Tag Archives: stephen rhodes

Preview: Zero Instance #3

Zero Instance #3

Co-Written by Frank Barbiere and Stephen Rhodes
Art by Eoin Marron
Colors by Lauren Affe
Letters by Taylor Esposito
Covers by Vic Malhotra
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Braxir—the escaped game boss—learns to manipulate humans like NPCs, exploiting phones, drones, and intelligent systems to bend reality to his will. Rhys and Ellie begin to suspect the truth: their friend may be trapped inside the game. The clock is ticking, and the lines between simulation and reality are starting to blur.

Cover of 'Zero Instance' Issue 3 featuring a muscular character in a dynamic pose with a dark background and bold title.

Preview: Zero Instance #2

Zero Instance #2

Written by Frank Barbiere and Stephen Rhodes
Art by Vic Malhotra issues #1-2 and Eoin Marron issues #3-5
Colors by Lauren Affe
Letters by Taylor Esposito
Covers by Vic Malhotra
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Chris is missing. Rhys tries to keep it together, but something is off. Spencer, the game’s reclusive designer, is tracking a code anomaly he believes escaped the server. Meanwhile, something wearing Chris’s skin is exploring the rules of reality and discovering just how fragile our world is.

Zero Instance #2

Preview: Zero Instance #1

Zero Instance #1

Written by Frank Barbiere and Stephen Rhodes
Art by Vic Malhotra issues #1-2 and Eoin Marron issues #3-5
Colors by Lauren Affe,
Letters by Taylor Esposito
Covers by Vic Malhotra
Purchase

A routine raid in a popular MMO video game takes a deadly turn in Zero Instance, an exciting new five-issue sci-fi horror thriller comic book series from acclaimed storyteller and video game writer Frank Barbiere (Astonishing Times) and award-winning game writer and comics newcomer Stephen Rhodes, making his creator-owned debut with the series. Featuring art by Vic Malhotra issues #1-2 and Eoin Marron issues #3-5, colors by Lauren Affe, letters by Taylor Esposito and covers by Vic Malhotra, Zero Instance starts with a bang as the final boss escapes the screen and bleeds into the real world.

For Rhys, Everon Online is the one place where everything makes sense. So when his raid group achieves the impossible — a world’s-first kill on the game’s legendary final boss — it should be a triumph. Instead, something goes wrong in the final moments, and the fallout follows them offline. A sci-fi thriller about what we bring back with us from the worlds we escape into.

Zero Instance #1