Review: Dishonored #1
The first issue of four, Dishonored #1 takes place twelve years after the events of the critically acclaimed videogame of the same name released in 2012. The game was a brilliant blend of action and stealth game play with a surprisingly deep bad/less bad morality system that will impact how you play the game – kill everything in sight, or sneak through so that nobody ever knew you were there. It was one of the first first-person games I played and thoroughly enjoyed (I still enjoy it even now, honestly), and I’m looking forward to the sequel coming later this year.
Which brings us to the comic; bridging the gap between games, this issue deals with the Royal Protector, Corvo Attano, beginning his search for an heir or a successor. There’s a very action packed opening sequence that will either remind you of, or introduce you too, the skills of the Royal Protector. The same is also true of a couple sequences later in the comic where the same character shows off the supernatural abilities granted to him during the events of the game; the portrayal of said abilities is faithful to the game, but if you’ve never played it then you may be somewhat confused when the art shifts as the x-ray vision is used, or when he teleports from point A to point B.
But that’s a small quibble, honestly, and unlikely to matter to many readers who have played through Dishonored already.
Overall this is a solid start to the miniseries, reintroducing you to the world of Dunwall, or giving you just enough to get you hooked, but its not spectacular – yet. Stick with the series, though, because I have a feeling that’s going to change.
Story: Gordon Rennie Art: Andrea Olimpieri Colours: Marcello Mialo
Story: 7.75 Art: 8 Overall: 8 Recommendation: Read
Titan Comics provided Graphic Policy with a FREE copy for review