Review: Cyborg #1
Cyborg is thrown into conflict with every robotic threat to the DC Universe as a brand new era begins for Victor Stone, courtesy of writer John Semper Jr. and artist Paul Pelletier!
There are some really simple ways a writer can tackle DC Comics‘ Cyborg. A ghost in the machine. A tech version of Frankenstein. Semper seems to be going for a combination of the two questioning the character’s humanity as a whole, a departure from the previous volume which focused a lot on the humanity of the character.
The first issue does a lot to catch up readers as to who this character is, at least Semper’s take on the character as he’s run through a quick mission, some diagnostics, and then heads to a jazz club. That latter part is the most interesting part of the issue and even then it falls somewhat flat.
And there’s the issue of the this comic, it lacks soul like Cyborg. The jokes aren’t all that funny, the discussions don’t elicit emotion, it all feels write by numbers and misses the mark over and over.
The art of Pelletier is decent, though nothing to get too excited about. It reminds me of the art I’d find on a mini-series having to do with some big event. Usually it’s not a complete mess, but it’s aso not something that really draws me in either (though there are some cool things here as far as the detail of the tech).
It’s just ok overall. Cyborg should be a top-tier DC comic, but it feels like it’s being relegated to a second tier one. The story isn’t anything new or interesting. The scenes that should really connect usually have jokes that fall flat or dialogue that feels like it’s written by someone who thinks this is how young kids speak. There’s something to having Cyborg figure out if he’s man or machine, but this just isn’t it.
Story: John Semper, Jr. Art: Paul Pelletier
Story: 6 Art: 6.5 Overall: 6 Recommendation: Pass
DC Comics provided Graphic Policy with a FREE copy for review