Tag Archives: video games

Video Games Live Announces New Content and 45 Shows!

Video Games LiveVideo Games Live, the largest, most successful and longest running video game concert in the world continues its 13 year history of solidifying the game industry as a legitimate art form by proudly announcing 45 new performances across the globe. Through its record-breaking chart topping album sales and continuous SOLD OUT shows around the world, Video Games Live continues to set Guinness World Records for the longest running symphony show of its kind.

Having already performed 21 shows in 2015, Video Games Live will be performing 16 shows on 4 continents over the next month including the historic Red Rocks Amphitheatre in Colorado with the Colorado Symphony as well as teaming up with Gamescom (the biggest video game convention in the world) for 4 shows in Cologne, Germany. Aside from its normal shows, Video Games Live will also be taking part in Valve’s Dota 2 Championship – “The International” opening ceremony in the KeyArena in Seattle as well as providing the on stage entertainment for the nationally televised Panoramic Game Awards in Shanghai, China.

A big key to the success of Video Games Live is the ever changing setlist and new material that is constantly being worked on and added to the show. 2015 has been no exception with the introduction of new segments and World Premieres from game franchises such as Blizzard Entertainment’s Overwatch, Hearthstone, World of Warcraft: Warlords of Draenor and Heroes of the Storm, Capcom’s Phoenix Wright and Devil May Cry, Doublefine’s Grim Fandango and Broken Age as well as other well known franchises including ICO, Syberia, NEIR, The Banner Saga and many more on the way.  The audience can help decide the setlist for each show by going to the Video Games Live Facebook Events page for the performance in their area and listing the songs and games they would like to hear.

Current Tour Dates

July 24, 2015              Melbourne, Australia
July 30, 2015              Sydney, Australia
July 31, 2015              Shanghai, China (Panoramic Game Awards)
August 1, 2015           Amarillo, TX
August 2, 2015           Cedar Park, TX
August 3, 2015           Seattle, WA (Dota 2 – “The International” Opening Ceremony)
August 5, 2015           Morrison, CO
August 7, 2015           Cologne, Germany
August 8, 2015           Cologne, Germany
August 8, 2015           Cologne, Germany
August 9, 2015           Cologne, Germany
August 13, 2015         Beijing, China
August 14, 2015         Beijing, China
August 16, 2015         Shanghai, China
August 20, 2015         Shenzhen, China
August 29, 2015         Kuala Lumpur, Malaysia
September 12, 2015   Dubai, UAE
October                      Brazil
October                      Chile
October                      Taiwan
October                      Hong Kong
November 6, 2015      Madrid, Spain
November 7, 2015      Madrid, Spain
November 14, 2015    Frankfurt, Germany
November 15, 2015    Hamburg, Germany
November 16, 2015    Katowice, Poland
January 2, 2016          Newark, NJ
January 17, 2016        Orlando, FL
January 23, 2016        Richmond, VA
January 29, 2016        Toledo, OH
January 30, 2016        Lorain, OH
February 12, 2016      Monterrey, Mexico
February 13, 2016      Mexico City, Mexico
March 4, 2016            Doha, Qatar
March 10, 2016          Richmond, KY
March 19, 2016          Birmingham, England
March 20, 2016          London, England
March 20, 2016          London, England
March 21, 2016          Zurich, Switzerland
March 22, 2016          Zurich, Switzerland
March 23, 2016          Munich, Germany
March 24, 2016          Vienna, Austria
March 26, 2016          Stuttgart, Germany
April 6, 2016              Calgary, AB
May 1, 2016               Dublin, Ireland

For ticketing and venue information, and there’s Special V.I.P. Backstage Experience Packages.

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It was new comic book day yesterday! What got you excited? What did you enjoy reading? What do you look forward to reading?

While you think about that, here’s some news and reviews from around the web you might enjoy.

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The Washington Post – ‘Ant-Man’ continues Marvel’s war on capitalism – Definitely something I’ve been noticing.

The Verge – Comic Conman – This is a crazy read.

Kotaku – Arkham Knight’s Hiding A Fun Easter Egg…In The Future – This is cool.

Comics Alliance – Hot Toys Announces a New Iron Man MK XLV Figure, Sun Rises, Sky is Blue – Such impressive figures.

 

Around the Tubes Reviews

CBR – Archie vs. Sharknado #1

CBR – We Are Robin #2

Greg Rucka-Penned Adventure Game AR-K: The Great Escape Now Available

AR-K: The Great Esacpealicia_sola, the third chapter of AR-K launched today on Steam. The witty 3D point-and-click adventure, written by critically acclaimed comic book writer Greg Rucka, follows the adventures of Alicia, a former cop and current journalism student, as she investigates the origin of the strange Golden Sphere that has turned her life upside down.

While Episode 3 may be enjoyed on its own without having experienced the previous chapters, players can get caught up on Alicia’s story in the first two installments on PC, iOS or Android.

AR-K is a classical point and click adventure with an updated twist. Alicia Van Volish is a former cop and current journalism student who awakens after a one-night stand with a terrible hangover and a lot of questions: How much did she drink? Did she really take that guy home with her? What was his name? And what, exactly, is the Golden Sphere, the mysterious object that seems the source of all Alicia’s woes?

alicia_blaineDevelopment of AR-K was made possible via a highly successfully crowdfunding effort on Kickstarter, which raised over $100,000 for the project.

Alicia is brought to life through the voice talents of Ash Sroka, widely known for her role as Tali Zorah in the Mass Effect Trilogy. Episode 3 and the upcoming final installment of AR-K are written by Greg Rucka, known for his work on such comics as Action Comics, Batwoman, Detective Comics, Wolverine and the miniseries Superman: World of New Krypton. Greg’s ability to write smart female characters makes him the perfect candidate to convey Alicia’s caustic wit and edginess.

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Yesterday was new comic book day. Did folks read anything they really enjoyed? While you decide on that, here’s some news and reviews to keep you entertained.

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iO9 – Superhero Movies, Ranked – Agree? Disagree?

Kotaku – Bombshells Drop In DC Universe Online – Looks pretty good.

Kotaku – Arkham Knight’s Batgirl DLC Just Isn’t Good Enough – Anyone play this yet?

 

Around the Tubes Reviews

Comic Vine – Black Canary #2

Tech Times – Black Canary #2

Comic Vine – Hawkeye #22

The Brothers Behind Riverman Media

A large pizza rolls down a snowy hill, smashing evil skeletons as it gets closer and closer to its destination. Wings flap as a flying man straight out of Greek mythology tries his best to traverse as much as he can. The weight of a large silver-mining company on his shoulders, an executive fights werewolves to defend his livelihood.

These are just a few of the games from Riverman Media, a game development company made up of just two people: brothers Jacob and Paul Stevens.

“Until we became adults, we played every game together. Actually, we still do, for the most part!” said Jacob via Skype interview.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Studio Website.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Media Website.

After Jacob and Paul finished schooling from Northern Arizona University and Arizona University (CORRRECTION: UNIVERSITY OF ARIZONA) respectively, both with degrees in computer science, they got to work on game development full-time. Over the last decade, the duo have been releasing games on mostly iPhones and iPads, with one release on the Wii’s old online store for digital games, “WiiWare,” and some for Windows computers. Jacob does the art and music for the games, while Paul does the programming.

Their first games were first Cash Cow and then Primate Panic, both released for Windows. Cash Cow, a puzzle-game based on familiar mechanics of matching shapes together, is probably their most mass-market game, Jacob explained.

“A lot of people, including our relatives, still play [Cash Cow] all the time,” Jacob said.

The two then developed a game called Madstone for WiiWare, which released in 2008. The game was another shape-matching puzzler, which received some negative reception. IGN critic of the time Mark Bozon gave the game a 4/10, writing “it’s a title that isn’t worth your cash, your Wii storage space, or or [sic] attention.” He criticized the game for overly simplistic gameplay, lack of pointer-controls and widescreen presentation, and a dearth of game mode variety.

“Ultimately I think [the review] drove us to make better and better stuff, even though I don’t quite agree with their review,” Jacob said with a laugh. “I do think that it’s intelligent critiques that push you forward.”

Reception was not entirely negative, however. Nintendo Life critic Spencer McIlvaine gave the game a 7/10, writing “Madstone provides just enough new ideas to make it worth checking out.” The review praised the retro aesthetics and simple-to-play mechanics.

Madstone. Image from Riverman Media Website.

Madstone. Image from Riverman Media Website.

The two were invited to a “Developers Summit” hosted by Nintendo of America in April of 2008, before the release of Madstone. The two said they loved the event, focused on interaction with fellow indie developers as well as guidance given by Nintendo employees. This was one of Paul’s favorite moments of his tenure with Riverman Media, he explained.

“We grew up on Nintendo. It’s what we love,” said Paul.

In 2009, the brothers released a port of Cash Cow for iOS, published by Chillingo, the publisher behind smash-hit Angry Birds. In 2011, IKAROS, a procedurally-generated endless runner, Space Frak, a shoot-em-up, and Deathfall, an arcade-style game, released on iOS, all games made and released quickly as experiments in iOS game development, Jacob explained.

Space Frak was originally released as an ad-supported game, but the team didn’t like that model for game development, leading to that version being replaced with the $2, ad-free version available now. Deathfall, a $3 game, is very similar, in terms of gameplay, to another game released by Riverman Media during that time, called Fat Roll Santa, released for the holidays. Because Deathfall was the more popular game and Fat Roll Santa was so tied to a certain time of year, the two decided to cease support of Fat Roll Santa, which is no longer available to download, according to Paul.

Noticing a trend? Riverman Media is not prone to releasing games with micro-transactions or ads, both models popular to implement into mobile games.

“We don’t really understand ad-supported or freemium games because it’s not what we grew up with,” said Paul via Skype interview.

Jacob said similar things, offering more comments about these practices.

“I really don’t have any principal against in-app purchases, but in practice I think it makes games less fun,” said Jacob.

Games including in-app purchases have been widely criticized by players and pundits alike, one of the loudest critics being former Reviews Editor for Destructoid and The Escapist and current independent games critic Jim Sterling. In a half-star out of five review for The Escapist, Sterling described free-to-play mobile game Dungeon Keeper Mobile, published by Electronic Arts, thusly:

“A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return. A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry.”

Sterling recently reviewed Riverman Media’s latest game, The Executive, for his website The Jimquisition, and awarded it a 9.5/10. He praised the game highly as “brilliant,” and pointed to the lack of micro-transactions as its best feature.

“No bullshit premium currencies, no insidious paywalls. It’s sad that such a thing should even be worthy of praise, but that’s the world we live in now,” his review states.

The Executive. Image from Riverman Media.

The Executive. Image from Riverman Media.

The Executive is widely loved by not just iOS-focused websites but also general video game enthusiast sites, in fact. Kotaku writer Mike Fahey wrote that it’s “a brilliant amalgamation of classic concepts that’s dressed to impress – and it certainly does.” App Spy and Touch Arcade both gave the game a 5/5, and Pocket Gamer gave it a 9/10.

The Executive, a $3, soon-to-be $5 (after the launch sale) beat-em-up game with elements of platforming about an executive of a silver-mining company fighting off werewolves, went through a three-year development cycle and was made with a myriad of influences, Paul explained. He recounted a story about driving home from a video store, thinking about the blisteringly fast and action-packed Jackie Chan movies, and how they’ve barely been properly represented in games. Mad Men’s suited characters also found themselves in Paul’s (CORRECTION: JACOB’S) brain when brainstorming for The Executive, which was originally called “Linear Ninja” behind the scenes, he said.

On the subject of the abnormal enemy designs in the game, Jacob told me a funny yet accurate comment he said he has said on multiple occasions.

“I was trying really hard to make a game that wasn’t as strange as Pizza vs. Skeletons, but I guess I failed,” said Jacob with a laugh.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons was their game previous to The Executive, released in 2012 to similar acclaim, brandishing a 90% score on the review aggregate site Metacritic. The game is hard to describe, the best genre descriptor being a platformer, but with lots of other elements. It took 9 months to finish, according to Jacob.

Riverman Media focuses mainly on developing games for iOS devices, finding Apple easy to work with, Jacob explained. He also sees the marketplace as both advantageous and disadvantage for them to release games in.

“The App Store is oddly more competitive and less competitive. It’s more competitive because there are a hundred games being released a day… it’s less competitive because the scopes of those games is usually small compared to a console game,” said Jacob.

The team would like to get more games on home consoles in the future, because of the additions of a controller and a television, Paul explained.

Riverman Media also offers consulting services to other designers, and have helped small, college-enrolled indie game developers as well as big, non-game companies on general design. Fees are sometimes charged for these services, but small, local jobs to little guys tend to be free, Jacob explained.

The two developers have been passionate their whole lives together. Jacob had been doing art and music since a young age, learning through self-teaching and various lessons.

“Video games are really the perfect melding of [technology, art and music] for me,” said Jacob.

Programming is something a lot of people probably see as dull, but it’s far from that for Paul.

“To me, programming is like playing with Lego’s, except rather than a physical creation it’s on the screen,” said Paul. The process of building something others can interact with is still present, he explained.

Their passion doesn’t seem to be dying any time soon, either.

“We both hope to do this as long as we can,” said Paul.

SDCC 2015: Heroes Reborn Games Announced

heroes rebornImperative Entertainment has announced a licensing agreement with Universal Partnerships & Licensing to produce two new games to celebrate the launch of NBC‘s Heroes Reborn event series this fall, which expands upon the “Heroes” universe. The games, Heroes Reborn: Gemini (console/PC/Mac) and Heroes Reborn: Enigma (smartphone/tablet), feature two different stories from Heroes creator and Heroes Reborn Executive Producer Tim Kring.

In the expansive Heroes franchise, this is the first time mobile and console games have been created. Both games will be available for digital download and offer fans a chance to dive deeper into the world of Heroes Reborn, allowing users to experience what it’s like to “Be The Hero” for the first time. Heroes Reborn: Gemini and Heroes Reborn: Enigma will introduce players to never-before-seen characters and environments.

Kring, creator of the Heroes universe and Imperative Entertainment co-founder, tapped Phosphor, a leading independent producer of quality console and mobile games, to develop both games. To make for a truly immersive 3-D experience, the Unreal Engine 4 was used to create both games.

Heroes Reborn: Gemini and Heroes Reborn: Enigma tell two interlocking tales of characters and environments that fans of Heroes Reborn have never seen.

Expanding on the television story arc of Heroes Reborn, Heroes Reborn: Gemini is a next-generation first-person adventure PC/console game that brings players into the dangerous world of Cassandra, a young woman who is determined to solve the mysteries of her past while discovering her new powers. The first-person action-puzzle mobile game, Heroes Reborn: Enigma, follows Dahlia, an evolved human with incredible powers, as she attempts to escape captivity at a secret government facility called The Quarry.

Both games can be played and enjoyed separately but share key characters, story points and gameplay dynamics, creating a richer experience for those who play both games.

A teaser video for the game will be unveiled on Sunday, July 12, at NBC’s Heroes Reborn panel at San Diego Comic-Con, after which it will be widely viewable across numerous video platforms.

Heroes Reborn premieres Thursday, September 24, at 8 p.m. ET/PT on NBC.

SDCC 2015: Doctor Who Travels Across Time and Space in LEGO Dimensions

Warner Bros. Interactive Entertainment revealed at San Diego Comic-Con details about Doctor Who in LEGO Dimensions, the upcoming entertainment experience that allows players to expand their imaginations beyond traditional gaming to merge physical LEGO brick building with interactive console gameplay. Peter Capaldi, who plays the 12th Doctor, Jenna Coleman, who plays Clara Oswald, and Michelle Gomez, who plays Missy, will voice their respective characters from the long running British science fiction television series in LEGO Dimensions.

In a new trailer giving the first look at the Doctor Who gameplay, worlds collide in ways only possible in LEGO Dimensions, such as the TARDIS popping up in Gotham City and Hill Valley, the Doctor battling alongside Homer Simpson in Aperture Science, riding a haunted mine car with Scooby and Shaggy, or fighting alongside Kai and Cragger in a Ninjago battle arena.

Doctor Who, which has never before been in a LEGO videogame, will be playable in the LEGO Dimensions Starter Pack with a complete Doctor Who level where the game’s heroes continue their quest while encountering Daleks, Cybermen and other adversaries from the Whoniverse.

Fans who want more Doctor Who in LEGO Dimensions will be able to purchase the Doctor Who Level Pack which includes an additional mission-based Doctor Who level, along with a LEGO minifigure of the 12th Doctor and LEGO models of the TARDIS and K-9, all playable in the game.  When the 12th Doctor is defeated in the level, he returns as the 1st Doctor and then regenerates back up to the 12th Doctor again.  The interior of the TARDIS will reflect the corresponding Doctor the player embodies or can be manually selected.  There’s even a jukebox inside where players can choose among different versions of the Doctor Who theme music.  The TARDIS and K-9 models can each be physically built and then rebuilt twice to do entirely different things in the digital game for massive variety.

There will also be a Doctor Who Fun Pack, which includes a playable Cyberman minifigure and Dalek model which can be physically built and then rebuilt twice for a total of three different objects.

Launching September 27, 2015, LEGO Dimensions will be available for Xbox One, the all-in one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, PlayStation4 and PlayStation3 computer entertainment systems and the Wii U system from Nintendo.

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For those in the US, hope you all have a safe and fun 4th of July! For those who aren’t and have to work, here’s some news you might have missed to make the day go by quicker.

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Kotaku – Batman: Arkham Knight‘s Secret Intro Is Great – Pretty cool.

CBR – Tokyopop Returns — But Don’t Call It A Comeback – Interesting.

Kotaku – This Week’s Superman Comic Is Basically About Ferguson – A good read.

City Lab – Ka-Pow! Developers Are Using Comic Books to Sell Condos – Pretty cool to see!

Fusion – Diversity in comic books began all the way back in the 1940s with one visionary artist – Some great history here!

 

Around the Tubes Reviews

CBR – Secret Wars #4

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