Deluxe Edition of The Cones of Dunshire Comes to Kickstarter
Cone Hill Games, in conjunction with The Architect and the enthusiastic fans at Tilton and Radomski Accounting, want to bring the Deluxe Edition of The Cones of Dunshire to life–with our help!
Encouraged by the success of the first edition of the game, Cone Hill Games (makers of fine wood and wrought-iron amusements) want to produce the largest, most impressive version of the game possible. This wonderful, deluxe version of the game will include the spectacular new characters developed for the very special version of the game played in Indianapolis at the Gen Con 2014 charity event.
And Now, Some Notes From the Accountants on the Components
Everything about this version of the game is designed to be impressive. The multi-level board will be over ten square feet in size, featuring artwork by Jared Blando. There will be more cards than you can shake a handcrafted artisan stick at. There will be components galore, to punch and explore! Imagine yourself punching out five or perhaps six sheets of the finest die-cut chipboard. Imagine seeing all of your favorite Dunshire characters rendered in 2d.
One might say, “Collect all 17,” but here they are, all in one box. Take a second to think about each of them, who they are, and what they mean for you: Wizard, Maverick, Arbiter, Corporal, Warriors, Dragon, Alchemist, Provost, Denier, Shaman, Abbott, Brinksman, Farmer, Duchess, Mountebank, Minstrel, and Tradesman. We will soon be showing art from Aaron J. Riley and others as we proceed.
Each character has a Character Sheet with all their absurd variety of powers, and to top it off we’re providing you with three of each so that multiple players can enjoy an infinite combination of character power combos (please note that this is hyperbole, but trust us, it’s a big number). You will have hero tokens and civilization tokens to impress your friends and relatives.
Dunshire is a dangerous place and with danger there is conflict. The Front of Traganaro piece shows where a never-ending combat roils, as the battle line is pushed back and forth across the land.