Tag Archives: titan comics

Preview: The Prisoner #1

The Prisoner #1

Writer: Peter Milligan
Artist: Colin Lorimer
Cover A: Mike Allred. Colors By Laura Allred
Cover B: Photo cover
Cover C: Jack Kirby, Mike Royer. Colors by Mike Allred
Cover D: Colin Lorimer. Colors by Joana Lafluente
Cover E: John McCrea. Colors by Michael Spicer
Cover F: Mike Allred Black and White Variant.
Publisher: Titan Comics

FC, 32pp, $3.99, On sale: April 25, 2018

In the 21st Century, the global currency is no longer oil or gold but information. And he who possesses it possesses the world. There is one place on the planet where the most valuable information is mined, a place that prides itself on ‘mental fracking’, promising to extract any secret from any individual using any means possible.

It is perhaps the intelligence community’s darkest secret, aligned to no one political system or state, an autonomous institute, free of state manipulation. The identity of its controller, the mysterious Number One, is unknown. It is a place so secret, some believe it to be a myth. It is The Village.

Now read on…

Megan Abbott and Alison Gaylin Discuss Normandy Gold

When her younger sister is found at the center of a brutal murder investigation, tough-as-nails Sheriff Normandy Gold is forced to dive headfirst into the seedy world of 1970s prostitution and soon discovers a twisted conspiracy leading right to the White House.

Sex, violence and corruption collide in Normandy Gold, a gritty vigilante thriller from best-selling crime authors Megan Abbott and Alison Gaylin, with artwork by Steve Scott.

I got a chance to ask Megan and Alison about the series which is a must for fans of gritty 70s revenge films and crime fiction.

Graphic Policy: Where did the concept of Normandy Gold come from?

Megan Abbott: Alison and I were on a train back from a crime fiction convention in Baltimore and we talked about wanting to write something based on our mutual love of 70s movies. And, most of all, we’ve always loved those cool, stoic, damaged male characters played by Clint Eastwood, Charles Bronson, James Coburn, etc. We were both frustrated with how few of those characters are women. And so came Normandy.

Alison Gaylin:  It was really one of those situations where we were both on the exact same page. Talking about those movies so quickly led to the idea, and then the execution of that idea. It was exhilarating.

GP: You’ve both written numerous books, how has that differed from writing comics? Was there something particular about this story that you wanted it to be a comic instead of a prose novel?

MA: Writing novels and writing comics are pretty different, but in some sense we approach them the same way, with a commitment to character and story. That said, the excitement and freedom here was to draw on our love of movies, and to take advantage of the visual storytelling. We kept thinking about how we would tell Normandy’s story visually, as if a lost 70s movie was unspooling before our eyes.

AG: Exactly! The limitations of a graphic novel script were actually very freeing in this case. Whereas in a novel, you describe scenes using all five senses, a graphic novel script requires you to convey everything through visuals. It was the perfect medium, we thought, for such a cinematic idea.

GP: The story takes place in Washington, DC in the 1970s. Why that era and why that city?

MA: We both really love 1970s movies set in and around DC—All the President’s Men, The Exorcist—and in a specific paranoid vibe that you see in other 70s movies like The Parallax View, Klute. We wanted to enter that world.

AG: Yes, the story is both cynical and paranoid, with a real sense of corruption lurking in every corner. What better place to set that mood than Watergate-era DC?

GP: When working on a project such as this with a complicated conspiracy and crime, how do you plan it out? Are there specific tools you use to keep things straight?

MA: Mostly we relied on each other! We had a general plan, but things definitely changed. We helped each other keep track as we went—and then sometimes we’d get lost in our own conspiracy!

AG: It was amazing how well we were able to communicate via email. But when we got tripped up on an idea, we’d call each other and hash things out over the phone. The final series of scenes, we wrote together at Megan’s apartment over a few glasses of wine.

GP: The comic has a lot of personality in its location and look. How closely did you work with the artist to make sure the comic looked like DC and the fashion seemed appropriate for the time?

MA: We’d always inserted a lot of visual references—screenshots, etc.—in the script as we went, be it actors or specific scenes. They were a way of cataloging our inspiration. That said, Steve Scott just got it from the very beginning. And Charles Ardai at Hard Case understood it from the start.

AG: We were so pleased with the way the artwork turned out. From the beginning of the project, we envisioned it as having the same gritty look as a 70s movie. It was very important to us that it didn’t look jokey or cartoonish. And Steve’s panels were more than we even hoped for.

GP: What type of research did you do when putting together this series?

MA: Well, I do remember doing a lot of weaponry research!

AG: Yes! I think it was you, Megan, who found Normandy’s knife. Also, looking up photos from the era really helped in terms of setting the mood. We found a very memorable one of Plato’s Retreat that was pretty much recreated in one of the panels.

GP: Was there any influences on the series? It feels like there’s really good timing as it involves prostitution in DC and politicians, something that’s in the news today.

MA: Other than the movies we’ve already mentioned, we definitely thought a lot about the big scandals and crimes from the 70s (foremost, Watergate), though when we began this, several years ago now, we couldn’t have anticipated how prescient those elements would become…

AG: It’s shocking – and a little frightening — how relevant the story is now.

GP: One thing that really stood out is the flaws in everything from the lead to the smallest character. There’s the sexism, the trauma on display, even a random character displays anti-Semitism. When creating all of these characters, do you write out those flaws or does it come during the writing process?

MA: It comes naturally from the way we approach character, I think—don’t you, Alison? We wanted to be true to the era, so you do see its mores laid bare. But we also both came at character from a place that acknowledges none of us is all good or all bad. We all have our demons.

AG: Yes, we both feel that flaws are what make a character both interesting and real – and they seem to come out quite naturally during the writing process. I think if we had written out those flaws in advance, they might feel forced. The anti-Semitic comment you mention, which involves a Martha Mitchell-like character, is a good example. It seemed a natural thing for her to say, given the world she grew up in and lives in and the way she looks at things.

GP: You both seem to be drawn to crime/noir and thrillers. What do you enjoy about those genres?

MA: For me, they’re a way of exploring big issues—gender, power, trauma, desire, resilience—and the crime becomes the engine to power the story through those other realms.

AG: I agree! I’d add that I’ve always loved to write about the things that scare me most, and in crime fiction, particularly noir, those things are often found within oneself.

GP: What else do you have coming out soon? Any more comics in your futures?

MA: As for comics, I for one would love to collaborate with Alison again! My next novel, Give Me Your Hand, comes out in July. It’s about two female scientists who share a very troubling secret from their past and then find themselves caught in a ruthless competition. They share a secret and, well, bad stuff happens. I’m also working on TV projects including adapting my novel Dare Me as a network series.

AG: I’d love to collaborate with Megan too! My newest novel If I Die Tonight, is currently out from William Morrow. It involves a carjacking/hit and run in a small Hudson Valley Town – and the lives it destroys when a teenage outcast becomes the primary suspect. I’m also working on another standalone crime novel, due out from William Morrow next year.

 

Indie Comics Review Roundup #1: Pirates & Paperboys

Welcome to Graphic Policy’s Indie Comics Roundup where we take a look at a handful of indie comics and try to work out just how accessible they are for new readers. Where possible we’ll also be providing  recap of sorts for the relevant story beats up until the issue in question in order to help you figure out if the series is something you’re interested in, assuming we’ve read any part of the story thus far.

Each comic will receive a both a rating of Friendly or Unfriendly as well as a score out of ten. The former is based upon how easy it was for new readers to pick the issues up; expect miniseries or first issues to be rated as friendly by default. For second or third issues, more consideration regarding the comic’s accessibility will be given for the specific issue being read rather than the series overall, but if reading a back issue will help, then that will be mentioned. The score out of ten is Graphic Policy’s typical ten point scale, which is there to help you pick between issues if you only want to check out one or two.

We’d rather feature comics from smaller publishers, but from time to time you may notice an Image, Dark Horse or Dynamite book here. Ultimately it depends on what catches our eye, but we’ll always aim to spotlight lesser known comics.

All comics were provided for review purposes unless otherwise noted.


 

The Last Paper Route #2 (Decent Comics) Having read the first issue quite some time ago (which I had picked up at a convention), I’m relatively unfamiliar with the comic. Thankfully, it’s easy to pick up what’s happening in a comic that reads like a classic 80’s action movie. It’s cheesy, over the top and far from subtle read, but The Last Paper Route is very enjoyable. You’ll love this if you want to escape for a few minutes (plus there’s a bonus or two in the last ten pages that ramp up the value for money). A Friendly second issue that is well worth looking up. 7.8

Sea Of Thieves #2 (Titan) Pirates hunting for treasure is the easiest way to sum this up, and assuming you’ve seen Pirates Of The Caribbean  then you’ll be familiar with the madcap craziness on offer here. Although the comic can be read by those who missed the first issue, expect to just go with the flow before you get the gist of what’s going on. Technically a Friendly comic, and it’s not half bad. 6.8

This Is A Taco An illustrated book more than a comic,and some would say it’s a book for kids upon first flicking through it, and they’d not be too wrong. Obviously a Friendly book, this was a very quick and beautifully illustrated read for all ages about a squirrel named Taco. 7.0

Supermansion #1 (Titan Comics) Another Titan published comic, Supermansion is a Friendly yet utterly stupid comic. Hovering the line between funny and offensive, this superhero piss-take isn’t a comic for kids, and depending on your humour preferences it may not be for you. I’m not sure if the comic is trying to cross the line because it thinks its funny, or it is trying to be funny and is accidentally crossing the line. Either way this isn’t anything I’ll be rushing to read again.

Preview: Penny Dreadful #9

Penny Dreadful #9

Writer Chris King
Artist Jesús Hervás
CVR A Tess Fowler
CVR B Photo by Dan Bura
CVR C Claudia Ianniciello
32pp, $3.99, On sale Date: April 11, 2018

Vanessa Ives’ body has been inhabited by the ultimate evil, Satan, as the hordes of hell rampage through the streets of London. Ethan, still grieving for the love of his life, has committed an act that will surely lead to the ultimate destruction of mankind… unless they can find the eternal flame, the only thing that can put an end to the horror that has befallen humanity.

With so much at stake, and time of the essence, Catriona Hardtegan and Victor Frankenstein are charged with gathering their scattered troops, all the while battling demons and the Nephilim, in a desperate attempt to put on a show of force when they hunt down the immortal scourge of souls, and their last hope for redemption…the elusive Dracula.

Preview: The Wonderful World of Tank Girl #4

The Wonderful World of Tank Girl #4

Writer: Alan Martin
Artist: Brett Parson
CVR A Brett Parson
CVR B Chris Wahl
CVR C Alan Martin Bookshelf Variant
Publisher: Titan Comics
32pp, $3.99, On sale: April 11, 2018

TANK GIRL TAKES A TRIP!

The final in a series of four stand-alone stories!

An old friend turns up, presenting Tank Girl with a problem that can only be solved by taking a dive, deep into the rabbit-hole of her own subconscious!

Prepare to freak out, man!

Titan Comics & Humble Bundle Present The Gaming Humble Comics Bundle!

Explore beyond the realms of your favorite games, with the Titan Comics Gaming Humble Comics Bundle – and support AbleGamers!

Humble Bundle offers collections of videogames, books and comics at a price determined by you, the customer. Content is divided into three tiers: pay $1 or more to purchase the first tier; pay $8 or more to purchase tier one and two; and pay $15 or more to get the content from all three tiers.

The Gaming Humble Comics Bundle brings together a selection of Titan Comics’ critically acclaimed, officially licensed gaming comics, including Assassin’s CreedDark SoulsTekkenWarhammer: Dawn of War IIIDishonored, and The Evil Within! Brought to you by an array of incredible creators, praised by comic critics and gamers alike, these titles take you beyond the games, creating all-new stories around the characters and worlds that you know and love.

Importantly, as well as furnishing your chosen digital device with an incredible gaming comic library, by purchasing the Gaming Humble Comics Bundle, you’ll also be supporting the amazing work of AbleGamers!

The Gaming Humble comic Bundle runs until April 25, 2018.

TIER 1: Pay over $1 to get: Assassin’s Creed #1-5; Assassin’s Creed: Templars #1-5; The Evil Within #1-4; Dishonored #1-4; Assassin’s Creed: Locus #1-4

TIER 2: Pay over $8 to get Tier 1 content and: Assassin’s Creed #6-10; Assassin’s Creed: Templars #6-9; Assassin’s Creed: Awakening #1-6; Assassin’s Creed: Uprising #1-4; Dark Souls: The Breath of Andolus #1-4.

TIER 3: Pay over $15 to get Tier 1 and 2 content and: Assassin’s Creed #11-14; Assassin’s Creed: Reflections #1-4; Assassin’s Creed: Origins #1; Dishonored: The Peeress and the Price #1; The Evil Within: The Interlude #1; Dark Souls: Winter’s Spite #1-4; Tekken #1-2; Warhammer: Dawn of War III #1

Writers include: Ian Edginton (X-ForceHinterlandScarlet Traces); Fred Van Lente (Incredible HerculesMarvel Zombies), Alex Paknadel (Arcadia), Dan Watters (Limbo), Antony Del Col (Kill Shakespeare), Connor McCreery (Kill Shakespeare), Takashi Yano (Naruto: Itachi’s Story), George Mann (Doctor WhoWarhammer 40,000), Gordon Rennie (Judge DreddRogue Trooper), Michael Moreci (Roche LimitBurning Fields), Cavan Scott (Star Wars,Judge Dredd), Ryan O’Sullivan (TurncoatEisenhorn: Xenos).

Artists include: Capsar Wijngaard (Limbo), Valeria Favoccia (Doctor Who), Dennis Calero (X-Men NoirLegion of Superheroes), José Holder (DeceiversX-Men Apocalypse), Neil Edwards (Dark AvengersFantastic FourJustice League), Kenji Oiwa (GothWelcome to the N.H.K.), Alan Quah (The Vampire DiariesOrphan Black), Andrea Olimpieri (MostriTrue Blood), Andie Tong (Masters of the UniverseTron Legacy), Alex Sanchez (Katana), Szymon Kudranski (30 Days of NightSpawn), Damien Worm (The October Faction), Daniel Indro (Vikings: Uprising).

Preview: Atlas and Axis #4 (of 4)

Atlas and Axis #4 (of 4)

Writer / Artist: Pau
CVR A Pau
Publisher: Titan Comics
Imprint: Statix Press
44pp, $5.99, On sale: April 11, 2018

After returning victorious from their encounter with the Norsedogs, Atlas & Axis have set off on another adventure. Determined to prove the theory of evolution, they have journeyed to the Steppes of Sabastikan in search of the Tarses – a mythical race that may be the missing link between wolves and dogs. Can the pair find proof of evolution? And will they get any closer to uncovering the legend of Chimera? The saga continues…

Preview: Minky Woodcock: The Girl Who Handcuffed Houdini #4 (of 4)

Minky Woodcock: The Girl Who Handcuffed Houdini #4 (of 4)

Writer: Cynthia von Buhler
Art: Cynthia von Buhler
Letterer: Simon Bowland
CVR A Dean Haspiel
CVR B Cynthia von Buhler
Editor: Tom Williams
Consulting Editor: Charles Ardai
Designer: Dan Bura
Publisher: Titan Comics
Imprint: Hard Case Crime
32pp, $3.99, On sale: April 11, 2018

FINAL ISSUE!

Minky Woodcock: The Girl Who Handcuffed Houdini is based on bizarre facts and mysterious questions regarding Harry Houdini’s death on October 31, 1926. Visit the evidence page at MinkyWoodcock.com to see the news clippings, photographs, letters, telegrams, court documents and autopsy reports which formed the basis of this series.

Preview: Assassins Creed Origins #2 (of 4)

Assassins Creed Origins #2 (OF 4)

Story Concept: Anne Toole, Anthony Del Col
Writer: Anthony Del Col
Story Consultant: Ann Lemay
Artist: PJ Kaiowa
Colorist: Dijjo Lima
Letterer: Comicraft
CVR A PJ Kaiowa
CVR B Toni Infante
Editor: Tom Williams
Senior Editor: Andrew James
Publisher: Titan Comics
32pp, $3.99, On sale: April 11, 2018

Egypt — the turbulent final years of the Ptoelemaic period.

Succeeding in their mission of vengeance, Bayek of Siwa and his wife Aya eliminated those responsible for the death of their son. But their quest for retribution led them to uncover the secretive Order of the Ancients, and its plans to control all of Egypt and beyond.

Aware of the magnitude of the threat the Order poses towards the freedom of all people, Bayek and Aya parted ways to dedicate their lives towards building a brotherhood to resist the power of the Order.

Known as the Hidden Ones, they work from the shadows to assassinate those who would seek to control the free will of the people.

With the city of Rome as her new base of operations, Aya has already enlisted the help of a number of like-minded individuals to her cause, including the senators Brutus and Cassius. But by assassinating the power-hungry dictator Julius Caesar in the hopes of freeing the city, Aya and her new allies may have plunged Rome into even further turmoil…

Preview: Sea of Thieves #2

Sea of Thieves #2

Story: Jeremy Whitley
Art: Rhoald Marcellius
Color: Sakti Yuwono
Letterer: Jaka Ady
Editor: Tom Williams
CVR A Rhoald Marcellius
CVR B Game Variant
Publisher: Titan Comics
32pp, $3.99, On sale: April 11, 2018

WELCOME TO THE SEA OF THIEVES

Brimming with drama, doubloons and untold skulduggery, the Sea of Thieves is a strange and treacherous stretch of ocean where swarthy scallywags the world over ock to test their might and mettle.

Join us on a tale of danger and discovery as we follow the legend of two of the hardiest crews ever to brave its turbulent waters. Who will be the rst to claim the treasure that awaits them… and who will be the first to walk the plank?

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