DC Dice Masters: Green Arrow and The Flash Review: Cosmic Treadmill and S.T.A.R. Labs

In September, the latest DC Dice Masters set, DC Dice Masters: Green Arrow and The Flash will be released. Wizkids hooked us up with ten booster packs and after an unboxing video, I’m now going over groupings of the cards to discuss their playability and how they stack up to previous versions of the characters.

Up next, the common Cosmic Treadmill and rare S.T.A.R. Labs

DC Dice Masters The Flash Green Arrow Cosmic Treadmill Star Labs

Cosmic Treadmill: Antique Shop Discovery (common)

Team: None

Purchase: 4 FIST MASK

Die – Generic / Fist & Mask / Fist & Mask

Level: Treadmill/Treadmill*/Treadmill**

Character Previous Set: None

Reroll up to 2 target dice in your Reserve Pool. For each FIST or MASK rolled, deal 1 damage to target opponent.

Thoughts: On its own, this is an interesting card that I’m still going back and forth about. Doing damage is a good thing, but you’re also rerolling dice, so who knows how well it’d do. Where I can see this being a key is on teams focused on just FIST and MASK energy.

This one really is up in the air as to its usefulness until we see what the rest of the set is like, especially dual energy cards.

 

S.T.A.R. Labs: Science and Technology (rare)

Team: None

Purchase: 2 BOLT SHIELD

Die – Generic / Bolt and Shield / Bolt and Shield

Level: Test Tube/Test Tube*/Test Tube**

Character Previous Set: None

All your BOLT character dice gain Fast. All your SHIELD character dice get +2D (until end of turn)

*/** Instead, all your BOLT and SHIELD character dice get +2D and gain Fast (until end of turn). (Character dice with Fast deal combat damage before non-Fast characters.)

Global: Pay BOLT SHIELD. Move a Sidekick die from your Used Pile to your Prep Area and field another Sidekick die from your Used Pile.

Thoughts: The ability for the card is good for those using BOLT SHIELD teams and may be a must. What’s interesting to me isn’t the die itself, but the Global which is similar to Prof X in Marvel Dice Masters: Uncanny X-Men. That Global is pay a MASK and move 2 Sidekick dice to the prep area from the Used Pile.

This moves one from the Used Pile to Prep and the other is fielded from Used. While it’s a bit more costly, it also may limit its use by your opponents. Pay a bit more, get a similar ability that works well for BOLT SHIELD teams.

Expect to see some builds featuring this instead of Prof X.

 

Final thoughts: These are two interesting cards that I can see both getting play. How much will largely hinge on what’s in the rest of the set due to their each focusing on just two energy types. We’ll have to come back for a second look once the full set is out.