At The Game Awards, Saber Interactive, in collaboration with Universal Products & Experiences, revealed Turok: Origins, a new evolution of the classic dinosaur-hunting game franchise that began nearly 30 years ago. Developed and published by Saber, this fast-paced, third-person, sci-fi shooter, featuring both solo and cooperative action for up to three players, will be available on PC, PlayStation 5, and Xbox Series X|S. Watch the debut trailer now and get your very first look at the epic gameplay and spectacle of Turok: Origins.
Turok: Origins revives the legendary game franchise’s action and spirit while bringing it forward into the modern era with a completely new look, story, and gameplay. Players will take on the role of fierce Turok warriors to face off against ferocious dinosaurs and a terrifying alien threat that seeks to destroy all human life in the galaxy. Fans can unleash devastating attacks on enemies with weapons and abilities, and harness fallen enemies’ DNA to upgrade their arsenal. Players will embark on a high-stakes adventure — solo or with friends — to unravel mysteries that hold the key to saving humanity.
Key Game Features
Fight Against Enemies: Battle alone or as a team against a variety of dinosaurs, creatures, and bosses that take to the ground, sky, swamps, and caves to push players’ skills to the limit. Engage in intense combat, where players must use everything at their disposal to ensure success, including melee attacks, special abilities, and fine-tuned weapons.
Unleash Your Arsenal: Unlock and upgrade your advanced weaponry to dominate your battles and neutralize your enemies. Plasma rifles, ray guns, snipers, bows, shotguns, and more are all at your disposal.
Unlock DNA Powers: Extract DNA from fallen foes and the environment to unlock game-changing powers that evolve your suit in real-time. Each DNA power not only enhances your look but also offers upgradeable skills and abilities to give you an edge in combat.
Experience an Epic Story Across the Lost Lands: Throughout Turok’s missions, players will journey across breathtaking yet deadly worlds on various planets. From ancient temples and wasteland canyons to dense jungles, each location holds pieces of an unforgettable story that is packed with twists and turns.
Launching exclusively on Amazon.com beginning tomorrow, Turok fans can find select Turok: Origins merchandise available here.
Oblivion has arisen! The Flesh Eaters have come to terrorize the world and let chaos reign! This cannot stand. The finale to one of gaming’s most iconic trilogies is here.
Nightdive Studios — in collaboration with Universal Games and Digital Platforms — have announced that Turok 3: Shadow Oblivionis now available on PC and PlayStation, Xbox, and Nintendo Switch consoles.
Turok 3: Shadow of Oblivion is a faithful restoration of the classic first-person shooter initially released in 2000 for the Nintendo 64, upgraded through Nightdive Studios’ proprietary KEX Engine for play on modern gaming devices with up to a 4K resolution at 120FPS. It joins Nightdive Studios’ popular remasters of Turok and Turok 2: Seeds of Evil, capping off the trilogy.
The title features upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for console gamepads with platform-specific features. It is also the first game from Nightdive Studios built on the latest version of the KEX engine, which utilizes an improved renderer to achieve a higher tier of visual fidelity across 3D models, textures, and graphical effects.
In Turok 3: Shadow of Oblivion, players choose between dual protagonists Joseph and Danielle Fireseed, siblings of Turok 2: Seeds of Evil protagonist Joshua Fireseed. Together, they must defeat the titular antagonist Oblivion and its followers, the Flesh Eaters, after the supposed demise of their brother at its hands.
Key Features of Turok 3: Shadow of Oblivion include:
The Hunt Begins Again: A remastered version of the 2000 classic, available for the first time since its Nintendo 64 release — with advanced rendering features, including anti-aliasing, bloom, ambient occlusion, dynamic shadows, and motion blur.
Oblivion Wept: Improved visual fidelity, modern graphical techniques, and highly upgraded performance for up to 4K 120FPS on PC, PlayStation® 5, and Xbox Series X|S.
Skin and Bones: Remastered environment art faithfully recreated from original Turok 3 developer Iguana Entertainment’s asset library, plus updated character and weapon models and animations.
Savor the Hunt: Celebrate your victories with unlockable Trophies and Achievements on Steam, PlayStation®, and Xbox.
Fate is in Your Hands: Feel the thrill of the kill with optional support for motion/gyro controls for Nintendo Switch and Gamepad Rumble.
Turok 3: Shadow of Oblivion is available now on Windows PC via Steam, PlayStation 4|5, Xbox One and Xbox Series X|S, and Nintendo Switch for $29.99. The remastered Turok trilogy is available in a bundle for $59.99 today across all platforms.
This week Valiant Entertainment have been focusing on the superhero team Unity as their Hero Of The Week, an initiative the company are undertaking to give readers and Valiant fans something to look forward to while the comic industry is on pause.
Valiant Entertainment is the company launched by a group of folks who purchased the first Valiant’s original character rights (Solar, Magnus and Turok were licensed characters used by the original iteration of the company, and weren’t included in the sale which is why you don’t see them in the modern books). The two eras of comics often differentiated by VH1 for the original publisher and VEI for the modern company (there is a VH2, but that’s not relevant right now). Given VEI’s tendency to reuse the names of VH1’s heroes, teams and comics in ways that pay homage to the original, or just as a tip of the hat to fans familiar with the VH1 era, I thought it would be interesting look back at the VH1 version of Unity.
Unity was an eighteen chapter crossover that took place from August – September of 1992 across seven different series published by Valiant Comics, with each of the publisher’s ongoing series dedicating two issues to the crossover. X-O Manowar, Solar, Man Of The Atom; Shadowman; Rai; Magnus, Robot Fighter; Eternal Warrior; Archer and Armstrong; as well as prelude and epilogue under the Unity name each had a blue banner across the top of the cover, with artwork that formed two interconnecting images of eight comics. Both Eternal Warrior and Archer and Armstrong were launched during the crossover, with both the first and second issues having the blue banner.
The cover to first part of the story as it appeared in the individual series form a giant interconnected image.
The crossover was unique in that if you only read one series, say X-O Manowar, and had no intention to read the entire crossover, then you could read just the two chapters in X-O Manowar and still enjoy an almost complete story across those two chapters. That’s something that works very strongly in favour for the ongoing series that Unity crosses over, but when reading the story twenty-six years later it does have the effect of causing a sense of repetition as numerous scenes are retold – often from another character’s perspective, but not always. This also allowed for a slower build for the story, almost too slow by today’s standards, with a non-linear timeline that is perhaps necessitated by each contributing series having a complete story across both chapters.
The plot of Unity focused on a being of pure energy, much like Solar, called Erica Pierce who sought to unify all of time into one place, known as the Lost Land, where time moves incredibly slowly in comparison to the rest of the time stream. From the Lost Land, one can enter the timestream at any point, except in the Lost Land’s past, making the place a time nexus.It’s for this reason that Pierce wants to consolidate the timeline and eliminate anything that is not in the Lost Lands. Understandably, the heroes of the Valiant universe, both past and present, band together to stop her.
The covers to the second part also form a larger image when pieced together.
It’s the past and present of the heroes that’s interesting as we get the Eternal Warrior from the 1990’s and the Eternal Warrior from 4001 in the room at the same time, which leads to some interesting interactions between the two characters. What I was perhaps most surprised about was the ease of which you could read the series from start to finish without any knowledge of 90’s Valiant; now obviously I am more than a little familiar with post-2012 Valiant, so I may have had some advantage there, but one could also easily make the case that going in with knowledge as to who the characters are now doesn’t make it easier to read about who they were. It’d almost be like a Marvel vs Ultimate Marvel, or DC before and during the New 52 and then the Rebirth era. Similar, but not the same. More of a case of the new being inspired by the old.
I was surprised by how much I enjoyed the crossover, and was equally as surprised when I found myself collecting the original Valiant comics as a result. It was an epic story but because it was also designed to be ready easily if you only picked up some of the series involved, say Magnus, X-O Manowar and Harbinger, when reading every single issue you will notice there is some overlap. Often from a different perspective, but it lends those issues a feeling of familiarity that can be hard to shake. Although given the time displaced setting, one can argue that this familiarity is an added layer to the story – and the saga never shies from going in depth with the character’s emotions and thoughts, which is ideal if you’re starting to read VH1 comics with Unity as I did.
As a crossover story by a then young company, this was as ambitious as it was daring. Unity is the benchmark that other Valiant crossover stories are often held to, even today. After reading the story, I understand why.
Because some of the characters and comics included in the story are no longer under VEI ownership, it can be very hard to find the trades of Unity. Fortunately, the floppies are still relatively easy to track down for a very reasonable price. I don’t think I paid more than $4 for any of the books with the average being between $1-2. That is a great price considering what’s presented in this story.
Do you think that this kind of line wide crossover could work in today’s market?
All secrets are revealed as Turok faces the ultimate truth of the Lost Valley, and his place in it, when he is confronted by a seemingly endless array … of Turoks! Will the revelations be enough to return Turok and Andar to their home? Or will the brothers be forever marooned in a land of hungry dinosaurs? Writer Ron Marz and artist Roberto Castro continue to deliver prehistoric perfection!
(W) Ron Marz (A) Roberto Castro (CA) Rags Morales $3.99
Turok discovers the greatest mystery of the Lost Valley is … Turok himself?! Stunning revelations abound as Turok learns the long-buried truth about the Lost Valley, and about himself. Now he just has to live long enough to escape this time-lost land and the fate waiting for him thanks to the bounty hunter who has doggedly pursued him. Oh, and dinosaurs too! More prehistoric peril by Ron Marz and Roberto Castro!
Turok and Andar are on the verge of solving the secrets of the Lost Valley, if they can just avoid becoming dinner for hungry dinosaurs!
Meanwhile, the cavalry soldiers might betray the brothers in order to find a way home, the mysterious bounty hunter reveals his true (and shocking!) nature, and Turok comes face to face with a woman who could become his greatest ally … or his worst enemy! Classic adventure for a classic creative team!
Turok and Andar pierce the veil and find themselves out of time, literally, in the Lost Valley! The Kiowa warriors are surrounded by hungry dinosaurs, and their only possible allies are the cavalry soldiers sworn to capture them. But all is not as it seems in the time-lost land, and the key to solving the mystery might well be the shadowy bounty hunter dogging Turok’s trail. Dino doings from Ron Marz and Roberto Castro!
The weekend is almost here! What fun things do you all have planned? Sound off in the comments. While you wait for the work day to end and the weekend to begin, here’s some comic news and reviews from around the web.
A new hero rises! Turok pursues his kidnapped brother… in the Badlands of the Old West! In the waning days of the Indian Wars, the U.S. cavalry has captured Andar, but Turok will stop at nothing to rescue him. But that quest will lead Turok, Andar and even the soldiers to a strange, lost land inhabited by creatures beyond their imaginations. This is Turok as you’ve never seen him before … and Turok as you’ve always seen him!
If you’ve been reading Graphic Policy’s reviews for some time, then it will probably come as no surprise to you that I’m a Valiant fan. I’ve also been delving into the original Valiant comics from the 1990’s, and one of those series I’ve been picking up is Turok back when Valiant still had the license. So when I saw that Dynamite had started publishing another series, I was curious. Curious to see whether it would be easy enough to pick up if you never touched the cancelled series from 2017 (because I missed that, too), and curious to see if it was even worth reading.
Turok #1 is written by Ron Marz with art by Roberto Castro and colours by Salvatore Aiala, and kicks off in the American West of 1873 as Turok hunts those who have taken his brother Andar captive. The comic’s plot is remarkably simplistic (even more so if you’re aware of Turok’s more traditional setting, whether from videogames or the old comics), but a simplistic plot doesn’t mean the writing is bad; it just mean that Ron Marz didn’t waste any time in getting Turok where he was bound to end up. Honestly, instead of a half an issue or so, I expected at least an arc to pass before we saw a change of scenery. Turok’s first issue is a well paced comic that dispenses with any extraneous plot points, and gets us right to the arrow tipped, uh, point.
Artistically, Roberto Castro and Salvatore Aiala are great. The (digital) pages leave you in no doubt what’s happening, or where, as the story progresses. A pleasure to read and look at, this comic has a really enjoyable feel to it; I went in expecting to get an action comic, and that’s exactly what I got. I have no complaints about this issue in any way shape or form.
Ultimately, a refreshingly fast paced comic with some solid art make Turok #1 a comic that’s just begging to be read by any who are curious.
A new hero rises! Turok pursues his kidnapped brother… in the Badlands of the Old West! In the waning days of the Indian Wars, the U.S. cavalry has captured Andar, but Turok will stop at nothing to rescue him. But that quest will lead Turok, Andar and even the soldiers to a strange, lost land inhabited by creatures beyond their imaginations. This is Turok as you’ve never seen him before … and Turok as you’ve always seen him! Written by acclaimed storyteller Ron Marz (Green Lantern, Silver Surfer, Witchblade), with exquisite art by Roberto Castro (Red Sonja, Flash Gordon).