Tag Archives: ryan winn

Review: Divinity II #4

DIVINITY2_004_COVER-A_DJURDJEVICMyshka’s plot to reengineer the globe in Russia’s favor is all but complete. Will Abram Adams – the god-like being now called Divinity – stand against his former comrade…or, together, will they reshape the world as we know it with hammer and sickle in hand?

If you haven’t been reading Divinity II, then you’re missing out. In all honesty the review could end there, with a strong recommendation to read what is going to be one of the better stories released this year. And no, it’s not too early to say that. But would it really be fair to end the review right there?

Of course not.

I’ve written before about how I never wanted a sequel to the first Divinity, because I felt the series was complete on it’s own; a sequel wasn’t needed or called for. I wouldn’t read the sequel, I wouldn’t even look at it. Alright, I said to myself, maybe I shouldd read it, because if it is a train wreck, I should let people know, right? So four months ago I sat down and read the first issue of what I was positive would be a terrible story following the critically acclaimed first series, and before I realized it the comic was over and I needed the second issue. And the third.

Having finished the fourth and final issue I’ll stand up and say that I have never been so happy to be wrong about a body of work needing a sequel before, because the Matt Kindt scripted Divinity II  is an incredibly well written comic book that any summary I give you won’t be doing any justice to it.

So I won’t summarize the story here.

Nor will I talk much about the stunning page composition; that the comics feature some breathtaking moments for those who like their comics to look good is undeniable, but I won’t talk too much about just how wonderful Trevor HairsineRyan Winn and David Baron work together to bring the final confrontation to life. And that confrontation? This is what a final chapter to any story can only hope to equal, but I won’t anything more about the ending – it’s a thing of beauty and you deserve to experience it for yourself the same way I did.

Without any idea of what is coming.

Instead, I’ll ask you a question: If you got lost in space, somehow attained control over everything and then returned to Earth only to find out the world had turned to shit, and you had the power to change it. Would you? Should you? And what if an equally powerful being was trying to stop you?

I may not have wanted a sequel to Divinity, but I’m sure glad that I got one. This is a book that only gets better with each read through.

Story: Matt Kindt Penciler: Trevor Hairsine
Inker: Ryan Winn Colourist: David Baron
Story: 9.75 Art: 9.75 Overall: 10 Recommendation: Buy

Valiant provided a FREE copy for review, but I read my purchased copy (hence the late review…)

Review: Divinity II #3

DIVINITY2_003_COVER-A_DJURDJEVICI don’t envy the position that Divinity II is in. The sequel to one of the most critically acclaimed series, it’s currently vying for you attention amidst another sequel event from Marvel, DC’s Rebirth, and Valiant‘s very own summer event 4001 A.D. (which also has a tie in comic released this week). Matt Kindt, who also wrote the first series, doesn’t seem to be aware of any of this, however, because Divinity II is absolutely smashing it.

When the Russian cosmonaut Abram Adams returned to Earth with the powers of a god after fifty years in space in the first Divinity, we were treated to a tale about a man who just wanted to be left alone to exist in peace; that hasn’t been the case with the second cosmonaut – Myshka has been the antithesis of Abram Adams with her desire to bring the now defunct Soviet Union back to power and play a much more active role in the world.

My brief summary above doesn’t do any justice to the first couple of issues, and it won’t do any justice to the comic, either. Despite the fantastical nature of Abram and Myshka’s situation, their motivations are more relateable than you’d expect.

Divinity II #3 is a spectacular comic. Not only has Matt Kindt delivered an issue that is better than the last, he is more than effective in his explanations of just how impactful the two godlike beings can be with their powers in the past, leading to some really jaw dropping moments every page or two. If you’d expect the art to lag behind the writing, think again because Trevor HairsineRyan Winn and David Baron have kept pace with some gorgeous artwork. While it would obviously help if you’ve read the first  or second issue (or even the first Divinity), this is a comic that stands alone as a phenomenal piece of art. The way that the some of the pages have been constructed, and how the colouring works with the layouts  go beyond any hyperbolic phrases I can come up with to describe them… I’ve already claimed that this miniseries was one of the best of the year after two issues, and the third issue has just proven why.

If you’re not reading Divinity II, I genuinely feel sorry for you. You’re missing out on the best comic of the year.

Story: Matt Kindt Penciller: Trevor Hairsine
Inker: Ryan Winn Colourist: David Baron
Story: 9.5 Art: 10 Overall: 10 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.

Review: Divinity II #2

DIVINITY2_002_COVER-A_DJURDJEVICJust a month after the arrival of long-lost cosmonaut Mishka, the former Soviet Union has made an impossible push to become the world’s preeminent superpower. But how? Ninjak has a theory, but it will require going undercover across enemy lines…and maybe some help from Mishka’s old comrade, Abram Adams – the god-like being known as Divinity! But can the motives of a deity among men ever truly be known…and will the return of Divinity’s former teammate rekindle his old allegiances?

I can’t understate how much I am enjoying this comic. Divinity II is the rare case in which an unasked for sequel to the first miniseries is stronger than the original.

A bold claim? Perhaps, but having read the second issue twice already it’s one I am comfortable making. Whether that’ll be the case is something we’ll find out in a couple of months when issue four hits the racks. I can’t wait.

I’m getting ahead of myself, but you can probably guess how this review will go. Minor spoilers may follow.

Divinity II #2 is really not your typical superhero comic, and were it not for the fact that this story is connected to the overall tapestry of the Valiant Universe, it’s entirely plausible that this could have been produced as a standalone series – although the use of some of the established characters is enjoyable, and yet there’s a previously unseen character’s appearance that could have wider implications in other books in the publisher’s line once Divinity II is over.

Series writer Matt Kindt reminds us just how powerful Abram Adams, the godlike character introduced in the original Divinity, is with a scene that had me shaking my head in awe at how effective it was. I’m not going to say anything specific about it, because part of the impact is going in without any fore-knowledge of the scene in question, other than this isn’t the only scene that will have you marveling at the comic as you read it.

In a summer where both DC and Marvel are putting out some heavy hitting event stories Valiant are on pace to deliver the best of them all with Divinity II. To say that I am absolutely loving this series would be a bit of an understatement; even only two issues in there has been so much to enjoy. Divinity II is reminding me why I love comics all over again, and I can’t get enough of it. 

Story: Matt Kindt Art: Trevor Hairsine
Inker: Ryan Winn Colourist: David Baron
Story: 9.25 Art: 9.25 Overall: 9.25 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review, but I read the copy I purchased.

Review: A&A: The Adventures Of Archer And Armstrong #3

A&A_003_COVER-A_LAFUENTEAt last…Bacchus’ diabolical plan stands revealed: get Archer and Armstrong drunk! Too bad one is an immortal with a liver of steel and the other is a bit of a lightweight.That can only mean one thing: Mary-Maria to the rescue! But can she and Armstrong put aside their differences in time to hold Archer’s hair back? Or is he about to ruin the expensive interior of Armstrong’s bottomless satchel?!

No matter how much I’m enjoying this series, that title will always be a mouthful, and because I don’t want to type  out A&A: The Adventures Of Archer And Armstrong #3  anymore, I’ll be referring to the title as A&A #3 from here on out.

That being said, this is a fantastic comic.

It’s no secret that I am a fan of interesting paneling and layouts when it comes to comics, and within the pages of A&A #3 there are some very interesting examples of both, often on the same pages – there’s a brilliantly disturbing sequence where Archer is feeling a little worse for wear that’s fantastically laid out on the page.

A&A #3 is one of the most entertaining comics you’ll read this month, but there’s more to this issue (indeed, this series), than the surface would show you. Watching Armstrong‘s emotional attachment to his booze is something that will actually make sense about half way through the issue. Despite the fun here, there’s a deeper message to be gleaned from the comic’s pages, and one that I may be interpreting entirely wrong – I may also be seeing something that isn’t there, but at the end of the day, what you take from a comic is entirely down to you, and for me A&A has been a brilliant story that reminds me not that anything can be important to somebody no matter what others may think of that item.

Story: Rafer Roberts Pencils: David Lafuente Inks: Ryan Winn Colours: Brian Reber
Story: 8.75 Art: 8.5 Overall: 8.5 Recommendation: Buy

Valiant Entertainment provided Graphic Policy with a FREE copy for review

Review: Divinity II #1

DIVINITY2_001_COVER-A_DJURDJEVIC

Despite becoming a large fan of Valiant‘s comics over the past year, I only read the first Divinity this week. It was good, and I can understand why it received the praise it did, because it really was a very enjoyable comic. It was a four issue story that felt complete in many ways, and it’s one you owe it to yourself to read.

But did it need a sequel?

Well, not really. That being said I’m excited that there is a sequel, because despite being (technically) a superhero comic, the first series felt like so much more.

Divinity II #1 shows just as much promise.

If you’re curious what the sequel is about, the preview text below should wet your appetite a little.

At the height of the Cold War, the Soviet Union – determined to win the Space Race at any cost – green lit a dangerously advanced mission. They sent three cosmonauts farther into space than anyone has gone before or since. Handpicked orphans with no connections to Earth, trained as devout Communists, and restricted from having families, they became lost in the stars and encountered something unknown… Something that changed them.

Now, Miska, the female co-pilot of the group, has also returned to Earth…but, unlike Abram Adams she had no secret family. Unlike Abram, she still believes in the Communist ideal. And, unlike Abram, she intends to play a very real role in the return of Soviet glory.

Earth is about to meet a new god. And she’s a Communist. How long can it be before the nations of Earth bend before DIVINITY?

Continuing the aesthetic feel from DivinityDvinity II is a visual treat. The way colour is used to bring the cosmological aspects of the story is both subtle and immediately noticeable, and David Baron deserves more credit than he will inevitably get.

Matt Kindt, one of the more consistently solid writers out there, is again on form here. He is able to tell the story of the Russian cosmonaut Mishka in a way that sets up the remaining three issues while still allowing her backstory to be believable. As I was reading this, I never once though that there were any contrivances taken just to move the plot along; Mishka‘s actions all make complete and utter sense based on the established parameters of her character.

Divinity II starts stronger than the previous series did, and I can’t wait to see how this story plays out over the next three issues.

Story: Matt Kindt Penciler: Trevor Hairsine
Inker: Ryan Winn Colourist: David Baron
Story: 9 Art: 9.25 Overall: 9 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review, but I read the copy I purchased.

Review: A&A: The Adventures Of Archer And Armstrong #2

aa_002_cover-a_lafuenteAfter following Armstrong into the depths of his infinite satchel in a search for booze, Archer and his partner, history’s most inebriated immortal, have found themselves prisoners of…uh…what’s this villain’s name again? Armstrong may not be able to remember what their captor, Bacchus, is all about, but he sure is upset by the memories tied to a rare bottle of wine. What secret is about to come roaring out of the past to haunt him? And is Archer doomed to the repeat Armstrong’s tragic mistakes?

An immortal drunkard and a clean cut assassin trained to kill the Anti-Christ (who just happens to be said immortal drunkard) have become great friends, and when one (take a guess which) decides to enter his magical bag to get a bottle of whiskey… well while it may not be the best time for the Archer or Armstrong, it makes for a great comic.

It should be no secret to any who have read my reviews (regardless of where they were posted) that I’ve become a pretty big fan of Valiant‘s comics over the past year or so, and if you’re wondering why then just take a look at what they’ve put out this week. I honestly feel that pound for pound they are the best publisher around, and the two comics that the publisher has on the racks this week are a perfect example of this. With the release of the phenomenal Wrath Of The Eternal Warrior #6 you’d be forgiven if you expected that  A&A: The Adventures Of Archer And Armstrong #2 would be the weaker of the two comics – it’s not.

While Valiant‘s other release this week was a fantastic action comic, the second issue of  A&A… is equally as brilliant. Indeed, the brutality in Wrath… juxtaposes the warmth and humour in this comic so well that could almost be intentional, and personally I think it s, but then I may be over thinking things.

A&A: The Adventures Of Archer And Armstrong #2 retains the sense of fun from the last issue, and it’s like getting your favourite cold beverage after a week in the desert. With all the deeply dark and grim comics released these days, this is a lovely change of pace – not that I don’t enjoy those comics, but sometimes I’d rather a hot chocolate instead of a cup of tea.

And today, this was exactly what I needed.

Story: Rafer Roberts Pencils: David Lafuente Inks: Ryan Winn Colours: Brian Reber
Story: 8.75 Art: 8.5 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review. Previously post on Graphic Policy.

Review: A&A: The Adventures Of Archer And Armstrong #1

AA_001_COVER-A_LAFUENTE1There’s a lot of A’s in that title, eh? The first issue wasn’t quite what I expected, but then I don’t know what I was expecting if I’m being honest because despite my love of all things Valiant, I’ve really had no exposure to Archer or Armstrong before aside from a few pages here and there.

With this being the first full comic featuring the two of them I’ve ever read, I decided to read the preview text that Valiant had sent over (you can find the full preview here, including the images I didn’t bother to look at), which you can find below, before delving into the comic.

Meet Armstrong: Since the ancient city of Ur, this immortal adventurer has spent the last 7,000 years drinking and carousing his way through history alongside some of the greatest merrymakers the world has ever known.

Meet Archer: A sheltered teenage martial arts master and expert marksman that was raised for a single purpose – to kill the devil incarnate. Little did he know that this undying evil was actually Armstrong (he’s actually a pretty good guy…once you get to know him) and, since hitting the road together, the two have become great friends and even better partners.

Now: Archer is about to set off on his most dangerous mission yet – a quest into the mystic reaches of Armstrong’s bottomless satchel to liberate his friend and comrade from the clutches of the mad god Bacchus! (Okay, so, Armstrong went into the satchel himself to get a bottle of whiskey that he kinda misplaced and got stuck. It’s like the Amazon warehouse of arcane treasures in there…and he doesn’t exactly have a maid service.)

Now if you read the above link you’ll notice there’s an extra paragraph that I didn’t include because I didn’t read it before I read the comic, and since I wanted us all to start with more or less the same idea as to just who these characters are I left it out of the above quotation.

Well, now that we’re three hundred odd words in, you’re probably wondering if you should bother reading the rest of the review, eh? If I’m about to lose you because I’ve rambled too much, then go buy A&A: The Advetures Of Archer And Armstrong #1. The release date is March 16th, so make a point to treat yourself. That’s the nutshell review.

Still with me?

You probably want a bit more information regarding why I think you should spend your hard earned cash, eh? Not a problem.

A&A: The Adventures Of Archer And Armstrong #1 has something that’s missing all too often in the less-than-optimistic world of modern comic books: a sense of fun. Despite the potential rocky ground that could come from handling a character who has a reputation as an immortal alcoholic, Rafer Roberts writes an underlying sense of sadness and despair about Armstrong that hints that maybe not everything is as rosy as it seems with the immortal, but despite that, this is an incredibly fun comic. The issue is chock full of subtle (and not so subtle) contrasts; not only the difference between the two leads, but Archer himself with his more sheltered outlook on life and his martial proficiency (the guy won’t even curse! It’s actually kind of amusing to see Roberts use some pretty interesting language – it also makes me realize just how accustomed I have become to cursing).

The art here is also very solid, which is honestly something that doesn’t surprise me given the talent that’s responsible for the comic. A&A: The Adventures Of Archer And Armstrong #1 is a very good comic that’s absolutely New Reader friendly (and I’m saying that from the perspective of a new reader to these characters). I may not be as familiar with Archer or Armstrong as I am with the immortal’s brothers, Ivar (Time Walker) and the Eternal Warrior, but if the rest of the series is as good as this issue then I’m along for the ride all the way.

Story: Rafer Roberts Pencils: David Lafuente Inks: Ryan Winn Colours: Brian Reber
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review

Review: Ninjak #9

NINJAK_TPB_002_COVER_SUAYANAs Ninjak goes head-to-head with Fakir of the Shadow Seven, devastating secrets of his past stand revealed that will change his life forever! Plus: Roku makes her move… and an atom bomb goes missing. Yeah, that’s right, an atom bomb is MISSING. The world’s gone to hell…and only Ninjak can save it…that is if he lives long enough!

The ninth issue of the ongoing monthly Ninjak series concludes both The Shadow Wars, and also the back up strip, The Lost Files, that has been as enjoyable, if not more so, than the main arc – for me at least.

The last couple of issues of Ninjak have been good, but not quite as good as some of the other Valiant  published comics I’ve read recently, and the same can honestly be said for this issue. Now, in all fairness, Ninjak has been better than most other comics I’ve read lately, and this issue surpasses them all. Matt Kindt has wrapped up both the main story line as well as the back up story line in this issue, and I don’t want to give too much away, but the ending of this comic was pretty great. Whether you hunt down the individual issues or wait for the inevitable trade paperback, this is a great Ninjak story that you’ll want to read a couple of times.

The art in both stories within this issue is solid, indeed the two art teams are tough to distinguish between which provides a nice consistency to the artwork as both tales head to their conclusion.

When it comes to the back up story, The Lost Files, in my last review I said that it “continues to be a highlight for me, and in many ways I’m enjoying seeing this unfold more than the main story. Perhaps because it reminds me of the training scenes Bruce Wayne received in Batman Begins. I’m enjoying finding out how Colin King became the ninja we know and love today.That The Lost Files is being told as a back up story is great; by not devoting two or three full issues to the origin of NinjakValiant are able to use the arc to compliment the main story, feeding us the origin gradually, while at the same time providing a great back up strip to readers.” There is so much more I want to say about the back up, but I’m trying to avoid any spoilers, so last month’s words are still just as true this month.

Ninjak #9 is another solid comic from one of the best publishers around right now. If do want to start reading about Valiant‘s purple clad ninja, then this may not be the best comic to start with – it is the conclusion to two stories within the same comic, and while you can certainly pick issue #9 up and enjoy it, there’s going to be threads tied up and questions answered from earlier in the arc that you may not fully grasp; indeed, there are probably some loose ends tidied that I’m unaware of (I started reading Ninjak as The Shadow Wars commenced).

I don’t want to spoil anything about this comic, but there are some great… look, I really don’t want to spoil anything here, so I’m not saying anything about it. Whether you read the trade or the individual issues – and honestly I’d recommend the issues myself, as that way you get to read the comics as they were originally printed – this was one hell of a ride.

The Shadow Wars
Writer: Matt Kindt Pencils: Clay Mann Inks: Seth Man with Bit & Ryan Winn
The Lost Files
Writer: Matt Kindt Artist: Juan Jose Ryp
Ninjak #9 Overall
Story: 9 Art: 8 Overall: 8.75 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.

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