Ian Flynn Takes Us to the Cosmo(s). Plus Exclusive Look at Cosmo #2!

Get ready for out of this world fun in the ALL-NEW sci-fi adventure series Cosmo! Join Cosmo and his Martian crew as they find adventure and dangers in the deepest corners of space!

Writer Ian Flynn, artists Tracy Yardley, Matt Herms, and Jack Morelli bring back this classic character courtesy of Archie Comics.

We got a chance to talk to Ian about the series and its long history.

Graphic Policy: How did you come on board writing Cosmo?

Ian Flynn: I’ve had a long working relationship with Archie Comics. They know I can do a fun, fast-paced kind of story and could update Cosmo just the way they wanted it.

GP: The character was created in the late 50s. Did you go back to read what came out before? Were you familiar with the property when you came on board?

IF: I read the entire original run of Cosmo for research and loved its quirky, unapologetically insane ideas.

GP: I noticed the original run was rather short, so I’d guess there’s a lot more room to work with than a character with decades of continuity. As a writer, is that easier? More difficult?

IF: For me it’s a fantastic opportunity. There’s just enough material there to serve as an inspiration, but not so much that it has generated a hardcore base that is resistant to change. We can update the characters with modern sensibilities, embrace its themes of wacky adventure, and forge new directions with the narrative.

GP: What are you bringing back from the original run?

IF: They’re Martians for one thing (haha!). Most of the original crew is back with a few tweaks: Astra now serves as the daredevil pilot instead of “the girlfriend,” Jojo has some surprises, and Prof. Thimk has been replaced by Medulla – although the old professor may be showing up again one day. There’s some other classic elements set to return, but I don’t want to spoil them!

GP: You’re working with Tracy Yardley and Matt Herms on the series, both of whom you’ve worked with before. How much easier is it to write for a team you’re familiar with? I’d imagine there’s differences than with a new artist?

IF: It’s always nice to go in with a team that I already know since I can write to their strengths. I can expect them to render scenes a certain way and cater to what they do well and what they’ll enjoy. Plus I know Tracy and Matt are a phenomenal pair of artists, so I’m lucky to have my scripts in their hands.

GP: One of the original reasons for the character’s creation was for a family-appropriate comic for children interested in the space race. With all of the talk of STEM and kids today, is today’s space race something you want to touch upon with your take?

IF: Not so much the modern space race as a general appreciation for astronomy. It’s a hobby of my own, and I hope that by having the crew explore our own Solar System and beyond readers will catch on to my love of space and maybe get into it themselves.

GP: You’ve written a lot of comics whose primary audience is kids. Is that and audience you particularly enjoy writing for?

IF: I primarily write for everybody. They may be marketed to a younger audience, but there’s something in my work for everyone.

GP: Are there challenges in writing for kids that you might not have with adults?

IF: Not especially. I treat them the same as adults. I’ll use different language for a kids’ project, be more mindful of what I put in there overtly, but it’s mostly the same process. Kids are a lot smarter than most give them credit for, and will rise to understand something that challenges them.

GP: You’ve worked on Sonic and other Archie titles with long runs. For you as a writer, what’s some of the differences in writing for that as opposed to a brand new series like Cosmo?

IF: They’re completely different beasts. Cosmo is coming onto the scene with very little outside influence and expectations and has a chance to flourish and grow in so many ways.

GP: What else do you have on tap for 2018?

IF: Along with Cosmo I’m writing Mighty Crusaders for Archie, along with co-writing Archie with Mark Waid. For everything else, folks can check out what I’m up to on my website: www.BumbleKing.com.

GP: Thanks so much for chatting!

Check out the exclusive look at Cosmo #2 below!

COSMO #2

Script: Ian Flynn
Art: Tracy Yardley, Matt Herms, Jack Morelli
Cosmo #2 CVR A Reg: Tracy Yardley
Cosmo #2 CVR B Var: Jamal Peppers
Cosmo #2 CVR C Var: Evan Stanley
On Sale Date: 2/7
32-page, full color comic
$3.99 U.S.

NEW ONGOING SERIES! “Space Aces” – Part Two: When a lunar rescue mission takes a turn for the worse, Cosmo and crew must make a daring escape from a chaotic carnival of creatures! This is one thrill ride you won’t want to miss!

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