Tag Archives: starro

Review: Justice League 3001 #3

jl3001-003There is some controversy brewing with this title.  It acts as little more than a rehash of Keith Giffen’s heyday on the Justice League in the 1980s and 1990s, but it is said as well that the treatment of the re-imagined male heroes now in female bodies (the Flash and Guy Gardner, though particularly Guy) is offensive to the transgendered community.  While this may be the case, such an approach to this title is perhaps a little off the mark in terms of its overall theme, that is to say, that the presentation of characters is not only offensive to transgendered women, but probably to most people overall.

Conversely thus far the story has followed a pretty decent concept as the heroes of the JL 3001 world have had to deal with a strange Starro infested world.  They come to grips with that here as the heroes have to deal with the fallout of their intervention to the Starro planet and it is not what it seems (and in fact probably could have been a pretty engaging story under different circumstances.)  Instead the story once again focuses too much on the multitude of problems associated with this series.  For some reason, Giffen just cannot stay away from Booster and Beetle, and they make a return appearance here alongside Fire and Ice.  To some degree one can see this as the evolution of the old Justice League series, just 25 years down the line after a fairly progressive evolution of comics left it behind.  The problem with this series, especially in respect to the transgendered question is that it is offensive, but not only to transgendered.  The presentation of the female Flash character is sterotypical of what men think of teenage girls, without a thought in their heads beyond having a slumber party.  The males of the series, and particularly Superman, are so devoid of real emotion either that they are also caricatures of themselves, especially as Superman is made into a womanizer.

The underlying concept behind this series is inherently fun, as it gives the creative team a wider scope in which to tell their stories, but it proves that Giffen, while successful in some ways, is also a bit of a one-hit wonder with his collection of Super Buddies.  The story here is even serviceable or better, but it ends up being derailed with too much comic relief, which in turn is based too much on gender stereotypes.  There will undoubtedly be fans of the older Giffen works that look to this one with some fondness, but as modern stories in the medium go, this one is off the mark.

Story: Keith Giffen Art: J.M. DeMatteis
Story: 6.0 Art: 6.0 Overall: 6.0 Recommendation: Pass

The Strangest Members of the Justice League

snapperThe Justice League of America is best defined by its core of main characters.  As opposed to other major superhero teams like the X-Men, Avengers, or Teen Titans, the core seven members of the team are considered as almost sacrosanct.  Without Superman, Batman, Wonder Woman, the Flash, Green Lantern, Aquaman, and Martian Manhunter, the League is considered to not be at full power (though Manhunter has been somewhat replaced on this list by Cyborg.)  That being the case, the membership of the League has mostly remained constant over its publication history, but as with every team there are always the odd ones that find their way in.

Snapper Carr – The modern reader of comics might not recognize it immediately at a glance, but the history of comics is the history of trends.  Characters that might seem to represent some diversity in the modern day such as Power Man/Luke Cage or Shang Chi were in fact added to comics as they helped to capitalize respectively on the popularity of blaxpoitation and kung fu films.  One character long before them was Snapper Carr.  Although he existed as a sidekick more than actual superhero, he was nonetheless a vital member on some missions, (such as the first involving Starro).  The character was inspired by the Beatnik generation which was somewhat popular at the time, and for those that might look for a related Marvel character, they would be wasting their time, because the trend of beatnik characters came and went long before Marvel got established.

daleDale Gunn – After the X-Men took over the medium of comics in the 1970s it was determined that the Teen Titans became DC’s best hope to fight against this success.  After the youth oriented book performed well it was decided to give the Justice League a makeover as well, and what resulted was what has become known as Justice League Detroit, a weaker version of the team, but one focused more towards the street.  Out were Batman and Wonder Woman, in were street level characters like Gypsy and Vibe, the latter of which was enough of an attempt to cash in on the breakdancing genre that was actually popular for a while, for those that remember their Electric Boogaloo.  The stranger character though was Dale Gunn, introduced as a ladies-man character that was the custodian/tech expert for the new team, who wore a superpowered suit of armor in his first appearance, but then just faded into the background.  Zatanna and Vixen both fell in love with him almost from the get go, but his impact was never really noticed after a few issues.

maxMaxwell Lord – Whereas the X-Men had Dazzler and the Outsiders had Looker, the Justice League never really managed to capitalize on the big hair and big money 1980s, or at least they wouldn’t have except for the influence of Maxwell Lord.  The character was essentially a Gordon Gecko rip-off, and one whose moral code was also somewhat skewed.  He served as the bank roll for the team, but had delusions of heroism at times, and eventually went bad when he almost had every superhero killed during Infinite Crisis.

Blue Beetle – The Justice League of the post-Legends DC Universe was one very different from what came before.  Legends was kind of an attempt to do the final clean-up on what had happened during the Crisis on Infinite Earths, and it resulted in a new Justice League.  Whereas a lot of titles were getting darker at the time, or at least geared more to a mature audience, this team went the opposite route, becoming goofy.  Another trend at the time was that the Justice League becoming a dumping ground for characters who couldn’t hold their own series.  Thus the League assimilated Booster Gold, Blue Beetle and Captain Atom among others, but it really became the Blue Beetle and Booster Gold show, with their not-so-serious antics proving to be the fodder for most issues as opposed to real threats.  The character had been serious before, but never really recovered before being killed off.

drfateZan and Jayna – The so-called Wonder Twins didn’t come from the Justice League exactly, but instead came from the children’s show spin-off, the Super Friends.  It might have seemed likely that the characters might have just retired into obscurity as many others did, but they were actually revived for a time in the 1990s.  As a bit of a running joke before hand they never really caught on, and were used for only a few issues.

Dr. Fate/Guy Gardner – These two are not exactly the strangest characters exactly, except in how they were used.  Once again another influence of the post Legends Justice League, the writer Keith Giffen was a big enough fan of gender swapping some of his characters.  Not as in the usual sense of making a separate character like Supergirl or Batgirl, but in simply finding a way to switch genders.  It was done first with Doctor Fate and recently with Guy Gardner.

Ambush Bug/Super-Chief  – After Infinite Crisis the creators promised to give exposure to pretty much every character that had ever shown up in the pages of DC Comics.  This meant that some strange and obscure characters had to be brought in.  In this case it was a Firestorm led Justice League that contained among its members the Ambush Bug and Super-Chief.  They showed up for a couple of panels and then were never seen of again.

poisonivyPoison Ivy, Lex Luthor and Captain Cold – It turned some heads in the pages of the Waid led JLA when the rotating cast of team members included what was kind of Catwoman for one issue.  People wondered how it was that a thief was allowed membership to the team, even when she didn’t really join.  This was later rendered somewhat moot in the era of rooting for the bad guys in comics.  In the modern day, many series focus on villains, and Lex Luthor, Captain Cold and poison Ivy have worked alongside the Justice League, the latter in the most recent issue of Justice League United.  As villains become the new cool characters, it is not surprising to see some join the ranks of the superheroes.

To read the list of the strangest members of the League is partially a way to read the trends which have defined the medium of comics since the team’s inception.  There have been characters that have been stunts, or put in place to take advantage of what was happening in popular culture.  The team usually goes back to the main seven, but it is interesting to note that they are not always there, and sometimes some odd choices are made.

Infinite Crisis Champion Profile: Surrender to peace, when Starro debuts!

Get an inside look at Starro, the new champion from Infinite Crisis, the free-to-play MOBA from Turbine based in the DC Universe! On Wednesday, November 5, players can excel at pushing and controlling map lanes when this aggressive controller goes live!

Starro is a Star Conqueror. These nomadic and parasitic creatures roam the cosmos in two forms: motherstars and parasites. Motherstars are sentient, while parasites are extensions of the motherstar’s consciousness. A parasite attaches itself to other sentient creatures, allowing the motherstar to control that creature’s mind. Once controlled, the victims work toward growing more motherstars to go out and bring universal harmony to other planets—by conquering them.

Little did the Star Conqueror who came to be known as Starro know how difficult carrying that plan out on Earth would be!

Starro has little concern for what happens to the individuals it controls. They’re a tiny part of the whole. When Starro speaks to creatures it doesn’t control, it does so telepathically, urging them to join in universal harmony.