a pulp sensibility about it, with a supernatural twist. But, what makes it stand out is the characters Watters has populated his story with. Each in their own way are interesting and unique. They, along with some entertaining dialogue, are what drew me in and kept me entertained. Those characters are also what has me really interested in coming back for me.

Caspar Wijngaard‘s art is a solid fit for a detective noir story. The only other work I’m familiar with of Wijngaard’s is Twisted Dark, a comic whose vibe is very similar to Limbo #1. There’s a nice “dirty” look to it that not only fits the seedy underbelly of a crime ridden world, but also the dreamlike feel I had throughout the issue.

Overall, Limbo #1 is a good comic. For fans of detective stories, this is one you’ll want to check out. There’s definitely a lot of questions left out there, and I may be right in my initial thoughts this is the afterlife, but the set up is good and characters more than interesting enough for me to want to check out the second issue.

Story: Dan Watters Art By: Caspar Wijngaard
Story: 7 Art: 7 Overall: 7 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review

Review: The Shadow Vol. 2 #4

shadowvol2-04-cov-a-guiceThis is one of those series that seems to be flying under the radar of most comics readers that I’ve been talking too, lately. Admittedly the first issue of the series was only worth picking up because it was a dollar; if it was a full priced comic then it would have been easy to pass on. But as the series has progressed, Cullen Bunn has settled into a rhythm writing the pulp vigilante, and the quality has steadily increased.

When I first started this review, I was thinking that this issue didn’t quite measure up to the previous one, but I couldn’t think why, so I read the comic again and promptly decided that my first conclusion about The Shadow Vol. 2 #4 wasn’t what I was thinking when I finished the comic the second time.

Especially when I took a look at the work of artist Giovanni Timpano who has some wonderful page construction here with the individual panels blending into the page’s artwork in some truly creative ways; and when you add Mario Lesko‘s colouring work into the mix to give some really solid art. I really enjoyed the way the sepia tones were used for the flashback sequences, which juxtaposed very well with the vibrant colours in the present day which, in the comic, is still at least 70 years ago so we get to see some primitive(ish) technology in action.

The story thus far has been focused on the Shadow attempting to preserve the dying secret of the legendary Harry Houdini. A secret that he has, apparently, passed on from beyond the grave. A secret that nobody except the Shadow knows. The past few issues have dealt with various factions of those hunting the secret, giving each issue a unique sense while still flowing very well into the over all story.

I’ve been a fan of many of the older pulp era heroes from the early 30’s for some time, and I’ve loved Dynamite‘s comics over the past few years featuring those characters, and The Shadow Vol. 2 has been a favourite of mine on the weeks it is released.  Yes, the series didn’t start out as strongly as I’d have liked, but a lot of that was down to issue #1 being the second issue in the series (issue #0 being released several months before), and needing to fill readers in on previous events. Since the initial stumble the series has gone from strength to strength, and if you’re not reading the series now, I’d keep an eye out for the trade.

Story: Cullen Bunn Art: Giovanni Timpano
Story: 8.5 Art: 9 Overall: 8.75 Recommendation: Buy

Dynamite provided Graphic Policy a FREE copy for review.

Review: Last Sons of America #1 (of 4)

Last_Sons_of_America_001_A_MainWhen a biological terrorist attack makes it impossible for anyone in America to conceive children, adoption of kids from other countries explodes. Brothers Jackie and Julian are adoption agents based in Nicaragua. They usually do all their options through legal means, but they’re facing increasing competition from straight-up kidnappers. One desperate move from Jackie could put them in the cross-hairs of some very dangerous people.

Last Sons of America #1 is an interesting start for a series that could potentially be amazing commentary on the current state of the United States and its place in the world, but at its heart, the story is an interesting crime/noir tale.

Written by Phillip Kennedy Johnson, Last Sons of America is a solid beginning that sets up its world and its two main characters quite well. An attack has made it imperative for the those in the United States to adopt children from around the world. In steps Julian and Jackie, brothers whose job it is to get kids through legal means. There’s also those who have similar jobs and do so in not so legal means.

That set up has amazing opportunity to discuss the current state of adoption, slavery, as well as immigration in general. But, the comic dials that make, letting the reader think about those things themselves. Instead the comic is really about Julian and Jackie and through a stupid decision and mistake, the comic quickly turns into a crime comic. We’ll see that play out in the next few issues, but it’s a solid twist towards the end that got me interested. I went in thinking the comic would be one thing, and came out of it with something else. And both of those things are solid.

The art by Matthew Dow Smith is perfect for this sort of story. Not only does it fit the crime/noir genre, there’s something that fits the location of Nicaragua. What’s also great by Smith is his unique looking individuals. Characters are unique, they are each identifiable, and that includes many of the characters in the background.

The first issue of Last Sons of America isn’t what I expected, but due to smart choices by Johnson and Smith the comic is something really interesting and entertaining. If you’re looking for a comic with a deep statement on adoption and immigration, this isn’t it. If you’re looking for a solid crime/noir comic, absolutely check this out.

Story: Phillip Kennedy Johnson Art: Matthew Dow Smith
Story: 7.9 Art: 8 Overall: 7.9 Recommendation: Read

BOOM! Studios provided Graphic Policy with a FREE copy for review

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