Tag Archives: apple

Gerry Conway Killed Gwen Stacy. Amazon Hasn’t Come Close to Killing comiXology.

amazonWhile the above title of this article is clearly hyperbole, so is the reactions to comiXology‘s recent change to their iOS app and the removal of in-app purchasing of their digital comics within it (the ability to purchase through Google Play is also removed, but that’s ignored by most folks). That move has sparked armchair quarterbacks commenting on the change, stating opinion instead of looking at facts. This post originally was going to focus on legendary writer Gerry Conway‘s guest column on this subject. But, since I began writing, more posts have been written again ignoring facts, or clearly having axes to grind with the leading app in digital comics. So, lets look at what folks have to say, and present the reality of this change.

And so, as we could have predicted, Amazon wrecks Comixology.

What has it been, less than a month since Jeff Bezos bought the most promising tool for renewing the mass distribution of comics in the digital era? I’ll give the man this: he’s moved faster to undermine an existing technology for the benefit of his own company than General Motors did when it sabotaged Los Angeles’s public transit Red Line for the benefit of the bus fleet they wanted to sell the City of Angels.

comixology small imageRight away, with an article starting with the above, you know what will follow. The reality is, Amazon has done nothing to comiXology. As stated in numerous articles and interviews, Amazon has yet to actually purchase the software company. That’ll occur some time in the second quarter, most quotes have said June. While changes are clearly being made to prep for that acquisition, I think what Amazon brings to the table will not only cause comiXology to go to the next level, but also take the comic industry with it.

Comixology removed the storefront from its digital reading app for comics on the iPad and iPhone. It didn’t replace it with anything, just a link that takes you out of the app to the Comixology website. No big deal, right? Just one (or two, or three, as it turns out) additional step for the fanatic comic book reader to access comics on his digital reader.

ComiXology absolutely removed the storefront to its iOS app, it did no such thing to its Android app. So, comiXology has changed one app, not the entire eco-system as many individuals writing on the subject have ignored. Now individuals will have to go to the comiXology website to make a purchase and then sync it to their iOS device. This is the same strategy Amazon uses for their Kindle app. It’s against Apples terms of service to allow apps within their store to offer this, so blame Apple, not comiXology for making it more “difficult.” So instead of a process within the app, a few more steps are added to complete the same action. Steps a fanatic will complete anyways, they are after all fanatics.

This is no big deal. And I’ll tell you why and what Conway doesn’t mention. ComiXology, like Amazon and all intelligent technology companies, know more about your behavior than you do. The company has likely crunched the numbers, knowing how many individuals actually purchase from within the iOS app, and have made a conclusion, the business lost due to this change is not greater than the gains of no longer having to pay Apple 30% of their revenue. Numbers don’t lie, and what gets measured gets done. Conway is going off a shortage of information to make his opinion. ComiXology knows more about their customers than he does, and therefore can make much more informed decisions based on numbers, and not emotional opinions.

…it destroys the casual reader’s easy access to an impulse purchase. And that’s a terrible development for the future of comics.

And there’s the issue with so many individuals writing on this subject. They don’t know readers are actually making impulse purchases. ComiXology does an excellent job of presenting readers with choices to purchase through their apps, and through their email program. The actual likelihood is the vast number of purchases are driven by these two factors, not impulse. There are other ways to drive these impulses through links that take readers out of the app to purchase on the website, again bypassing Apple’s 30% cut. Many apps do this successfully.

Yet the fact remains that for someone to discover a comic book today for the first time, he or she pretty much has to be a comic book reader already, or know someone who’s a reader, and he or she has to be comfortable immersing themselves immediately in a very specific sub-cultural experience by stepping through the doors of a comic book specialty shop.

Again, this is an opinion and not fact. Individuals can discover comics in numerous ways. ComiXology’s prolific online advertising program has helped with their explosive growth. Their email program provides suggestions. The company’s thought out presentation of comics through their website and apps present yet another way to discover comics. There’s also word of mouth, and many other avenues, that exist today, as opposed to when Conway was writing. The age of people discovering comics due to specialty shops is over, one just needs to look at The Walking Dead‘s success for that. Mr. Conway, like many in the industry, need to get with times and discover that reality.

Now, I’ve heard some folks say that Amazon is just trying to avoid paying Apple’s “greedy 30% fee” for in-app purchases. This is such nonsense it almost doesn’t require a response, because there are people out there who have a knee-jerk reaction against Apple that goes beyond critical thinking, but in the hopes of reaching more open-minded readers who might be tempted by that argument, let me address it.

Apple CEO Steve Jobs in 2011 specifically focused on Apple’s 30% cut of the revenue as a reason to now allow apps to link outside for purchases. Again, don’t blame comiXology, blame Apple’s policy.

Our philosophy is simple—when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing.

There’s absolutely more than Apple’s “greedy 30% fee,” Conway is right about that. ComiXology also removed the ability to pay through Google Play too. That’s another fee. This points more to the fact that all comiXology did was consolidate the purchasing point, making it easier, and more consistent for customers. It would also open up comiXology to better be positioned to have their own gift card program in stores in the future.

When measuring by revenue, comiXology placed fifth for apps in Worldwide iOS and Google Play revenue outside of Games in 2013. The company itself also placed fifth in the same category for companies. Their revenue when it comes to Google Play and thus Android devices is quite healthy.

Leaving the quality of the technology aside (pro or con), the fact is that at least 80% (probably more depending on your source) of all mobile digital purchases occur on the iPad or iPhone platform.

So here’s the actual numbers, Android holds the largest number of installed-base devices, with 1.9 billion in use in 2014, compared to the 682 million iOS/Mac OS, installed-base devices. Around the world Android also generally leads in market share. Apple also doesn’t have 80% of the mobile digital services, they actually have 38.17% of the traffic versus Android’s 42.83% and when it comes to revenue iOS has 52.7% versus Android’s 33.46%. It is projected though, that Android will overtake Apple when it comes to revenue by the end of the year. ComiXology is positioning themselves for the future.

I dug into Facebook data, and discovered users who “like” comiXology and also have the Android platform lead iOS platform users by almost 2 to 1. Their base might not actually be iOS users, so catering, and making business decisions around that install base might not be the best decision at all. Their future is with Android and Amazon, and the gains to be made there will be discussed further below.

Next we have this anonymous piece. One, if folks aren’t willing to put their name to something, they clearly have an axe to grind.

Comixology is nothing more then technology for Amazon to exploit and maximize money from.

The last I checked no business is a charity. They are here to make money and profit. It’s clear the writer of this article is an industry insider and thus benefits from the industry. The fact is, no comic company is a charity, and all are here to maximize money, that’s why they cancel comics, to make sure they make money. So they whole argument is without merit, and if anything hypocritical.

At that point, does there really need a stand alone comics reading app? The death of the Comixology app with all functionality integrated into the Kindle app is very likely.

What isn’t considered here is comiXology becoming the standard, not Kindle. The Kindle has comics, it’s not built for comics, where as comiXology is the opposite. Why wouldn’t Amazon make comiXology the standard in function, and name?

The author talks about the merits of DRM free comics from companies like Image and Rebellion. When Image made their announcement, I discussed how it’s not as great a deal as seems. ComiXology has DRM, but the experience is much better, especially for those not technically astute. You don’t need to load books, find a reader, go through a process. With comiXology, you get technical support if you have issues, as well as compatibility no matter the platform. The company even allows you to read, pause, and continue across devices.. DRM free services provide none of those benefits. But the proof again is in the results. This is from Image President Eric Stephenson in an interview with Multiversity:

The DRM-free thing, I received a lot of mail from people who were so supportive about it and enthusiastic about it, but sales-wise, it’s a fraction of what we do with ComiXology, so I don’t know if that’s necessarily something that is a selling point to the Image reader.

So, even with DRM alternatives, folks aren’t flocking to them…

As of right now, the only “safe” place to buy digital comics remains those that have DRM free offerings.

Really there is no “safe place.” With DRM free there are hurdles involved as well. Technical, organizational, many the average user are not willing to deal with, and based on Stephenson’s own words, not many individuals period are taking advantage.

So lets recap. ComiXology has data we don’t have access to. What data we do have points to the likelihood that iOS users are not a majority of comiXology users, and the money lost from some hurt by the change will be made up by the lack of paying 30% fees to Apple or through Google Play. That 30% will also go to creators and publishers, driving more money into the industry. More money = more profits boosting the long-term viability of the industry. Amazon opens up a whole new audience to market to with cross promotion that wasn’t previously available. Amazon will do that, Apple won’t. Overall, I’m hearing nothing but gains over the vocal minority who think change is bad.

ComiXology Cuts Out Apple

amazonWell that was quick. The ink isn’t dry yet, but the Amazon purchase of comiXology has already resulted in some changes to the digital comic store and its apps. Multiple updates have hit to their numerous apps, changing how things are done.

When it comes to their Google we received the following:

We’ve made changes to our Google Play Android Comics app so please update to version 3.6. In this new version, we have a new comiXology in-app purchase system and a great new cart feature, one of our most requested features.

In the new app, you may be prompted to update your payment information to continue purchasing books. This is a one-time action after which you can purchase inside the app.

I also received a $5 eGift Card in that email which has an expiration date, and can’t be used in certain parts of the world judging by the posts (ie complaints) to the company’s Facebook page.

comixology small imageWhen it comes to the Apple app we received this:

We have introduced a new comiXology iPhone and iPad Comics app, and we are retiring the old one. All your purchased books will be readable in the new app once you’ve downloaded it and taken the following steps:

  • Sync your in-app purchases to your comiXology account by tapping the Restore button on the Purchases tab
  • Download the new comiXology app. This will be your new home for downloading and reading comics.
  • Start shopping on comixology.com. New purchases will appear in the “In Cloud” tab in our new app

What that means is, comiXology, and thus Amazon, have cut out Apple from profiting from sales through the app directly. This is similar to how Amazon handles their Kindle app, which also does not have in app purchasing. There’s good and bad due to this. The bad is, Apple users will have to purchase items through the website. The good is, indie creators should get more as Apple will no longer be taking a cut.

It also looks like payment through Google Play is no longer an option too based on responses online.

The reaction by the community is not a happy one as expected. People took to social networks to complain.

2014-04-26_1912It’ll be interesting to see what’s next as far as comiXology’s numerous apps as well as the upcoming Amazon phone and if this opens up the digital comic space for an entrepreneurial upstart. I also expect the company’s apps to tank as far as our weekly report, which will have to be modified to better reflect what’s going on.

 

First-Ever D&D Board Game Hits iPad; Developed by Playdeck

lords of waterdeepPlaydek and Wizards of the Coast have announced the release of the highly-anticipated  Lords of Waterdeep on iPhone, iPad and iPod touch. Available on the App Store, Lords of Waterdeep is a stunning digital adaptation of the award-winning Dungeons & Dragons strategic board game.

In Lords of Waterdeep, two to five players assume the role of masked Lords controlling the intriguing city of Waterdeep, one of the most beautiful yet dangerous port cities in the Forgotten Realms. The Lords’ identity remains secret during gameplay so strengths won’t be visible to opponents. The masked Lords vie to purchase buildings and control the city by recruiting agents, whom they send on quests to gain power. Often employing shady dealings in the underbelly of the city and back alleys, the Lords, through their agents, negotiate and outwit each other to rule the city, its treasures and resources.

A strategic board game with worker placement mechanics, Lords of Waterdeep unfurls in eight rounds of action. At the end, the player with the most victory points wins. Agents must complete quests to score victory points and can expand the city by purchasing new buildings that open up new actions and either hinder or help the other lords by playing Intrigue cards to enact carefully laid plans.

Cards and characters will be familiar to those who know and love the tabletop board game. The characters and stories will immediately intrigue those new to the game. Three different types of quests will keep players trying to outguess each other.

With Lords of Waterdeep for iOS, players can now instantly engage in D&D action and are able to play against the computer, friends or the online community through Playdek’s real-time and asynchronous game servers. The digital game will support between two to five players in pass-and-play and asynchronous online multiplayer, as well as play-versus-computer, giving players the chance to play whenever they want.

Other features of Lords of Waterdeep for mobile include:

  • Universal game application – buy once and play on all your devices
  • Selectable online game clocks
  • Rematch button for online and offline matches
  • “Next Game” button takes you to your next online game
  • Matchmaking
  • Player ratings
  • Multiple player offline profiles (for households)
  • Select your faction to act for you in the town of Waterdeep
  • Game tutorial
  • Rule book and card gallery to review game text and effects
  • Options for music and SFX, animation speed, and confirmation pop-ups
  • Retina support
  • iPhone/iPod 5 screen support

 

Around the Tubes

It’s new comic book day tomorrow, what’s everyone getting?

Around the Tubes

Mashable – How Batkid Conquered the World, by the Numbers – Interesting read.

CBR – “The Flash” Gets Standalone Pilot, No Backdoor In “Arrow” – I wouldn’t have given it a shot on Arrow, but as a standalone show…

CBLDF – Apple Drops All Issues of Sex Criminals – Still deciding how I feel….

 

Around the Tubes Reviews

CBR – Marvel Knights: X-Men #1

CBR – Rocket Girl #2

Around the Tubes

It’s new comic book day! What’s everyone getting?

Around the Tubes

ICv2 – Another ‘Wolverine’ Movie – Anyone really surprised?

CBR – Apple Blocks “Sex Criminals” #2 on comiXology iOS App – Interesting.

Bleeding Cool – Joshua Hale Fialkov Adapting The Bunker For Lionsgate TV – Probably the best digital series out there right now.

The Mary Sue – Warner Bros. Is Creating A TV Show For DC Comics’ Hourman, Because That’s An Awesome, Well-Known Superhero – Much like Marvel, you just have to hope there’s some plan with this.

Bleeding Cool – Larime Taylor Slams Comikaze And Other Shows For Lack Of Disability Awareness – Good! SDCC had issues. So many have issues.

Kotaku – Wrestling Game Or Greatest Super-Hero Game Ever? – This is amazing.

 

Around the Tubes Reviews

Comic Vine – Adventures of Superman #28

Big Shiny Robot – Bandette Volume 1: Presto!

CBR – Unity #1

Around the Tubes

It is new comic day! What’s everyone getting as they head to the shops?

Around the Tubes

Bleeding Cool – Ex-French Attorney General Sues Over Graphic NovelYeah, can’t see this happening in the US.

Engadget – Apple patent outs system for turning video game choices into comic books, is all about Mass Effect This is interesting.

Kotaku – Batman: Arkham Origins Will Have Multiplayer, Sources Say – It could work and definitely would be interesting.

 

Around the Tubes Reviews

The Beat – Daredevil #25

Publishers Weekly – Comics Reviews—December

Around the Tubes

It was new comic book day yesterday, what’d everyone get!?

Around the Tubes

CBLDF – ComiXology Chief: “Apple Didn’t Ban Saga #12.” Comic Available on iOSNerd rage!!!

ArtsBeat – ‘Spider-Man’ Legal Fight Ends in ‘Artistic Divorce’ When’s the musical about this going to come out?

 

Around the Tubes Reviews

Comic Vine – Avengers #9

Comic Vine – Batman #19

CBR – Batman #19

Comic Vine – Batman and Robin #19

Comic Vine – Constantine #2

Comic Vine – Demon Knights #19

Comic Vine – Fantastic Four #6

Comic Vine – Green Lantern Corps #19

Comic Vine – Hawkeye #9

Comic Vine – Saga #12

Comic Vine – Secret Avengers #3

Comic Vine – Thor: God of Thunder #7

Comic Vine – Uncanny Avengers #6

Comic Vine – Uncanny X-Men #4

MTV Geek – Walking Dead #109

Remeber Saga #12 is Banned on Apple, so Get it Where You Can

Saga #12 which hit stores today has been banned by Apple, so no getting it there or on apps like comiXology or the Image app for the iPad and iPhone. You will be able to buy it on the comiXology website (and then probably download it from that purchase). The problem appears to be gay oral sex and the two pages below which shows gay oral sex and that act’s completion.

I read the comic already and that small detail totally over my head. There’s a scene in one of the earlier issues where we see the same character having “doggy style” sex, which I guess is totally ok with Apple. We’re digging to see if we can find an example of straight oral sex being sold.

Writer Brian K. Vaughan has released the following statement on the issue:

As has hopefully been clear from the first page of our first issue, SAGA is a series for the proverbial “mature reader.”  Unfortunately, because of two postage stamp-sized images of gay sex, Apple is banning tomorrow’s SAGA #12 from being sold through any iOS apps.  This is a drag, especially because our book has featured what I would consider much more graphic imagery in the past, but there you go.  Fiona and I could always edit the images in question, but everything we put into the book is there to advance our story, not (just) to shock or titillate, so we’re not changing shit.

Apologies to everyone who reads our series on iPads or iPhones, but here are your alternatives for Wednesday:

1) Head over to you friendly neighborhood comics shop and pick up a physical copy of our issue that you can have and hold forever.

2) While you’re at it, don’t forget to support the Comic Book Legal Defense Fund, which helps protect retailers who are brave enough to carry work that some in their communities might consider offensive.  You can find signed copies of Saga at the CBLDF site right now.

3) Download the issue directly through sites like https://comics.imagecomics.com or on your non-Apple smartphone or tablet.

4) If all else fails, you might be able to find SAGA #12 in Apple’s iBookstore, which apparently sometimes allows more adult material to be sold than through its apps.  Crazy, right?

Anyway, special thanks to Eric Stephenson and everyone at Image for supporting our decision, and for always being so supportive of creators.  Sorry again to readers for the inconvenience, but I hope everyone will be able to find an issue that Fiona and I are particularly proud of.  And after you do, please check out PanelSyndicate.com, the new digital comics site I own with artist Marcos Martin, which remains 100% uncensored by corporate overlords.

The questionable material….

saga12_p1 saga12_p2I’d like to point out in this same issue this guy explodes in a gruesome manner, which is totally ok:

saga12_p4

Around the Tubes

It’s new comic book day tomorrow, what’s everyone getting?

Around the Tubes

ComicsAlliance – McFarlane Reveals ‘The Walking Dead’ TV Show Series 4 Action FiguresNow I can have my Carl toy get all my other toys killed.

Bleeding Cool – Apple Censors 1500 French Comics From App StoreHrm.

 

Around the Tubes Reviews

CBR – Guardians of the Galaxy Infinite Comic #3

CBR – Locke & Key: Omega #4

Flickering Myth – Northlanders Vol. 7: The Icelandic Trilogy

IDW Publishing’s “Doctor Who” Collection Now Available on the iBookstore

IDW Publishing’s “Doctor Who” Collection Now Available on the iBookstore

[IDW iBooks]San Diego, CA (March 6, 2012)— IDW Publishing, a leader in digital comics, is proud to announce seven Doctor Who graphic novels are now available on the iBookstore. Including the Doctor Who graphic novels, IDW now offers over 40 graphic novels, including award-winning books and works by best selling prose authors on the iBookstore.

“IDW is very excited to be part of iBookstore, offering comics and graphic novels,” stated Jeff Webber, IDW’s director of ePublishing. “Graphic novels with complete storylines are perfect for casual comic readers or people new to comics. IDW Comics, TRANSFORMERS Comics and Doctor Who Comics are extremely popular with experienced comics readers and fans of those brands. The iBookstore is a great place for readers to discover creators and titles in a very accessible interface.”

Doctor Who, TRANSFORMERS, G.I. JOE, Star Trek, True Blood and other top brands are featured by IDW. In addition, fans of prose writers such as Joe Hill, Anne Rice, Max Brooks, Peter S. Beagle, and James Patterson can now find their IDW graphic novels as well. Award-winning creators like Darwyn Cooke and his acclaimed adaptations of Richard Stark’s Parker books and BLOOM COUNTY: THE COMPLETE LIBRARY are also included in IDW’s diverse iBookstore lineup.

The IDW collection has something for all ages, from classics like Eric Shanower’s Oz series for younger audiences and Joe Hill’s best-selling LOCKE & KEY series for mature readers.

For the full selection of IDW Publishings graphic novels now available on the iBookstore, launch the iBooks app on your iPad, iPhone or iPod touch or go to www.itunes.com/ibookstore.

About IDW Publishing

IDW is an award-winning publisher of comic books, graphic novels and trade paperbacks, based in San Diego, California. Renowned for its diverse catalog of licensed and independent titles, IDW publishes some of the most successful and popular titles in the industry, including: Hasbro’s The TRANSFORMERS and G.I. JOE, Paramount’s Star Trek; HBO’s True Blood; the BBC’s DOCTOR WHO; Nickelodeon’s Teenage Mutant Ninja Turtles; Toho’s Godzilla; Wizards of the Coasts Magic: The Gathering and Dungeons & Dragons; and the Eisner-Award winning Locke & Key series, created by best-selling author Joe Hill and artist Gabriel Rodriguez. IDW is also home to the Library of American Comics imprint, which publishes classic comic reprints, and Yoe! Books, a partnership with Yoe! Studio.

IDW’s critically- and fan-acclaimed series are continually moving into new mediums. Currently, Jerry Bruckheimer Films and Disney are creating a feature film based on World War Robot, while Michael Bay‘sPlatinum Dunes and Sony are bringing Zombies vs. Robots to film.

As a recognized leader in digital comics, IDW’s digital partners include: comiXology, iVerse Media, Graphicly, Cryptozoic Comics, Panelfly, Digital Manga, Diamond Digital, NEC, Zero Sum and Smart Ebooks. The IDW digital line is available worldwide on top platforms including: Apple iOS apps and iBooks, Android apps, Barnes & Noble Nook, Amazon Kindle, Kobo Vox, Sony PSP, Nokia and RIM BlackBerry.
More information about the company can be found at IDWPublishing.com.

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