On this episode of Comics Deserve Better, Brian and Logan geek out about the darkly comedic, crime comic 4 Kids Walk Into A Bank by Matthew Rosenberg, Tyler Boss, and Thomas Mauer.
They break down the cast of annoying, yet endearing middle-school-aged characters, their favorite sequences, and the connections that this Black Mask Studios masterpiece has to other works of pop culture. Brian and Logan also discuss the latest indie comics news, including Graham Coxon‘s comic Superstate from Z2, the announcement of Vault‘s queer monster love story Hollow Heart and Geoff Johns and Gary Frank‘s creator-owned series Geiger, and a new ordering format from Scout Comics. They also talk about the upcoming Black Hammer: Visions and their dream creators on the miniseries. Other comics mentioned on the show are We Only Find Them When They’re Dead, Getting It Together, A Girl Walks Home Alone at Night, and 12 Reasons to Die. (Episode art by Tyler Boss)
Like the previous installment of The Mandalorian, “Chapter 11: The Heiress” features The Child being gluttonous, yet adorable and eating every weird alien tentacle thing in sight. However, it also further the quest for the Jedi plotline while placing Mando and The Child’s journey in the context of a much bigger world as they finally encounter some Mandalorians, but they’re not the most, shall we say, sympathetic to his quest and have designs on ruling Mandalore. Step one in their plan involves lots of piracy and stealing imperial weapons.
Bryce Dallas Howard immediately flexes her directorial chops with a gorgeous shot of Mando, Frog Lady, and The Child’s ship sputtering towards the water planet of Trask. (If you like Mon Calamari, this is the episode for you.) Everything that could go wrong goes wrong as the ship ends up covered in kelp and badly in need of repairs so it’s out of commission for the whole episode. But hope can be found even in the most bleak situations, and Howard and writer Jon Favreau give us some payoff for Frog Lady as she reunites with Frog Man and their kids while Ludwig Goransson channels his inner John Williams for a sweet, stirring score. The relationship that Mando formed with them in the previous episode ends up being important as they babysit The Child while he goes on the dangerous mission part of the story and also teach him that frogs are friends, not food.
For the rest of the episode, there aren’t really as many tender human moments except for Mando jumping into the belly of a mamacore when he gets double-crossed by some Quarren (Aka the squid looking guys) fishermen, who want his beskar armor, and have no intentions of leading him to other Mandalorians. But he ends up being found by three Mandalorians: Bo-Katan (A charismatic Katee Sackhoff), Koska Reeves (Sasha Banks), and Axe Woves (Simon Kassianides). They take out Mando’s captors with precision and ease and rescue the child too. Howard captures their dynamic, fluid sense of movement compared to their opponents, and then shows they’re a little different when they remove their helmets, which is something completely against Mando’s belief system.
Speaking of belief system, the helmet removing and initial conversation between Bo-Katan and Mando sets up “The Heiress'” main theme, which is religious fanaticism. Apparently, Bo-Katan and her crew see Mando as a “zealot” and his views and mission to reunite The Child with the Jedi as restrictive. There’s a coldness between them even though Mando does agree to have a drink with them, mostly, because they’re his only lead as he isn’t super impressed by Bo-Katan’s aspiration to re-take Mandalore. He does show a grudging respect for her when she talks about being present at The Great Purge and having an armor passed down from generations. He is cool with helping them get weapons off an imperial freighter in exchange for information about the Jedi.
Except Bo-Katan doesn’t want to just steal weapons, she wants to steal the whole damn ship. Bryce Dallas Howard and Jon Favreau create some interesting parallels between her group of Mandalorians and the freighter’s crew led by the Imperial Captain (A stone-faced, yet really fun Titus Welliver). First of all, there’s this obsession with a return to a supposed Golden Age, which is the Galactic Empire for the Imperials and Mandalore for Bo-Katan. The Captain and his crew sign off with “Long live the Empire” when Moff Gideon (Giancarlo Esposito) refuses to send them reinforcements and would rather die than give the ship up to the Mandalorians.
Their sense of self-preservation has been overridden by their fanaticism. This extends to Bo-Katan and her crew, but they are much better fighters with Bo-Katan getting a thrilling sequence where she basically stabs a bunch of stormtroopers in close quarters combat. They have a single-minded cause and the skill to back it up, not unlike Gideon with his Darksaber at the end of last season.
Howard gets some bits of dark comedy from the reaction of basically the Imperial middle management to the report that the Mandalorians are onboard. She lingers on them sweating bullets as they realize that stormtroopers who “couldn’t hit the broad side of a Bantha” are the only thing standing between them and the Galaxy’s most ferocious warriors. The Stormtroopers do have fancy repeating blasters that even the odds for a little bit, but they’re no match for Mando, who is willing to put his body and Beskar on the line for a group of people he was duped by and strongly disagrees with.
However, his real motivation comes into focus at the end of the episode where he warmly looks at The Child playing with Frog Man, Frog Lady, and their new baby and has an actual destination even if his ship is still on its last legs and crawling with some weird critters. (Hey, more food for The Child.) Jon Favreau never loses sight of heart of The Mandalorian, which is the bond between The Child and Mando, and they use the connection to the bigger Star Wars lore (Clone Wars and Rebels in this instance.) to add richness and stakes to their journey and explore themes like extremism and tradition with the help of cool armor and jet packs.
Finally, I have to give kudos to Favreau for being able to succinctly introduce Bo-Katan, her motivation, and the additions to the Mandalorian lore in a way that’s easy to follow for viewers who didn’t see those episodes of Clone Wars and Rebels while keeping the episode moving and not getting bogged down in exposition. I mean, that unyielding eye contact from Katee Sackhoff works all by itself.
“The Heiress” is a welcome return to form for The Mandalorian with versatile direction from Bryce Dallas Howard, who ably handles the big wide shots of planets as well as the intimate violence of hand-to-hand combat and a magnetic and storyline deepening guest performance from Katee Sackhoff as Bo-Katan. This episode is just a good time with plenty of action, adorable moments with Mando and The Child, and reminders of the complex world outside their quest.
On this episode of Comics Deserve Better, Brian, Darci, and Logan take a little undersea voyage and discuss the gorgeous visuals, complex characters, and clever storytelling of Matt Kindt and Sharlene Kindt‘s Dept. H from Dark Horse Comics. Seriously, this is a beautiful book with one hell of a mystery plot. They also discuss this week’s comics news, including Grant Morrison coming out as non-binary, the announcement of the Luther Strode and Henchgirl TV shows, the podcast Bubble becoming comic, and new books from Steve Skroce (Post Americana) and Mike Mignola (Young Hellboy: The Hidden Land) Other comics mentioned on the show include Wynd, Origins, Red Atlantis, Planet Paradise, Spice & Wolf, and Ablaze‘s The Cimmerian. (Episode art by Matt Kindt)
The Impending Blindness of Billie Scott is a coronation for writer/artist Zoe Thorogood as one of the great cartoonists of this decade. The comic chronicles the life of Billie Scott, who has been contracted by an art gallery to make ten paintings for an exhibition. However, an altercation that detaches her retina, throws a spanner in the works, and she learns that she is going to go blind in a couple weeks. This diagnosis acts as a kind of wake-up call as she actually interacts with her flatmates and hits the road to London meeting a dynamic cast of characters along the way while also making wonderful art that truly captures the human condition.
This memorable cast of characters also provides Thorogood with an opportunity to create a kind of art within the art as she draws the sketches of the subjects that lead to Billie’s paintings. This comic shows that she is fascinated by people and their inner workings, and Billie Scott has a sense of hope and wonder despite its protagonist’s loss of sight. Along with Billie, Thorogood populates her comic with a wonderful cast of characters from folk punk artist Rachel (who keeps getting thrown out of bars) and bride-to-be Sara to Falklands war veteran Arthur and mysterious “cool girl” Iris. Billie builds relationships with them that directly influences her art.
To lead off, Billie Scott has the most authentic portrayal of the lonely and isolating nature of the creative act in almost any work of art sans the early lyrics of Morrissey. Zoe Thorogood plays with expectations and opens the comic on a group of flatmates who one might think might be the ensemble cast that surrounds the then-unseen Billie Scott. But, apparently, they’ve never met or spoken to her. Then, cut to utter isolation and the gorgeous dark pinks that Thorogood punctuates the comic with. Throughout the early part of The Impending Blindness of Billie Scott, she portrays her protagonist as being wholly focused on her art at the detriment of having a social life, support system, or proper sleep schedule. Billie unpacks this feeling later on in conversations with folks at the shelter and trash dump that she crashes at in London as she comes to terms with her earlier isolation and the new community that she’s found by the end of the comic.
Zoe Thorogood’s loose line work, Ben Day dots, and varying panel structures keeps Billie Scott fresh and comforting except in its several tense sequences like Billie trying to figure out what to do with herself when she books a train ticket to an unknown destination after learning she will go blind. Billie uses this train trip to try on some new personalities even though she ends up mostly hanging out with Rachel in the end. One of these personalities is hen party confidant as her active listening and keen observations almost call off a wedding while Thorogood captures the zesty energy of a night out with spots of color and swirly lines and layouts. It’s a shot of an adrenaline for the basically housebound Billie and launches her journey to meet and draw people. (And one cute dog.)
The supporting character that gets the most depth is Rachel as Zoe Thorogood digs deep into her family background, her passion for activism, and creates a nice rapport between her and Billie through dialogue and facial expressions. Like all great friendships, there is some tension later on the book, but Thorogood develops it organically and connects it to Billie’s past isolation and extreme introversion. She uses a nine panel grid for many of Billie and Rachel’s every day interactions with Rachel trying to play a gig at a local bar while Billie paints in an alley that gives feeling of comfort and routine that later gets disrupted. Also, Rachel and the aforementioned Arthur are a gateway to the communities of Third Chance (A shelter) and Funland from where Billie meets even more interesting people and finds more subjects for her paintings. It also showcases Zoe Thorogood’s ability to write different character voices.
The Impending Blindness of Billie Scott is a glorious and heart-rending look at creativity and relationships via the care-filled art and poignant writing of Zoe Thorogood. It shows all the bumps and bruises on the way to finding a found family and really captures what it’s like to deal with some life changing shit and come out pretty okay on the other side. I definitely look forward to checking out Thorogood’s future comics after being truly touched by this one.
After “Chapter 9: The Marshal’s” cinematic scope, memorable guest performance from Timothy Olyphant, surprise reveal, and overall epicness, a sophomore slump seemed inevitable. InThe MandalorianSeason 2, Episode 2 “The Passenger”, writer Jon Favreau and director Peyton Reed (Ant-Man) take a break from the space Western and instead go for a lower stakes creature feature with plenty of The Child and a new character with the very Star Wars (1977) design and name of Frog Lady (Misty Rosas). “The Passenger” is cute, occasionally funny (Pedro Pascal has dry comedic timing as Mando.) , and has charming practical effects. However, it comes across as middling “monster of the week” episode, albeit, with an effects budget that can support mid-atmosphere X-Wing chases.
With the “Mandalorian” that Peli Motto (A feisty Amy Sedaris) turning out to be Timothy Olyphant in Boba Fett’s armor, Mando is already out of leads and has all kinds of randos on his tail trying to capture The Child. However, Motto and her insectoid buddy Dr. Mandible know someone that knows a Mandalorian on the nearby Trask system. But to meet this contact, Mando must play intergalactic taxi driver to his wife, Frog Lady and her eggs, who need to reach Trask because it’s the only place the children can survive. Unfortunately, this simple transport mission is derailed by overeager New Republic X-Wing patrols, a planet with an unstable surface, a colony of giant spiders, and The Child’s appetite for frog eggs even though that is mostly played for laughs.
Even though this episode had a real “filler before the good stuff” vibe, Jon Favreau and Peyton Reed do an excellent job showing the heartwarming relationship between The Child and Mando. This starts with Mando’s willingness to give up his jetpack (But not the buttons that remotely pilot it.) in exchange for The Child in the episode’s opening action sequence and extends to his good-natured scolding when The Child starts gobbling down frog eggs and finally to the little hammock that he has for him in his sleeping quarters on the ship. It might be the sheer ridiculousness of the episode premise or his inability to communicate with Frog Lady (Except when she hacks the voice box of his deactivated killer droid Zero.), but Mando has a lot of heart and humanity this episode from his sarcastic jokes about everything falling apart to his miming and pretending his communication systems don’t work when he’s pulled over by some cops, er, New Republic X-Wing fighters.
You either die a Rebel, or you live long enough to see yourself become a space cop.
Reed’s comedy background definitely comes in handy in “The Passenger” from stray shots of The Child greedily eyeing various types of eggs to Mando’s stoic exasperation at everything from losing a bet with Peli Motto to his entire ship breaking down. He and Favreau even do some bits in the episode, which are honestly its best parts, like Motto arguing with her pit droids over the way she likes her krayt dragon steak cooked and then plopping it in her mouth. Sedaris’ performance as Motto is always a delight, and I’d love to see her in every episode even if her role really boils down to plot facilitator and fetch quest giver.
Speaking of fetch quests, the bits with the spiders on the ice planet really do seem like that annoying level of grinding, hacking, and slashing (Or in this case: blasting and flambeeing) before you get to the main storyline. The designs are suitably creepy, and they really do leave a mark on Mando’s ship as the final shot of the episode is it limping and spluttering in space like something out of Firefly, not Star Wars. However, they end up being a diversion and a chance for Peyton Reed to indulge his creep insect fetish unlike the krayt dragon, which seem more baked into the episode’s storyline, Mando’s arc, and the Star Wars mythos as a whole. The New Republic-ex machina is also mishandled after a pretty fun chase sequence with the pilots basically reading off plot points from last season to left Mando off the hook. They’re just super boring cops with cool ships, which shows that revolutionaries eventually become the establishment in the end the end although Favreau and Reed aren’t interested in unpacking this.
After a spectacular season premiere, The Mandalorian takes a bit of a dip in quality in “The Passenger”, which features some toothless adversaries and a storyline that doesn’t conclude as much as spin out across the end of the episode’s finish line. However, Peyton Reed and Jon Favreau’s quirky and occasionally disgusting sense of humor, some The Child adorableness, and Misty Rosas’ warm and physicality as Frog Lady keeping it from being a total snooze, especially if you’re into Amblin creature features.
Writer Peter Milligan, artist Michael Montenat, and colorist Felipe Sobreiro create a high concept dystopian comic in Happy Hour #1. The book’s premise is that being unhappy is a crime and gets you thrown in A Clockwork Orange-style re-education camps (But with better food) where you’re basically tortured into having a Joker smile even when you feel pain, discomfort, or in a state of emotional distress or grief. For example, one of the main characters, Jerry, is thrown into a re-education camp by the Joy Police because he’s sad that his sister has passed away while his mind-screwed mom and the doctor are laughing and making jokes about her looks. This is bad, but one of his fellow inmates at the camp, a bit of a wildcard named Hamm, keeps talking about Landor Cohen, who has a “paradise” in Mexico where anyone can be as miserable as they want. However, in keeping with Happy Hour‘s cynical tone and Milligan’s self-aware writing style, this isn’t as it seems.
Michael Montenat’s mixture of caricature and photorealistic art a la Michael Gaydos (Alias, Pearl) is well-suited for the terrifying supporters of the Joy Police and the status quo with their rictus grins and laughs that look like those infamous stock photos of women laughing at salad instead of genuine merriment. Colorist Sobreiro adds a little juice to the line work during any of the torture or indoctrination scenes from regular electric shocks to a truly traumatizing treatment that is enacted on Hamm towards the end of the issue as the guards grow tired of him jabbering about Landor Cohen. He turns on the reds and then returns to skin tone and then reds again as Milligan and Montenat drop the issue ending cliffhanger.
Plotwise, Peter Milligan has really dug a hole for the characters we meet in Happy Hour #1, and I’m eager to see them try to dig out of it (Or get brainwashed while trying.) over this six issue miniseries. With the exception of Kim, who was an Olympic level athlete, he doesn’t endow Happy Hour‘s leads with a lot of practical smarts or skills to either pull off a prison break, much less any kind of revolution. Montenat draws Hamm like a chiseled, grizzled anti-hero, but he’s no Daredevil in a bar fight, and despite his charisma and machismo, he ends succumbing to the Joy Police easily. He talks a big game, but can’t perform when the chips are down.
Bouncing off this, the protagonists of Happy Hour are truly underdogs instead of badasses Hollywood-coded as underdogs. They’re self-described “miserable bastards”, who just want to rock a resting bitch face occasionally, feel a little pissed about getting a bronze medal, or in Jerry’s case, actually feel honest emotions about the loss of a loved one instead of being forced to smile and conform to a false reality. In the flashback sequences, Milligan and Montenat get in some quick satire about the American opioid and mental health crisis even though there seems to be a bit of a distance and reliance on well worn tropes instead of engaging with Americans’ complex relationship with pharmaceuticals and the pharmaceutical industry. They fare much better in the crafting of the main characters from the entertaining, yet very Philosophy 101 introduction to their shared experiences in the reeducation camp ranging from their dedication to being miserable to their begrudging acceptance of the gourmet meals provided.
With a genuinely rag tag group of characters, a touch of intellectual wit and real emotional honesty from Peter Milligan’s script, and some downright unsettling art from Michael Montenat, Happy Hour #1 is the perfect comic for folks who want to feel their feelings instead of embrace Stoic philosophy like the rest of the fake happy influencer crowd.
Story: Peter Milligan Art: Michael Montenat Colors: Felipe Sobreiro Letters: Rob Steen Story: 7.9 Art: 8.5 Overall: 8.2 Recommendation: Buy
Ahoy provided Graphic Policy with a FREE copy for review
This review contains spoilers for The Mandalorian Season 2, Episode 1 “Chapter 9: The Marshal”
It’s becoming an old adage that television in the 2010s (And now, the 2020s, I guess) has abandoned the art of the single episode and instead wants to be a 10-hour movie. (Or 13 in the case of the Marvel Netflix shows.) However, The Mandalorian bucked that trend and became a kind of Have – Gun Will Travel meets Lone Wolf and Cub wrapped up in a shiny cinematic package with talented guest stars, directors that some would consider to be auteurs, and of course, having a connection to the immersive world of Star Wars without the ol’ Skywalker. Each episode is a Western mini-movie with just enough serialization to get audiences to tune in next week. Or keep subscribing to the streaming service. And “The Marshal” is no exception.
Before getting into the episode’s main plot, writer/director/show creator Jon Favreaucrafts a bit of a cold open to remind viewers that Mando (Pedro Pascal) is a laconic badass, a man of honor especially where his beskar armor is concerned, and desperately cares for The Child aka Baby Yoda. (Even though he takes him to some not very child-friendly places, a Gamorrean deathmatch isn’t Chuck E. Cheese.) The sequence also establishes Season 2’s overarching plot, which is that Mando is looking for The Child’s people, and to find them, he needs to find more of his people, the Mandalorians. This is why he’s at the aforementioned deathmatch even though Mando isn’t a gambling man.
However, his contact, the Cyclopean alien Gor Koresh (John Leguizamo) sees more value in his armor than in his paltry excuse for a fighter, and we get to see some of Mando’s new toys he picked up last season in action. Pedro Pascal brings great physicality to this sequence, and Emmy Award winning cinematographer Greig Fraser shoots the fight like a boxing match while adding some levity when The Child slowly closes his cradle when he realizes his daddy is going to cause some carnage. Ludwig Goransson’s score really helps the opening scene build starting with percussion, then guitars, and finally into the show’s iconic theme music as Koresh gets his comeuppance courtesy of some critters hinted at in an earlier dark and gritty tracking shot, and Mando is off to good ol’ Tattooine to find another Mandalorian.
After an adrenaline-filled, almost neo-noir opening sequence, Favreau is back in Western mode as Mando and The Child visit the nearly abandoned Tatooine mining town of Mos Pelgo, which Peli Motto (Amy Sedaris) treats as the neglected sibling of the more famous Mos Eisley and Mos Espa in an adorable guest scene. Sedaris brings a dose of comic relief and acts as Favreau’s commentary on rabid fandom surrounding The Child as she offers to buy him or his future offspring. She’s a bit of sunshine before they arrive in the bleak ghost town of Mos Pelgo, and Favreau introduces a fairly basic theme of working together despite one’s differences as a gun slinger duel between Mando and Marshal Cobb Vanth (An incredibly well-cast Timothy Olyphant) over his Jawa-bought Mandalorian armor turns into a Jaws with sand as a Krayt dragon (Whose call Obi Wan used to scare off the Tusken Raiders in A New Hope) slithers through town. This sets up the main plot of this episode of The Mandalorian, which is that Mando, Cobb, the townspeople of Mos Pelgo, and the local Tusken Raiders must join forces to kill the Krayt dragon once and for all.
Also, there’s a kicker about Cobb’s armor: it belonged to Boba Fett. He’s not a Mandalorian and obviously knows nothing about The Way as he immediately takes off his helmet upon meeting Mando as Olyphant exudes casual contempt. Jon Favreau’s script and direction of “The Marshal” is richly intertextual without being mere fanservice. He uses familiar touchstones to play with audience’s preconceptions, and where George Lucas saw stereotypes or archetypes, he does something a little more nuanced. In a flashback scene, Favreau shows that the destruction of the Second Death Star didn’t have a positive effect on every planet in the galaxy and led to the Mining Collective taking over Mos Pelgo until Marshal Cobb uses some random crystals that he finds to purchase Fett’s armor and shoot and guided homing missile his way back to a semblance of law and order. The scene of Cobb breathlessly crawling through the desert makes him a sympathetic figure that transcends his initial “gunslinger of the week” trappings, which would frankly be a waste of Olyphant’s talents.
Even better is Jon Favreau’s reclamation of the Tusken Raiders, who had been relegated to something to avoid or even slaughter in Lucas’ films. (Notice how Anakin’s actions towards them in Attack of the Clones were justified until he killed women and children.) He uses them as a (Let’s be honest: a bit on the nose) sci-fi metaphor for indigenous people in “The Marshal” with Cobb refusing to drink their “smelly” water in a scene where Mando is trying to set up an alliance and use their knowledge of the Krayt dragon to take it down. Olyphant does a good job playing the uncomfortable colonizer as Mando effortlessly communicates via low tones, hand signals, and the occasional loud utterance while Cobb and later the townspeople feel awkward and even react in anger when a Tusken raider fumbles an explosive charge. The agreement that Mos Pelgo and the Tuskens make also acts as a commentary on Western countries’ preemptive strikes as in exchange for the Krayt dragon’s blood and carcass, the Tuskens won’t attack Mos Pelgo unless they are attacked first. This has happened in the past as evidenced by a one-liner about Cobb not drinking their water even though he and his miners had stolen it in previously.
Along with using Star Wars lore to make sociopolitical commentary, “The Marshal” is also a damn fun monster movie. Favreau parcels out just enough exposition to make Mando, the Tuskens, and Cobb’s plan easy to follow and then shoots it all to hell to keep things interesting. He goes the Steven Spielberg route and saves the big money shot of the monster for the end of the episode using the effects of its actions like the sand shifting and windmills aggressively blowing as well as stories of its exploits (It ate the Sarlacc and is living in its lair!) to build tension. And it lives up to the hype with some wonderful creature design that matches its sandstorm introduction. Also, Mando and Cobb get to fly around on jetpacks to fight it, which is damn cool, and there’s another Boba Fett related Easter Egg that is integral to how they best the creature.
The way that Mando takes down the Krayt dragon also adds to his character as he’s willing to improvise and come up with non-orthodox solutions in stressful situations and is willing to take chances and sacrifice himself for those around him. Even though its the first episode of a season in a show named after him, Pedro Pascal really sells the fact that he might die and makes sure that The Child is well taken care of before he literally goes into the belly of the beast. Although, he doesn’t play an active role in the plot, The Child continues to humanize and soften Mando even in the most high-stress situations.
Some heavy-handedness aside, “The Marshal” is a fun and smart return for The Mandalorian as Jon Favreau and company use the world and mythos of Star Wars to tell a genre-bending story that comments on the role of indigenous people in both science fiction and Western stories. It’s also a hell of a shoot ’em up with cinematic action and a memorable, nuanced guest performance from Timothy Olyphant, who parts as friends with Mando, and I hope makes a return to a series as a gun-slinging lawman that learns to be a little less species-ist. And the final scene is truly a jaw dropper…
On this week’s Comics Deserve Better, Brian, Darci, and Logan dig into These Savage Shores by Ram V, Sumit Kumar, Vittorio Astone, and Aditya Bidikar. It’s historical fiction-meets-horror set in 18th century Southeast India and effectively decolonizes the vampire story while also riffing on epistolary novels and nine-panel grids. They also chat about the 2020 Ringo Award winners, Copra‘snew publishing format, and Elsa Charretier’s Kickstarter. Other comics mentioned on the show include Dracula Motherf**ker, Shuzo Oshimi‘s Happiness, Edgar Allan Poe’s Snifter of Blood, Sympathy for No Devils, Papaya Salad, and Sophia Yanow‘s Contradiction (Episode art by Sumit Kumar)
Imagine a world where the Transformers (Called Giga in the story) are worshiped like gods and have a fanatical religion dedicated to them called the Order of the Red Relay. Also, humans live in their bodies. This is the world of Giga from writer Alex Paknadel, artist John Lê, colorist Rosh, and letterer extraordinaire Aditya Bidikar whose use of single lines connected to word balloons adds to the dystopian vibes of the book. The first issue introduces readers to the protagonist, Evan, a disabled Black man, who uses a wheelchair and has left the Order to follow his own path. There’s lots of dead human and Giga bodies, but Paknadel and Lê take the slow burn route and show what life is like in this post-apocalyptic, mecha-filled world before setting up a bigger conflict or mystery.
Alex Paknadel and Lê show the tension between devotees of the Giga, the Luddite Duster gang, and then folks like Evan and his robot buddy Laurel, who are caught in between these various parties. But there aren’t epic battles or big “gotcha” moments beyond an incident in Evan’s past that is responsible for him leaving the Order, or him and his friend Mayra finding a bunch of dead bodies in a heavily damaged Giga that is similar to that incident. Paknadel and Lê seem more concerned in showing what day-to-day life is like for Evan and his complex web of relationships that include the aforementioned Mayra and Laurel (Who is adorable is hell and an action figure or plush waiting to happen) as well as Mason, his buddy from the Order, who wants him to return. Their conversation is relatable for anyone who was raised in any kind of fundamentalist-adjacent religion, still interact with friends and family from that background, and maybe even still feel a little guilty for leaving to forge their own path.
Lê and colorist Rosh’s art do an excellent job showing the size and scale of the Giga and the humans that either hate, worship, or simply tolerate them. For example, the opening scene with explosions, bodies flying everywhere, and intense reds from Rosh cuts to a wide, double page splash of just a little smoking in the the head area of Giga, which is surrounded by other Gigas. It’s like they had an ear infection or accidentally burned a burger on the grill. It’s a slight convenience for them compared to the utter trauma on Evan’s face. The sequence of pages also drive the home the elegant, yet scatological metaphor that he mentioned to his teacher about humans basically being the cleaning/regulating microbes of the Giga. They’re not friends or beloved followers; they’re the plumbing system or the little remora fish that eat parasites off sharks.
John Le’s art truly drives home the point that Giga #1 is set in a post-apocalyptic world with all kinds of small touches like annoying rain puddles, cluttered living arrangement, and fluids dripping from the ceiling. (That might serve a larger plot point down the road when Mason wipes one off his Order outfit.) This is a world where you’re on your own unless you comply to the Order or anti-tech Dusters, who get a short scene that shows that being anti-technology might be a bad idea when it comes to healthcare. They come across as a metaphor for anti-vaxxers, but more post-apocalyptic chic. Even if they don’t directly connect to Evan’s story yet, it’s cool to see the world of Giga from a variety of perspectives.
Giga #1 has some interesting world-building and ideas and is a solid mash-up of mecha and post-apocalyptic fiction with a color palette that is both bleak and intense courtesy of Rosh. There are a couple of explosions and some big damn (and one little) robots, but Alex Paknadel and John Lê structure their story around Evan’s relationships with the world around him instead of going the blockbuster action route and use these relationships to ask big picture questions about the connection between humans with different beliefs and humans and technology. Giga is sure to be another SF jewel in the Vault crown.
Story: Alex Paknadel Art: John Lê Colors: Rosh Letters: Aditya Bidikar Story: 7.5 Art: 8.5 Overall: 8.0 Recommendation: Buy
Vault provided Graphic Policy with a FREE copy for review
In Excalibur #13, the “X of Swords” event is back in fetch quest mode, but writer Tini Howard, artist R.B. Silva, and colorist Nolan Woodard bring not one, but two swords to the party along with a lot of Braddock family drama. There’s betrayals, reversals, and it’s a merry old time like an Errol Flynn film with interdimensional doppelgangers and energy blasts. The rivalry between Betsy Braddock and Brian Braddock for the mantle of Captain Britain takes center stage in this issue, and Howard connects the role the Sword of Might plays in selecting a Captain Britain (If you pick it instead of the amulet, you’re too angry and impetuous for the position.) to the story of “X of Swords”. She and Silva show that even with Krakoa/the universe threatened, there is still time for petty disputes and self-doubt.
Other than the two opening issues (X of Swords: Creation, X-Factor #4) and Hellions, most of the chapters of “X of Swords” have followed a formula of a mutant taking possession of a sword that they’ll used to fight the Arakko aka Apocalypse’s kids and having to give up something or learn something about themselves in the issue (Or two for Wolverine) about their quest. Tini Howard and R.B. Silva adhere to this formula, but throw in an Otherworld twist and connect their story to the Captain Britain mythos as well as Opal Saturnyne’s machinations.
Whether or not you’ll like this comic depends on how invested you are in the Braddock family dynamic as well as the Captain Britain mythos in general even though Howard’s data pages do a decent job providing adequate background information on both the Captain Britain Corps and how one becomes Captain Britain. (It’s all a basically riff on the classic choice between Excalibur and its scabbard, which could protect the bearer from all wounds in some of the Arthurian legends.)
As she has done throughout her run on Excalibur, Howard does a wonderful job nailing the bickering sibling dynamic between Brian, Betsy, and Jamie Braddock. Before they end up swinging swords at members of the new Captain Britain Corps and hatching plots against Opal Saturnyne, Betsy and Brian spar a bit about the mantle of Captain Britain. Howard gives Brian a dry wit, and he makes some zingers about Betsy not even living in the U.K. as well as if she even wants the mantle. Betsy fires back with his hesitance to draw a sword even in a good cause like protecting the Earth from Arakko, and Brian’s relationship with combat and swords is a big throughline in Excalibur.
As far as art, R.B. Silva’s action scenes lack a sense of flow, but his facial expressions, cartooning, and use of grids help drive home the dynamic between the Braddocks with Jamie Braddock as a chaotic Omega mutant monarch wild card. He also gets a bit of visual comedy out of Betsy’s strategy to get the Starlight Sword from Saturnyne.
Nolan Woodard uses a pretty intense color palette whenever Betsy Braddock goes into action with her big-ass sword and contributes to the mystical vibe of everything. He also adds some interesting touches that make a Excalibur #13 richer storylike using a glowing, almost whiter-than-white color tone for Saturnyne that symbolizes that she is kind of above it all. Add Tini Howard’s foreboding narration for Betsy, and just like Ed Brisson and Rod Reis did with Douglas Ramsey in New Mutants #13, there’s a feeling that she might not make it out of the tournament despite her considerable skills.
I’m definitely on the fence as far as my opinion of Excalibur #13. It’s not my favorite issue of “X of Swords”, but it’s considerably better than, say Wolverine #6 and X-Force #13. Some highlights are Tini Howard and R.B. Silva’s portrayal of the relationship between Betsy, Brian, and Jamie Braddock as well as the legacy of the Captain Britain Corps, and Nolan Woodard’s heavy metal color palette. Some not-so-great parts are the battle between the Braddocks and the Excalibur doppelgangers even though the character designs are quite fun. It has all the trappings of a “mandatory fight scene”, and I felt less emotionally connected to it than when Betsy and Brian almost came to blows. With their deep personal connection to Otherworld, I’m interested to see how Captain Britain (Betsy Braddock) and the newly-minted Captain Avalon (Brian Braddock) fare in the “tournament” part of “X of Swords”.
Story: Tini Howard Art: RB Silva Colors: Nolan Woodard Letters: Ariana Maher Story: 7.8 Art: 7.2 Overall: 7.5 Recommendation: Read
Marvel Comics provided Graphic Policy with a FREE copy for review