Tag Archives: hugo petrus

Preview: Justice League of America #27

Justice League of America #27

(W) Steve Orlando (A) Hugo Petrus (CA) David Williams
In Shops: Mar 28, 2018
SRP: $2.99

“DAWN OF TIME” part one! Chronos has spent his criminal career being defeated by Ray Palmer and the Justice League. But now he’s discovered a way to beat them: by traveling back in time to stop the concept of super heroes from ever coming to be, because a world without the Justice League is a world he can rule! How can the team follow him through the timestream to stop his mad plan?

Preview: Batman #43

Batman #43

Story: Tom King Art: Mikel Janin, Hugo Petrus
Color: June Chung Letterer: Clayton Cowles
Cover: Mikel Janin
Variant Cover: Olivier Coipel, Dave Stewart
Editor: Jamie S. Rich Associate Editor: Brittany Holzherr
In Shops: Mar 21, 2018
SRP: $2.99

“Everyone Loves Ivy” part three! The quest to end Ivy’s domination heads toward a close, but can Batman offer Ivy redemption on the other side of this crime? It’s an epic showdown between the Caped Crusader and one of his most popular foes, brought to you by the creative team behind “The War of Jokes and Riddles.”

Preview: Justice League of America #20

Justice League of America #20

(W) Steve Orlando (A) Hugo Petrus (CA) Carlos D’Anda
RATED T
In Shops: Dec 13, 2017
SRP: $2.99

“SURGICAL STRIKE” finale! As Vixen and Prometheus’ battle reaches its climax, Afterthought goes toe to toe with the Justice League in the most disgusting and dangerous place in the universe-the inside of Lobo’s body! Will the League be able to defeat Afterthought in time to save Vixen? Or will Prometheus prove once and for all that Justice is hollow and the League is destined to die?

Preview: Justice League of America #19

Justice League of America #19

(W) Steve Orlando (A) Hugo Petrus (CA) Carlos D’Anda
In Shops: Nov 22, 2017
SRP: $2.99

“SURGICAL STRIKE” part two! Joined by the precognitive villain Afterthought, Prometheus brings the fight directly to the JLA’s Secret Sanctuary in Happy Harbor! With her team on the ropes, Vixen goes toe-to-toe with Prometheus, whose demands are simple: destroy the Tantu Totem before the whole world and submit to chaos, or watch everyone in Happy Harbor die!

Preview: Justice League of America #18

Justice League of America #18

(W) Steve Orlando (A) Hugo Petrus (CA) Carlos D’Anda
In Shops: Nov 08, 2017
SRP: $2.99

“SURGICAL STRIKE” part one! After Batman leaves the team, the JLA is at each other’s throats! As Vixen tries to affirm her role as team leader and fill the vacuum, the villain Prometheus arrives in Happy Harbor to prove to the world that the Justice League must be destroyed and lay waste to the heroes once and for all. And he’s brought a friend.

Preview: Star Trek: Waypoint #4 (of 6)

Star Trek: Waypoint #4 (of 6)

Vivek Tiwary, Scott Bryan Wilson (w) • Hugo Petrus, Caspar Wijngaard (a) • Zachary Baldus (c)

First, an ENTERPRISE story by Vivek Tiwary and Artist TK. Captain Archer’s pet beagle Porthos takes center stage in a Temporal Cold War tale that sees the beloved pooch traveling back in time in order to save a young Jonathan’s life. Then, a NEXT GENERATION story by Scott Bryan Wilson involving double trouble – quite literally – for an away team when they explore a strange new planet!

FC • 32 pages • $3.99

Review: Midnighter #12

Midnighter12CoverAll excellent things must eventually wrap up, and this includes Midnighter, one of two mainstream comics with an LGBT male lead, and one that also happened to be a monthly exercise in writer Steve Orlando writing clever and occasionally tear jerking dialogue while weaving together action thriller plots that artists Aco and Hugo Petrus and colorist Romulo Fajardo Jr. turned into exercises in brutality. In Midnighter #12, Apollo and Midnighter with the kind of, sort of help of Spyral and Amanda Waller’s Suicide Squad fight the Unified, a superhuman with the abilities of both Apollo and Midnighter, who was crafted by Midnighter’s “father” Bendix to be the ultimate soldier only dedicated to the mission and not caring about civilian casualties. A character who has both Midnighter’s fight computer and is on the same power level seems insurmountable, but Orlando, Aco, and Petrus show the truth behind Sidney Prescott’s anti-remake quote from Scream 4, “Don’t fuck with the originals.” as Midnighter comes to a close.

The much anticipated team up between Apollo and Midnighter that was set up in the previous gets a scintillating payoff thanks to the efforts of the art team of Aco, Petrus, and Fajardo. They draw Apollo as a pure powerhouse with power that can’t really be fathomed as Fajardo uses plenty of yellow to show all culminating in a huge solar blast before Petrus/Apollo send the Unified off to Aco/Midnighter for one last four page battle royale of layouts, one-liners, and bone rattling sound effects.

In the tradition of Batman vs. Superman in The Dark Knight Returns and other battles between basically gods and superheroes, Midnighter uses a sonic device to get the drop on the Unified, and Aco depicts this in his art by having his usual grid set-up woozily wobble before cutting to his trademark “X-ray panels” (Think Mortal Kombat) of the effect that it’s having on the Unified’s non-empathy having, soldier brain. And the killing blow is spectacular as Aco and Fajardo turn gore into poetry by turning the Unified’s brain matter into a sound effect. One of the highlights of Midnighter as a whole was its creative, no holds barred fight sequences, and Aco makes sure that issue 12’s big battle is worthy of its predecessors while Orlando keeps Midnighter’s character consistent.

TheUnified

Midnighter hates the Unified so much because he is hurting innocent civilians in some misguided crusade to provide retribution for a terrorist attack on American soil. He might be a killer, but he’s not a cold-blooded one like the Unified, who is the metahuman embodiment of destruction porn in the first few pages of the comics. For example, Midnighter takes a break from beating up various Multiplexes to help a Modoran child find shelter and safety when a Modoran soldier points a gun at the kid and calls him a coward. Even in his most violent moments, Midnighter is always there to protect those being exploited by powerful forces just like he was with the Gardener.

PostBattleApolloMidnighter

This is because he is a human being and not a weapon or a lab experiment, and Orlando, Aco, and Petrus spend plenty of time at the end of the issue reinforcing that with his friends in Boston throwing him a nice party after he tells Gardener about Bendix’s return because that relationship is always going to be super complicated. Even though he was betrayed by Prometheus, Midnighter has come to trust some people, and he even begins to repair his relationship with Apollo. Along with their skill laying out action sequences, Aco and Petrus draw really sexy men, which makes Apollo and Midnighter’s flirty banter and make-outs extra flaming hot. But Orlando wisely keeps their relationship ambiguous with dialogue like “Who said he’s my man?” even though it’s clear from their body language that they still love each other. However, their kiss and makeup scene is a huge progression from the beginning of the series when they wanted nothing to do with each other.

Another relationship that Orlando leaves open for other writers to explore in the future (Hopefully, Rob Williams in Suicide Squad and definitely Tim Seeley in Nightwing.) is Midnighter’s place in the black ops, espionage world of the DC Universe. Spinning out of his work with them in Grayson, Midnighter started by backing Helena Bertinelli and Spyral, but by the end of Midnighter #12, it seems like he’s more on Amanda Waller’s side, especially when she tells him that Bertinelli is reverse engineering Afterthought, a superhuman with precognitive power that beat Midnighter up a few issues back. And even if they never meet again, Orlando gives them a relationship of mutual respect as Waller isn’t afraid to correct her mistakes, like the Unified, or get her hands dirty. (She throws down with Bendix a little bit.) Midnighter definitely sees her as a worthy opponent, who can occasionally get the drop on him with her brilliant tactical mind, despite her not having any special powers or abilities.

Midnighter #12 is a wonderful capper on Steve Orlando, Aco, Hugo Petrus, Romulo Fajardo, and other wonderful artists’ story of a man trying to maneuver through the world and find his identity as both an open gay man and science experiment turned violent, yet altruistic anti-hero. The final two pages of him kissing and talking to Apollo about his uncertainty for the future and leaping into action perfectly encapsulate the character of Midnighter, who is a total badass that struggles to navigate the minefields of romantic relationships.

Story: Steve Orlando Art: Aco and Hugo Petrus Colors: Romulo Fajardo Jr.
Story: 9 Art: 9.5 Overall: 9.3 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review.

Preview: Midnighter #12

MIDNIGHTER #12

Writer: Steve Orlando
Art: ACO & Hugo Petrus
Colors: Romulo Fajardo, Jr.
Letters: Tom Napolitano
Cover: ACO & Romulo Fajardo, Jr.

Midnighter, Apollo and the Suicide Squad square off against The Unified—one of Henry Bendix’s most dangerous creations! Is their combined strength enough to stop a being as powerful as Superman and as intelligent as Midnighter?

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Review: Midnighter #11

midnighter-11-coverViolence and tenderness collide once again in Midnighter #11 as Apollo saves his ex-boyfriend and our protagonist from certain death stemming out of last issue’s Deadshot exploding plane trick cliffhanger. The opening three pages showcase Aco’s storytelling abilities as he goes from the slow, very homoerotic burn of a shirtless Apollo tending to a wounded Midnighter to applying his layout skills to Apollo’s Superman-level speed and power set as he catches Midnighter in a moment that will make long time fans of the couple from their Wildstorm days in Stormwatch and The Authority beam with joy. Writer Steve Orlando‘s plot is mostly action-driven with Bendix (the man who experimented on Midnighter) unleashing The Unified and justifying its existence with the brashness of a more articulate War on Terror-era George W. Bush as Midnighter, Apollo, and Helena Bertinelli battle the Suicide Squad while learning from their mistakes. But he also leaves enough time to dig into Apollo and Midnighter’s (kind of) reconciliation showing that they still deeply care for each other and also that they make a great team. And their conversations are the beating heart of the issue.

With the arrival of Apollo, colorist Jeromy Cox introduces some real radiance to the Midnighter title, which has mostly been blood splatters or cold, clammy labs and secret bases with some splashes of color, like Parasite’s purple body. But Cox gives Apollo quite the aura with a kind of halo behind him and a gorgeous sunset backdrop in both his opening scene, and when he catches Midnighter. Aco also finds a new use for his snapshot panels in showcasing Apollo’s abilities and showing how different he is from Midnighter. Instead of using these panels to show the limbs that he is breaking, Aco uses them to show the number of people Apollo is saving as Bendix takes control of the door technology that Midnighter uses to get around and almost turns Helena and some Spyral agents into street pizza.

ApolloSavestheDay

However, this being Midnighter, there is a room for a bit of the old ultraviolence, including a brutal, yet masterful fight sequence between Midnighter and Afterthought, who is the precognitive Rookie of the Year on the Suicide Squad. Orlando and Aco continue to have a talent in finding foes that match up well with Midnighter and give his fight computer a workout even if Afterthought doesn’t have the personal dimension Prometheus had. This isn’t a problem because Afterthought is just a checkpoint on a longer journey directly connected to Midnighter’s origin, and his fight with Midnighter is like watching a Rocky film on speed as M takes hit after hit until turning a corner just in time with a sound effect inflected punch. And as an added bonus, Aco gets to show off Helena’s crossbow skills when she squares off against Captain Boomerang in a ranged weapon battle royale. He and Orlando don’t waste the colorful characters of the Suicide Squad creating opportunities for fun, flashy battles and well-timed quips from Midnighter. Hugo Petrus also gets to draw some pivotal scenes featuring Amanda Waller and Bendix as she is confronted with her tactics (including nanobombs to keep her supervillain hit team under control) being used on a chaotic, almost godlike scale with Bendix turning up her mistrust of superheroes and Machiavellianism to eleven as the issue concludes.

ApolloandMidnighter

And to fight a god, you need one of your own, and luckily for Waller, Spyral, and the whole DC Universe, Apollo is back. I discussed his signature visual style earlier, but his real impact on Midnighter #11 is emotional, not just as an incredibly fit deus ex machina. Midnighter pours out his soul to Apollo in a heartfelt monologue about how he has come to terms with being Midnighter all the time, not having a secret identity, and dating again even if his last boyfriend turned out to be a supervillain. It gets sappy too, but Orlando breaks things up with a little flirty banter and probably the sexiest this book has gotten since Dick Grayson wore a towel. Aco has a knack for the slow rhythms of foreplay, but Apollo and Midnighter’s reunion must come on the field of sketchy, genetically enhanced black ops war. The final page featuring them is poster worthy though, and issue twelve can’t come soon enough

Midnighter #11 introduces Apollo to the series at the best possible time as Steve Orlando, ACO, Hugo Petrus, and Jeromy Cox explore his fractured relationship with Midnighter and awe-inspiring power between and during a series of excellently choreographed scuffles with the Suicide Squad and Bendix’s The Unified.

Story: Steve Orlando Art: ACO and Hugo Petrus Colors: Jeromy Cox
Story: 8.5 Art: 9  Overall: 8.7  Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

Review: Midnighter #10

5077335-midn_cv10_dsIn Midnighter #10, we finally get the long awaited showdown between Midnighter and the Suicide Squad as artist ACO provides some of his most fun layouts yet channeling late-90s bullet time as Deadshot and Midnighter match up. The issue isn’t all punching, kicking, shooting, and trash talk. (Steve Orlando’s dialogue is 90% various anti-heroes and villains trying to roast each other though, and it’s very entertaining.) There are also connections made between Midnighter and Amanda Waller, who admires her ability to turn terrible criminals for weapons to do something good and is especially impressed by the special nano collar that she uses for the Suicide Squad. By the end of the issue, Midnighter has truly proven himself to be the ultimate wildcard in a black ops war fought between Spyral, Task Force X, and even the God Garden for a chance to control the world’s superhumans. This is definitely the skeevy side of the DC Universe, and Midnighter is right at home along with his creative team of Orlando, ACO, Hugo Petrus (who takes penciler duties for half an issue), and colorist Romulo Fajardo, who brings the brutality with his reds.

Orlando makes a case for becoming the writer of the main Suicide Squad series once DC Rebirth rolls around in his writing of Amanda Waller’s character. She’s the queen of all opportunists, and her dressing down of Deadshot citing his low mission performance rate compared to the pre-cog Afterthought may be her finest moment in the New 52. Waller and Midnighter are definitely the proverbial irresistible force and immovable object. Even though he does bust out of her restraints, the so-called Suicide Squad B-team ends up being a better match for him, mostly thanks to Parasite’s absorbing/draining ability and Harley Quinn’s sheer craziness. However, Orlando and ACO give Midnighter a chance for payback for the blowhard Deadshot with his completely logical way of taking him out in the most painful way Midnighter10Interiorpossible. (Hint: It has to do with the “tools” he uses to play with his favorite toy. Everything is a double entendre with Midnighter.)

Deadshot’s reliance on firearms instead of hand to hand fighting or martial arts moves lets ACO play around with different grids and double page spreads in Midnighter #10. He creates a kind of “bullet time” effect with shots spraying in a pair of eight panel grids on the side of the page while Deadshot faces up against Midnighter and continues to insult him calling him an off-brand Batman even if only one of his rounds hits Midnighter. Letterer Tom Napolitano is truly the secret weapon on this issue, which is filled with shots blasting, bones cracking and even some hammer cracking once Harley Quinn joins the fray. His sound effects are emphatic and draw you into the action while complementing Fajardo’s colors, like orange for gunshots or yellow for hand to hand and finally red for the really painful stuff. If Midnighter was a film, Napolitano would be the sound editor and sound mixer, and he deserves an Oscar/Eisner for his work here.

Midnighter #10 puts the anti-hero in the middle of a kind of superhuman Cold War, and he must weigh his options in working for a variety of morally ambiguous or downright amoral organizations. He picks Spyral for now because they are his employer even if he lines up more ideologically with Amanda Waller. Just like Waller uses supervillains to accomplish good things in messy ways, Midnighter uses his God Garden enhancements to help people in extremely violent ways. Throw in some great humor from Midnighter and the Suicide Squad members, an intersecting narrative involving DC Universe black ops organization and a superhuman arms race, and detail studded pages from ACO and Hugo Petrus, and Midnighter #10 is a shining example of why this title is one of the best comics in the action genre. And it literally goes out with an orange bang courtesy of colorist Romulo Fajardo Jr.

Story: Steve Orlando Art: ACO and Hugo Petrus Colors: Romulo Fajardo Jr. Letters: Tom Napolitano
Story: 9 Art: 9 Overall: 9 Recommendation: Buy

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