Tag Archives: business

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I’m slowly making my way through the back-log of reviews.  You might have noticed.  Aspen comics making their “debut” yesterday and I’m happy to say, expect to start seeing IDW as well.  But, while you wait for those reviews (the first hitting who knows when), here’s the news you might have missed.

Around the Blogs:

ComiChron – Comics cover prices from 1961 to present – The great site takes a look at the average prices of comic books over the years.

Con Coverage:

CBLDF – Road Report: Baltimore Comic-Con

Around the Tubes Reviews:

LFPress – Black Widow: The Name of the Rose

MTV Geek – Cage of Eden, Vol. 1

Andy Naselli – Luther: The Graphic Novel

CBR – Ultimate Comics: Ultimates #1

The Ouhousers – Ultimate Comics: Ultimates #1

Bloggers [Heart] Books – Vampire Academy

Rotting Flesh Radio – Witch

comiXology Goes Live With Over 100 Comics Stores Through Their Retailer Digital Storefronts Program

Official Press Release

Comic Stores Can Now Prosper From the Sale of Digital Comics From Top Comic Publishers

New York, NY- August 23th, 2011 – comiXology in partnership with ICv2, today launched over 100 online storefronts to sell digital comics as a result of its Digital Storefront program for retailers.  Participating comic retailers have gone live with their deployment of a comiXology-powered store and reader, enabling them to prosper from the sale of digital comics from top comic publishers, including DC Comics, Image, BOOM! Studios, Dynamite and many more. Also, in conjunction with DC and their Relaunch, all participating retailers will be able to sell all the same day as print comics.

Announced in January, the Digital Storefront program enables retailers the ability to sell digital comics with a simple integration into their existing site while tapping into comiXology’s vibrant digital marketplace. Any comic book fan will now be able to purchase digital comics online from their local comic store’s digital storefront with a portion of each purchase going directly to the retailer. All digital purchases will be compatible with the Comics by comiXology platform, providing fans the ability to enjoy their comics on their mobile devices (iOS and Android) and on the Web at their retailer’s websites by way of cross-platform synchronization.

“These retailers have put their trust in us from day one and we’re excited to make good on our commitment to bring them into the vibrant digital marketplace leveraging comiXology’s technology as a backbone for their success,” said David Steinberger, CEO of comiXology. “We have been working hard with our retail and publishing partners to make this program a reality for the benefit of the comic industry and take pride in starting to see it come to fruition.  We look forward to continuing on this important initiative and celebrating its success with all our partners.”

comiXology’s participating publishers DC Comics, Image, BOOM! Studios, Dynamite benefit from comiXology’s Digital Storefront Affiliate program through wider distribution on the Web and by strengthening the relationships between publishers, comic stores, and fans that have so successfully made comics a major force in world culture.

“Our deployment with comiXology as part of its Digital Storefront program for retailers marks the beginning of our introduction into the digital comic book world, which we believe will open up new revenue streams while strengthening our relationship with publishers and consumers,” said Chris Niles of Legacy Comics.  “From the adoption of its Retailer Tools and Pull List services, we’ve taken a long journey with comXology into the digital marketplace which culminated with the deployment of a comiXology-powered digital storefront and reader – making us one-stop shop for both print and digital comics.”

To request more information about the Digital Storefront Affiliate program, retailers can visit: http://retailers.comixology.com/digital_form/

About comiXology
Since 2007 comiXology has been developing the technological infrastructure to bring comics into the digital mainstream and expose new audiences to the rich history and culture of the industry. Through partnerships with top comic book publishers including Marvel Comics, DC Comics, Archaia Entertainment, BOOM! Studios, Dynamite Entertainment and Image Comics as well as their own mobile and web apps which hosts over 12,000 digital titles, comiXology has become a leader in digital comic book proliferation. Also focused on creating strong ties with retail stores through its technology solutions, comiXology continues to transform the previously fragmented comic ecosystem into a vibrant and cohesive marketplace.

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The Graphic Policy office is still standing after the 5.8 earthquake yesterday (we’re just outside of DC in Virginia) and I wish I could say the piles of comics, graphic novels and movies thrown about due to it.  That’s not the case, and is really just post convention chaos.  While I attempt to get things in order, here’s the news you might have missed.

Around the Blogs:

Von Allan Studio – Minimum Wage and the Prices of Comics – A very good article about the comic book market and a look at wages over the years compared to the price of comics.

 

The Huffington Post – Comic Books go to war- A Very Brief History of the War ComicAlways great to see articles about comic book history.

Education Matters – Schools need comic booksA good article about using comic books in the classroom.  Reading, no matter what it is, is good for children.

Bleeding Cool – Marvel Fires Some Of Their Marketing People – A lot of people reported this and this article seems to be the most likely scenario and even handed.

Con Coverage:

Bleeding Cool – Baltimore Comic Con In My Pants by Joshua Lazarus

The Beat – Baltimore Comic-Con Photo Parade

The Beat – Fun times in Baltimore, 2011 edition

Around the Tubes Reviews:

IGN – Ultimate Comics: Ultimates #1

Primary Ignition – We3: Deluxe Edition

Digital vs Reality, Where Comicshop.net Gets it Wrong

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In an article posted yesterday ComicShop.net responded to another article about digital sales, brick and mortar stores and the habits of bloggers for not quoting facts.  The article spends the first half attacking bloggers while the second glosses over the bigger issue of digital sales versus real world retail.

When comic blogs speculate about the doom of shops as the digital option increases, they either refer to each other’s blogs as evidence. Or worse they lazily use the “some people say” method where they don’t have to actually cite anything, but speculate openly as if that all that’s being talked about on the street or in the square.

The generalization might be the case for the sites writer Chris visits, but he himself throws out statistics and makes assumptions in this article which aren’t “fact” either.  Let me show an example.

When it comes to digital comics, let’s go with the assumption that the target demographic is the same as print which is 18-24 year-old males. Only 15.2% of iPad owners are between the ages of 18-24. That’s a lot of kids, but the majority of iPad owners are older and wealthier. And maybe that’s because of the price. The average income for 18-24 is $15k per year.

The article should be focused on facts about digital comics.  It’s a growing area of retail and revenue, that is true.  I wish I could throw out stats, but the companies that have shared those with me have sworn me to not divulge them, but it’s increasing leaps and bounds.  At the same time, as those digital sales are increasing, physical sales seem to be shrinking, according to statistics published on sites like ICv2 or ComiChron, the year is down.  At the same time, attendance is up at conventions.  So what is the deal about digital sales and physical sales?

Comicshop.net is more than likely correct when it says that the death of Borders is likely due to poor management, not the state of print.  At the same time, this article comes at the same time Atomic Comics announced it’s closing it’s doors.  No matter how you cut it, sales are down, the stats show that.  Is it due to the economy?  Are people just tired of comics?  We won’t have a real answer unless someone asks the customers the industry is hemorrhaging.

But, convention attendance is up.  So, what’s the disconnect?  Could it be people are tired of the idea of monthly serials?  Do they not want to make weekly trips?  Or, is the metric for sales not showing the complete picture?  There is no one measurement that tracks digital, direct market and mass market sales.  Maybe people are leaving stores and instead purchasing items from other sources like Barnes & Noble or Amazon?  Maybe they’re going to digital sales instead?

The real figures of who is reading digitally is interesting.  It’s not the youth Comicshop.net cites in their hyperbole of an argument.  Doing a search on Facebook, those who identify they like digital comics is actually in the 31-40 year old range.  The largest segment is those age 35-40.  That skews older than the rest of the comic market on Facebook by over a decade.  Digital comic fans (on Facebook) are older, and more educated.  We can also guess that they probably have more income than their younger counterparts (but that’s conjecture).

If you really think comic shops are slowly dying off because of the demand for digital, your privilege is showing. Comic shops are dealing with a tough economy because comic books are a luxury—the first thing that gets cut when people are trying to save money. Food or comics? There’s no app for that.

But, what Comicshop.net fails to cite with this is statistics.  Here’s actual sales numbers for DC and Marvel over the years.  In a similar economic climate of the lates 70s, sales dipped, but stayed somewhat steady.  The market also boomed during the recession of the late 80s and 90s at the same time gimmicks took off.  The mass market was shrinking as the direct market grew.

During the 2000’s graphic novels exploded and have seen continued growth in popularity, but during that time period we also saw their increased exposure in the mass market and big box stores.

Instead of blaming the economy, which it seems sales is inconsistent, but slightly weaker, the history actually seems to show that sales has suffered from the loss of the mass market.  That’s as much as the economy seems to be a likely culprit and issue.  Less exposure in high trafficked and high exposure stores is where we should be looking as much as anywhere.

The Case for #comicmarket and #comicretail

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Comic book retailers, artists, writers, fans and the industry as a whole received a black eye on Sunday over comments made by a prominent retailer regarding speculation the new Ultimate version of Spider-Man would be African American.  The reality is a bit more complicated than that, as Miles Morales was revealed to be the new person under the Spidey mask.  Miles is a new mixed-race character who seems to embrace the heart of what Spider-Man is about.  He’s the embodiment of that core that makes the character beloved and so easy to relate with.  And in a way the Twitter discussions using #comicmarket and #comicretail should be the same.  Embodying the positive core that is the comic book industry and hobby.

#comicmarket is an ongoing discussion between comic book retailers, creators, publishers and fans where new ideas on how to move the hobby and industry forward flows back and forth.  On Monday, I vented some frustration that the discussion had turned negative, populated with insiders who weren’t open to all of the new individuals participating, though they may claim it, and pepper what’s generally positive discussion with threats to comic creators and publishers who don’t participate.  What was a great idea turned into an insider’s tool that was all to quick to reject what could be valid viewpoints from outside individuals.

#comicretail on the other hand was started in reaction to the racist comments mentioned above.  So far the discussion is positive, dominated by retailers who want to learn from each other and independent comic book creators looking to those retailers for ideas how to get their product out before a wider audience.  It’s young, not heavily trafficked, but has the right attitude, inclusion.

As #comicmarket descended into a Twitter pile-on on Monday, you could feel the tension rise, as numerous new individuals caught wind of Sunday’s incident.  It’s also apparent some didn’t learn their lesson, and there’s issues deeply rooted within the community when it comes to race in comic books.  My plead to them is stay.  Stick around, and participate.  I Tweeted the below later in the day:

Some artists, writers and publishers publically and privately stated this incident is why they don’t participate in the discussion and is the perfect example of what’s wrong with the comic book retail end of things.  It was the public example of the unprofessional nature by some of those who sell the wares, and unfortunately those unprofessional members are also some of the most vocal and high profile.

While it’s sad there’s a need to deal with this behavior, it was necessary.  The tension and frustration was building for many, and you can see that in the #comicretail split off discussion.  But, #comicmarket and #comicretail can be and should be a vital part of the greater movement to expand and professionalize the comic book industry.  It’s the progressive voice of what has been a stale business with a failing model.  It can break through the entrenched institutions and democratize purchasing and sales.

For the first time in history, people throughout the world have the ability to discuss things in real time, sharing information, techniques and data as to what is working for them.  It allows writers, artists and publishers to reach stores easier, stripping power away from a broken distribution and marketing system.  What at times waited for conventions, conferences or conference calls, can now occur 24/7 365, unfiltered.  This is unprecedented, important and also allows for those who might not be involved in day to day operations of the comic book industry to weigh in with their knowledge which might be helpful.  There is no wall anymore, these two hashtags are an embodiment and example of the community.  But most importantly, an embodiment that is open to all, and where no one can be excluded.  That being said, we’ll deal with issues like Sunday, but it spurred a vital discussion about race in comic books, so we can’t say there wasn’t a positive.  The Twitter discussion might have been started by a few, but it was never theirs.  It’s for us all.

Too many have images of “The Comic Book Guy” from The Simpsons when they think of the register jockeys who sell funny books.  #comicmarket and #comicretail is an opportunity to break that mold.  It’s a public face of the industry, which is what was so disturbing about Sunday.  The incident painted retailers and fans in a bad light, but it also turned off so many past, present and potentially future participants.

I plead you to still participate.  Don’t let one incident deter you.  If nothing else, after Sunday, you should engage more and show your professional attitude and add your voice to the discussion.  You need to add to the progress we’ve made, and help pave what’s yet to come.  The more that do, the easier we can control and drive a productive atmosphere that benefits us all and puts a positive face on a form of entertainment that too many forget exists.

LaViaz Mobile and Gen Con Sign Deal

Official Press Release

LaViaz Mobile and Gen Con LLC sign 2-year contract extension, announce Gen Con Indy Mobile for Android

Seattle, WA (July 28, 2011)‹Gen Con LLC announced today that they have signed a 2-year contract extension with LaViaz Mobile, based in Carmel, IN, to develop mobile applications for Gen Con Indy.  The nation’s largest gaming convention is scheduled for Indianapolis August 4-7.  Concurrently, LaViaz Mobile announced the availability of Gen Con Indy Mobile for Android .  Gen Con Indy Mobile will allow attendees to synchronize the latest version of the event catalog on their Android devices as well as Apple’s iPhone family of smartphones while at the convention.  They will also be able to “mark” events as favorites and tell their friends about events they are attending.  The application will also feature integration with Facebook and Twitter, popular social networking sites and maps of all the venues.  Gen Con Indy Mobile will be available as a free download from the iTunes App Store and Google¹s Android Market.

“We have received tremendous feedback from our attendees to offer Gen Con Indy Mobile for Google¹s Android platform” stated Scott Elliott, Senior Director of Sales for Gen Con LLC.  “Working with our Promotional Partner, LaViaz Mobile, Gen Con Indy is pleased to extend the Best Four Days in Gaming to our attendees with Android phones.”

Combining expertise in mobile application development and industry knowledge, LaViaz Mobile developed EventView , a modular application development platform.  Gen Con Indy Mobile is built on this platform.   “In addition to providing a better experience for attendees, the modular design and resultant flexibility of EventView  make application development and implementation time minimal for convention organizers”  stated Ron Blaisdell, CEO of LaViaz Mobile.  “Extending EventView  to the Android
platform was just a natural progression of our investment in mobile applications that support the convention and event industry”.

About Gen Con
Gen Con, LLC produces the largest consumer hobby, fantasy, sci-fi and adventure game convention in North America.  Its operations include Gen Con Indy and licensees for European and Asia Pacific Gen Con shows.  It was acquired in 2002 by former CEO and founder of Wizards of the Coast Peter Adkison, who owns the company headquartered in Seattle, Washington.  Gen Con is a consumer and trade experience dedicated to gaming culture and community.  For more information visit our website at www.gencon.com.

About LaViaz Mobile
Offering end-to-end mobile application development, LaViaz Mobile captures, and delivers multimedia content to mobile devices, giving businesses and organizations an opportunity to expand and enrich their customer and member bases through exclusive wireless multimedia applications.  For more information visit our website at www.laviaz.com.

Marvel Unveils New Comics For Comics Program

Official Press Release

Marvel Unveils New COMICS FOR COMICS Program

As part of Marvel’s unrivaled efforts to provide support to comic retailers in 2011, Marvel is pleased to announce the return of their groundbreaking Comics For Comics program, offering all retailers a chance to turn unsold comics into a rare Marvel variant! The extremely limited edition Fear Itself #6 McGuinness Variant will be made available to retailers who return the covers of select comics. In addition, qualifying retailers will gain exclusive access to a special Marvel sale.

“In these tough economic times, feel it’s our duty to help,” explained David Gabriel, Marvel Senior Vice President of Publishing, Sales and Circulation. “After the overwhelmingly positive response to our Comics For Comics programs, through which we received tens of thousands of covers, we’re excited to provide retailers with the chance to help their stores through selling an ultra-rate variant.”

Retailers – for every 50 stripped covers of the following comics from the below group sent to Marvel, you will qualify to receive one FREE Fear Itself #6 McGuinness Variant.  The 50 stripped covers can be any combination of the comics listed in that group and all submissions need to be received at the Marvel office at the address below by Friday 8/12/2011.   Also included with the stripped covers must be your store contact information including Diamond Account # and email address. With boxes of covers arriving every day, Marvel urges retailers to get theirs in by the due date to guarantee themselves copies of this stunning variant.

Retailers with any questions about Marvel’s Comics for Comics program, should e-mail helpme@marvel.com for further assistance.

Please note: No second printings, third printings, variants, are accepted as part of this promotion. Only the specific issues of the series listed below are eligible

FLASHPOINT ABIN SUR THE GREEN LANTERN #1

FLASHPOINT BATMAN KNIGHT OF VENGEANCE #1

FLASHPOINT CITIZEN COLD #1

FLASHPOINT DEADMAN AND THE FLYING GRAYSONS #1

FLASHPOINT DEATHSTROKE THE CURSE OF RAVAGER #1

FLASHPOINT EMPEROR AQUAMAN #1

FLASHPOINT FRANKENSTEIN CREATURES OF UNKNOWN #1

FLASHPOINT GREEN ARROW INDUSTRIES #1

FLASHPOINT GRODD OF WAR #1

FLASHPOINT HAL JORDAN #1

FLASHPOINT KID FLASH LOST #1

FLASHPOINT LEGION OF DOOM #1

FLASHPOINT LOIS LANE AND THE RESISTANCE #1

FLASHPOINT PROJECT SUPERMAN #1

FLASHPOINT SECRET SEVEN #1

FLASHPOINT THE OUTSIDER #1

FLASHPOINT THE REVERSE FLASH #1

FLASHPOINT THE WORLD OF FLASHPOINT #1

FLASHPOINT WONDER WOMAN AND THE FURIES #1

Address To Send Submission:

J Friedfeld

Marvel Entertainment LLC

135 West 50th Street, 7th Floor

NY, NY 10020

Information To Be Included With Submission:

Store Name

Store Address

Contact Person

Email Address

Phone Number

Diamond Account #

List of stripped covers being returned and their quantities

All the directions above must be adhered to in order to receive the free Fear Itsellf #6 MCGuinness Variant and the submissions must be received by Friday 8/12/2011 in order to qualify.

Please note that this is not a Diamond-affiliated promotion and Diamond should not be contacted. Retailers will be contacted via email once Marvel receives the submissions.

Fear Itself #6 Comics For Comics Variant

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It’s the weekend before San Diego Comic-Con and I’m putting together my final preparations, fun!  While I’m running around doing errands and you’re enjoying your weekend, here’s the news you might have missed.

Around the Blogs:

Maplewood Patch – Comic Books Can Save Lives, TooHelp raise money by buying comic books!

Kotaku – Captain America Does His Best Mirror’s Edge Impression on the iPhoneIf only I had an iPhone….

Slash Film – Fox Buys Graphic Novel ‘Rust,’ An Adventure Story With a Jet PackWe’ll have a review of the graphic novel soon.

Las Vegas Sun – Boom! Pow! Comic book store fights recession – How one store has fought against the recession and is thriving.

Con Coverage:

The Beat – The Comic-Con Virgin Diaries: Ali C. Day 1

Courier Journal – Derby City Comic Con | Saturday’s show first in years

Bleeding Cool – Will It Be Conflict Thursday At San Diego Comic Con?

MTV Geek – Review: SDCC-Exclusive Young Justice Superboy Figure

Bleeding Cool – San Diego Debut: Bill Sienkiewicz Sketchbook 2011

The Beat – The Comic-Con Virgin Diaries: Lauren A. Day 1

Bleeding Cool – Crossed Infects San Diego With Trading Cards, Ashcans And Exclusives

Bleeding Cool – Media Invited To Garth Ennis Stitched Press Conference

MTV Geek – SDCC 2011: Exclusive Gear Worth Waiting In Line For

The Beat – The Comic-Con Virgin Diaries: Nate C. Day 1

Around the Tubes Reviews:

CBR – X-Men: Schism #1

IDW Announces New Senior Editor

Official Press Release

IDW Announces New Senior Editor

Former Marvel editor joins growing publishing company’s expanding team

San Diego, CA (July 12, 2011)—IDW Publishing, a leader in graphic novel and book publishing, announced today that former Marvel comics editor and creator John Barber has joined the company as a senior editor. With over ten years in and around comics, Mr. Barber joins IDW Publishing to head the company’s Hasbro licensed titles, as well as other projects. A New York Times best-seller for his TRANSFORMERS: DARK OF THE MOON movie adaptation, Mr. Barber will also continue to write comics for IDW, including the upcoming TRANSFORMERS #125 with James Roberts and another title to be announced at Comic-Con later this month.

“John is a great addition to IDW’s editorial team,” said Chris Ryall, IDW’s Chief Creative Office/Editor-in-Chief. “I’ve been impressed not only by the books he helmed at Marvel, but also by the projects he’s worked on since then, such as Kick-Ass and Turf. Add to that the fact that he was already part of our developing TRANSFORMERS writing team and you have a pretty perfect fit on all counts.”

Prior to joining IDW, Mr. Barber served as an editor at Marvel for six years, working on titles such as the Ultimate line of comics, Stephen King’s Dark Tower, the Eisner-nominated “Old Man Logan,” and the Marvel Comics Presents series. In addition to writing TRANSFORMERS: DARK OF THE MOON movie-related comics for IDW, Mr. Barber has also authored numerous stores in the Marvel Universe.

“This is a great opportunity. I was perfectly content living the freelance life, but when the possibility of joining the IDW editorial team came up, I jumped at the chance,” said Barber. “There’s nothing I like more than creating exciting comic books, and that’s what this job is all about. Throw in getting to work with Chris and all the members of this amazing editorial staff, plus all the incredibly talented creative teams and all the amazing properties IDW publishes–and you’ve got a happy John Barber.”

IDW Publishing also announced today the promotion of Tom Waltz to the company’s first senior staff writer position, in addition to his duties as editor, and the expansion of the company’s book department with long-time IDW employee Alonzo Simon becoming an assistant editor.

As editor/senior staff writer, Mr. Waltz will continue his role as editor on a wide variety of titles, including GHOSTBUSTERS, CODE WORD: GERONIMO and many of IDW’s video game-related series. Mr. Waltz will also author or co-author an increasing number of series for IDW, such as the upcoming TEENAGE MUTANT NINJA TURTLES ongoing series and other still-to-be announced projects.

As assistant editor in IDW’s book department, Mr. Simon will have a hand in many of the graphic novels and hardcover collections published by the company. Since taking over his new duties, he has already worked on upcoming releases such as INFESTATION, VOLUME 1, ARCHIE’S JOKE BOOK and GODZILLA: KINGDOM OF MONSTERS, VOLUME 1.

Visit IDWPublishing.com to learn more about the company and its top-selling books.

About IDW Publishing
IDW is an award-winning publisher of comic books, graphic novels and trade paperbacks, based in San Diego, California. Renowned for its diverse catalog of licensed and independent titles, IDW publishes some of the most successful and popular titles in the industry, including: Hasbro’s The TRANSFORMERS and G.I. JOE, Paramount’s Star Trek; HBO’s True Blood; the BBC’s Doctor Who; Toho’s Godzilla and comics and trade collections based on novels by worldwide bestselling author, James Patterson. IDW is also home to the Library of American Comics imprint, which publishes classic comic reprints; Yoe! Books, a partnership with Yoe! Studio; and is the print publisher for EA Comics.

IDW’s original horror series, 30 Days of Night, was launched as a major motion picture in October 2007 by Sony Pictures and was the #1 film in its first week of release. More information about the company can be found at IDWPublishing.com.

Marvel Announces New Stores Initiative

Official Press Release

Marvel Announces NEW STORES INITIATIVE

Marvel is proud to announce the New Stores initiative, an unparalleled support program for retailers opening new “brick and mortar” comic book shops  worldwide. To qualify for the benefits of Support Your Stores initiative, retailers need only contact their Diamond representative to ask for inclusion in this program. The benefits include, but are not limited to:

  • A six-month 53% Discount
  • Marvel’s new inclusion in the ongoing Diamond “stocked to the Max” program, following the same Diamond rules with onetime Stocking discount of 59% on all in stock items!
  • FREE copies of nearly two-dozen of Marvel’s top-selling collections featuring the world’s most popular super heroes
  • FREE recent variant covers
  • Unprecedented discounts on Marvel product for the first six months of membership in this program
  • Exclusive sales calls from Marvel and Diamond staff
  • FREE access to first looks on the Marvel Retailer Resource Center
  • FREE access to Marvel Digital Comics Unlimited
  • Promotion via Marvel.Com and Marvel’s social media networks
  • Extensive promotional material to create greater consumer awareness of Marvel product
  • And more!

“Our retail partners in the Direct Market are the lifeblood of the comic industry and we’re committed to helping new retailers open across the world,” said David Gabriel, Marvel SVP of Sales. “We want to make it easier for new stores to launch successfully and with the New Stores program we’re arming new retailers with everything we can to help them enter this exciting world. Marvel provides current retailers with a tremendous amount of promotional posters, samplers, sneak peeks, free books, special sales and incentives, and much more—and now we’re applying that successful strategy to helping new retailers promote our medium to even more fans.”

Marvel urges retailers to check the Marvel Mailer and Diamond Daily for more information on the New Stores initiative.

If you’d like to set up a new account with Diamond, e-mail newaccounts@diamondcomics.com or call 800-45-COMIC, ext 215.

Note for current retailers in good standing who are contemplating opening additional locations, this package also applies.

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