Review: Klaus #3

Klaus continues to develop into an exceedingly interesting and nuanced world. More than the conflict itself, the imaginative interpretation of folklore is fascinating.
If the story of a winter ghost visiting children one by one every year was somehow not engaging enough for you, Grant Morrison has a new Santa story that may catch your interest. Here Santa is a wild man trying to save the sorrowful town of Grimsvig from the joyless rule of Magnus, who has outlawed Yuletide celebrations under the guise of trying to increase output from the coal mine the town’s men work in. Santa, or rather Klaus, has known the town in better days and seeks to return happiness and celebration to it.
Klaus began as really interesting concept released close enough to Christmas to really make the book fun. After the first issue, it seemed a shame that it was only part of a six-issue miniseries and that the story would not conclude until well after Christmas came and went. It seemed to be a real missed opportunity. However, with each issue the story unveils more and more of itself and further piques interest. Though everything continues to be an assimilation of Christmas iconography, it is done in such a way that that it expands the interest in the world beyond simply a passing seasonal investment. At this point, the tragedy is not that the story didn’t finish in time for Christmas, it’s that the story will end at all when such an interesting setting continues to unfold each issue.
The characters are obviously familiar. Not simply Klaus in his representation of Santa but relationships like the romantic connection between Klaus and Magnus’s wife, Dagmar. However, the way this world continues to set itself apart from expectation and traditional folklore prevents anything from cliché or tired.
The story works the imagination, trying to anticipate what goes on beyond the pages. The living toys that Klaus creates, are they related to the living wood he cut from a dead tree? Is the dark spirit dwelling within the coal mind the story’s version of Krampus? Seldom is a reader given so much in a story that they care to ask what lies ahead. It’s that suspense and curiosity that makes this book such a strong seller.
Keeping up with the great Grant Morrison, Dan Mora does a marvelous job creating the visual aesthetic for this book. From the hulking yet approachable Klaus to the beauty of the woodland spirits, Mora continues to prove to be a fantastic choice developing this character and creating this world.
Story: Grant Morrison Art: Dan Mora
Story: 8 Art: 7 Overall: 7.5 Recommendation: Buy
BOOM! Studios provided Graphic Policy with a FREE copy for review





The Eisner-award nominated team of bestselling writer Nick Spencer and artist Steve Lieber are in cahoots again for an all-new, ongoing crime series, The Fix, which will be launching from Image Comics this April.
Two Wednesdays ago, on January 20, the counter guy at Midtown Comics handed me this flyer for an event they were sponsoring. There was a lot of information in it, but what immediately caught my eye was the opportunity to take a selfie with the Batmobile. Sold! Off to the New York Historical Society Museum & Library I went, later that evening.


and a Batman exhibit honoring both Bob Kane and Bill Finger.
Then, looking around at the large diverse audience sitting around me, I realized how much things have changed within the short time span I have lived in the comic book world. Here I was at a serious academic lecture, featuring comic books. I’m not sure that this sort of thing would have garnered the audience it did today, twenty odd years ago–not to mention the setting: The NY Historical Society Museum & Library on the Upper West Side. I was totally digging the scene. Danny Fingeroth has encouraged me to seek out more, to read more (I also purchases a signed copy of his Superman on the Couch with a Foreword by Stan Lee), and to learn more about the rich history of the comic book world—and I can start with NYC’s own comic book tour 



Dark Horse Comics has provided 10,000 scratch-and-sniff bookmarks, numbered to correspond to clues in the final issues of Fight Club 2, to